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Eric Heitz
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2020 – today
- 2024
- [i7]Thomas Deliot, Eric Heitz, Laurent Belcour:
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation. CoRR abs/2404.09758 (2024) - 2023
- [c12]Eric Heitz
, Laurent Belcour
, Thomas Chambon
:
Iterative α -(de)Blending: a Minimalist Deterministic Diffusion Model. SIGGRAPH (Conference Paper Track) 2023: 34:1-34:8 - [i6]Eric Heitz, Laurent Belcour, Thomas Chambon:
Iterative α-(de)Blending: a Minimalist Deterministic Diffusion Model. CoRR abs/2305.03486 (2023) - 2022
- [j13]Aakash K. T., Eric Heitz, Jonathan Dupuy, P. J. Narayanan:
Bringing Linearly Transformed Cosines to Anisotropic GGX. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 12:1-12:18 (2022) - [i5]Aakash K. T., Eric Heitz, Jonathan Dupuy, P. J. Narayanan:
Bringing Linearly Transformed Cosines to Anisotropic GGX. CoRR abs/2203.11904 (2022) - 2021
- [c11]Eric Heitz, Kenneth Vanhoey, Thomas Chambon, Laurent Belcour:
A Sliced Wasserstein Loss for Neural Texture Synthesis. CVPR 2021: 9412-9420 - [c10]Laurent Belcour, Eric Heitz:
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution. SIGGRAPH Talks 2021: 9:1-9:2 - [c9]Thomas Chambon, Eric Heitz, Laurent Belcour:
Passing Multi-Channel Material Textures to a 3-Channel Loss. SIGGRAPH Talks 2021: 12:1-12:2 - [i4]Laurent Belcour, Eric Heitz:
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution. CoRR abs/2105.12620 (2021) - [i3]Thomas Chambon, Eric Heitz, Laurent Belcour:
Passing Multi-Channel Material Textures to a 3-Channel Loss. CoRR abs/2105.13012 (2021) - 2020
- [j12]Eric Heitz:
Can't Invert the CDF? The Triangle-Cut Parameterization of the Region under the Curve. Comput. Graph. Forum 39(4): 121-132 (2020) - [i2]Eric Heitz, Kenneth Vanhoey, Thomas Chambon, Laurent Belcour:
Pitfalls of the Gram Loss for Neural Texture Synthesis in Light of Deep Feature Histograms. CoRR abs/2006.07229 (2020)
2010 – 2019
- 2019
- [j11]Eric Heitz, Laurent Belcour:
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames. Comput. Graph. Forum 38(4): 149-158 (2019) - [c8]Eric Heitz, Laurent Belcour, Victor Ostromoukhov, David Coeurjolly
, Jean-Claude Iehl:
A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space. SIGGRAPH Talks 2019: 68:1-68:2 - 2018
- [j10]Eric Heitz, Fabrice Neyret:
High-Performance By-Example Noise using a Histogram-Preserving Blending Operator. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 31:1-31:25 (2018) - [c7]Eric Heitz, Stephen Hill, Morgan McGuire:
Combining analytic direct illumination and stochastic shadows. I3D 2018: 2:1-2:11 - 2017
- [j9]Jonathan Dupuy, Eric Heitz, Laurent Belcour:
A spherical cap preserving parameterization for spherical distributions. ACM Trans. Graph. 36(4): 139:1-139:12 (2017) - [j8]Vincent Schüssler
, Eric Heitz, Johannes Hanika, Carsten Dachsbacher:
Microfacet-based normal mapping for robust Monte Carlo path tracing. ACM Trans. Graph. 36(6): 205:1-205:12 (2017) - [c6]Stephen Hill, Stephen McAuley, Alejandro Conty, Michal Drobot, Eric Heitz, Christophe Hery, Christopher D. Kulla, Jon Lanz, Junyi Ling, Nathan Walster, Feng Xie, Adam Micciulla, Ryusuke Villemin:
Physically based shading in theory and practice. SIGGRAPH Courses 2017: 7:1-7:8 - [i1]Jacopo Pantaleoni, Eric Heitz:
Notes on optimal approximations for importance sampling. CoRR abs/1707.08358 (2017) - 2016
- [j7]Eric Heitz, Jonathan Dupuy, Stephen Hill, David Neubelt:
Real-time polygonal-light shading with linearly transformed cosines. ACM Trans. Graph. 35(4): 41:1-41:8 (2016) - [j6]Eric Heitz, Johannes Hanika, Eugene d'Eon
, Carsten Dachsbacher:
Multiple-scattering microfacet BSDFs with the Smith model. ACM Trans. Graph. 35(4): 58:1-58:14 (2016) - [c5]Jonathan Dupuy, Eric Heitz, Eugene d'Eon:
Additional Progress Towards the Unification of Microfacet and Microflake Theories. EGSR (EI&I) 2016: 55-63 - 2015
- [j5]Jonathan Dupuy, Eric Heitz, Jean-Claude Iehl, Pierre Poulin, Victor Ostromoukhov:
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations. Comput. Graph. Forum 34(4): 21-30 (2015) - [j4]Eric Heitz, Jonathan Dupuy, Cyril Crassin, Carsten Dachsbacher:
The SGGX microflake distribution. ACM Trans. Graph. 34(4): 48:1-48:11 (2015) - 2014
- [b1]Eric Heitz:
Apparence multi-échelles pour le rendu réaliste et efficace des surfaces complexes. (Multi-scale appearance for realistic and efficient rendering of complex surfaces). University of Grenoble, France, 2014 - [j3]Eric Heitz, Eugene d'Eon:
Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals. Comput. Graph. Forum 33(4): 103-112 (2014) - [j2]Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret:
Filtering Non-Linear TransferFunctions on Surfaces. IEEE Trans. Vis. Comput. Graph. 20(7): 996-1008 (2014) - [c4]Stephen Hill, Stephen McAuley, Jonathan Dupuy, Yoshiharu Gotanda, Eric Heitz, Naty Hoffman, Sébastien Lagarde, Anders Langlands, Ian Megibben, Farhez Rayani, Charles de Rousiers:
Physically based shading in theory and practice. SIGGRAPH Courses 2014: 23:1-23:8 - 2013
- [j1]Jonathan Dupuy, Eric Heitz, Jean-Claude Iehl, Pierre Poulin, Fabrice Neyret, Victor Ostromoukhov:
Linear efficient antialiased displacement and reflectance mapping. ACM Trans. Graph. 32(6): 211:1-211:11 (2013) - [c3]Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret:
Filtering color mapped textures and surfaces. I3D 2013: 129-136 - 2012
- [c2]Eric Heitz, Fabrice Neyret:
Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees. High Performance Graphics 2012: 125-134 - 2010
- [c1]Stefan Suwelack, Eric Heitz, Roland Unterhinninghofen, Rüdiger Dillmann:
Adaptive GPU Ray Casting Based on Spectral Analysis. MIAR 2010: 169-178
Coauthor Index
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