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Chris Martens 0001
Person information
- affiliation: Northeastern University, Khoury College of Computer Sciences, Boston, MA, USA
- affiliation: North Carolina State University, Department of Computer Science, Raleigh, NC, USA
- affiliation (PhD 2015): Carnegie Mellon University, School of Computer Science, Pittsburgh, PA, USA
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2020 – today
- 2025
- [j6]Chris Martens
, Robert J. Simmons
, Michael Arntzenius
:
Finite-Choice Logic Programming. Proc. ACM Program. Lang. 9(POPL): 362-390 (2025) - [i11]C. B. Aberlé, Chris Martens, Frank Pfenning:
Substructural Parametricity. CoRR abs/2503.03153 (2025) - 2024
- [j5]Emma Tosch, Luis Garcia, Cynthia Li, Chris Martens:
Privacy Policies on the Fediverse: A Case Study of Mastodon Instances. Proc. Priv. Enhancing Technol. 2024(4): 700-733 (2024) - [j4]Chris Martens
, Alexander Card
, Henry Crain, Asha Khatri:
Modeling Game Mechanics With Ceptre. IEEE Trans. Games 16(2): 431-444 (2024) - [c56]Jiayi Zhou
, Chris Martens
, Seth Cooper
:
Authoring Games with Tile Rewrite Rule Behavior Trees. FDG 2024: 47 - [i10]Robert J. Simmons, Michael Arntzenius, Chris Martens:
Finite-Choice Logic Programming. CoRR abs/2405.19040 (2024) - 2023
- [c55]Abdelrahman Madkour, Chris Martens, Steven Holtzen
, Casper Harteveld, Stacy Marsella:
Probabilistic Logic Programming Semantics For Procedural Content Generation. AIIDE 2023: 295-305 - [c54]Aaron Cai, Chris Martens:
Toward Procedural Generation of Constructed Languages for Games. EXAG@AIIDE 2023 - [c53]Wengran Wang
, John Bacher
, Amy Isvik
, Ally Limke
, Sandeep Sthapit
, Yang Shi
, Benyamin T. Tabarsi
, Keith Tran
, Veronica Cateté
, Tiffany Barnes
, Chris Martens
, Thomas W. Price
:
Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Experience. ICER (1) 2023: 464-475 - [c52]Wengran Wang
, Yudong Rao
, Archit Kwatra
, Alexandra Milliken
, Yihuan Dong
, Neeloy Gomes
, Sarah Martin
, Veronica Cateté
, Amy Isvik
, Tiffany Barnes
, Chris Martens
, Thomas W. Price
:
A Case Study on When and How Novices Use Code Examples in Open-Ended Programming. ITiCSE (1) 2023: 82-88 - 2022
- [c51]Sasha Azad, Jennifer Wellnitz, Luis Garcia, Chris Martens:
Anthology: A Social Simulation Framework. AIIDE 2022: 224-231 - [c50]Luis Garcia
, Chris Martens
:
Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design. ICIDS 2022: 83-90 - [c49]Ally Limke, Alexandra Milliken, Veronica Cateté
, Isabella Gransbury, Amy Isvik, Thomas W. Price
, Chris Martens, Tiffany Barnes:
Case Studies on the Use of Storyboarding by Novice Programmers. ITiCSE (1) 2022: 318-324 - [c48]Wengran Wang, Audrey Le Meur
, Mahesh Bobbadi, Bita Akram, Tiffany Barnes, Chris Martens, Thomas W. Price
:
Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming. SIGCSE (1) 2022: 619-625 - [c47]Henry Crain, Dan Carpenter, Chris Martens:
Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps. VL/HCC 2022: 1-6 - [c46]Wengran Wang, Gordon Fraser, Mahesh Bobbadi, Benyamin T. Tabarsi
, Tiffany Barnes, Chris Martens, Shuyin Jiao, Thomas W. Price:
Pinpoint: A Record, Replay, and Extract System to Support Code Comprehension and Reuse. VL/HCC 2022: 1-10 - [i9]Chinmaya Dabral, Emma Tosch, Chris Martens:
Exploring Consequences of Privacy Policies with Narrative Generation via Answer Set Programming. CoRR abs/2212.06719 (2022) - 2021
- [j3]Sasha Azad
, Chris Martens
:
Little Computer People: A Survey and Taxonomy of Simulated Models of Social Interaction. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 245:1-245:30 (2021) - [j2]Markus Eger
, Chris Martens
, Pablo Sauma Chacón
, Marcela Alfaro Cordoba, Jeisson Hidalgo-Céspedes
:
Operationalizing Intentionality to Play Hanabi With Human Players. IEEE Trans. Games 13(4): 388-397 (2021) - [c45]Dan Carpenter, John Thomas Bacher, Henry Crain, Chris Martens:
Casual Creation of Tile Maps via Authorable Constraint-Based Generators. AIIDE Workshops 2021 - [c44]Joel Jonasson, Brenden Lech, Sasha Azad, Chris Martens:
Intertwining World and Narrative Generation for a Mobile Role-playing Game. AIIDE Workshops 2021 - [c43]Brenden Lech, Sasha Azad, Jennifer Wellnitz, Joel Jonasson, Chris Martens:
Designing a Combined World and Story Procedural Content Generation Engine. AIIDE Workshops 2021 - [c42]Wengran Wang, Gordon Fraser, Tiffany Barnes, Chris Martens, Thomas W. Price:
Execution Trace Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs. EDM 2021 - [c41]Wengran Wang, Gordon Fraser, Tiffany Barnes, Chris Martens, Thomas W. Price:
Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs (Full Paper). EDM (Workshops) 2021 - [c40]Chris Martens
, Robert J. Simmons:
Inbox Games: Poetics and Authoring Support. ICIDS 2021: 94-106 - [c39]Wengran Wang, Archit Kwatra, James Skripchuk, Neeloy Gomes, Alexandra Milliken, Chris Martens, Tiffany Barnes, Thomas W. Price:
Novices' Learning Barriers When Using Code Examples in Open-Ended Programming. ITiCSE (1) 2021: 394-400 - [c38]Alexandra Milliken, Wengran Wang, Veronica Cateté
, Sarah Martin, Neeloy Gomes, Yihuan Dong, Rachel Harred
, Amy Isvik, Tiffany Barnes, Thomas W. Price
, Chris Martens:
PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects. SIGCSE 2021: 232-238 - [c37]John Thomas Bacher, Chris Martens:
Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience. VL/HCC 2021: 1-5 - [c36]Alexander Card, Wengran Wang, Chris Martens
, Thomas W. Price
:
Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class. VL/HCC 2021: 1-5 - [i8]Abhijeet Krishnan, Aaron Williams, Chris Martens:
Towards Action Model Learning for Player Modeling. CoRR abs/2103.05682 (2021) - [i7]Wengran Wang, Archit Kwatra, James Skripchuk, Neeloy Gomes, Alexandra Milliken, Chris Martens, Tiffany Barnes, Thomas W. Price:
Novices' Learning Barriers When Using Code Examples in Open-Ended Programming. CoRR abs/2104.11806 (2021) - 2020
- [c35]Chinmaya Dabral, Chris Martens:
Generating Explorable Narrative Spaces with Answer Set Programming. AIIDE 2020: 45-51 - [c34]Abhijeet Krishnan, Aaron Williams, Chris Martens:
Towards Action Model Learning for Player Modeling. AIIDE 2020: 238-244 - [c33]Chris Martens, Gillian Smith:
Towards a Critical Technical Practice of Narrative Intelligence. AIIDE Workshops 2020 - [c32]Jennifer Wellnitz, Chris Martens:
Towards Managing Epistemic Complexity in Narrative Games. AIIDE Workshops 2020 - [c31]Aditya Upadhyayula, Chris Martens, Rogelio Cardona-Rivera, Andrew Hendrickson, Neil Cohn:
Computational approaches to analyzing and generating comics. CogSci 2020 - [c30]Wengran Wang, Yudong Rao, Yang Shi, Alexandra Milliken, Chris Martens, Tiffany Barnes, Thomas W. Price:
Comparing Feature Engineering Approaches to Predict Complex Programming Behaviors. CSEDM@EDM 2020 - [c29]Mehak Maniktala, Chris Miller, Aaron Margolese-Malin, Arnav Jhala, Chris Martens:
M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives. FDG 2020: 100:1-100:7 - [c28]Mark Bernstein, Mirjam Palosaari Eladhari
, Hartmut Koenitz
, Sandy Louchart, Frank Nack, Chris Martens
, Giulia Carla Rossi
, Anne-Gwenn Bosser
, David E. Millard:
ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. ICIDS 2020: 3-11 - [c27]Chris Miller, Mayank Dighe, Chris Martens
, Arnav Jhala:
Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations. ICIDS 2020: 44-57
2010 – 2019
- 2019
- [j1]Adam Summerville
, Chris Martens
, Sarah Harmon
, Michael Mateas, Joseph C. Osborn
, Noah Wardrip-Fruin
, Arnav Jhala
:
From Mechanics to Meaning. IEEE Trans. Games 11(1): 69-78 (2019) - [c26]Sasha Azad, Chris Martens:
Lyra: Simulating Believable Opinionated Virtual Characters. AIIDE 2019: 108-115 - [c25]Markus Eger, Chris Martens:
A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players. AIIDE 2019: 139-145 - [c24]Rook Liu, Claire Christopher, Chris Martens, Santiago Ontañón, Piotr Mirowski, Kory W. Mathewson, Thomas Winters, Shaun Farrugia:
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AIIDE 2019: 234-238 - [c23]Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala
:
Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds. FDG 2019: 82:1-82:9 - [c22]Alina Striner, Sasha Azad
, Chris Martens
:
A Spectrum of Audience Interactivity for Entertainment Domains. ICIDS 2019: 214-232 - [c21]Chris Martens
, Owais Iqbal:
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction. ICIDS 2019: 290-303 - [c20]Alexander Card, Chris Martens
:
The Ceptre Editor: A Structure Editor for Rule-Based System Simulation. VL/HCC 2019: 133-137 - 2018
- [c19]Sasha Azad, Chris Martens:
Addressing the Elephant in the Room: Opinionated Virtual Characters. AIIDE Workshops 2018 - [c18]Markus Eger, Chris Martens:
Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game. AIIDE 2018: 24-30 - [c17]Eva Tallula Gottwald, Markus Eger, Chris Martens:
I See What You See: Integrating Eye Tracking into Hanabi Playing Agents. AIIDE Workshops 2018 - [c16]Chris Martens, Owais Iqbal, Sasha Azad, Maddie Ingling, Anthony Mosolf, Emma McCamey, Johanna Timmer:
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative. INT/WICED@AIIDE 2018 - [c15]Chris Martens, Aaron Williams, Ryan S. Alexander, Chinmaya Dabral:
Generating Puzzle Progressions to Study Mental Model Matching. AIIDE Workshops 2018 - [c14]Henry Mohr, Markus Eger, Chris Martens:
Eliminating the Impossible: A Procedurally Generated Murder Mystery. AIIDE Workshops 2018 - [c13]Hannah Morrison, Chris Martens:
Making First Impressions: A Playable Model of Cross-Cultural Trust Building. INT/WICED@AIIDE 2018 - [c12]Adam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Gemini: Bidirectional Generation and Analysis of Games via ASP. AIIDE 2018: 123-129 - [c11]Hannah Marie Morrison, Chris Martens:
"How Was Your Weekend?" A Generative Model of Phatic Conversation. FLAIRS 2018: 74-79 - [i6]Hannah Morrison, Chris Martens:
"How Was Your Weekend?" A Generative Model of Phatic Conversation. CoRR abs/1802.04425 (2018) - [i5]Chris Martens, Eric Butler, Joseph C. Osborn:
A Resourceful Reframing of Behavior Trees. CoRR abs/1803.09099 (2018) - 2017
- [c10]Markus Eger, Chris Martens:
Practical Specification of Belief Manipulation in Games. AIIDE 2017: 30-36 - [c9]Markus Eger, Chris Martens:
Character Beliefs in Story Generation. AIIDE Workshops 2017 - [c8]Markus Eger
, Chris Martens
, Marcela Alfaro Cordoba
:
An intentional AI for hanabi. CIG 2017: 68-75 - [c7]Ryan Alexander, Chris Martens:
Deriving quests from open world mechanics. FDG 2017: 12:1-12:7 - [c6]Chris Martens, Matthew A. Hammer:
Languages of play: towards semantic foundations for game interfaces. FDG 2017: 32:1-32:10 - [c5]Hannah Morrison, Chris Martens
:
A generative model of group conversation. FDG 2017: 66:1-66:7 - [i4]Chris Martens, Matthew A. Hammer:
Languages of Play: Towards semantic foundations for game interfaces. CoRR abs/1703.05410 (2017) - [i3]Ryan Alexander, Chris Martens:
Deriving Quests from Open World Mechanics. CoRR abs/1705.00341 (2017) - [i2]Hannah Morrison, Chris Martens:
A Generative Model of Group Conversation. CoRR abs/1706.06987 (2017) - [i1]Alina Striner, Sasha Azad, Chris Martens:
Characterizing A Spectrum of Audience Interactivity. CoRR abs/1710.03320 (2017) - 2016
- [c4]Chris Martens
, Rogelio Enrique Cardona-Rivera:
Generating Abstract Comics. ICIDS 2016: 168-175 - 2015
- [c3]Chris Martens:
Ceptre: A Language for Modeling Generative Interactive Systems. AIIDE 2015: 51-57 - [c2]Chris Martens:
Using Proof Theory to Study Game Mechanics. FDG 2015 - 2013
- [c1]Chris Martens
, Anne-Gwenn Bosser
, João F. Ferreira
, Marc Cavazza
:
Linear Logic Programming for Narrative Generation. LPNMR 2013: 427-432
Coauthor Index

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last updated on 2025-04-16 21:21 CEST by the dblp team
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