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Ioanna Iacovides
Person information
- affiliation: University of York, UK
- affiliation: The Open University, London, UK
- affiliation: University College London, UK
- affiliation: The Open University, Milton Keynes, UK
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2020 – today
- 2024
- [j12]Jonathan Mella, Ioanna Iacovides, Anna Louise Cox:
"Jumping Out from the Pressure of Work and into the Game": Curating Immersive Digital Game Experiences for Post-Work Recovery. Games Res. Pract. 2(3): 21:1-21:20 (2024) - [c27]Muhammad Hussain, Ioanna Iacovides, Tom Lawton, Vishal Sharma, Zoë Porter, Alice Cunningham, Ibrahim Habli, Shireen Hickey, Yan Jia, Phillip Morgan, Nee Ling Wong:
Development and translation of human-AI interaction models into working prototypes for clinical decision-making. Conference on Designing Interactive Systems 2024 - [c26]Josh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, Ioanna Iacovides:
A Design Framework for Reflective Play. CHI 2024: 519:1-519:21 - [c25]Tom Cole, Alena Denisova, Jo Iacovides:
Session details: Workshop on Eudaimonia in Digital Games. FDG 2024 - 2023
- [j11]Matthew Alexander Whitby, Ioanna Iacovides, Sebastian Deterding:
"Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging Games. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 833-855 (2023) - [c24]Jon Mella, Ioanna Iacovides, Anna L. Cox:
Gaming for Post-Work Recovery: The Role of Immersion. CHI 2023: 288:1-288:15 - [c23]Laura Helsby, Jo Iacovides, Paul A. Cairns:
'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. FDG 2023: 35:1-35:9 - 2022
- [j10]Joe Cutting, Ioanna Iacovides:
Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-18 (2022) - [j9]Ioanna Iacovides, Joe Cutting, Jen Beeston, Marta E. Cecchinato, Elisa D. Mekler, Paul A. Cairns:
Close but Not Too Close: Distance and Relevance in Designing Games for Reflection. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-24 (2022) - [c22]Nick Ballou, Sebastian Deterding, Ioanna Iacovides, Laura Helsby:
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. CHI 2022: 471:1-471:15 - [e2]Kathrin Gerling, Jo Iacovides, Rainer Malaka, Beth Bonsignore, Julian Frommel:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022. ACM 2022, ISBN 978-1-4503-9211-2 [contents] - 2021
- [j8]Johanna Hall, Ursula Stickler, Christothea Herodotou, Ioanna Iacovides:
Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games. Int. J. Hum. Comput. Interact. 37(9): 867-883 (2021) - [c21]Sandy J. J. Gould, Lewis L. Chuang, Ioanna Iacovides, Diego Garaialde, Marta E. Cecchinato, Benjamin R. Cowan, Anna L. Cox:
A Special Interest Group on Designed and Engineered Friction in Interaction. CHI Extended Abstracts 2021: 158:1-158:4 - [c20]Ioanna Iacovides, Thomas R. G. Green:
Neither Grasshopper nor Ant: learning from DIY coding and from gaming [WIP]. PPIG 2021 - [e1]Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell W. McEwan:
CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021. ACM 2021, ISBN 978-1-4503-8356-1 [contents] - 2020
- [j7]Johanna Hall, Ursula Stickler, Christothea Herodotou, Ioanna Iacovides:
Expressivity of creativity and creative design considerations in digital games. Comput. Hum. Behav. 105: 106206 (2020)
2010 – 2019
- 2019
- [j6]Anne Adams, Jennefer Hart, Ioanna Iacovides, Sian Beavers, Manuel Oliveira, Maria Margoudi:
Co-created evaluation: Identifying how games support police learning. Int. J. Hum. Comput. Stud. 132: 34-44 (2019) - [c19]Ioanna Iacovides, Elisa D. Mekler:
The Role of Gaming During Difficult Life Experiences. CHI 2019: 223 - [c18]Chad Phoenix Rose Gowler, Ioanna Iacovides:
"Horror, guilt and shame" - Uncomfortable Experiences in Digital Games. CHI PLAY 2019: 325-337 - [c17]Matthew Alexander Whitby, Sebastian Deterding, Ioanna Iacovides:
"One of the baddies all along": Moments that Challenge a Player's Perspective. CHI PLAY 2019: 339-350 - 2018
- [c16]Elisa D. Mekler, Ioanna Iacovides, Julia Ayumi Bopp:
"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience. CHI PLAY 2018: 315-327 - 2017
- [c15]Monica Visani Scozzi, Ioanna Iacovides, Conor Linehan:
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games. CHI PLAY 2017: 217-228 - [c14]Jennefer Hart, Ioanna Iacovides, Anne Adams, Manuel Oliveira, Maria Margoudi:
Understanding Engagement within the Context of a Safety Critical Game. CHI PLAY 2017: 253-264 - 2016
- [j5]Ioanna Iacovides, Ann Blandford, Anna L. Cox, Jonathan Back:
How external and internal resources influence user action: the case of infusion devices. Cogn. Technol. Work. 18(4): 793-805 (2016) - [c13]Anna L. Cox, Sandy J. J. Gould, Marta E. Cecchinato, Ioanna Iacovides, Ian Renfree:
Design Frictions for Mindful Interactions: The Case for Microboundaries. CHI Extended Abstracts 2016: 1389-1397 - [c12]Elisa D. Mekler, Stefan Rank, Sharon T. Steinemann, Max Valentin Birk, Ioanna Iacovides:
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. CHI PLAY (Companion) 2016: 367-371 - [c11]Charlene Jennett, Ioanna Iacovides, Anna L. Cox, Anastasia Vikhanova, Emily Weigold, Layla Mostaghimi, Geraint Jones, James Jenkins, Sarah Gallacher, Yvonne Rogers:
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. CHI PLAY 2016: 389-400 - 2015
- [j4]Ioanna Iacovides, Anna Louise Cox, Patrick McAndrew, James Aczel, Eileen Scanlon:
Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. Hum. Comput. Interact. 30(3-4): 202-231 (2015) - [c10]Ioanna Iacovides, Anna Louise Cox:
Moving Beyond Fun: Evaluating Serious Experience in Digital Games. CHI 2015: 2245-2254 - [c9]Ioanna Iacovides, Anna Louise Cox, Richard Kennedy, Paul A. Cairns, Charlene Jennett:
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. CHI PLAY 2015: 13-22 - [c8]Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson, Regan L. Mandryk:
The False Dichotomy between Positive and Negative Affect in Game Play. CHI PLAY 2015: 799-804 - 2014
- [j3]Charlene Jennett, Dominic Furniss, Ioanna Iacovides, Sarah Wiseman, Sandy J. J. Gould, Anna L. Cox:
Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers. Hum. Comput. 1(2): 201-220 (2014) - [c7]Ioanna Iacovides, Anna Louise Cox, Thomas Knoll:
Learning the game: breakdowns, breakthroughs and player strategies. CHI Extended Abstracts 2014: 2215-2220 - [c6]Sandy J. J. Gould, Dominic Furniss, Charlene Ianthe Jennett, Sarah Wiseman, Ioanna Iacovides, Anna Louise Cox:
MOODs: building massive open online diaries for researchers, teachers and contributors. CHI Extended Abstracts 2014: 2281-2286 - [c5]Ioanna Iacovides, Anna Louise Cox, Ara Avakian, Thomas Knoll:
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games. CHI PLAY 2014: 131-140 - 2013
- [j2]Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods:
Making sense of game-play: How can we examine learning and involvement? Trans. Digit. Games Res. Assoc. 1(1) (2013) - [c4]Ioanna Iacovides, Charlene Jennett, Cassandra Cornish-Trestrail, Anna Louise Cox:
Do games attract or sustain engagement in citizen science?: a study of volunteer motivations. CHI Extended Abstracts 2013: 1101-1106 - [c3]Ioanna Iacovides, Anna Louise Cox, Ann Blandford:
Supporting learning within the workplace: device training in healthcare. ECCE 2013: 30:1-30:4 - 2011
- [j1]Ioanna Iacovides, James Aczel, Eileen Scanlon, Josie Taylor, Will Woods:
Motivation, Engagement and Learning through Digital Games. Int. J. Virtual Pers. Learn. Environ. 2(2): 1-16 (2011) - [c2]Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods:
Making sense of game-play: How can we examine learning and involvement? DiGRA Conference 2011
2000 – 2009
- 2009
- [c1]Ioanna Iacovides:
Exploring the link between player involvement and learning within digital games. BCS HCI 2009: 29-34
Coauthor Index
aka: Anna L. Cox
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