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Yannick Francillette
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2020 – today
- 2024
- [c22]Audran Bonnot, Yannick Francillette, Bob-Antoine Jerry Ménélas, Bruno Bouchard:
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games. GEM 2024: 1-6 - [c21]Flavien Ehret
, Yannick Francillette
, Bob-Antoine Jerry Ménélas
:
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder. GEM 2024: 1-4 - [c20]Yannick Francillette, Hugo Tremblay, Bruno Bouchard:
Automated Difficulty Assessment Model for Comprehensive Difficulty in Games. GEM 2024: 1-6 - 2023
- [c19]Arnaud Lescure
, Nickolas Ménard
, Nathan Hemez
, Kevin Lavigne-Bourque
, Pierre Tousignant
, Yannick Francillette
, François-Xavier Dupas
:
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo. CHI PLAY Companion 2023: 280-285 - [c18]Marie-Ève Côté
, Thomas Bergeron
, Virginie Juteau
, Kevin Lavigne-Bourque
, Pierre Tousignant
, Yannick Francillette
, François-Xavier Dupas
:
Lux: A Game to Promote Good Lighting Practices among the General Public. CHI PLAY Companion 2023: 298-305 - [c17]Yannick Francillette, Hugo Tremblay, Bruno Bouchard, Simon Lescieux, Mathis Rozon, Jules Linard:
Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach. GEM 2023: 1-6 - 2022
- [c16]Samuel Potvin
, Jérémie Auclair
, Julien Berthier
, Cyril Beze
, Alexandre Bovin
, Étienne Bourdages
, Benjamin Erb
, Anne-Julie Gagné
, Juan Guillen
, Sen Lai
, Dave Plante
, Pu Yaxuan
, Joshua Wilson
, Olivier Dion
, Marc-Antoine Lebel
, Philippe Therrien
, Ferdinand Chupin
, Tómas Rodriguez Munoz
, Jérôme Yven
, Pierre Tousignant
, François-Xavier Dupas
, Felix-Antoine Lauzon
, Yannick Francillette
:
Focus: A Detective Game about Cognitive Distortions. CHI PLAY 2022: 311-317 - [c15]Levika Herve Nankap, Bruno Bouchard
, Yannick Francillette, Gilles Imbeau:
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency. GEM 2022: 1-2 - [c14]Levika Herve Nankap, Bruno Bouchard
, Gilles Imbeau, Fábio Petrillo, Yannick Francillette:
Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members. ICSIM 2022: 19-25 - 2021
- [j5]Yannick Francillette, Eric Boucher, Bruno Bouchard
, Kévin Bouchard, Sébastien Gaboury:
Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility. Entertain. Comput. 37: 100396 (2021) - [c13]Yohanna Ishoj-Paris, Ariane Gravel-Villeneuve, Francis Vermette-David, Lissa Dixon-Sequeira, Maxime Dicaire, Maxime Morin-Grandmont, Naomi Jomphe, Nathaelle Fournier, Ophelie Champeau-Fournier, Cassandra Paré, Lee-Anne Savoie, Emma Tremblay, Benny Le, Dany El-Riachi, Nicolás Medina, Alexandra Negru, Nathan Viens, Anton Zhelyeznyy, Yannick Francillette, François-Xavier Dupas, Pierre Tousignant, Guillaume Côté:
AXO: A Video Game That Encourages Recycling to Preteens. CHI PLAY 2021: 350-355 - [c12]Flavien Ehret
, Yannick Francillette
, Benoît Girard, Bob-Antoine Jerry Ménélas
:
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder. JCSG 2021: 167-181 - [c11]Yannick Francillette
, Bob-Antoine Jerry Ménélas
, Bruno Bouchard
, Kévin Bouchard
, Sébastien Gaboury
, Célia Kingsbury
, Samuel St-Amour
, Ahmed Jérome Romain
, Paquito Bernard
:
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia. JCSG 2021: 185-199 - 2020
- [j4]Yannick Francillette
, Bruno Bouchard
, Kévin Bouchard
, Sébastien Gaboury
:
Modeling, learning, and simulating human activities of daily living with behavior trees. Knowl. Inf. Syst. 62(10): 3881-3910 (2020) - [j3]Yannick Francillette
, Eric Boucher, Nathalie Bier, Maxime Lussier, Kévin Bouchard, Patrícia Belchior
, Sébastien Gaboury:
Modeling the behavior of persons with mild cognitive impairment or Alzheimer's for intelligent environment simulation. User Model. User Adapt. Interact. 30(5): 895-947 (2020)
2010 – 2019
- 2018
- [c10]Bruno Bouchard, Sébastien Gaboury, Kevin Bouchard, Yannick Francillette:
Modeling Human Activities Using Behaviour Trees in Smart Homes. PETRA 2018: 67-74 - [c9]Yannick Francillette, Bruno Bouchard
, Eric Boucher, Sébastien Gaboury, Paquito Bernard, Ahmed Jérome Romain
, Kevin Bouchard:
Development of an Exergame on Mobile Phones to Increase Physical Activity for Adults with Severe Mental Illness. PETRA 2018: 241-248 - 2017
- [j2]Yannick Francillette
, Eric Boucher
, Abdenour Bouzouane, Sébastien Gaboury:
The Virtual Environment for Rapid Prototyping of the Intelligent Environment. Sensors 17(11): 2562 (2017) - [c8]Yannick Francillette, Abdelkader Gouaïch, Lylia Abrouk:
Adaptive gameplay for mobile gaming. CIG 2017: 80-87 - [c7]Yannick Francillette, Eric Boucher, Sébastien Gaboury, Abdenour Bouzouane:
A 3D simulator for intelligent environment experiments. SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI 2017: 1-4 - 2016
- [j1]Stefano V. Albrecht, Bruno Bouchard, John S. Brownstein, David L. Buckeridge, Cornelia Caragea
, Kevin M. Carter, Adnan Darwiche, Blaz Fortuna, Yannick Francillette, Sébastien Gaboury, C. Lee Giles
, Marko Grobelnik, Estevam R. Hruschka Jr., Jeffrey O. Kephart, Parisa Kordjamshidi, Viliam Lisý, Daniele Magazzeni, João Marques-Silva, Pierre Marquis, David R. Martinez, Marek P. Michalowski, Arash Shaban-Nejad
, Zeinab Noorian, Enrico Pontelli
, Alex Rogers, Stephanie Rosenthal, Dan Roth, Arunesh Sinha
, William W. Streilein, Sylvie Thiébaux, Tran Cao Son, Byron C. Wallace, Toby Walsh, Michael Witbrock, Jie Zhang:
Reports of the 2016 AAAI Workshop Program. AI Mag. 37(3): 99-108 (2016) - [c6]Yannick Francillette, Sébastien Gaboury, Abdenour Bouzouane, Bruno Bouchard:
Towards an Adaptation Model for Smart Homes. ICOST 2016: 83-94 - 2013
- [c5]Richard Ewelle Ewelle, Yannick Francillette, Ghulam Mahdi, Abdelkader Gouaïch, Nadia Hocine:
Level of detail based network adapted synchronization for cloud gaming. CGAMES 2013: 111-118 - [c4]Yannick Francillette, Lylia Abrouk, Abdelkader Gouaïch:
A players clustering method to enhance the players' experience in multi-player games. CGAMES 2013: 229-234 - [c3]Ghulam Mahdi, Yannick Francillette, Abdelkader Gouaïch, Fabien Michel, Nadia Hocine:
Level of Detail based AI Adaptation for Agents in Video Games. ICAART (2) 2013: 182-194 - [i1]Richard Ewelle Ewelle, Abdelkader Gouaïch, Yannick Francillette, Ghulam Mahdi:
Network Traffic Adaptation For Cloud Games. CoRR abs/1311.3348 (2013) - 2012
- [c2]Yannick Francillette, Abdelkader Gouaïch, Nadia Hocine, Julien Pons:
A gameplay loops formal language. CGAMES 2012: 94-101
2000 – 2009
- 2009
- [c1]Hacène Fouchal
, Yannick Francillette, Philippe Hunel, Nicolas Vidot:
A distributed power management optimisation in wireless sensors networks. LCN 2009: 763-769
Coauthor Index
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last updated on 2024-08-03 20:15 CEST by the dblp team
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