


default search action
Jannicke Baalsrud Hauge
Jannicke Madeleine Baalsrud Hauge
Person information
- affiliation: University of Bremen, Germany
Refine list

refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
showing all ?? records
2020 – today
- 2025
- [j19]Sanghamitra Das, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Towards gamification for spatial digital learning environments. Entertain. Comput. 52: 100893 (2025) - 2024
- [c104]Suryaprakash Reddy Kalvakolu, Heinrich Söbke
, Jannicke Baalsrud Hauge
, Eckhard Kraft
:
Combining 360° Spaces and Social VR. GALA 2024: 375-380 - [c103]Stefan A. Wiesner
, Jannicke Baalsrud Hauge
:
Key Factors for Sustainability along the Lifecycle of Smart Product Service Systems. APMS (5) 2024: 76-92 - [c102]Jannicke Baalsrud Hauge
, Erik D. Van der Spek, Barbara Göbl
, Ioana A. Stefan, Heinrich Söbke
:
Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? ICEC 2024: 289-295 - [i1]Surya Kalvakolu, Heinrich Söbke, Jannicke Baalsrud Hauge, Eckhard Kraft:
Educational Virtual Field Trips based on Social VR and 360° Spaces. CoRR abs/2409.05496 (2024) - 2023
- [j18]Ravi Kalaiarasan
, Tarun Kumar Agrawal
, Jan Olhager
, Magnus Wiktorsson
, Jannicke Baalsrud Hauge
:
Supply chain visibility for improving inbound logistics: a design science approach. Int. J. Prod. Res. 61(15): 5228-5243 (2023) - [j17]Francesco Bellotti, Jannicke Baalsrud Hauge, Manuel Gentile
, Johan Jeuring, Iza Marfisi-Schottman, Manuel Ninaus, Remco C. Veltkamp, Vanissa Wanick
, Riccardo Berta:
Alessandro De Gloria: 1955 - 2023. Int. J. Serious Games 10(1) (2023) - [c101]Stefan A. Wiesner
, Jannicke Baalsrud Hauge
, Klaus-Dieter Thoben
:
Smart Product-Service System Definitions and Elements - Relationship to Sustainability. APMS (2) 2023: 76-91 - [c100]Ravi Kalaiarasan, Malin Ducloux, Tarun Kumar Agrawal
, Jannicke Baalsrud Hauge
, Magnus Wiktorsson
:
Opportunities and Challenges of Applying Internet of Things for Improving Supply Chain Visibility of Incoming Goods: Results from a Pilot Study. APMS (4) 2023: 305-318 - [c99]Jannicke Baalsrud Hauge
, Matthias Kalverkamp
:
Report on Integrating a COTS Game in Teaching Production and Logistics. APMS (2) 2023: 433-445 - [c98]Masoud Zafarzadeh, Magnus Wiktorsson, Jannicke Baalsrud Hauge:
Data-Driven Production Logistics: Future Scenario in Two Swedish Companies Based on Discrete Event Simulation. APMS (3) 2023: 691-706 - [c97]Zuhara Zemke Chavez
, Ala Arvidsson
, Jannicke Baalsrud Hauge, Monica Bellgran, Seyoum Eshetu Birkie, Patrik Johnson, Martin Kurdve:
From Surviving to Thriving: Industry 5.0 at SMEs Enhancing Production Flexibility. APMS (1) 2023: 789-802 - [c96]Sundus Fatima
, Jannicke Baalsrud Hauge
:
Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment. ICEC 2023: 96-114 - [c95]Barbara Göbl
, Jannicke Baalsrud Hauge
, Ioana A. Stefan, Heinrich Söbke
:
Towards Sustainable Serious Games. ICEC 2023: 389-396 - [c94]Sundus Fatima
, Jannicke Baalsrud Hauge
:
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. JCSG 2023: 447-454 - 2022
- [j16]Jan-Frederik Uhlenkamp
, Jannicke Baalsrud Hauge, Eike Broda
, Michael Lütjen, Michael Freitag
, Klaus-Dieter Thoben
:
Digital Twins: A Maturity Model for Their Classification and Evaluation. IEEE Access 10: 69605-69635 (2022) - [j15]Francesca de Rosa, Jannicke Baalsrud Hauge, Pierpaolo Dondio, Iza Marfisi-Schottman, Margarida Romero
, Francesco Bellotti:
Introduction to the Special Issue on GaLA Conf 2021. Int. J. Serious Games 9(3): 3-4 (2022) - [j14]Supara Grudpan, Keattikorn Samarnggoon, Jakob A. H. Baalsrud Hauge, Jannicke Baalsrud Hauge, Rainer Malaka
:
Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games. Int. J. Serious Games 9(3): 43-61 (2022) - [j13]Jannicke Baalsrud Hauge, Esteban W. G. Clua, Jimmy Jaldemark, Heinrich Söbke:
Focus section on: Educational Location-based Applications. IxD&A 52: 141-143 (2022) - [c93]Sanghamitra Das
, Margarita Osipova, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review. GALA 2022: 298-303 - [c92]Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu:
Constructing Gamified Learning Experiences. GALA 2022: 310-315 - [c91]Matthias Kalverkamp
, Jannicke Baalsrud Hauge
, Theodore Lim
:
Exploring a Commercial Game for Adoption to Logistics Training. APMS (2) 2022: 232-239 - [c90]Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana Andreea Stefan, Barbara Göbl:
Current Opportunities and Challenges of Digital Game-Based Learning. ICEC 2022: 443-450 - [c89]Sundus Fatima, Jannicke Baalsrud Hauge:
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments. JCSG 2022: 75-83 - [e15]Barbara Göbl
, Erik D. Van der Spek
, Jannicke Baalsrud Hauge
, Rod McCall
:
Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings. Lecture Notes in Computer Science 13477, Springer 2022, ISBN 978-3-031-20211-7 [contents] - 2021
- [j12]Dieter Uckelmann
, Davide Mezzogori
, Giovanni Esposito
, Mattia Neroni, Davide Reverberi
, Maria Ustenko, Jannicke Baalsrud Hauge:
Guideline to Safety and Security in Federated Remote Labs. Int. J. Online Biomed. Eng. 17(4): 39-62 (2021) - [j11]Valentin Kammerlohr
, Dieter Uckelmann
, Jannicke Baalsrud Hauge
:
A Multi-Sided Platform to Activate the Sharing of Digital Labs. Int. J. Online Biomed. Eng. 17(11): 4 (2021) - [c88]Supara Grudpan, Jakob A. H. Baalsrud Hauge, Jannicke Baalsrud Hauge, Rainer Malaka:
Transforming Game Premise: An Approach for Developing Cooperative Serious Games. GALA 2021: 208-219 - [c87]Valentin Kammerlohr, Heiko Duin, Jannicke Baalsrud Hauge, Nadera Sultana Tany:
Getting Collaborative Networks Sustainable: Drivers and Barriers Within a Digital Laboratories Network. PRO-VE 2021: 31-38 - [c86]Ravi Kalaiarasan
, Tarun Kumar Agrawal
, Magnus Wiktorsson
, Jannicke Baalsrud Hauge
, Jan Olhager
:
Requirements on Supply Chain Visibility: A Case on Inbound Logistics. APMS (2) 2021: 115-122 - [c85]Stefan A. Wiesner
, Jannicke Baalsrud Hauge
:
Review of Factors Influencing Product-Service System Requirements Along the Life Cycle. APMS (4) 2021: 138-145 - [c84]Jannicke Baalsrud Hauge
, Ioana Andreea Stefan
, Niina Sallinen
, Jakob A. H. Baalsrud Hauge
:
Accessibility Considerations in the Design of Serious Games for Production and Logistics. APMS (4) 2021: 510-519 - [c83]Sundus Fatima, Jannicke Baalsrud Hauge
, Prabahan Basu, Jakob A. H. Baalsrud Hauge, Anindya Chowdhury, Artem Schurig
:
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. ICEC 2021: 419-426 - [c82]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan
:
Virtualization of Digital Location-Based Experiences. ICEC 2021: 467-474 - [c81]Valentin Kammerlohr
, David B. Paradice
, Jannicke Baalsrud Hauge
, Heiko Duin
:
Towards the Operationalization of Trust Relationships in Networked Organizations. REV 2021: 256-267 - [c80]Jannicke Baalsrud Hauge
, Prabahan Basu
, Sundus Fatima
, Anindya Chowdhury
, Artem Schurig
:
Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process. REV 2021: 281-288 - [c79]Jannicke Baalsrud Hauge
, Anindya Chowdhury
, Prabahan Basu
, Sundus Fatima
, Artem Schurig
:
Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics. JCSG 2021: 47-54 - [c78]Jannicke Baalsrud Hauge
, Ioana Andreea Stefan
, Jakob A. H. Baalsrud Hauge, Antoniu Stefan
, Ancuta Florentina Gheorghe:
Redesign with Accessibility in Mind: A Visual Impairment Study. JCSG 2021: 55-66 - [c77]Amita Singh, Magnus Wiktorsson, Jannicke Baalsrud Hauge, Seyoum Eshetu Birkie:
A Simulation-Based Participatory Modelling Framework For Stakeholder Involvement In Urban Logistics. WSC 2021: 1-12 - [p1]David Romero
, Gregor von Cieminski, Thorsten Wuest
, Paolo Gaiardelli, Ilkyeong Moon, Giuditta Pezzotta, Stefan A. Wiesner, Marco Macchi, Jannicke Baalsrud Hauge, Irene Roda, Daryl Powell, Torbjørn H. Netland
, Boonserm (Serm) Kulvatunyou, Nick Szirbik, Christoph Roser, Erlend Alfnes, Martin Rudberg:
Advances in Production Management Systems: Issues, Trends, and Vision Towards 2030. IFIP's Exciting First 60+ Years 2021: 194-221 - [e14]Francesca de Rosa
, Iza Marfisi-Schottman
, Jannicke Baalsrud Hauge
, Francesco Bellotti
, Pierpaolo Dondio
, Margarida Romero
:
Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021, Proceedings. Lecture Notes in Computer Science 13134, Springer 2021, ISBN 978-3-030-92181-1 [contents] - [e13]Jannicke Baalsrud Hauge
, Jorge C. S. Cardoso
, Licínio Roque
, Pedro A. González-Calero
:
Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings. Lecture Notes in Computer Science 13056, Springer 2021, ISBN 978-3-030-89393-4 [contents] - [e12]Bobbie Fletcher
, Minhua Ma
, Stefan Göbel
, Jannicke Baalsrud Hauge
, Tim Marsh
:
Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings. Lecture Notes in Computer Science 12945, Springer 2021, ISBN 978-3-030-88271-6 [contents] - 2020
- [c76]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan:
Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. DELbA@EC-TEL 2020 - [c75]Jannicke Baalsrud Hauge, Masoud Zafarzadeh, Yongkuk Jeong, Yi Li, Wajid Ali Khilji, Magnus Wiktorsson:
Employing digital twins within production logistics. ICE/ITMC 2020: 1-8 - [c74]Makenzie Keepers, David Romero
, Jannicke Baalsrud Hauge, Thorsten Wuest
:
Gamification of Operational Tasks in Manufacturing - A Literature Review. APMS (1) 2020: 107-114 - [c73]Zuhara Chavez, Jannicke Baalsrud Hauge, Monica Bellgran:
A Conceptual Model for Deploying Digitalization in SMEs Through Capability Building. APMS (2) 2020: 108-116 - [c72]Jannicke Baalsrud Hauge, Masoud Zafarzadeh, Yongkuk Jeong, Yi Li, Wajid Ali Khilji, Magnus Wiktorsson:
Digital and Physical Testbed for Production Logistics Operations. APMS (1) 2020: 625-633 - [c71]Stefan A. Wiesner
, Larissa Behrens, Jannicke Baalsrud Hauge
:
Business Model Development for a Dynamic Production Network Platform. APMS (2) 2020: 749-757 - [c70]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan
, Antoniu Stefan:
Applying and Facilitating Serious Location-Based Games. ICEC 2020: 104-109 - [c69]Jannicke Baalsrud Hauge
, Ioana A. Stefan
:
Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths. JCSG 2020: 150-163 - [c68]Jannicke Baalsrud Hauge
, Heiko Duin
, Valentin Kammerlohr
, Barbara Göbl
:
Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities. JCSG 2020: 204-218 - [e11]Heinrich Söbke, Jannicke Baalsrud Hauge, Mario Wolf, Florian Wehking:
Proceedings of DELbA 2020 - Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, Online, September 15, 2020. CEUR Workshop Proceedings 2685, CEUR-WS.org 2020 [contents] - [e10]Minhua Ma
, Bobbie Fletcher
, Stefan Göbel
, Jannicke Baalsrud Hauge
, Tim Marsh
:
Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings. Lecture Notes in Computer Science 12434, Springer 2020, ISBN 978-3-030-61813-1 [contents]
2010 – 2019
- 2019
- [j10]Maksims Kornevs, Jannicke Baalsrud Hauge
, Sebastiaan A. Meijer:
Gamification of a Procurement Process for Professional Training of Public Servants. Int. J. Serious Games 6(2): 23-37 (2019) - [c67]Cevin Zhang
, Jannicke Baalsrud Hauge
, Karin Pukk Härenstam
, Sebastiaan A. Meijer
:
A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test. GALA 2019: 468-478 - [c66]Matteo Oliveri, Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation. ICE/ITMC 2019: 1-9 - [c65]Jannicke Baalsrud Hauge
, Valentin Kammerlohr
, Barbara Göbl, Heiko Duin:
Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment. PRO-VE 2019: 624-634 - [c64]Masoud Zafarzadeh, Jannicke Baalsrud Hauge
, Magnus Wiktorsson, Ida Hedman, Jasmin Bahtijarevic:
Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study. APMS (2) 2019: 285-293 - [c63]Stefan A. Wiesner
, Jannicke Baalsrud Hauge
, Paul Sonntag, Klaus-Dieter Thoben
:
Applicability of Agile Methods for Dynamic Requirements in Smart PSS Development. APMS (1) 2019: 666-673 - [c62]Ioana Andreea Stefan, Jannicke Baalsrud Hauge
, Florian Haase, Antoniu Stefan:
Using Serious Games and Simulations for Teaching Co-Operative Decision-making. ITQM 2019: 745-753 - [c61]Supara Grudpan, Dmitry Alexandrovsky, Jannicke Baalsrud Hauge
, Rainer Malaka
:
Exploring the Effect of Game Premise in Cooperative Digital Board Games. ICEC-JCSG 2019: 214-227 - [c60]Heinrich Söbke
, Jannicke Baalsrud Hauge
, Ioana A. Stefan, Antoniu Stefan:
Using a Location-Based AR Game in Environmental Engineering. ICEC-JCSG 2019: 466-469 - [c59]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan, Antoniu Stefan:
Designing Serious Mobile Location-Based Games. ICEC-JCSG 2019: 479-484 - [e9]Erik D. Van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
:
Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings. Lecture Notes in Computer Science 11863, Springer 2019, ISBN 978-3-030-34643-0 [contents] - 2018
- [c58]Elizabeth A. Boyle
, Jannicke Baalsrud Hauge
, Murray Leith
, Duncan Sim, Hans G. K. Hummel, Petar Jandric
, Athanassios Jimoyiannis:
Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project. GALA 2018: 191-200 - [c57]Ioana Andreea Stefan
, Jannicke Baalsrud Hauge
, Ancuta Florentina Gheorge, Antoniu Stefan
:
Improving Learning Experiences Through Customizable Metagames. GALA 2018: 418-421 - [c56]Ugyen Nima, Rinzin Wangdi, Jannicke Baalsrud Hauge:
A Serious Game for Competence Development in Internet of Things and Knowledge Sharing. IEEM 2018: 1786-1790 - [c55]Morice Daudi, Klaus-Dieter Thoben
, Jannicke Baalsrud Hauge:
An Approach for Surfacing Hidden Intentions and Trustworthiness in Logistics Resource Sharing Networks. PRO-VE 2018: 524-536 - [c54]Javier Gómez
, Letizia Jaccheri
, Jannicke Baalsrud Hauge:
Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? ICEC 2018: 388-391 - [c53]Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan:
Perspectives on Accessibility in Digital Games. ICEC 2018: 402-406 - [c52]Elizabeth A. Boyle
, Gavin Baxter, Athanassios Jimoyiannis, Murray Leith
, Duncan Sim, Arno van der Zwet, Graham G. Scott, Melody M. Terras, Panagiotis Tsiotakis
, Hans G. K. Hummel, Jannicke Baalsrud Hauge, Petar Jandric
:
The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values. TECH-EDU 2018: 120-133 - [e8]Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman:
Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Lecture Notes in Computer Science 11243, Springer 2018, ISBN 978-3-030-02761-2 [contents] - 2017
- [j9]Jannicke Baalsrud Hauge:
Guest Editorial. Int. J. Serious Games 4(2) (2017) - [j8]Heinrich Söbke
, Jannicke Baalsrud Hauge
, Ioana A. Stefan:
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). Int. J. Serious Games 4(2) (2017) - [c51]Jannicke Baalsrud Hauge
, Ioana Andreea Stefan
, Antoniu Stefan
, Massimiliano Cazzaniga
, Pau Yanez, Tomasz Skupinski, Francois Mohier
:
Exploring Context-Aware Activities to Enhance the Learning Experience. GALA 2017: 238-247 - [c50]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben
:
Influence of Information Sharing Behavior on Trust in Collaborative Logistics. PRO-VE 2017: 493-506 - [c49]Stefan A. Wiesner, Marco Seregni, Mike Freitag
, Jannicke Baalsrud Hauge, Annalaura Silvestro, Klaus-Dieter Thoben
:
Effects of Environmental Dynamicity on Requirements Engineering for Complex Systems. APMS (1) 2017: 255-262 - [c48]Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan:
Exploring Pervasive Entertainment Games to Construct Learning Paths. ICEC 2017: 196-201 - [c47]Gregor Cerinsek
, Manuel Oliveira, Heiko Duin, Jannicke Baalsrud Hauge, Maria Margoudi, Stefano Perini, Marco Taisch
:
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. JCSG 2017: 187-202 - [c46]Jannicke Madeleine Baalsrud Hauge
, Alexander Engström, Ioana Andreea Stefan
, Johanna Strömgren:
Bridging Educational and Working Environments Through Pervasive Approaches. JCSG 2017: 296-307 - [e7]Mariano Alcañiz, Stefan Göbel, Minhua Ma
, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Lecture Notes in Computer Science 10622, Springer 2017, ISBN 978-3-319-70110-3 [contents] - 2016
- [j7]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben
:
Behavioral factors influencing partner trust in logistics collaboration: a review. Logist. Res. 9(1): 19:1-19:11 (2016) - [c45]Jannicke Madeleine Baalsrud Hauge, Margherita Forcolin, Florian Haase, Nils Meyer-Larsen, Klaus-Dieter Thoben
:
Development of a framework and an online tool for measuring the innovation capabilities among small companies in the logistics and transport industry. ICE/ITMC 2016: 1-9 - [c44]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben
:
Effects of Decision Synchronization on Trust in Collaborative Networks. PRO-VE 2016: 215-227 - [c43]Stefan A. Wiesner, Jannicke Baalsrud Hauge, Florian Haase, Klaus-Dieter Thoben
:
Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach. APMS 2016: 687-694 - [c42]Jannicke Baalsrud Hauge, Stefan A. Wiesner, Ioana A. Stefan, Antoniu Stefan, Klaus-Dieter Thoben
:
Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. APMS 2016: 713-720 - [c41]Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge:
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. ICEC 2016: 3-14 - [c40]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben
:
A Trust Framework for Agents' Interactions in Collaborative Logistics. LDIC 2016: 53-63 - [c39]Cláudia Sofia Ribeiro
, Micaela Monteiro, Jannicke Baalsrud Hauge
, João Madeiras Pereira
, Tiago Antunes:
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. SeGAH 2016: 1-8 - [e6]Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel:
Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Lecture Notes in Computer Science 9894, Springer 2016, ISBN 978-3-319-45840-3 [contents] - 2015
- [j6]Maira B. Carvalho
, Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria, Carolina Islas Sedano, Jannicke Baalsrud Hauge
, Jun Hu
, Matthias Rauterberg
:
An activity theory-based model for serious games analysis and conceptual design. Comput. Educ. 87: 166-181 (2015) - [j5]Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab
, Pablo Moreno-Ger, Theodore Lim
, Ángel Serrano-Laguna, Petros Lameras
, Maurice Hendrix
, Kristian Kiili, Manuel Ninaus
, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano:
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. Int. J. Serious Games 2(1) (2015) - [c38]Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria, Michela Ott, Maria Magdalena Popescu
, Jannicke Baalsrud Hauge:
Supporting Collaborative Serious Game Studies Online. GALA 2015: 228-237 - [c37]Jannicke Baalsrud Hauge, Miguel Ramos Carretero, Jérôme Kodjabachian, Sebastiaan A. Meijer
, Jayanth Raghothama, Bertrand Duqueroie:
ProtoWorld -A Simulation Based Gaming Environment to Model and Plan Urban Mobility. GALA 2015: 393-400 - [c36]Ioana Andreea Stanescu, Jannicke Baalsrud Hauge, Antoniu Stefan, Theodore Lim
:
Towards Modding and Reengineering Digital Games for Education. GALA 2015: 550-559 - [c35]Maira B. Carvalho
, Francesco Bellotti, Jun Hu
, Jannicke Baalsrud Hauge
, Riccardo Berta
, Alessandro De Gloria, Matthias Rauterberg
:
Towards a Service-Oriented Architecture Framework for Educational Serious Games. ICALT 2015: 147-151 - [c34]Stefan A. Wiesner, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben
:
Challenges for Requirements Engineering of Cyber-Physical Systems in Distributed Environments. APMS (2) 2015: 49-58 - [c33]Jannicke Madeleine Baalsrud Hauge, Theodore Lim
, Sandy Louchart, Ioana A. Stanescu, Minhua Ma
, Tim Marsh
:
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. ICEC 2015: 560-565 - [e5]Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge
, Letizia Jaccheri
, Rainer Malaka
:
Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings. Lecture Notes in Computer Science 9353, Springer 2015, ISBN 978-3-319-24588-1 [contents] - [e4]Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel:
Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings. Lecture Notes in Computer Science 9090, Springer 2015, ISBN 978-3-319-19125-6 [contents] - 2014
- [j4]Jannicke Baalsrud Hauge, Stefan A. Wiesner, Rosa García Sánchez, Poul Kyvsgaard Hansen, Giusy Fiucci, Michel Rudnianski, Jon Arambarri Basanez
:
Business models for Serious Games developers - transition from a product centric to a service centric approach. Int. J. Serious Games 1(1) (2014) - [j3]Jannicke Baalsrud Hauge
, Francesco Bellotti, Rob Nadolski, Riccardo Berta, Maira B. Carvalho
:
Deploying Serious Games for Management in Higher Education: lessons learned and good practices. EAI Endorsed Trans. Serious Games 1(3): e4 (2014) - [c32]Jannicke Baalsrud Hauge, Matthias Kalverkamp
, Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria, Giulio Barabino:
Requirements on learning analytics for facilitated and non facilitated games. EDUCON 2014: 1126-1132 - [c31]Jannicke Baalsrud Hauge, Theodore Lim, James M. Ritchie, Matthias Kalverkamp
, Francesco Bellotti, Cláudia Sofia Ribeiro
:
To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game. GALA 2014: 16-30 - [c30]Sylvester Arnab
, Pablo Moreno-Ger
, Theodore Lim, Petros Lameras
, Maurice Hendrix
, Kristian Kiili
, Jannicke Baalsrud Hauge, Manuel Ninaus
, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano, Ioana A. Stanescu, Maria Riveiro
:
A Conceptual Model Towards the Scaffolding of Learning Experience. GALA 2014: 83-96 - [c29]Theodore Lim
, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GALA 2014: 174-183 - [c28]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Iván Martínez-Ortiz, Pablo Moreno-Ger
, Francesco Bellotti, Maira B. Carvalho
, Jeffrey Earp, Michela Ott, Sylvester Arnab
, Riccardo Berta
:
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. GameDays 2014: 23-34 - [c27]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho
, Jeffrey Earp, Michela Ott, Sylvester Arnab
, Damian Brown:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GameDays 2014: 186-189 - [c26]Jannicke Baalsrud Hauge, Riccardo Berta
, Giusy Fiucci, Baltasar Fernández-Manjón, Carmen Luisa Padrón Nápoles, Wim Westera, Rob Nadolski:
Implications of Learning Analytics for Serious Game Design. ICALT 2014: 230-232 - [c25]Jannicke Baalsrud Hauge, Matthias Kalverkamp
, Margherita Forcolin, Hans Westerheim, Marco Franke, Klaus-Dieter Thoben
:
Collaborative Serious Games for Awareness on Shared Resources in Supply Chain Management. APMS (2) 2014: 491-499 - [c24]