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Vlasios Kasapakis
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2020 – today
- 2024
- [j22]Elena Dzardanova, Vasiliki Nikolakopoulou, Vlasios Kasapakis, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas:
Exploring the impact of non-verbal cues on user experience in immersive virtual reality. Comput. Animat. Virtual Worlds 35(1) (2024) - [c42]Vlasios Kasapakis, Emmanuel Fokides, Apostolos Kostas, Androniki Agelada, Damianos Gavalas, George Koutromanos:
Virtual Reality for Synchronous Learning in Higher Education. XR (4) 2024: 249-257 - 2023
- [j21]Elena Dzardanova, Vlasios Kasapakis:
Virtual Reality: A Journey From Vision to Commodity. IEEE Ann. Hist. Comput. 45(1): 18-30 (2023) - [j20]Vlasios Kasapakis, Elena Dzardanova, Androniki Agelada:
Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience. Comput. Educ. X Real. 2: 100020 (2023) - [j19]Lorena Bourg, Thomas Chatzidimitris, Ioannis Chatzigiannakis, Damianos Gavalas, Kalliopi Giannakopoulou, Vlasios Kasapakis, Charalampos Konstantopoulos, Damianos Kypriadis, Grammati E. Pantziou, Christos D. Zaroliagis:
Enhancing shopping experiences in smart retailing. J. Ambient Intell. Humaniz. Comput. 14(12): 15705-15723 (2023) - 2022
- [j18]Spyros Vosinakis, Vlasios Kasapakis, Damianos Gavalas:
Extended Reality (XR) as a Communication Medium: Special Issue Guest Editorial. Presence Teleoperators Virtual Environ. 31: 1-4 (2022) - [j17]Ioannis Xenakis, Damianos Gavalas, Vlasios Kasapakis, Elena Dzardanova, Spyros Vosinakis:
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review. Presence Teleoperators Virtual Environ. 31: 147-187 (2022) - [j16]Elena Dzardanova, Vlasios Kasapakis, Damianos Gavalas, Stella Sylaiou:
Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world. Virtual Real. 26(2): 737-757 (2022) - [c41]Androniki Agelada, Giorgos Rizopoulos, Isidoros Flamos, Vlasios Kasapakis:
Users as Craftspeople: Demonstrating Traditional Crafts using Interactive Immersive Virtual Reality. AIVR 2022: 245-247 - [c40]Damianos Gavalas, Vlasios Kasapakis, Evangelia Kavakli, Panayiotis Koutsabasis, Despina Catapoti, Spyros Vosinakis:
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations. XR (2) 2022: 211-223 - [c39]Elena Dzardanova, Vlasios Kasapakis:
First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters. FDG 2022: 60:1-60:3 - [c38]Panagiotis Vasilogamvros, Vlasios Kasapakis:
The Effect of In-Game Advertising on Non-Immersive Game Experience. GEM 2022: 1-3 - [c37]Vlasios Kasapakis, Elena Dzardanova, Vasiliki Nikolakopoulou, Spyros Vosinakis:
Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration. IMET 2022: 1-2 - [c36]Alexandra Malouta, Angeliki Chrysanthi, Vlasios Kasapakis:
Herstory: an AR storytelling application presenting women's heroic lives in public space. IMET 2022: 1-4 - [c35]Sophia Neamoniti, Vlasios Kasapakis:
Hand Tracking vs Motion Controllers: The effects on Immersive Virtual Reality Game Experience. ISM 2022: 206-207 - [c34]Elena Dzardanova, Vlasios Kasapakis:
Does having a virtual body make a difference during cinematic vr experiences? MMVE@MMSys 2022: 1-4 - [c33]Vlasios Kasapakis, Elena Dzardanova, Vasiliki Nikolakopoulou, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas:
Exploring non-verbal cues and user attention in IVR with eye tracking technologies. MMVE@MMSys 2022: 47-50 - [c32]Elena Dzardanova, Vlasios Kasapakis:
Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurements. VR Workshops 2022: 822-823 - [c31]Marios Ioannidis, Vlasios Kasapakis:
Experience Variations Between Immersive and Non-Immersive RPGs. VRST 2022: 54:1-54:2 - [c30]Elena Dzardanova, Vlasios Kasapakis, Spyros Vosinakis, Konstantina Psarrou:
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype. VRST 2022: 72:1-72:2 - 2021
- [c29]Vlasios Kasapakis, Elena Dzardanova, Vasiliki Nikolakopoulou, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas:
Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication. EuroXR 2021: 152-157 - [c28]Vlasios Kasapakis, Elena Dzardanova:
Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning Environments. VR Workshops 2021: 645-646 - 2020
- [j15]Costas Vassilakis, Konstantinos Kotis, Dimitris Spiliotopoulos, Dionisis Margaris, Vlasios Kasapakis, Christos-Nikolaos Anagnostopoulos, Georgios M. Santipantakis, George A. Vouros, Theodore Kotsilieris, Volha Petukhova, Andrei Malchanau, Ioanna Lykourentzou, Kaj Michael Helin, Artem Revenko, Nenad Gligoric, Boris Pokric:
A Semantic Mixed Reality Framework for Shared Cultural Experiences Ecosystems. Big Data Cogn. Comput. 4(2): 6 (2020) - [j14]Ermioni-Eirini Papadopoulou, Vlasios Kasapakis, Christos Vasilakos, Apostolos Papakonstantinou, Nikolaos Zouros, Athanasia Chroni, Nikolaos Soulakellis:
Geovisualization of the Excavation Process in the Lesvos Petrified Forest, Greece Using Augmented Reality. ISPRS Int. J. Geo Inf. 9(6): 374 (2020) - [j13]Thomas Chatzidimitris, Damianos Gavalas, Vlasios Kasapakis, Charalampos Konstantopoulos, Damianos Kypriadis, Grammati E. Pantziou, Christos D. Zaroliagis:
A location history-aware recommender system for smart retail environments. Pers. Ubiquitous Comput. 24(5): 683-694 (2020) - [j12]Damianos Gavalas, Stella Sylaiou, Vlasios Kasapakis, Elena Dzardanova:
Special issue on virtual and mixed reality in culture and heritage. Pers. Ubiquitous Comput. 24(6): 813-814 (2020) - [j11]Stella Sylaiou, Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
Avatars as storytellers: affective narratives in virtual museums. Pers. Ubiquitous Comput. 24(6): 829-841 (2020)
2010 – 2019
- 2019
- [c27]Lorena Bourg, Thomas Chatzidimitris, Ioannis Chatzigiannakis, Damianos Gavalas, Kalliopi Giannakopoulou, Vlasios Kasapakis, Charalampos Konstantopoulos, Damianos Kypriadis, Grammati E. Pantziou, Christos D. Zaroliagis:
Enhanced Buying Experiences in Smart Cities: The SMARTBUY Approach. AmI 2019: 108-122 - [c26]Stella Sylaiou, Vlasios Kasapakis, Elena Dzardanova, Damianos Gavalas:
Assessment of Virtual Guides' Credibility in Virtual Museum Environments. AVR (2) 2019: 230-238 - [c25]Chrysanthi Nika, Ioannis Varelas, Nikos Bubaris, Vlasios Kasapakis:
Interactive Spatial Storytelling for Location-Based Games: A Case Study. GALA 2019: 585-594 - [c24]Elena Dzardanova, Vlasios Kasapakis, Damianos Gavalas, Stella Sylaiou:
Exploring aspects of obedience in VR-mediated communication. QoMEX 2019: 1-3 - [c23]Thomas Chatzidimitris, Damianos Gavalas, Vlasios Kasapakis, Charalampos Konstantopoulos, Damianos Kypriadis, Grammati E. Pantziou, Christos D. Zaroliagis:
A Location History-Aware Retail Product Recommender System. WiMob 2019: 1-6 - [r3]Elena Dzardanova, Vlasios Kasapakis, Damianos Gavalas:
Social Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - [r2]Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
3D Modelling Through Photogrammetry in Cultural Heritage. Encyclopedia of Computer Graphics and Games 2019 - [r1]Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
Mixed Reality. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j10]Elena Dzardanova, Vlasios Kasapakis, Damianos Gavalas:
On the Effect of Social Context in Virtual Reality: An Examination of the Determinants of Human Behavior in Shared Immersive Virtual Environments. IEEE Consumer Electron. Mag. 7(4): 44-52 (2018) - [j9]Vlasios Kasapakis, Damianos Gavalas:
User-Generated Content in Pervasive Games. Comput. Entertain. 16(1): 3:1-3:23 (2018) - [c22]Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity. AVR (1) 2018: 423-431 - [c21]Vlasios Kasapakis, Elena Dzardanova, Charalabos Paschalidis:
Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality. AVR (2) 2018: 668-682 - [c20]Stella Sylaiou, Vlasios Kasapakis, Elena Dzardanova, Damianos Gavalas:
Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences. IEEE Conf. on Intelligent Systems 2018: 595-601 - [c19]Damianos Gavalas, Kalliopi Giannakopoulou, Vlasios Kasapakis, Dionisis D. Kehagias, Charalampos Konstantopoulos, Spyros C. Kontogiannis, Damianos Kypriadis, Grammati E. Pantziou, Andreas Paraskevopoulos, Christos D. Zaroliagis:
Renewable Mobility in Smart Cities: Cloud-Based Services. ISCC 2018: 1280-1285 - [c18]Vlasios Kasapakis, Elena Dzardanova, Damianos Gavalas, Stella Sylaiou:
Remote Synchronous Interaction in Mixed Reality Gaming Worlds. MMVE@MMSys 2018: 13-15 - 2017
- [j8]Vlasios Kasapakis, Damianos Gavalas:
Revisiting design guidelines for pervasive games. Int. J. Pervasive Comput. Commun. 13(4): 386-407 (2017) - [j7]Vlasios Kasapakis, Damianos Gavalas:
Occlusion handling in outdoors augmented reality games. Multim. Tools Appl. 76(7): 9829-9854 (2017) - [j6]Damianos Gavalas, Vlasios Kasapakis, Charalampos Konstantopoulos, Grammati E. Pantziou, Nikolaos Vathis:
Scenic route planning for tourists. Pers. Ubiquitous Comput. 21(1): 137-155 (2017) - [c17]Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies. ACE 2017: 1-13 - [c16]Elena Dzardanova, Vlasios Kasapakis, Damianos Gavalas:
Affective impact of social presence in immersive 3D virtual worlds. ISCC 2017: 6-11 - [c15]Julian Dibbelt, Charalampos Konstantopoulos, Dorothea Wagner, Damianos Gavalas, Spyros C. Kontogiannis, Christos D. Zaroliagis, Vlasios Kasapakis, Grammati E. Pantziou:
Multimodal route and tour planning in urban environments. ISCC 2017: 214-219 - [c14]Anastasia Ioannidi, Damianos Gavalas, Vlasios Kasapakis:
Flaneur: Augmented exploration of the architectural urbanscape. ISCC 2017: 529-533 - 2016
- [b1]Vlasios Kasapakis:
Pervasive role playing games: development and evaluation of a research prototype. University of the Aegean, Greece, 2016 - [j5]Vlasios Kasapakis, Damianos Gavalas, Panagiotis Galatis:
Augmented reality in cultural heritage: Field of view awareness in an archaeological site mobile guide. J. Ambient Intell. Smart Environ. 8(5): 501-514 (2016) - [c13]Vlasios Kasapakis, Damianos Gavalas, Panagiotis Galatis:
An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications. AVR (1) 2016: 418-434 - [c12]Vlasios Kasapakis, Damianos Gavalas:
Investigating the effect of User Generated Content in pervasive games. ISCC 2016: 79-84 - [c11]Damianos Gavalas, Vlasios Kasapakis, Grammati E. Pantziou, Charalampos Konstantopoulos, Nikolaos Vathis, Konstantinos Mastakas, Christos D. Zaroliagis:
Scenic Athens: A personalized scenic route planner for tourists. ISCC 2016: 1151-1156 - [c10]Panagiotis Galatis, Damianos Gavalas, Vlasios Kasapakis, Grammati E. Pantziou, Christos D. Zaroliagis:
Mobile Augmented Reality Guides in Cultural Heritage. MobiCASE 2016: 11-19 - 2015
- [j4]Damianos Gavalas, Vlasios Kasapakis, Charalampos Konstantopoulos, Grammati E. Pantziou, Nikolaos Vathis, Christos D. Zaroliagis:
The eCOMPASS multimodal tourist tour planner. Expert Syst. Appl. 42(21): 7303-7316 (2015) - [j3]Vlasios Kasapakis, Damianos Gavalas:
Pervasive gaming: Status, trends and design principles. J. Netw. Comput. Appl. 55: 213-236 (2015) - [j2]Damianos Gavalas, Vlasios Kasapakis, Bin Guo:
Theme issue on mobile and pervasive games. Pers. Ubiquitous Comput. 19(3-4): 493-494 (2015) - [j1]Vlasios Kasapakis, Damianos Gavalas, Nikos Bubaris:
Pervasive games field trials: recruitment of eligible participants through preliminary game phases. Pers. Ubiquitous Comput. 19(3-4): 523-536 (2015) - [c9]Vlasios Kasapakis, Damianos Gavalas:
Determining Field of View in Outdoors Augmented Reality Applications. AmI 2015: 344-348 - [c8]Vlasios Kasapakis, Damianos Gavalas:
Geolocative Raycasting for real-time buildings detection in pervasive games. NETGAMES 2015: 1-3 - [i2]Thomas Chatzidimitris, Damianos Gavalas, Vlasios Kasapakis:
PacMap: Transferring PacMan to the Physical Realm. CoRR abs/1501.02659 (2015) - [i1]Vlasios Kasapakis, Damianos Gavalas, Thomas Chatzidimitris:
Evaluation of Pervasive Games: Recruitment of Qualified Participants through Preparatory Game Phases. CoRR abs/1501.02661 (2015) - 2014
- [c7]Vlasios Kasapakis, Damianos Gavalas, Thomas Chatzidimitris:
Evaluation of Pervasive Games: Recruitment of Qualified Participants Through Preparatory Game Phases. IoT360 (1) 2014: 118-124 - [c6]Thomas Chatzidimitris, Damianos Gavalas, Vlasios Kasapakis:
PacMap: Transferring PacMan to the Physical Realm. IoT360 (1) 2014: 139-144 - [c5]Damianos Gavalas, Vlasios Kasapakis, Charalampos Konstantopoulos, Grammati E. Pantziou, Nikolaos Vathis, Christos D. Zaroliagis:
A personalized multimodal tourist tour planner. MUM 2014: 73-80 - [c4]Vlasios Kasapakis, Damianos Gavalas:
Blending history and fiction in a pervasive game prototype. MUM 2014: 116-122 - 2013
- [c3]Vlasios Kasapakis, Damianos Gavalas, Nikos Bubaris:
Addressing openness and portability in outdoor pervasive role-playing games. ICCIT 2013: 93-97 - [c2]Damianos Gavalas, Vlasios Kasapakis, Charalampos Konstantopoulos, Konstantinos Mastakas, Grammati E. Pantziou:
A survey on mobile tourism Recommender Systems. ICCIT 2013: 131-135 - [c1]Vlasios Kasapakis, Damianos Gavalas, Nikos Bubaris:
Pervasive games research: a design aspects-based state of the art report. Panhellenic Conference on Informatics 2013: 152-157
Coauthor Index
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last updated on 2024-10-30 20:32 CET by the dblp team
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