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Marcello Carrozzino
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2020 – today
- 2023
- [j11]Marcello Carrozzino
, Giovanni Giuliodori, Camilla Tanca, Chiara Evangelista, Massimo Bergamasco:
Virtual Reality Training for Post-Earthquake Rescue Operators. IEEE Computer Graphics and Applications 43(3): 61-70 (2023) - 2022
- [j10]Riccardo Galdieri
, Cristian Camardella
, Marcello Carrozzino
, Antonio Frisoli
:
Designing multi-purpose devices to enhance users' perception of haptics. J. Multimodal User Interfaces 16(3): 335-342 (2022) - 2021
- [c46]Riccardo Galdieri
, Alessandro Longobardi
, Michele De Bonis, Marcello Carrozzino
:
Users' Evaluation of Procedurally Generated Game Levels. AVR 2021: 44-52 - [c45]Alessandro Longobardi
, Franco Tecchia
, Marcello Carrozzino
, Massimo Bergamasco
:
Efficient Augmented Reality on Low-Power Embedded Systems. AVR 2021: 227-244 - 2020
- [j9]Marcello Carrozzino, Riccardo Galdieri
, Octavian Mihai Machidon, Massimo Bergamasco, Mike Potel:
Do Virtual Humans Dream of Digital Sheep? IEEE Computer Graphics and Applications 40(4): 71-83 (2020) - [c44]Riccardo Galdieri
, Mata Haggis-Burridge
, Thomas P. Buijtenweg, Marcello Carrozzino
:
Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments. AVR (1) 2020: 177-185 - [c43]Riccardo Galdieri
, Mata Haggis-Burridge
, Thomas P. Buijtenweg, Marcello Carrozzino
:
Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences. AVR (1) 2020: 411-419
2010 – 2019
- 2019
- [c42]Francesco Scarlato
, Giovanni Palmitesta
, Franco Tecchia
, Marcello Carrozzino
:
Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications. AVR (1) 2019: 254-273 - [c41]Alessandro Longobardi
, Franco Tecchia
, Marcello Carrozzino
, Massimo Bergamasco
:
A Real-Time Video Stream Stabilization System Using Inertial Sensor. AVR (1) 2019: 274-291 - [e1]Mihai Duguleana, Marcello Carrozzino, Matjaz Gams, Iulian Tanea:
VR Technologies in Cultural Heritage - First International Conference, VRTCH 2018, Brasov, Romania, May 29-30, 2018, Revised Selected Papers. Communications in Computer and Information Science 904, Springer 2019, ISBN 978-3-030-05818-0 [contents] - 2018
- [j8]Domaniç Lavery
, Marco Ruffini, Luca Valcarenghi
, Naoto Yoshimoto, Thomas Pfeiffer, Dave Hood, Junwen Zhang
, Daniel King
, Hal Roberts, Rajesh Yadav, Nicola Sambo, Marco Tacca, Silvia Fichera
, Franco Tecchia, Marcello Carrozzino
, Elaine Wong, Ning Cheng, Yuki Yoshida, Denis A. Khotimsky, Jun Shan Wey
:
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017. IEEE Commun. Mag. 56(8): 138-144 (2018) - [c40]Marcello Carrozzino
, Marianna Colombo, Franco Tecchia, Chiara Evangelista, Massimo Bergamasco:
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums. AVR (2) 2018: 292-302 - [c39]Riccardo Galdieri
, Marcello Carrozzino:
Natural Interaction in Virtual Reality for Cultural Heritage. VRTCH 2018: 122-131 - [c38]Michele Mallia, Marcello Carrozzino, Chiara Evangelista, Massimo Bergamasco:
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories. VRTCH 2018: 135-147 - 2017
- [c37]Claudia Faita, Raffaello Brondi, Camilla Tanca, Marcello Carrozzino
, Massimo Bergamasco
:
Natural User Interface to Assess Social Skills in Autistic Population. AVR (2) 2017: 144-154 - [c36]Giovanni Avveduto
, Camilla Tanca, Cristian Lorenzini, Franco Tecchia, Marcello Carrozzino
, Massimo Bergamasco
:
Safety Training Using Virtual Reality: A Comparative Approach. AVR (1) 2017: 148-163 - [c35]Marcello Carrozzino
, Chiara Evangelista, Claudia Faita, Mihai Duguleana, Massimo Bergamasco
:
A Virtual Travel in Leonardo's Codex of Flight. AVR (2) 2017: 310-318 - 2016
- [j7]Raffaello Brondi, Marcello Carrozzino, Cristian Lorenzini, Franco Tecchia:
Using Mixed Reality and Natural interaction in Cultural Heritage Applications. Informatica (Slovenia) 40(3) (2016) - [j6]Marcello Carrozzino, Mihai Duguleana:
Virtual Reality in Cultural Heritage. Informatica (Slovenia) 40(3) (2016) - [j5]Marcello Carrozzino, Chiara Evangelista, Riccardo Galdieri:
Building a 3D interactive walkthrough in a digital storytelling classroom experience. Informatica (Slovenia) 40(3) (2016) - [j4]Cristian Lorenzini, Chiara Evangelista, Marcello Carrozzino, Cristian-Cezar Postelnicu, Maurizio Maltese:
An Interactive Digital Storytelling approach to explore books in Virtual Environments. Informatica (Slovenia) 40(3) (2016) - [c34]Giovanni Avveduto
, Franco Tecchia, Marcello Carrozzino
, Massimo Bergamasco
:
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments. AVR (1) 2016: 102-119 - [c33]Claudia Faita, Camilla Tanca, Andrea Piarulli
, Marcello Carrozzino
, Franco Tecchia, Massimo Bergamasco
:
The Effect of Emotional Narrative Virtual Environments on User Experience. AVR (1) 2016: 120-132 - [c32]Marcello Carrozzino
, Cristian Lorenzini, Mihai Duguleana, Chiara Evangelista, Raffaello Brondi, Franco Tecchia, Massimo Bergamasco
:
An Immersive VR Experience to Learn the Craft of Printmaking. AVR (2) 2016: 378-389 - [c31]Mihai Duguleana, Raffaello Brondi, Florin Girbacia
, Cristian-Cezar Postelnicu, Octavian Mihai Machidon
, Marcello Carrozzino
:
Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli. EuroMed (1) 2016: 902-912 - [c30]Claudia Faita, Federico Vanni
, Camilla Tanca, Emanuele Ruffaldi, Marcello Carrozzino
, Massimo Bergamasco
:
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups. VRST 2016: 61-64 - 2015
- [c29]Cristian Lorenzini, Claudia Faita, Marcello Carrozzino
, Franco Tecchia, Massimo Bergamasco
:
VR-Based Serious Game Designed for Medical Ethics Training. AVR 2015: 220-232 - [c28]Daniele Sportillo, Giovanni Avveduto
, Franco Tecchia, Marcello Carrozzino
:
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. AVR 2015: 332-343 - [c27]Raffaello Brondi, Marcello Carrozzino
:
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals. AVR 2015: 384-398 - [c26]Claudia Faita, Federico Vanni
, Cristian Lorenzini, Marcello Carrozzino
, Camilla Tanca, Massimo Bergamasco
:
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars. AVR 2015: 409-419 - [c25]Marcello Carrozzino
, Cristian Lorenzini, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco
:
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving. Digital Heritage 2015: 187-188 - [c24]Cristian Lorenzini, Marcello Carrozzino
, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco
, A. Angeletaki:
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage. Digital Heritage 2015: 639-642 - [c23]Raffaello Brondi, Giovanni Avveduto
, Marcello Carrozzino
, Franco Tecchia, Leila Alem, Massimo Bergamasco
:
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. GALA 2015: 121-130 - [c22]Cristian Lorenzini, Claudia Faita, Michele Barsotti
, Marcello Carrozzino
, Franco Tecchia, Massimo Bergamasco
:
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. ICEC 2015: 59-71 - [c21]Raffaello Brondi, Leila Alem, Giovanni Avveduto
, Claudia Faita, Marcello Carrozzino
, Franco Tecchia, Massimo Bergamasco
:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. ICEC 2015: 169-181 - [c20]Raffaello Brondi, Giovanni Avveduto
, Leila Alem, Claudia Faita, Marcello Carrozzino
, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco
:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. VRST 2015: 191 - 2014
- [j3]Daniele Leonardis, Antonio Frisoli, Michele Barsotti
, Marcello Carrozzino
, Massimo Bergamasco
:
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario. Presence Teleoperators Virtual Environ. 23(3): 253-266 (2014) - [c19]Franco Tecchia, Giovanni Avveduto
, Marcello Carrozzino
, Raffaello Brondi, Massimo Bergamasco
, Leila Alem:
Interacting with your own hands in a fully immersive MR system. ISMAR 2014: 313-314 - [c18]Marcello Carrozzino
, Giovanni Avveduto
, Franco Tecchia, Pavel Gurevich, Benjamin Cohen:
Navigating immersive virtual environments through a foot controller. VRST 2014: 23-26 - [c17]Franco Tecchia, Giovanni Avveduto
, Raffaello Brondi, Marcello Carrozzino
, Massimo Bergamasco
, Leila Alem:
I'm in VR!: using your own hands in a fully immersive MR system. VRST 2014: 73-76 - [c16]Cristian Lorenzini, Raffaello Brondi, Marcello Carrozzino
, Michele Nistico, Chiara Evangelista, Franco Tecchia:
LawVille: A Collaborative Serious Game for Citizenship Education. VS-GAMES 2014: 1-2 - [c15]Raffaello Brondi, Marcello Carrozzino
:
Fostering Collaboration among Restoration Professionals Using Augmented Reality. WETICE 2014: 243-248 - 2013
- [c14]Marcello Carrozzino
, Chiara Evangelista, Massimo Bergamasco
, M. Belli, A. Angeletaki:
Information landscapes for the communication of ancient manuscripts heritage. Digital Heritage (2) 2013: 257-262 - [c13]Cristian Lorenzini, Marcello Carrozzino
, Franco Tecchia, Massimo Bergamasco
:
Automatic creation of bas-relieves from single images. Digital Heritage (1) 2013: 417-420 - [c12]Gastone Pietro Rosati Papini
, Marco Fontana
, Rocco Vertechy
, Marcello Carrozzino
, Massimo Bergamasco
:
Haptic hand-tremor simulation for enhancing empathy with disabled users. RO-MAN 2013: 553-558 - [c11]Marina Vela Nunez, Carlo Alberto Avizzano
, Marcello Carrozzino, Antonio Frisoli, Massimo Bergamasco
:
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation. RO-MAN 2013: 780-785 - 2012
- [j2]Jean-Marie Normand
, Bernhard Spanlang
, Franco Tecchia, Marcello Carrozzino, David Swapp
, Mel Slater:
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. Presence Teleoperators Virtual Environ. 21(2): 229-243 (2012) - [c10]Marcello Carrozzino, Chiara Evangelista, Raffaello Brondi, Cristian Lorenzini, Massimo Bergamasco
:
Social Networks and Web-based Serious Games as Novel Educational Tools. VS-GAMES 2012: 303-306 - 2010
- [j1]Franco Tecchia, Marcello Carrozzino, Sandro Bacinelli, Fabio Rossi
, Davide Vercelli, Giuseppe Marino, Paolo Simone Gasparello, Massimo Bergamasco
:
A Flexible Framework for Wide-Spectrum VR Development. Presence Teleoperators Virtual Environ. 19(4): 302-312 (2010)
2000 – 2009
- 2009
- [c9]Chiara Evangelista, Marcello Carrozzino, Veronica Neri, Massimo Bergamasco
:
Interactive Storytelling for Children Education. VS-GAMES 2009: 198-201 - 2008
- [c8]Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco
:
The virtual museum of sculpture. DIMEA 2008: 100-106 - [c7]Emanuele Ruffaldi
, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, Massimo Bergamasco
:
Design of information landscapes for cultural heritage content. DIMEA 2008: 113-119 - 2005
- [c6]Marcello Carrozzino, Andrea Brogi, Franco Tecchia, Massimo Bergamasco
:
The 3D interactive visit to Piazza dei Miracoli, Italy. Advances in Computer Entertainment Technology 2005: 192-195 - [c5]Marcello Carrozzino, Franco Tecchia, Sandro Bacinelli, Carlo Cappelletti, Massimo Bergamasco
:
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. Advances in Computer Entertainment Technology 2005: 270-273 - [c4]Andrea Baroni, Chiara Evangelista, Marcello Carrozzino, Massimo Bergamasco
:
Building 3D interactive environments for the children's narrative: a didactic project. Advances in Computer Entertainment Technology 2005: 350-353 - [c3]Massimo Bergamasco, S. Perotti, Carlo Alberto Avizzano
, Marcello Angerilli, Marcello Carrozzino, Emanuele Ruffaldi:
Fork-lift truck simulator for training in industrial environment. ETFA 2005 - 2004
- [c2]Céline Loscos, Franco Tecchia, Antonio Frisoli, Marcello Carrozzino, Hila Ritter Widenfeld, David Swapp, Massimo Bergamasco:
The Museum of Pure Form: touching real statues in an immersive virtual museum. VAST 2004: 271-279 - 2001
- [c1]Marcello Carrozzino, Franco Tecchia, Claudia Falcioni, Massimo Bergamasco:
Image caching algorithms and strategies for real time rendering of complex virtual environments. Afrigraph 2001: 65-73
Coauthor Index
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