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Takeo Igarashi
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2020 – today
- 2022
- [c265]Yuka Tashiro, Mikihito Matsuura, Dong-Hyun Hwang, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike:
Introducing a Concept of Gamification to Microscopic Suturing Training. AHs 2022: 294-297 - [c264]Shugo Miyata, Chia-Ming Chang, Takeo Igarashi:
Trafne: A Training Framework for Non-expert Annotators with Auto Validation and Expert Feedback. HCI (35) 2022: 475-494 - [c263]Chunqi Zhao, I-Chao Shen, Tsukasa Fukusato, Jun Kato
, Takeo Igarashi:
ODEN: Live Programming for Neural Network Architecture Editing. IUI 2022: 392-404 - [i19]I-Chao Shen, Yu Ju Chen, Oliver van Kaick, Takeo Igarashi:
AutoPoly: Predicting a Polygonal Mesh Construction Sequence from a Silhouette Image. CoRR abs/2203.15233 (2022) - [i18]Yi He, Xi Yang, Chia-Ming Chang, Haoran Xie, Takeo Igarashi:
Efficient Human-in-the-loop System for Guiding DNNs Attention. CoRR abs/2206.05981 (2022) - 2021
- [j88]Zi Ye
, Nobuyuki Umetani, Takeo Igarashi, Tim Hoffmann:
A Curvature and Density-based Generative Representation of Shapes. Comput. Graph. Forum 40(1): 38-53 (2021) - [j87]Toby Long Hin Chong, I-Chao Shen
, Issei Sato, Takeo Igarashi:
Interactive Optimization of Generative Image Modelling using Sequential Subspace Search and Content-based Guidance. Comput. Graph. Forum 40(1): 279-292 (2021) - [j86]Shiori Endo, Yoshinari Takegawa, Ayaka Funaki, Kohei Matsumura, Keiji Hirata, Takeo Igarashi:
Construction of a Switching Support System for Live Broadcast of Oral Presentation. J. Inf. Process. 29: 206-214 (2021) - [j85]Pengfei Xu
, Guohang Yan, Hongbo Fu
, Takeo Igarashi, Chiew-Lan Tai, Hui Huang
:
Global Beautification of 2D and 3D Layouts With Interactive Ambiguity Resolution. IEEE Trans. Vis. Comput. Graph. 27(4): 2355-2368 (2021) - [j84]Seung-tak Noh
, Kenichi Takahashi, Masahiko Adachi, Takeo Igarashi:
Parametric fur from an image. Vis. Comput. 37(5): 1129-1138 (2021) - [c262]Keita Higuchi, Shotaro Sano, Takeo Igarashi:
Interactive Hyperparameter Optimization with Paintable Timelines. Conference on Designing Interactive Systems 2021: 1518-1528 - [c261]Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike:
CV-Based Analysis for Microscopic Gauze Suturing Training. AHs 2021: 169-173 - [c260]Fengyusheng Wang
, Chia-Ming Chang, Takeo Igarashi:
Virtual Horse: an Anthropomorphic Notification Interface for Traffic Accident Reduction. AutomotiveUI (adjunct) 2021: 16-20 - [c259]Chia-Ming Chang, Chia-Hsien Lee, Takeo Igarashi:
Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation. CHI 2021: 306:1-306:12 - [c258]Toby Long Hin Chong, Nolwenn Maudet, Katsuki Harima, Takeo Igarashi:
Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition. CHI 2021: 568:1-568:13 - [c257]Christian Arzate Cruz, Takeo Igarashi:
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors. CoG 2021: 1-8 - [c256]Heng Fang, Xi Yang, Taichi Kin, Takeo Igarashi:
Brain Surface Reconstruction from MRI Images based on Segmentation Networks Applying Signed Distance Maps. ISBI 2021: 1164-1168 - [c255]Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi:
Interactive Exploration-Exploitation Balancing for Generative Melody Composition. IUI 2021: 43-47 - [c254]Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi:
Data-centric disambiguation for data transformation with programming-by-example. IUI 2021: 454-463 - [c253]Yonghao Yue, Yuki Koyama, Issei Sato, Takeo Igarashi:
User interfaces for high-dimensional design problems: from theories to implementations. SIGGRAPH Courses 2021: 11:1-11:34 - [c252]Koki Endo, Seung-tak Noh, Kazutaka Nakashima, Xi Yang, Takeo Igarashi:
A Suggestive Interface for Designing Dance Formations. SIGGRAPH Posters 2021: 44:1-44:2 - [c251]Seung-tak Noh, Takeo Igarashi:
Inverse Free-form Deformation for interactive UV map editing. SIGGRAPH Asia Technical Communications 2021: 5:1-5:4 - [c250]Toby Long Hin Chong, I-Chao Shen, Yinfei Qian, Nobuyuki Umetani, Takeo Igarashi:
Real-time Image-based Virtual Try-on with Measurement Garment. SIGGRAPH ASIA Emerging Technologies 2021: 13:1-13:2 - [c249]Momoko Sumida, Nolwenn Maudet, Tsukasa Fukusato, Takeo Igarashi:
Interactive Color Manipulation with Natural Language Modifiers. UIST (Adjunct Volume) 2021: 4-5 - [c248]Toby Long Hin Chong, I-Chao Shen, Nobuyuki Umetani, Takeo Igarashi:
Per Garment Capture and Synthesis for Real-time Virtual Try-on. UIST 2021: 457-469 - [c247]Yuka Ikarashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato
, Takeo Igarashi:
Guided Optimization for Image Processing Pipelines. VL/HCC 2021: 1-5 - [e7]Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi, Pernille Bjørn, Steven Mark Drucker:
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama, Japan, May 8-13, 2021. ACM 2021, ISBN 978-1-4503-8096-6 [contents] - [e6]Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi:
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama Japan, May 8-13, 2021, Extended Abstracts. ACM 2021, ISBN 978-1-4503-8095-9 [contents] - [i17]Toby Long Hin Chong, Nolwenn Maudet, Katsuki Harima, Takeo Igarashi:
Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition. CoRR abs/2103.04544 (2021) - [i16]Heng Fang, Xi Yang, Taichi Kin, Takeo Igarashi:
Brain Surface Reconstruction from MRI Images Based on Segmentation Networks Applying Signed Distance Maps. CoRR abs/2104.04291 (2021) - [i15]Christian Arzate Cruz, Takeo Igarashi:
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors. CoRR abs/2105.12938 (2021) - [i14]Christian Arzate Cruz, Takeo Igarashi:
MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning. CoRR abs/2105.12944 (2021) - [i13]Christian Arzate Cruz, Takeo Igarashi:
A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges. CoRR abs/2105.12949 (2021) - [i12]Yuka Ikarashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, Takeo Igarashi:
Guided Optimization for Image Processing Pipelines. CoRR abs/2107.12567 (2021) - [i11]Toby Long Hin Chong, I-Chao Shen, Nobuyuki Umetani, Takeo Igarashi:
Per Garment Capture and Synthesis for Real-time Virtual Try-on. CoRR abs/2109.04654 (2021) - 2020
- [j83]Seung-tak Noh
, Kenichi Takahashi, Masahiko Adachi, Takeo Igarashi:
Shape refinement and rigging of raw-scanned 3D volume by a user-specified skeleton. Comput. Graph. 87: 80-88 (2020) - [j82]Chia-Hsing Chiu, Yuki Koyama, Yu-Chi Lai, Takeo Igarashi, Yonghao Yue:
Human-in-the-loop differential subspace search in high-dimensional latent space. ACM Trans. Graph. 39(4): 85 (2020) - [j81]Peihan Tu, Li-Yi Wei, Koji Yatani, Takeo Igarashi, Matthias Zwicker:
Continuous curve textures. ACM Trans. Graph. 39(6): 168:1-168:16 (2020) - [j80]Hikaru Ibayashi
, Chris Wojtan, Nils Thuerey
, Takeo Igarashi, Ryoichi Ando
:
Simulating Liquids on Dynamically Warping Grids. IEEE Trans. Vis. Comput. Graph. 26(6): 2288-2302 (2020) - [c246]Christian Arzate Cruz, Takeo Igarashi:
A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges. Conference on Designing Interactive Systems 2020: 1195-1209 - [c245]Kentaro Asai, Tsukasa Fukusato, Takeo Igarashi:
Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling. CHI 2020: 1-7 - [c244]Christian Arzate Cruz, Takeo Igarashi:
MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning. CHI PLAY (Companion) 2020: 134-139 - [c243]Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi:
IntrA: 3D Intracranial Aneurysm Dataset for Deep Learning. CVPR 2020: 2653-2663 - [c242]Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi:
Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers. FDG 2020: 25:1-25:4 - [c241]Itsuki Orito, Xi Yang, Kazutaka Nakashima, Tsukasa Fukusato, Takeo Igarashi:
Distorted Perspective for the Forward Camera Dolly. SIGGRAPH Asia Technical Communications 2020: 1:1-1:4 - [c240]Miyu Hashimoto, Tsukasa Fukusato, Takeo Igarashi:
Neurally-Guided Texturing for Garment Line Drawings. SIGGRAPH Asia Technical Communications 2020: 3:1-3:4 - [c239]Tomoya Kumazaki, Kazutaka Nakashima, Tsukasa Fukusato, Takeo Igarashi:
HedgehogAD: Interactive Design Exploration of Omni-Directional Aerodynamics. SIGGRAPH Asia Technical Communications 2020: 13:1-13:4 - [c238]Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi:
FlashAttention: Data-centric Interaction for Data Transformation Using Programming-by-Example. UIST (Adjunct Volume) 2020: 65-67 - [c237]Maria Larsson, Hironori Yoshida, Nobuyuki Umetani, Takeo Igarashi:
Tsugite: Interactive Design and Fabrication of Wood Joints. UIST 2020: 317-327 - [i10]Yuki Koyama, Takeo Igarashi:
Computational Design with Crowds. CoRR abs/2002.08657 (2020) - [i9]Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi:
IntrA: 3D Intracranial Aneurysm Dataset for Deep Learning. CoRR abs/2003.02920 (2020) - [i8]Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi:
Surface-based 3D Deep Learning Framework for Segmentation of Intracranial Aneurysms from TOF-MRA Images. CoRR abs/2006.16161 (2020) - [i7]Zi Ye, Nobuyuki Umetani, Takeo Igarashi, Tim Hoffmann:
A curvature and density-based generative representation of shapes. CoRR abs/2009.02494 (2020) - [i6]Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi:
Generative Melody Composition with Human-in-the-Loop Bayesian Optimization. CoRR abs/2010.03190 (2020) - [i5]Peihan Tu, Li-Yi Wei, Koji Yatani, Takeo Igarashi, Matthias Zwicker:
Continuous Curve Textures. CoRR abs/2012.07959 (2020)
2010 – 2019
- 2019
- [j79]Kazuyo Mizuno
, Hsiang-Yun Wu
, Shigeo Takahashi
, Takeo Igarashi
:
Optimizing Stepwise Animation in Dynamic Set Diagrams. Comput. Graph. Forum 38(3): 13-24 (2019) - [j78]Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato, Takeo Igarashi:
Cover Image. Comput. Animat. Virtual Worlds 30(3-4) (2019) - [j77]Zhongyuan Hu, Haoran Xie
, Tsukasa Fukusato, Takahiro Sato, Takeo Igarashi:
Sketch2VF: Sketch-based flow design with conditional generative adversarial network. Comput. Animat. Virtual Worlds 30(3-4) (2019) - [c236]Naoya Yoshimura, Hironori Yoshida, Fabrice Matulic, Takeo Igarashi:
Extending Discrete Verbal Commands with Continuous Speech for Flexible Robot Control. CHI Extended Abstracts 2019 - [c235]Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel:
Cross-Car, Multiplayer Games for Semi-Autonomous Driving. CHI PLAY 2019: 467-480 - [c234]Xi Yang, Bojian Wu, Issei Sato, Takeo Igarashi:
Directing DNNs Attention for Facial Attribution Classification using Gradient-weighted Class Activation Mapping. CVPR Workshops 2019: 103-106 - [c233]Raniero Lara-Garduno, Takeo Igarashi, Tracy Hammond:
3D-Trail-Making Test: A Touch-Tablet Cognitive Test to Support Intelligent Behavioral Recognition. Graphics Interface 2019: 10:1-10:8 - [c232]Seung-tak Noh, Kenichi Takahashi, Masahiko Adachi, Takeo Igarashi:
SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton. Graphics Interface 2019: 17:1-17:8 - [c231]Minori Narita, Takeo Igarashi:
Programming-by-example for data transformation to improve machine learning performance. IUI Companion 2019: 113-114 - [c230]Hirofumi Seo, Taichi Kin, Takeo Igarashi:
A Mesh-Aware Ball-Pivoting Algorithm for Generating the Virtual Arachnoid Mater. MICCAI (5) 2019: 592-600 - [c229]Maria Larsson, Hironori Yoshida, Takeo Igarashi:
Human-in-the-loop fabrication of 3D surfaces with natural tree branches. SCF 2019: 1:1-1:12 - [c228]Yinan Wang, Xi Yang, Tsukasa Fukusato, Takeo Igarashi:
Computational Design and Fabrication of 3D Wire Bending Art. SIGGRAPH Asia Posters 2019: 8:1-8:2 - [c227]Yuka Takahashi, Tsukasa Fukusato, Takeo Igarashi:
PaintersView: Automatic Suggestion of Optimal Viewpoints for 3D Texture Painting. SIGGRAPH Asia Technical Briefs 2019: 99-102 - [c226]Hironori Yoshida, Maria Larsson, Takeo Igarashi:
Upcycling Tree Branches as Architectural Elements through Collaborative Design and Fabrication. Tangible and Embedded Interaction 2019: 589-593 - [c225]Chunqi Zhao, Tsukasa Fukusato, Jun Kato
, Takeo Igarashi:
Live Programming Environment for Deep Learning with Instant and Editable Neural Network Visualization. PLATEAU@UIST 2019: 7:1-7:5 - [c224]Kentaro Asai, Tsukasa Fukusato, Takeo Igarashi:
Plotshop: An Interactive System for Designing a 2D Data Distribution on a Scatter Plot. UIST (Adjunct Volume) 2019: 19-20 - [c223]Valentin Z. Nigolian, Takeo Igarashi, Hirofumi Seo:
INVANER: INteractive VAscular Network Editing and Repair. UIST 2019: 1197-1209 - [c222]Chia-Ming Chang, Siddharth Deepak Mishra, Takeo Igarashi:
A Hierarchical Task Assignment for Manual Image Labeling. VL/HCC 2019: 139-143 - [i4]Xi Yang
, Bojian Wu, Issei Sato, Takeo Igarashi:
Directing DNNs Attention for Facial Attribution Classification using Gradient-weighted Class Activation Mapping. CoRR abs/1905.00593 (2019) - [i3]Toby Long Hin Chong, I-Chao Shen, Issei Sato, Takeo Igarashi:
Interactive Subspace Exploration on Generative Image Modelling. CoRR abs/1906.09840 (2019) - 2018
- [j76]Takahiro Sato, Christopher Wojtan
, Nils Thürey, Takeo Igarashi, Ryoichi Ando
:
Extended Narrow Band FLIP for Liquid Simulations. Comput. Graph. Forum 37(2): 169-177 (2018) - [j75]Takahiro Sato, Christopher Batty, Takeo Igarashi, Ryoichi Ando
:
Spatially adaptive long-term semi-Lagrangian method for accurate velocity advection. Comput. Vis. Media 4(3): 223-230 (2018) - [j74]Haoran Xie
, Takeo Igarashi, Kazunori Miyata:
Precomputed Panel Solver for Aerodynamics Simulation. ACM Trans. Graph. 37(2): 17 (2018) - [j73]Kazutaka Nakashima, Thomas Auzinger, Emmanuel Iarussi
, Ran Zhang, Takeo Igarashi, Bernd Bickel
:
CoreCavity: interactive shell decomposition for fabrication with two-piece rigid molds. ACM Trans. Graph. 37(4): 135 (2018) - [c221]Chia-Ming Chang, Koki Toda, Takeo Igarashi, Masahiro Miyata, Yasuhiro Kobayashi:
A Video-based Study Comparing Communication Modalities between an Autonomous Car and a Pedestrian. AutomotiveUI (adjunct) 2018: 104-109 - [c220]Naihui Fang, Haoran Xie, Takeo Igarashi:
Selfie Guidance System in Good Head Postures. IUI Workshops 2018 - [c219]Tsukasa Fukusato, Morihiro Nakamura, Takeo Igarashi:
Interactive design and optimization of free-formed returning boomerang. SIGGRAPH Asia Technical Briefs 2018: 10:1-10:4 - [c218]Hirofumi Seo, Takeo Igarashi:
Enhancement techniques for human anatomy visualization. SIGGRAPH ASIA Posters 2018: 67:1-67:2 - [c217]Yuta Sugiura, Hikaru Ibayashi, Toby Long Hin Chong, Daisuke Sakamoto
, Natsuki Miyata
, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Takashi Shinmura, Masaaki Mochimaru, Takeo Igarashi:
An asymmetric collaborative system for architectural-scale space design. VRCAI 2018: 21:1-21:6 - [c216]Hirofumi Seo, Naoyuki Shono, Taichi Kin, Takeo Igarashi:
Real-time virtual brain aneurysm clipping surgery. VRST 2018: 56:1-56:2 - 2017
- [j72]Fangzhou Wang, Hidehisa Nagano, Kunio Kashino, Takeo Igarashi:
Visualizing Video Sounds With Sound Word Animation to Enrich User Experience. IEEE Trans. Multim. 19(2): 418-429 (2017) - [j71]Yuki Koyama, Issei Sato, Daisuke Sakamoto
, Takeo Igarashi:
Sequential line search for efficient visual design optimization by crowds. ACM Trans. Graph. 36(4): 48:1-48:11 (2017) - [j70]Kazuhiko Yamamoto, Takeo Igarashi:
Fully perceptual-based 3D spatial sound individualization with an adaptive variational autoencoder. ACM Trans. Graph. 36(6): 212:1-212:13 (2017) - [j69]Shaojun Hu
, Zhiyi Zhang, Haoran Xie
, Takeo Igarashi:
Data-driven modeling and animation of outdoor trees through interactive approach. Vis. Comput. 33(6-8): 1017-1027 (2017) - [c215]Chia-Ming Chang, Koki Toda, Daisuke Sakamoto
, Takeo Igarashi:
Eyes on a Car: an Interface Design for Communication between an Autonomous Car and a Pedestrian. AutomotiveUI 2017: 65-73 - [c214]Seung-tak Noh
, Takeo Igarashi:
Retouch transfer for 3D printed face replica with automatic alignment. CGI 2017: 24:1-24:6 - [c213]Hiroaki Mikami, Daisuke Sakamoto
, Takeo Igarashi:
Micro-Versioning Tool to Support Experimentation in Exploratory Programming. CHI 2017: 6208-6219 - [c212]Ryohei Suzuki, Takeo Igarashi:
Collaborative 3D Modeling by the Crowd. Graphics Interface 2017: 124-131 - [c211]Shogo Seki, Takeo Igarashi:
Sketch-based 3D hair posing by contour drawings. Symposium on Computer Animation 2017: 29:1-29:2 - [c210]Takahiro Sato, Takeo Igarashi, Christopher Batty, Ryoichi Ando:
A long-term semi-lagrangian method for accurate velocity advection. SIGGRAPH Asia Technical Briefs 2017: 5:1-5:4 - [c209]Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami:
Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. Tangible and Embedded Interaction 2017: 413-417 - [c208]Kazuyo Mizuno, Daisuke Sakamoto
, Takeo Igarashi:
AssisTag: Seamless Integration of Content-based and Keyword-based Image Exploration for Category Search. Visualization and Data Analysis 2017: 58-69 - [i2]Xiaojun Bi, Otmar Hilliges, Takeo Igarashi, Antti Oulasvirta:
Computational Interactivity (Dagstuhl Seminar 17232). Dagstuhl Reports 7(6): 48-67 (2017) - 2016
- [j68]Takeo Igarashi:
Technical Perspective: 3D image editing made easy. Commun. ACM 59(12): 120 (2016) - [j67]Shigeo Yoshida, Takumi Shirokura, Yuta Sugiura, Daisuke Sakamoto
, Tetsuo Ono, Masahiko Inami, Takeo Igarashi:
RoboJockey: Designing an Entertainment Experience with Robots. IEEE Computer Graphics and Applications 36(1): 62-69 (2016) - [j66]Morihiro Nakamura, Yuki Koyama, Daisuke Sakamoto
, Takeo Igarashi:
An Interactive Design System of Free-Formed Bamboo-Copters. Comput. Graph. Forum 35(7): 323-332 (2016) - [j65]Yuta Sugiura, Takeo Igarashi, Masahiko Inami:
Cuddly User Interfaces. Computer 49(7): 14-19 (2016) - [j64]Daisuke Sakamoto
, Yuta Sugiura, Masahiko Inami, Takeo Igarashi:
Graphical Instruction for Home Robots. Computer 49(7): 20-25 (2016) - [j63]Jun Kato
, Takeo Igarashi, Masataka Goto:
Programming with Examples to Develop Data-Intensive User Interfaces. Computer 49(7): 34-42 (2016) - [j62]Yuki Igarashi, Takeo Igarashi, Jun Mitani:
Computational design of iris folding patterns. Comput. Vis. Media 2(4): 321-327 (2016) - [j61]Kazuhiko Yamamoto, Takeo Igarashi:
LiVo: Sing a Song with a Vowel Keyboard. J. Inf. Process. 24(3): 460-468 (2016) - [c207]Yuki Koyama, Daisuke Sakamoto
, Takeo Igarashi:
SelPh: Progressive Learning and Support of Manual Photo Color Enhancement. CHI 2016: 2520-2532 - [c206]Kazutaka Nakashima, Yuki Koyama, Takeo Igarashi, Takashi Ijiri, Shin Inada, Kazuo Nakazawa:
Interactive Deformation of Structurally Complex Heart Models Constructed from Medical Images. Eurographics (Short Papers) 2016: 49-52 - [c205]Yizhou Fan, Nobuki Yoda, Takeo Igarashi, Hongbing Ma:
Path-based image sequence interpolation guided by feature points. ICIP 2016: 569-573 - [c204]Lasse Farnung Laursen, Yuki Koyama, Hsiang-Ting Chen
, Elena Garces, Diego Gutierrez, Richard Harper
, Takeo Igarashi:
Icon Set Selection via Human Computation. PG (Short Papers) 2016: 1-6 - [c203]Yuki Igarashi, Takeo Igarashi, Jun Mitani:
Computational Design of Iris Folding Patterns. PG (Short Papers) 2016: 23-26 - [c202]Kazuhiko Yamamoto, Takeo Igarashi:
Interactive physically-based sound design of 3D model using material optimization. Symposium on Computer Animation 2016: 231-240 - [c201]Takeo Igarashi:
Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots. Tangible and Embedded Interaction 2016: 1 - [c200]Alexey Chistyakov, María T. Soto-Sanfiel
, Enric Martí, Takeo Igarashi, Jordi Carrabina:
Objective Learnability Estimation of Software Systems. UCAmI (1) 2016: 503-513 - [c199]Takeo Igarashi, Naoyuki Shono, Taichi Kin, Toki Saito:
Interactive Volume Segmentation with Threshold Field Painting. UIST 2016: 403-413 - [e5]Jun Rekimoto, Takeo Igarashi, Jacob O. Wobbrock, Daniel Avrahami:
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, UIST 2016, Tokyo, Japan, October 16-19, 2016. ACM 2016, ISBN 978-1-4503-4189-9 [contents] - [e4]Jun Rekimoto, Takeo Igarashi, Jacob O. Wobbrock, Daniel Avrahami:
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, UIST 2016 Adjunct Volume, Tokyo, Japan, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4531-6 [contents] - [i1]Lasse Farnung Laursen, Hsiang-Ting Chen, Paulo Silva, Lintalo Suehiro, Takeo Igarashi:
TapDrag: An Alternative Dragging Technique on Medium-Sized MultiTouch Displays Reducing Skin Irritation and Arm Fatigue. CoRR abs/1603.04990 (2016) - 2015
- [j60]Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra:
Guided exploration of physically valid shapes for furniture design. Commun. ACM 58(9): 116-124 (2015) - [j59]Takeo Igarashi, Masahiko Inami:
Exploration of Alternative Interaction Techniques for Robotic Systems. IEEE Computer Graphics and Applications 35(3): 33-41 (2015) - [j58]Naoki Sasaki, Hsiang-Ting Chen
, Daisuke Sakamoto
, Takeo Igarashi:
Facetons: face primitives for building 3D architectural models in virtual environments. Comput. Animat. Virtual Worlds 26(2): 185-194 (2015) - [j57]Hironori Yoshida, Takeo Igarashi, Yusuke Obuchi, Yosuke Takami, Jun Sato, Mika Araki, Masaaki Miki, Kosuke Nagata, Kazuhide Sakai, Syunsuke Igarashi:
Architecture-scale human-assisted additive manufacturing. ACM Trans. Graph. 34(4): 88:1-88:8 (2015) - [j56]Masaaki Miki
, Takeo Igarashi, Philippe Block:
Parametric self-supporting surfaces via direct computation of airy stress functions. ACM Trans. Graph. 34(4): 89:1-89:12 (2015) - [j55]Yuki Koyama, Shinjiro Sueda, Emma Steinhardt, Takeo Igarashi, Ariel Shamir,