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Elisa D. Mekler
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- affiliation: University of Copenhagen, Denmark
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2020 – today
- 2024
- [j13]Hartmut Koenitz, Christian Roth, Elisa D. Mekler:
Alternate realities in interactive digital narratives - understanding and improving design and prosocial effects through empirical methods. Multim. Tools Appl. 83(15): 46757-46778 (2024) - [c54]Feng Feng, Dan Bennett, Elisa D. Mekler:
Smiles Summon the Warmth of Spring: A Design Framework for Thermal-Affective Interaction based in Chinese Cí Poetry. Conference on Designing Interactive Systems 2024 - [c53]Josh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, Ioanna Iacovides:
A Design Framework for Reflective Play. CHI 2024: 519:1-519:21 - [c52]Raquel Breejon Robinson, Alberto Alvarez, Elisa D. Mekler:
How to write a CHI paper (asking for a friend). CHI Extended Abstracts 2024: 558:1-558:8 - [c51]Jaakko Väkevä, Elisa D. Mekler, Janne Lindqvist:
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences. CHI 2024: 808:1-808:20 - [i5]Raquel Robinson, Alberto Alvarez, Elisa D. Mekler:
How to write a CHI paper (asking for a friend). CoRR abs/2401.05818 (2024) - [i4]April Tyack, Elisa D. Mekler:
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms. CoRR abs/2405.12639 (2024) - 2023
- [j12]Beat Vollenwyder, Serge Petralito, Glena Helen Iten, Florian Brühlmann, Klaus Opwis, Elisa D. Mekler:
How compliance with web accessibility standards shapes the experiences of users with and without disabilities. Int. J. Hum. Comput. Stud. 170: 102956 (2023) - [j11]Jan B. Vornhagen, Dan Bennett, Dooley Murphy, Elisa D. Mekler:
"I'm the leader and I'm going to save the world": Characterizing Empowering and Disempowering Game Experiences. Proc. ACM Hum. Comput. Interact. 7(CHI): 1330-1360 (2023) - [c50]Dan Bennett, Oussama Metatla, Anne Roudaut, Elisa D. Mekler:
How does HCI Understand Human Agency and Autonomy? CHI 2023: 375:1-375:18 - [c49]Dan Bennett, Elisa D. Mekler:
Jank Accounts: We Should Study 'Broken' Games. CHI PLAY Companion 2023: 216-218 - [i3]Dan Bennett, Oussama Metatla, Anne Roudaut, Elisa D. Mekler:
How does HCI Understand Human Autonomy and Agency? CoRR abs/2301.12490 (2023) - 2022
- [j10]Ioanna Iacovides, Joe Cutting, Jen Beeston, Marta E. Cecchinato, Elisa D. Mekler, Paul A. Cairns:
Close but Not Too Close: Distance and Relevance in Designing Games for Reflection. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-24 (2022) - [c48]Nick Ballou, Sebastian Deterding, April Tyack, Elisa D. Mekler, Rafael A. Calvo, Dorian Peters, Gabriela Villalobos-Zúñiga, Selen Turkay:
Self-Determination Theory in HCI: Shaping a Research Agenda. CHI Extended Abstracts 2022: 113:1-113:6 - [c47]Roosa Piitulainen, Perttu Hämäläinen, Elisa D. Mekler:
Vibing Together: Dance Experiences in Social Virtual Reality. CHI 2022: 188:1-188:18 - [c46]Felix Anand Epp, Anna Kantosalo, Nehal Jain, Andrés Lucero, Elisa D. Mekler:
Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture. CHI 2022: 364:1-364:18 - [i2]Felix Anand Epp, Anna Kantosalo, Nehal Jain, Andrés Lucero, Elisa D. Mekler:
Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture. CoRR abs/2203.00998 (2022) - 2021
- [j9]Maria A. Rasmussen, Julie O. Frydendahl, Elisa D. Mekler, Kasper Hornbæk:
Is Time on Smartphones Well Spent? Interact. Comput. 33(5): 522-536 (2021) - [j8]Kathrin Gerling, Elisa D. Mekler, Regan L. Mandryk:
PACMHCI V5, CHI PLAY, September 2021 Editorial. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 224:1-224:2 (2021) - [j7]Julia Ayumi Bopp, Jan B. Vornhagen, Elisa D. Mekler:
"My Soul Got a Little Bit Cleaner": Art Experience in Videogames. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 237:1-237:19 (2021) - [c45]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CHI Extended Abstracts 2021: 87:1-87:5 - [c44]April Tyack, Elisa D. Mekler:
Off-Peak: An Examination of Ordinary Player Experience. CHI 2021: 115:1-115:12 - [c43]Alena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. Mekler:
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games. CHI 2021: 120:1-120:9 - [c42]Maria Karyda, Elisa D. Mekler, Andrés Lucero:
Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life. CHI 2021: 367:1-367:11 - [c41]Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams:
Embodied online dance learning objectives of CAROUSEL+. VR Workshops 2021: 309-313 - [i1]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CoRR abs/2101.06444 (2021) - 2020
- [c40]Rakesh Patibanda, Nathan Arthur Semertzidis, Michaela Scary, Joseph Nathan La Delfa, Josh Andres, Mehmet Aydin Baytas, Anna Lisa Martin-Niedecken, Paul Strohmeier, Bruno Fruchard, Sang-won Leigh, Elisa D. Mekler, Suranga Nanayakkara, Josef Wiemeyer, Nadia Berthouze, Kai Kunze, Thanassis Rikakis, Aisling Kelliher, Kevin Warwick, Elise van den Hoven, Florian 'Floyd' Mueller, Steve Mann:
Motor Memory in HCI. CHI Extended Abstracts 2020: 1-8 - [c39]April Tyack, Elisa D. Mekler:
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions. CHI 2020: 1-22 - [c38]April Tyack, Elisa D. Mekler:
Masterclass: Rethinking Self-Determination Theory in Player-Computer Interaction. CHI PLAY (Companion) 2020: 1-2 - [c37]Jan B. Vornhagen, April Tyack, Elisa D. Mekler:
Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency. CHI PLAY 2020: 4-18
2010 – 2019
- 2019
- [j6]Beat Vollenwyder, Glena Helen Iten, Florian Brühlmann, Klaus Opwis, Elisa D. Mekler:
Salient beliefs influencing the intention to consider Web Accessibility. Comput. Hum. Behav. 92: 352-360 (2019) - [j5]Richard N. Landers, Gustavo Fortes Tondello, Dennis L. Kappen, Andrew B. Collmus, Elisa D. Mekler, Lennart E. Nacke:
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. Int. J. Hum. Comput. Stud. 127: 81-94 (2019) - [c36]Vanessa Julia Carpenter, Elisa D. Mekler:
Towards Metrics of Meaningfulness for Tech Practitioners. CHI Extended Abstracts 2019 - [c35]Helen C. Wauck, Elisa D. Mekler, Wai-Tat Fu:
A Player-Centric Approach to Designing Spatial Skill Training Games. CHI 2019: 66 - [c34]Anna Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa D. Mekler, Elena Márquez Segura:
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup. CHI 2019: 88 - [c33]Ioanna Iacovides, Elisa D. Mekler:
The Role of Gaming During Difficult Life Experiences. CHI 2019: 223 - [c32]Elisa D. Mekler, Kasper Hornbæk:
A Framework for the Experience of Meaning in Human-Computer Interaction. CHI 2019: 225 - [c31]Shaghayegh Roohi, Elisa D. Mekler, Mikke Tavast, Tatu Blomqvist, Perttu Hämäläinen:
Recognizing Emotional Expression in Game Streams. CHI PLAY 2019: 301-311 - [c30]Julia Ayumi Bopp, Livia J. Müller, Lena Fanya Aeschbach, Klaus Opwis, Elisa D. Mekler:
Exploring Emotional Attachment to Game Characters. CHI PLAY 2019: 313-324 - 2018
- [j4]Glena Helen Iten, Julia Ayumi Bopp, Clemens Steiner, Klaus Opwis, Elisa D. Mekler:
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Comput. Hum. Behav. 89: 163-172 (2018) - [c29]Julia Ayumi Bopp, Klaus Opwis, Elisa D. Mekler:
"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games. CHI 2018: 41 - [c28]Florian Brühlmann, Beat Vollenwyder, Klaus Opwis, Elisa D. Mekler:
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). CHI 2018: 106 - [c27]Livia J. Müller, Klaus Opwis, Elisa D. Mekler:
"In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography. CHI Extended Abstracts 2018 - [c26]Effie L.-C. Law, Florian Brühlmann, Elisa D. Mekler:
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. CHI PLAY 2018: 257-270 - [c25]Elisa D. Mekler, Ioanna Iacovides, Julia Ayumi Bopp:
"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience. CHI PLAY 2018: 315-327 - [c24]Beat Vollenwyder, Andrea Schneider, Eva Krueger, Florian Brühlmann, Klaus Opwis, Elisa D. Mekler:
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites. ICCHP (1) 2018: 514-522 - [c23]Anna Lisa Martin-Niedecken, Elisa D. Mekler:
The ExerCube: Participatory Design of an Immersive Fitness Game Environment. JCSG 2018: 263-275 - 2017
- [j3]Elisa D. Mekler, Florian Brühlmann, Alexandre N. Tuch, Klaus Opwis:
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Comput. Hum. Behav. 71: 525-534 (2017) - [j2]Sharon T. Steinemann, Glena Helen Iten, Klaus Opwis, Seamus F. Forde, Lars Fraßeck, Elisa D. Mekler:
Interactive Narratives Affecting Social Change. J. Media Psychol. Theor. Methods Appl. 29(1): 54-66 (2017) - [c22]Serge Petralito, Florian Brühlmann, Glena Helen Iten, Elisa D. Mekler, Klaus Opwis:
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. CHI 2017: 5087-5097 - [c21]Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, Lennart E. Nacke:
Testing Incremental Difficulty Design in Platformer Games. CHI 2017: 5109-5113 - 2016
- [c20]Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis:
Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games. CHI 2016: 2996-3006 - [c19]Livia J. Müller, Elisa D. Mekler, Klaus Opwis:
Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences. CHI Extended Abstracts 2016: 3166-3172 - [c18]Elisa D. Mekler, Kasper Hornbæk:
Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences. CHI 2016: 4509-4520 - [c17]Sarah I. Endress, Elisa D. Mekler, Klaus Opwis:
"It's Like I Would Die as Well": Gratifications of Fearful Game Experience. CHI PLAY (Companion) 2016: 149-155 - [c16]Seamus F. Forde, Elisa D. Mekler, Klaus Opwis:
Informational, but not Intrinsically Motivating Gamification': Preliminary Findings. CHI PLAY (Companion) 2016: 157-163 - [c15]Sharon T. Steinemann, Elisa D. Mekler, Klaus Opwis:
The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. CHI PLAY (Companion) 2016: 291-298 - [c14]Gustavo Fortes Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, Lennart E. Nacke:
Heuristic Evaluation for Gameful Design. CHI PLAY (Companion) 2016: 315-323 - [c13]Vero Vanden Abeele, Lennart E. Nacke, Elisa D. Mekler, Daniel M. Johnson:
Design and Preliminary Validation of The Player Experience Inventory. CHI PLAY (Companion) 2016: 335-341 - [c12]Elisa D. Mekler, Stefan Rank, Sharon T. Steinemann, Max Valentin Birk, Ioanna Iacovides:
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. CHI PLAY (Companion) 2016: 367-371 - [c11]Yoon Phaik Ooi, Dion Hoe-Lian Goh, Elisa D. Mekler, Alexandre N. Tuch, Jillian Boon, Rebecca Pei-Hui Ang, Daniel Fung, Jens Gaab:
Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills. SAC 2016: 167-172 - 2015
- [c10]Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis:
"It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences. CHI Extended Abstracts 2015: 1193-1198 - [c9]Livia J. Müller, Elisa D. Mekler, Klaus Opwis:
Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings. CHI Extended Abstracts 2015: 2283-2288 - [c8]Sharon T. Steinemann, Elisa D. Mekler, Klaus Opwis:
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. CHI PLAY 2015: 319-329 - [c7]Seamus F. Forde, Elisa D. Mekler, Klaus Opwis:
Informational vs. Controlling Gamification: A Study Design. CHI PLAY 2015: 517-522 - 2014
- [c6]Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, Klaus Opwis:
A systematic review of quantitative studies on the enjoyment of digital entertainment games. CHI 2014: 927-936 - [c5]Elisa D. Mekler, Alexandre N. Tuch, Anja Lea Martig, Klaus Opwis:
A diary study exploring game completion and player experience. CHI PLAY 2014: 433-434 - 2013
- [j1]Sandra P. Roth, Alexandre N. Tuch, Elisa D. Mekler, Javier A. Bargas-Avila, Klaus Opwis:
Location matters, especially for non-salient features-An eye-tracking study on the effects of web object placement on different types of websites. Int. J. Hum. Comput. Stud. 71(3): 228-235 (2013) - [c4]Elisa D. Mekler, Florian Brühlmann, Klaus Opwis, Alexandre N. Tuch:
Disassembling gamification: the effects of points and meaning on user motivation and performance. CHI Extended Abstracts 2013: 1137-1142 - [c3]Markus Hug, Nina T. Suter, Elisa D. Mekler, Klaus Opwis:
Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads. CHI Extended Abstracts 2013: 1803-1808 - [c2]Elisa D. Mekler, Florian Brühlmann, Klaus Opwis, Alexandre N. Tuch:
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. Gamification 2013: 66-73 - 2012
- [c1]Silvia Heinz, Elisa D. Mekler:
The influence of banner placement and navigation style on the recognition of advertisement banners. NordiCHI 2012: 803-804
Coauthor Index
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last updated on 2024-10-07 21:18 CEST by the dblp team
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