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Frank Steinicke
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- affiliation: University of Hamburg, Germany
- affiliation: University of Münster, Germany
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2020 – today
- 2022
- [j47]Tim Rolff, Frank Steinicke, Simone Frintrop:
Gaze Mapping for Immersive Virtual Environments Based on Image Retrieval. Frontiers Virtual Real. 3: 802318 (2022) - [j46]Oscar Javier Ariza Nunez, André Zenner, Frank Steinicke, Florian Daiber, Antonio Krüger:
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs. Frontiers Virtual Real. 3: 879845 (2022) - [j45]Jenny Gabel
, Christof Berns, Sebastian Bosch, Jost Eickmeyer, Kaja Harter-Uibopuu, Nathalie Martin, Ann Lauren Osthof, Johann Anselm Steiger, Frank Steinicke:
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Humanities. i-com 21(1): 7-18 (2022) - [j44]Yi-Jun Li, Frank Steinicke, Miao Wang:
A Comprehensive Review of Redirected Walking Techniques: Taxonomy, Methods, and Future Directions. J. Comput. Sci. Technol. 37(3): 561-583 (2022) - [c189]Sukran Karaosmanoglu, Lucie Kruse, Sebastian Rings, Frank Steinicke:
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. CHI Extended Abstracts 2022: 342:1-342:7 - [c188]Susanne Schmidt, Sven Zimmermann, Celeste Mason, Frank Steinicke:
Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents. CHI 2022: 422:1-422:15 - [c187]Tim Rolff, Frank Steinicke, Simone Frintrop:
When do Saccades begin? Prediction of Saccades as a Time-to-Event Problem. ETRA 2022: 24:1-24:7 - [c186]Jingxin Zhang, Jannis Volz, Frank Steinicke:
Effects of Global Illumination of Virtual Objects in 360º Mixed Reality. VISIGRAPP (2: HUCAPP) 2022: 184-189 - [c185]Celeste Mason, Frank Steinicke:
Personalization of Intelligent Virtual Agents for Motion Training in Social Settings. VR Workshops 2022: 319-322 - [c184]Fariba Mostajeran, Pia Reisewitz, Frank Steinicke:
Social Facilitation and Inhibition in Augmented Reality: Performing Motor and Cognitive Tasks in the Presence of a Virtual Agent. VR Workshops 2022: 323-328 - [c183]Fariba Mostajeran, Nadia Burke, Nazife Ertugrul, Kilian Hildebrandt, Joshua Matov, Noémie Tapie, Wilhelm Gottlieb Zittel, Pia Reisewitz, Frank Steinicke:
Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented Reality. VR Workshops 2022: 329-332 - [c182]Sebastian Rings, Frank Steinicke:
Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings. VR Workshops 2022: 333-337 - [c181]Nidhi Joshi, Niklas Beecken, Hawa Bah, Frank Steinicke, Juliane Degner:
Advanced Emotion Analytics of Virtual Group Meetings involving Intelligent Virtual Agents. VR Workshops 2022: 344-350 - [c180]Ke Li, Aradhana Choudhuri, Susanne Schmidt, Reinhard Bacher, Ingmar Hartl, Wim Leemans, Frank Steinicke:
Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories. VR Workshops 2022: 544-545 - [c179]Daniel Neves-Coelho, Frank Steinicke, Eike Langbehn:
Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains. VR Workshops 2022: 620-621 - [p3]Ralf Doerner, Frank Steinicke:
Perceptual Aspects of VR. Virtual and Augmented Reality 2022: 39-70 - 2021
- [j43]Katja Rogers, Sukran Karaosmanoglu, Dennis Wolf, Frank Steinicke, Lennart E. Nacke:
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. Frontiers Virtual Real. 2: 694660 (2021) - [j42]Juliane Degner, Lea Steep, Susanne Schmidt, Frank Steinicke:
Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment. Frontiers Virtual Real. 2: 761142 (2021) - [j41]Thereza Schmelter, Levente Hernadi, Marc Aurel Störmer, Frank Steinicke, Kristian Hildebrand:
Interaction Based Redirected Walking. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 9:1-9:16 (2021) - [j40]Sukran Karaosmanoglu, Sebastian Rings, Lucie Kruse, Christian Stein, Frank Steinicke:
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia. Proc. ACM Hum. Comput. Interact. 5(CHI): 1-27 (2021) - [j39]Nikolaos Katzakis
, Lihan Chen, Oscar Ariza, Robert J. Teather, Frank Steinicke:
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments. IEEE Trans. Vis. Comput. Graph. 27(3): 1929-1936 (2021) - [j38]Yijun Li, Miao Wang, De-Rong Jin, Frank Steinicke, Shimin Hu, Qinping Zhao:
Effects of virtual environment and self-representations on perception and physical performance in redirected jumping. Virtual Real. Intell. Hardw. 3(6): 451-469 (2021) - [c178]Florian Daiber, Donald Degraen, André Zenner, Tanja Döring, Frank Steinicke, Oscar Javier Ariza Nunez, Adalberto L. Simeone:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2021: 101:1-101:6 - [c177]Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf
, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke:
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. CHI 2021: 443:1-443:15 - [c176]Jann Philipp Freiwald, Sünje Gollek, Frank Steinicke:
VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity. INTERACT (1) 2021: 352-370 - [c175]Yi-Jun Li, Miao Wang, Frank Steinicke, Qinping Zhao:
OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms. ISMAR 2021: 21-30 - [c174]Ze-Yin Chen, Yi-Jun Li, Miao Wang, Frank Steinicke, Qinping Zhao:
A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback. ISMAR 2021: 184-192 - [c173]Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Bräker, Martin Semmann, Frank Steinicke:
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. ISMAR 2021: 431-440 - [c172]Jann Philipp Freiwald, Julius Schenke, Nale Lehmann-Willenbrock, Frank Steinicke:
Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations. Mensch und Computer 2021: 393-401 - [c171]Yi-Jun Li, De-Rong Jin, Miao Wang, Jun-Long Chen, Frank Steinicke, Shi-Min Hu, Qinping Zhao:
Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected Jumping. VR 2021: 95-102 - [c170]Julia Hertel, Frank Steinicke:
Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments. VR 2021: 122-130 - [c169]Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, Eike Langbehn:
Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces. VR Workshops 2021: 383-384 - [c168]Yi-Jun Li, Miao Wang, De-Rong Jin, Frank Steinicke, Shi-Min Hu, Qinping Zhao:
Effects of Virtual Environments and Self-representations on Redirected Jumping. VR Workshops 2021: 464-465 - [c167]Lucie Kruse, Eike Langbehn, Frank Steinicke:
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users. VR Workshops 2021: 550-551 - [c166]Jenny Gabel, Sukran Karaosmanoglu, Celeste Mason, Sebastian Rings, Frank Steinicke:
Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing. VR Workshops 2021: 687-688 - [c165]Judith Hartfill, Jenny Gabel, Lucie Kruse, Susanne Schmidt, Kevin Riebandt, Simone Kühn
, Frank Steinicke:
Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality. VRST 2021: 35:1-35:10 - 2020
- [j37]Nikolaos Katzakis, Lihan Chen, Frank Steinicke:
Visual-Haptic Size Estimation in Peripersonal Space. Frontiers Neurorobotics 14: 18 (2020) - [j36]Frank Steinicke, Katrin Wolf:
New Digital Realities - Blending our Reality with Virtuality. i-com 19(2): 61-65 (2020) - [j35]Jingxin Zhang
, Nicholas Katzakis, Fariba Mostajeran, Paul Lubos, Frank Steinicke:
Think Fast: Rapid Localization of Teleoperator Gaze in 360° Hosted Telepresence. Int. J. Humanoid Robotics 17(3): 1950038:1-1950038:22 (2020) - [j34]Susanne Schmidt
, Oscar Ariza
, Frank Steinicke
:
Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans. Multimodal Technol. Interact. 4(4): 85 (2020) - [j33]Susanne Schmidt, Gerd Bruder, Frank Steinicke:
Depth Perception and Manipulation in Projection-Based Spatial Augmented Reality. Presence Teleoperators Virtual Environ. 27(2): 242-256 (2020) - [c164]Leonie Ascone
, Karolin Ney, Fariba Mostajeran, Frank Steinicke, Steffen Moritz, Jürgen Gallinat, Simone Kühn
:
Virtual Reality for Individuals with Occasional Paranoid Thoughts. CHI Extended Abstracts 2020: 1-8 - [c163]Florian Daiber, Donald Degraen, André Zenner
, Frank Steinicke, Oscar Javier Ariza Núñez, Adalberto L. Simeone
:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2020: 1-8 - [c162]Jann Philipp Freiwald, Oscar Ariza, Omar Janeh
, Frank Steinicke:
Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences. CHI 2020: 1-12 - [c161]Fariba Mostajeran, Frank Steinicke, Oscar Javier Ariza Nunez, Dimitrios A. Gatsios
, Dimitrios I. Fotiadis:
Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population. CHI 2020: 1-12 - [c160]Sebastian Rings, Sukran Karaosmanoglu, Lucie Kruse, Daniel Apken, Tobias Picker, Frank Steinicke:
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines. CHI PLAY (Companion) 2020: 345-349 - [c159]Jann Philipp Freiwald, Yvonne Göbel, Fariba Mostajeran, Frank Steinicke:
The cybersickness susceptibility questionnaire: predicting virtual reality tolerance. Mensch & Computer 2020: 115-118 - [c158]Jann Philipp Freiwald, Lennart Diedrichsen, Alexander Baur, Oliver Manka, Pedram Berendjy Jorshery, Frank Steinicke:
Conveying perspective in multi-user virtual reality collaborations. Mensch & Computer 2020: 137-144 - [c157]Judith Hartfill, Jenny Gabel, Daniel Neves-Coelho, Daniel Vogel, Fabian Räthel, Simon Tiede, Oscar Ariza, Frank Steinicke:
Word saber: an effective and fun VR vocabulary learning game. Mensch & Computer 2020: 145-154 - [c156]Eike Langbehn, Hannah Paulmann, Dennis Briddigkeit, Marc Barnes, Malte Husung, Kolja Kirsch, Daniel Neves-Coelho, Tim Mayer, Frank Steinicke:
Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users. SIGGRAPH Asia XR 2020: 6:1-6:2 - [c155]Frank Steinicke, Nale Lehmann-Willenbrock, Annika Luisa Meinecke:
A First Pilot Study to Compare Virtual Group Meetings using Video Conferences and (Immersive) Virtual Reality. SUI 2020: 19:1-19:2 - [c154]Keigo Matsumoto
, Eike Langbehn, Takuji Narumi
, Frank Steinicke:
Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. VR 2020: 101-107 - [c153]Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn:
Seated Immersive Exergaming for Fall Prevention of Older Adults. VR Workshops 2020: 289-290 - [c152]Fariba Mostajeran, Melik Berk Balci, Frank Steinicke, Simone Kühn
, Jürgen Gallinat:
The Effects of Virtual Audience Size on Social Anxiety during Public Speaking. VR 2020: 303-312 - [c151]Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn:
Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage. VR Workshops 2020: 360-364 - [c150]Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn:
Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia. VR Workshops 2020: 687-688 - [p2]Qi Sun
, Anjul Patney
, Frank Steinicke:
Redirected Walking in VR. Real VR 2020: 285-292
2010 – 2019
- 2019
- [j32]Susanne Schmidt
, Gerd Bruder, Frank Steinicke:
Effects of virtual agent and object representation on experiencing exhibited artifacts. Comput. Graph. 83: 1-10 (2019) - [j31]Frank Steinicke, Katrin Wolf:
Mensch und Computer 2019 in Hamburg. i-com 18(3): 313-314 (2019) - [j30]Dennis Krupke, Jianwei Zhang, Frank Steinicke
:
IMPAct: A Holistic Framework for Mixed Reality Robotic User Interface Classification and Design. Multimodal Technol. Interact. 3(2): 25 (2019) - [j29]Luke Bölling, Niklas Stein
, Frank Steinicke, Markus Lappe:
Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking. IEEE Trans. Vis. Comput. Graph. 25(5): 2032-2039 (2019) - [c149]Omar Janeh
, Nikolaos Katzakis, Jonathan Tong, Frank Steinicke:
Infinity Walk in VR: Effects of Cognitive Load on Velocity during Continuous Long-Distance Walking. SAP 2019: 9:1-9:9 - [c148]Eike Langbehn, Frank Steinicke, Ping Koo-Poeggel
, Lisa Marshall, Gerd Bruder:
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking. SAP 2019: 10:1-10:9 - [c147]Jan Gugenheimer, Christian Mai, Mark McGill, Julie R. Williamson, Frank Steinicke, Ken Perlin:
Challenges Using Head-Mounted Displays in Shared and Social Spaces. CHI Extended Abstracts 2019 - [c146]Jingxin Zhang, Omar Janeh, Nikolaos Katzakis, Dennis Krupke, Frank Steinicke:
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot. ICAT-EGVE 2019: 37-44 - [c145]Bastian Dewitz, Frank Steinicke, Christian Geiger:
Functional Workspace for One-Handed Tap and Swipe Microgestures. Mensch & Computer Workshopband 2019 - [c144]Robin Schlünsen, Oscar Ariza, Frank Steinicke:
A VR Study on Freehand vs. Widgets for 3D Manipulation Tasks. Mensch & Computer 2019: 223-233 - [c143]Eike Langbehn, Joel Wittig, Nikolaos Katzakis, Frank Steinicke:
Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle. Mensch & Computer 2019: 235-243 - [c142]Christoph Brauer, Oscar Ariza, Frank Steinicke:
An Active Tangible Device for Multitouch-Display Interaction. Mensch & Computer 2019: 439-444 - [c141]Julia Hertel, Armin Schaare, Philipp Feuerbach, Oscar Ariza, Frank Steinicke:
STIC - Sensory and Tactile Improved Cane. Mensch & Computer 2019: 765-769 - [c140]Kolja Kirsch, Christian Schatzschneider, Carina Garber, Aila Rosenberger, Konya Kirsten, Oscar Ariza, Frank Steinicke, Gerd Bruder:
KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames. Mensch & Computer 2019: 777-781 - [c139]Fariba Mostajeran, Aila Kirsten, Frank Steinicke, Jürgen Gallinat, Simone Kühn:
Virtual Alcohol Use Disorder Therapy: a Pact Analysis and Two Focus Groups. Mensch & Computer Workshopband 2019 - [c138]Thereza Schmelter, Sebastian Rings, Caspar Prasuhn, Joachim Villwock, Frank Steinicke, Kristian Hildebrand:
VITALab.Mobile - A Mobile Living Lab. Mensch & Computer 2019: 917-920 - [c137]Frank Steinicke, Katrin Wolf:
Vorwort. Mensch & Computer Workshopband 2019 - [c136]Manuela Uhr, Sina Haselmann, Lea Steep, Joschka Eickhoff, Frank Steinicke:
Designing an Interactive Visualization for Coordinating Road Construction Sites in Virtual Reality. Mensch & Computer Workshopband 2019 - [c135]Eike Langbehn, Frank Steinicke:
Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. SIGGRAPH Emerging Technologies 2019: 24:1-24:2 - [c134]Susanne Schmidt, Oscar Javier Ariza Nunez, Frank Steinicke:
Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond. SUI 2019: 6:1-6:10 - [c133]Nicholas Katzakis, Lihan Chen, Fariba Mostajeran, Frank Steinicke:
Peripersonal Visual-Haptic Size Estimation in Virtual Reality. VR 2019: 1010-1011 - [c132]Jingxin Zhang, Nikolaos Katzakis, Fariba Mostajeran, Frank Steinicke:
Localizing Teleoperator Gaze in 360° Hosted Telepresence. VR 2019: 1265-1266 - [c131]Fariba Mostajeran, Nikolas Katzakis, Oscar Ariza, Jann Philipp Freiwald, Frank Steinicke:
Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults. VR 2019: 1465-1470 - [c130]Fariba Mostajeran, Aila Kirsten, Frank Steinicke, Jürgen Gallinat, Simone Kühn
:
Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study. VR 2019: 1471-1476 - [p1]Frank Steinicke:
Misperception of Self-motion and Its Compensation in Virtual Reality. VR Developer Gems 2019: 465-483 - [r1]Eike Langbehn, Frank Steinicke:
Redirected Walking in Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j28]Niels Christian Nilsson
, Tabitha C. Peck, Gerd Bruder, Eric Hodgson, Stefania Serafin, Mary C. Whitton, Frank Steinicke, Evan Suma Rosenberg:
15 Years of Research on Redirected Walking in Immersive Virtual Environments. IEEE Computer Graphics and Applications 38(2): 44-56 (2018) - [j27]Niels Christian Nilsson
, Stefania Serafin, Frank Steinicke, Rolf Nordahl:
Natural Walking in Virtual Reality: A Review. Comput. Entertain. 16(2): 8:1-8:22 (2018) - [j26]Eike Langbehn, Frank Steinicke, Markus Lappe, Gregory F. Welch
, Gerd Bruder:
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. ACM Trans. Graph. 37(4): 66 (2018) - [j25]Jingxin Zhang, Eike Langbehn, Dennis Krupke, Nicholas Katzakis, Frank Steinicke:
Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems. IEEE Trans. Vis. Comput. Graph. 24(4): 1671-1680 (2018) - [j24]Kiyoshi Kiyokawa, Frank Steinicke, Bruce H. Thomas, Greg Welch
:
Preface. IEEE Trans. Vis. Comput. Graph. 24(4): vi-vii (2018) - [j23]Omar Janeh
, Gerd Bruder
, Frank Steinicke, Alessandro Gulberti
, Monika Poetter-Nerger:
Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking. IEEE Trans. Vis. Comput. Graph. 24(10): 2663-2674 (2018) - [c129]Susanne Schmidt, Gerd Bruder, Frank Steinicke:
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides. ICAT-EGVE 2018: 13-20 - [c128]Paul Lubos, Gerd Bruder, Frank Steinicke:
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces. ICAT-EGVE 2018: 29-35 - [c127]Dennis Krupke, Jianwei Zhang, Frank Steinicke:
Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning. ICAT-EGVE 2018: 195-201 - [c126]Nicholas Katzakis, Frank Steinicke:
Excuse me! Perception of Abrupt Direction Changes Using Body Cues and Paths on Mixed Reality Avatars. HRI (Companion) 2018: 147-148 - [c125]Dennis Krupke, Frank Steinicke, Paul Lubos, Yannick Jonetzko, Michael Görner, Jianwei Zhang:
Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction. IROS 2018: 1-9 - [c124]Jann Philipp Freiwald, Nicholas Katzakis, Frank Steinicke:
Camera Time Warp: Compensating Latency in Video See-Through Head-Mounted-Displays for Reduced Cybersickness Effects. ISMAR Adjunct 2018: 49-50 - [c123]Christian Dibbern, Manuela Uhr, Dennis Krupke, Frank Steinicke:
Can WebVR further the adoption of Virtual Reality? Usability Professionals 2018: 377-384 - [c122]Anjul Patney, Marina Zannoli, Joohwan Kim, Robert Konrad, Frank Steinicke, Martin S. Banks:
Applications of vision science to virtual and augmented reality. SIGGRAPH Courses 2018: 8:1-8:28 - [c121]Bastian Dewitz, Philipp Ladwig, Frank Steinicke, Christian Geiger:
Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction. SUI 2018: 185 - [c120]Susanne Schmidt, Frank Steinicke, Andrew Irlitti
, Bruce H. Thomas
:
Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups. ISS 2018: 279-289 - [c119]Oscar Ariza, Gerd Bruder, Nicholas Katzakis, Frank Steinicke:
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments. VR 2018: 327-334 - [c118]Manuela Uhr, Joachim Nitschke, Jingxin Zhang, Frank Steinicke:
Hybrid Decision Support System for Traffic Engineers. VR 2018: 713-714 - [c117]Eike Langbehn, Paul Lubos, Frank Steinicke:
Redirected Spaces: Going Beyond Borders. VR 2018: 767-768 - [c116]Daniel Vogel, Paul Lubos, Frank Steinicke:
AnimationVR - Interactive Controller-Based Animating in Virtual Reality. VR 2018: 781-782 - [c115]Daniel Vogel, Paul Lubos, Frank Steinicke:
AnimationVR - Interactive Controller-Based Animating in Virtual Reality. VR 2018: 843 - [c114]Eike Langbehn, Paul Lubos, Frank Steinicke:
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking. VRIC 2018: 4:1-4:9 - [c113]Jann Philipp Freiwald, Nicholas Katzakis, Frank Steinicke:
Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects. VRST 2018: 9:1-9:7 - [e10]Kiyoshi Kiyokawa, Frank Steinicke, Bruce H. Thomas, Greg Welch:
2018 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Tuebingen/Reutlingen, Germany, 18-22 March 2018. IEEE Computer Society 2018, ISBN 978-1-5386-3365-6 [contents] - [i2]Nicholas Katzakis, Frank Steinicke:
Excuse me! Perception of Abrupt Direction Changes Using Body Cues and Paths on Mixed Reality Avatars. CoRR abs/1801.05085 (2018) - 2017
- [j22]Omar Janeh
, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti
, Monika Poetter-Nerger:
Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics. ACM Trans. Appl. Percept. 14(2): 12:1-12:15 (2017) - [j21]Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke:
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR. IEEE Trans. Vis. Comput. Graph. 23(4): 1389-1398 (2017) - [c112]Oscar Javier Ariza Nunez, Markus Lange, Frank Steinicke, Gerd Bruder:
Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved. 3DUI 2017: 95-98 - [c111]Paul Heidicker, Eike Langbehn, Frank Steinicke:
Influence of avatar appearance on presence in social VR. 3DUI 2017: 233-234 - [c110]Susanne Schmidt, Frank Steinicke:
A Projection-Based Augmented Reality Setup for Blended Museum Experiences. ICAT-EGVE (Posters and Demos) 2017: 5-6 - [c109]Susanne Schmidt, Gerd Bruder, Frank Steinicke:
A Pilot Study of Altering Depth Perception with Projection-Based Illusions. ICAT-EGVE (Posters and Demos) 2017: 33-34 - [c108]Susanne Schmidt, Gerd Bruder, Frank Steinicke:
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality. ICAT-EGVE 2017: 161-168 - [c107]Bastian Dewitz, Roman Wiche, Christian Geiger, Frank Steinicke, Jochen Feitsch:
AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression. INTETAIN 2017: 59-76 - [c106]Frauke Heinecke, Susanne Schmidt, Frank Steinicke:
Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design. Mensch & Computer 2017: 391-394 - [c105]Anjul Patney, Marina Zannoli, George Alex Koulieris
, Joohwan Kim, Gordon Wetzstein, Frank Steinicke:
Applications of visual perception to virtual reality rendering. SIGGRAPH Courses 2017: 1:1-1:38 - [c104]Frank Steinicke:
Fooling your senses: (super-)natural user interfaces for the ultimate display. SUI 2017: 1-2 - [c103]Nicholas Katzakis, Jonathan Tong, Oscar Ariza, Lihan Chen,