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Joshua McCoy
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Publications
- 2021
- [c28]Ben Samuel, Mike Treanor, Joshua McCoy:
Design Considerations for Creating AI-based Gameplay. AIIDE Workshops 2021 - 2018
- [c20]Ben Samuel, Aaron A. Reed, Emily Short, Samantha Heck, Barrie D. Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward T. Garcia, Rachelyn Farrell, Stephen G. Ware, Katherine Compton:
Playable Experiences at AIIDE 2018. AIIDE 2018: 275-281 - 2014
- [j1]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Social Story Worlds With Comme il Faut. IEEE Trans. Comput. Intell. AI Games 6(2): 97-112 (2014) - [c14]Joseph Carter Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas:
Evaluating Play Trace (Dis)similarity Metrics. AIIDE 2014 - [c13]Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. FDG 2014 - 2013
- [c11]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week. AIIDE 2013 - [c10]Daniel G. Shapiro, Joshua McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas:
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. AIIDE 2013 - [c9]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: Designing past the game/story dilemma. FDG 2013: 94-101 - 2012
- [c8]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas:
Prom week. FDG 2012: 235-237 - 2011
- [c7]Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas:
Comme il Faut: A System for Authoring Playable Social Models. AIIDE 2011 - [c6]Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: social physics as gameplay. FDG 2011: 319-321 - 2010
- [c5]Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
The Prom: An Example of Socially-Oriented Gameplay. AIIDE 2010 - [c4]Josh McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
Comme il Faut 2: a fully realized model for socially-oriented gameplay. FDG 2010: 10:1-10:8
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