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Matt Pharr
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2020 – today
- 2024
- [j12]Matt Pharr, Bartlomiej Wronski, Marco Salvi, Marcos Fajardo:
Filtering After Shading With Stochastic Texture Filtering. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 14:1-14:20 (2024) - [j11]Rohan Sawhney, Daqi Lin, Markus Kettunen, Benedikt Bitterli, Ravi Ramamoorthi, Chris Wyman, Matt Pharr:
Decorrelating ReSTIR Samplers via MCMC Mutations. ACM Trans. Graph. 43(1): 10:1-10:15 (2024) - [j10]Shlomi Steinberg, Ravi Ramamoorthi, Benedikt Bitterli, Arshiya Mollazainali, Eugene d'Eon, Matt Pharr:
A Free-Space Diffraction BSDF. ACM Trans. Graph. 43(4): 113:1-113:15 (2024) - [i6]Matt Pharr, Bartlomiej Wronski, Marco Salvi, Marcos Fajardo:
Filtering After Shading With Stochastic Texture Filtering. CoRR abs/2407.06107 (2024) - 2023
- [j9]Abdalla G. M. Ahmed, Matt Pharr, Peter Wonka:
ART-Owen Scrambling. ACM Trans. Graph. 42(6): 258:1-258:11 (2023) - [i5]Shlomi Steinberg, Ravi Ramamoorthi, Benedikt Bitterli, Eugene d'Eon, Ling-Qi Yan, Matt Pharr:
A Generalized Ray Formulation For Wave-Optics Rendering. CoRR abs/2303.15762 (2023) - [i4]Marcos Fajardo, Bartlomiej Wronski, Marco Salvi, Matt Pharr:
Stochastic Texture Filtering. CoRR abs/2305.05810 (2023) - [i3]Abdalla G. M. Ahmed, Matt Pharr, Peter Wonka:
ART-Owen Scrambling. CoRR abs/2311.11664 (2023) - 2022
- [i2]Rohan Sawhney, Daqi Lin, Markus Kettunen, Benedikt Bitterli, Ravi Ramamoorthi, Chris Wyman, Matt Pharr:
Decorrelating ReSTIR Samplers via MCMC Mutations. CoRR abs/2211.00166 (2022) - 2021
- [j8]Yaobin Ouyang, Shiqiu Liu, Markus Kettunen, Matt Pharr, Jacopo Pantaleoni:
ReSTIR GI: Path Resampling for Real-Time Path Tracing. Comput. Graph. Forum 40(8): 17-29 (2021) - 2020
- [j7]David A. Hart, Matt Pharr, Thomas Müller, Ward Lopes, Morgan McGuire, Peter Shirley:
Practical Product Sampling by Fitting and Composing Warps. Comput. Graph. Forum 39(4): 149-158 (2020) - [j6]Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron E. Lefohn, Wojciech Jarosz:
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting. ACM Trans. Graph. 39(4): 148 (2020) - [c10]Morgan McGuire, Julie Dorsey, Eric Haines, John F. Hughes, Steve Marschner, Matt Pharr, Peter Shirley:
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers. MAM@EGSR 2020: 25-28 - [e2]Carsten Dachsbacher, Matt Pharr:
31st Eurographics Symposium on Rendering, EGSR 2020 - Digital Library Only Track, London, UK, June 29 - July 3, 2020. Eurographics Association 2020, ISBN 978-3-03868-117-5 [contents]
2010 – 2019
- 2019
- [c9]Pierre Moreau, Matt Pharr, Petrik Clarberg:
Dynamic Many-Light Sampling for Real-Time Ray Tracing. High Performance Graphics (Short Papers) 2019: 21-26 - [c8]Alexander Keller, Iliyan Georgiev, Abdalla G. M. Ahmed, Per H. Christensen, Matt Pharr:
My favorite samples. SIGGRAPH Courses 2019: 15:1-15:271 - 2018
- [j5]Hélène Perrier, David Coeurjolly, Feng Xie, Matt Pharr, Pat Hanrahan, Victor Ostromoukhov:
Sequences with Low-Discrepancy Blue-Noise 2-D Projections. Comput. Graph. Forum 37(2): 339-353 (2018) - [j4]Puneet Lall, Silviu Borac, Dave Richardson, Matt Pharr, Manfred Ernst:
View-Region Optimized Image-Based Scene Simplification. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 26:1-26:22 (2018) - [j3]Matt Pharr:
Guest Editor's Introduction: Special Issue on Production Rendering. ACM Trans. Graph. 37(3): 28 (2018) - [j2]Ryan S. Overbeck, Daniel Erickson, Daniel Evangelakos, Matt Pharr, Paul E. Debevec:
A system for acquiring, processing, and rendering panoramic light field stills for virtual reality. ACM Trans. Graph. 37(6): 197 (2018) - [c7]Matt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo, Luca Fascione, Christopher D. Kulla:
Design and implementation of modern production renderers. SIGGRAPH Panels 2018: 4:1-4:2 - [i1]Ryan S. Overbeck, Daniel Erickson, Daniel Evangelakos, Matt Pharr, Paul E. Debevec:
A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality. CoRR abs/1810.08860 (2018) - 2013
- [j1]Matt Pharr:
The ray-tracing engine that could: technical perspective. Commun. ACM 56(5): 92 (2013)
2000 – 2009
- 2009
- [e1]Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009. Eurographics Association 2009, ISBN 978-1-60558-603-8 [contents] - 2008
- [c6]Matt Pharr, Aaron E. Lefohn, Craig E. Kolb, Paul Lalonde, Theresa Foley, Geoff Berry:
Programmable graphics: the future of interactive rendering. SIGGRAPH Classes 2008: 17:1-17:6 - 2004
- [c5]Philip Dutré, Henrik Wann Jensen, James Arvo, Kavita Bala, Philippe Bekaert, Steve Marschner, Matt Pharr:
State of the art in Monte Carlo global illumination. SIGGRAPH Course Notes 2004: 5 - 2000
- [c4]Matt Pharr, Pat Hanrahan:
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection. SIGGRAPH 2000: 75-84
1990 – 1999
- 1998
- [c3]Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Mech, Matt Pharr, Przemyslaw Prusinkiewicz:
Realistic Modeling and Rendering of Plant Ecosystems. SIGGRAPH 1998: 275-286 - 1997
- [c2]Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Hanrahan:
Rendering complex scenes with memory-coherent ray tracing. SIGGRAPH 1997: 101-108 - 1996
- [c1]Matt Pharr, Pat Hanrahan:
Geometry Caching for Ray-Tracing Displacement Maps. Rendering Techniques 1996: 31-40
Coauthor Index
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last updated on 2024-10-04 19:58 CEST by the dblp team
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