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Takeshi Takai
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2010 – 2019
- 2015
- [j5]Hironao Sano, Ryota Ishida, Tatsuya Kura, Shunsuke Fujita, Shigeki Naka
, Hiroyuki Okada, Takeshi Takai:
Transparent Organic Light-Emitting Diodes with Top Electrode Using Ion-Plating Method. IEICE Trans. Electron. 98-C(11): 1035-1038 (2015) - 2012
- [b1]Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung:
3D Video and Its Applications. Springer 2012, ISBN 978-1-4471-4119-8, pp. I-XV, 1-346 - [j4]Hansung Kim
, Jean-Yves Guillemaut
, Takeshi Takai, Muhammad Sarim, Adrian Hilton
:
Outdoor Dynamic 3-D Scene Reconstruction. IEEE Trans. Circuits Syst. Video Technol. 22(11): 1611-1622 (2012) - 2010
- [c4]Muhammad Sarim, Adrian Hilton
, Jean-Yves Guillemaut
, Takeshi Takai, Hansung Kim
:
Natural image matting for multiple wide-baseline views. ICIP 2010: 2233-2236 - [p1]Takeshi Takai, Susumu Iino, Atsuto Maki, Takashi Matsuyama:
3-D Lighting Environment Estimation with Shading and Shadows. Image and Geometry Processing for 3-D Cinematography 2010: 239-257
2000 – 2009
- 2009
- [j3]Takeshi Takai, Atsuto Maki, Koichiro Niinuma, Takashi Matsuyama:
Difference sphere: An approach to near light source estimation. Comput. Vis. Image Underst. 113(9): 966-978 (2009) - 2004
- [j2]Takashi Matsuyama, Xiaojun Wu, Takeshi Takai, Shohei Nobuhara
:
Real-time 3D shape reconstruction, dynamic 3D mesh deformation, and high fidelity visualization for 3D video. Comput. Vis. Image Underst. 96(3): 393-434 (2004) - [j1]Takashi Matsuyama, Xiaojun Wu, Takeshi Takai, Toshikazu Wada:
Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video. IEEE Trans. Circuits Syst. Video Technol. 14(3): 357-369 (2004) - [c3]Takeshi Takai, Koichiro Niinuma, Atsuto Maki, Takashi Matsuyama:
Difference Sphere: An Approach to Near Light Source Estimation. CVPR (1) 2004: 98-105 - 2002
- [c2]Takashi Matsuyama, Takeshi Takai:
Generation, Visualization, and Editing of 3D Video. 3DPVT 2002: 234-245 - 2000
- [c1]Motonori Doi, Takeshi Takai, Kunihiro Chihara:
VR American Football Simulator with Cylindrical Screen. Virtual Worlds 2000: 286-293
Coauthor Index
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