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Rafet Sifa
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Publications
- 2022
- [c104]Xin Qian, Rafet Sifa, Xuefei Liu, Shreyashi Ganguly, Borchuluun Yadamsuren, Diego Klabjan, Anders Drachen, Simon Demediuk:
Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games. ACSW 2022: 23-30 - [c101]Cheng Hao Ke, Haozhang Deng, Congda Xu, Jiong Li, Xingyun Gu, Borchuluun Yadamsuren, Diego Klabjan, Rafet Sifa, Anders Drachen, Simon Demediuk:
DOTA 2 match prediction through deep learning team fight models. CoG 2022: 96-103 - 2021
- [c86]Rafet Sifa, Anders Drachen, Florian Block, Spencer Moon, Anisha Dubhashi, Hao Xiao, Zili Li, Diego Klabjan, Simon Demediuk:
Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games. ACSW 2021: 24:1-24:8 - 2020
- [c56]Rafet Sifa, Michael Fedell, Nathan Franklin, Diego Klabjan, Shiva Ram, Arpan Venugopal, Simon Demediuk, Anders Drachen:
Retention Prediction in Sandbox Games with Bipartite Tensor Factorization. SAI (1) 2020: 297-308 - 2019
- [j6]Günter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Beyond the individual: Understanding social structures of an online player matchmaking website. Entertain. Comput. 30 (2019) - [j5]Michael Helfried Schiller, Günter Wallner, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. IEEE Trans. Games 11(4): 416-425 (2019) - [c53]Rishabh Joshi, Varun Gupta, Xinyue Li, Yue Cui, Ziwen Wang, Yaser Norouzzadeh Ravari, Diego Klabjan, Rafet Sifa, Azita Parsaeian, Anders Drachen, Simon Demediuk:
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement. ACSW 2019: 45:1-45:7 - [c48]Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa, Anders Drachen:
The trails of Just Cause 2: spatio-temporal player profiling in open-world games. FDG 2019: 41:1-41:11 - 2018
- [j4]Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j3]Johanna Pirker, André Rattinger, Anders Drachen, Rafet Sifa:
Analyzing player networks in Destiny. Entertain. Comput. 25: 71-83 (2018) - [c39]Rafet Sifa, Eric Pawlakos, Kevin Zhai, Sai Haran, Rohan Jha, Diego Klabjan, Anders Drachen:
Controlling the crucible: a novel PvP recommender systems framework for destiny. ACSW 2018: 39:1-39:10 - [c38]Anders Drachen, Mari Pastor, Aron Liu, Dylan Jack Fontaine, Yuan Chang, Julian Runge, Rafet Sifa, Diego Klabjan:
To be or not to be...social: incorporating simple social features in mobile game customer lifetime value predictions. ACSW 2018: 40:1-40:10 - [c36]Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl:
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. CHI 2018: 560 - 2017
- [c29]Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen:
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny. AIIDE 2017: 207-213 - [c28]Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c27]Tom Stafford, Sam Devlin, Rafet Sifa, Anders Drachen:
Exploration and Skill Acquisition in a Major Online Game. CogSci 2017 - 2016
- [c21]Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Rafet Sifa, Julian Runge, Diego Klabjan:
Rapid Prediction of Player Retention in Free-to-Play Mobile Games. AIIDE 2016: 23-29 - [c20]Anders Drachen, James Green, Chester Gray, Elie Harik, Patty Lu, Rafet Sifa, Diego Klabjan:
Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny. CIG 2016: 1-8 - [c19]Anders Drachen, Nicholas Ross, Julian Runge, Rafet Sifa:
Stylized facts for mobile game analytics. CIG 2016: 1-8 - [c18]Rafet Sifa, Sridev Srikanth, Anders Drachen, César Ojeda, Christian Bauckhage:
Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning. CIG 2016: 1-8 - [c17]Marco Tamassia, William L. Raffe, Rafet Sifa, Anders Drachen, Fabio Zambetta, Michael Hitchens:
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. CIG 2016: 1-8 - [c16]André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa:
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. ICEC 2016: 77-89 - [c15]Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa:
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. ICEC 2016: 90-101 - [i2]Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Diego Klabjan, Rafet Sifa, Julian Runge:
Rapid Prediction of Player Retention in Free-to-Play Mobile Games. CoRR abs/1607.03202 (2016) - 2015
- [j2]Christian Bauckhage, Anders Drachen, Rafet Sifa:
Clustering Game Behavior Data. IEEE Trans. Comput. Intell. AI Games 7(3): 266-278 (2015) - [c13]Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, Christian Bauckhage:
Predicting Purchase Decisions in Mobile Free-to-Play Games. AIIDE 2015: 79-85 - [c12]Rafet Sifa, Anders Drachen, Christian Bauckhage:
Large-Scale Cross-Game Player Behavior Analysis on Steam. AIIDE 2015: 198-204 - 2014
- [j1]Anders Drachen, Rafet Sifa, Christian Thurau:
The name in the game: Patterns in character names and gamer tags. Entertain. Comput. 5(1): 21-32 (2014) - [c9]Christian Bauckhage, Rafet Sifa, Anders Drachen, Christian Thurau, Fabian Hadiji:
Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels. CIG 2014: 1-8 - [c8]Fabian Hadiji, Rafet Sifa, Anders Drachen, Christian Thurau, Kristian Kersting, Christian Bauckhage:
Predicting player churn in the wild. CIG 2014: 1-8 - [c7]Rafet Sifa, Christian Bauckhage, Anders Drachen:
The Playtime Principle: Large-scale cross-games interest modeling. CIG 2014: 1-8 - [c6]Rafet Sifa, Christian Bauckhage, Anders Drachen:
Archetypal Game Recommender Systems. LWA 2014: 45-56 - [i1]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A Comparison of Methods for Player Clustering via Behavioral Telemetry. CoRR abs/1407.3950 (2014) - 2013
- [c4]Rafet Sifa, Anders Drachen, Christian Bauckhage, Christian Thurau, Alessandro Canossa:
Behavior evolution in Tomb Raider Underworld. CIG 2013: 1-8 - [c3]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A comparison of methods for player clustering via behavioral telemetry. FDG 2013: 245-252 - 2012
- [c2]Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa:
How players lose interest in playing a game: An empirical study based on distributions of total playing times. CIG 2012: 139-146 - [c1]Anders Drachen, Rafet Sifa, Christian Bauckhage, Christian Thurau:
Guns, swords and data: Clustering of player behavior in computer games in the wild. CIG 2012: 163-170
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