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Max Kreminski
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2020 – today
- 2024
- [c45]Barrett R. Anderson
, Jash Hemant Shah
, Max Kreminski
:
Homogenization Effects of Large Language Models on Human Creative Ideation. Creativity & Cognition 2024: 413-425 - [c44]Barrett R. Anderson
, Jash Hemant Shah
, Max Kreminski
:
Evaluating Creativity Support Tools via Homogenization Analysis. CHI Extended Abstracts 2024: 131:1-131:7 - [c43]Mina Lee
, Katy Ilonka Gero
, John Joon Young Chung
, Simon Buckingham Shum
, Vipul Raheja
, Hua Shen
, Subhashini Venugopalan
, Thiemo Wambsganss
, David Zhou
, Emad A. Alghamdi
, Tal August
, Avinash Bhat
, Madiha Zahrah Choksi
, Senjuti Dutta
, Jin L. C. Guo
, Md. Naimul Hoque
, Yewon Kim
, Simon Knight
, Seyed Parsa Neshaei
, Antonette Shibani
, Disha Shrivastava
, Lila Shroff
, Agnia Sergeyuk
, Jessi Stark
, Sarah Sterman
, Sitong Wang
, Antoine Bosselut
, Daniel Buschek
, Joseph Chee Chang
, Sherol Chen
, Max Kreminski
, Joonsuk Park
, Roy Pea
, Eugenia Ha Rim Rho
, Zejiang Shen
, Pao Siangliulue
:
A Design Space for Intelligent and Interactive Writing Assistants. CHI 2024: 1054:1-1054:35 - [c42]Max Kreminski, John Joon Young Chung:
Intent Elicitation in Mixed-Initiative Co-Creativity. IUI Workshops 2024 - [c41]John Joon Young Chung
, Melissa Roemmele
, Max Kreminski
:
Toyteller: Toy-Playing with Character Symbols for AI-Powered Visual Storytelling. UIST (Adjunct Volume) 2024: 22:1-22:5 - [c40]John Joon Young Chung
, Max Kreminski
:
Patchview: LLM-powered Worldbuilding with Generative Dust and Magnet Visualization. UIST 2024: 77:1-77:19 - [i7]Barrett R. Anderson
, Jash Hemant Shah, Max Kreminski:
Homogenization Effects of Large Language Models on Human Creative Ideation. CoRR abs/2402.01536 (2024) - [i6]Mina Lee, Katy Ilonka Gero, John Joon Young Chung, Simon Buckingham Shum, Vipul Raheja, Hua Shen, Subhashini Venugopalan, Thiemo Wambsganss, David Zhou, Emad A. Alghamdi, Tal August, Avinash Bhat, Madiha Zahrah Choksi, Senjuti Dutta, Jin L. C. Guo, Md. Naimul Hoque, Yewon Kim, Simon Knight
, Seyed Parsa Neshaei, Agnia Sergeyuk, Antonette Shibani
, Disha Shrivastava, Lila Shroff, Jessi Stark, Sarah Sterman, Sitong Wang, Antoine Bosselut, Daniel Buschek, Joseph Chee Chang, Sherol Chen, Max Kreminski, Joonsuk Park, Roy Pea, Eugenia H. Rho, Shannon Zejiang Shen, Pao Siangliulue:
A Design Space for Intelligent and Interactive Writing Assistants. CoRR abs/2403.14117 (2024) - [i5]Max Kreminski:
The Dearth of the Author in AI-Supported Writing. CoRR abs/2404.10289 (2024) - [i4]Phoebe J. Wang, Max Kreminski:
Guiding and Diversifying LLM-Based Story Generation via Answer Set Programming. CoRR abs/2406.00554 (2024) - [i3]Max Kreminski:
Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative. CoRR abs/2406.00942 (2024) - [i2]John Joon Young Chung, Max Kreminski:
Patchview: LLM-Powered Worldbuilding with Generative Dust and Magnet Visualization. CoRR abs/2408.04112 (2024) - 2023
- [c39]Anya Osborne
, Sabrina Fielder
, Joshua McVeigh-Schultz
, Timothy Lang
, Max Kreminski
, George Butler
, Jialang Victor Li
, Diana R. Sanchez
, Katherine Isbister
:
Being Social in VR Meetings: A Landscape Analysis of Current Tools. Conference on Designing Interactive Systems 2023: 1789-1809 - [c38]James Dameris, Rosaura Hernandez Roman, Max Kreminski:
Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices. AIIDE 2023: 407-415 - [c37]Max Kreminski:
Toward Better Gossip Simulation in Emergent Narrative Systems. CoG 2023: 1-4 - [c36]Max Kreminski:
"Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. FDG 2023: 72:1-72:3 - 2022
- [b1]Max Kreminski:
Narrative Instruments: AI-Based Playable Media for Storytelling. University of California, Santa Cruz, USA, 2022 - [j1]Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. Frontiers Virtual Real. 3 (2022) - [c35]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling. AIIDE 2022: 120-128 - [c34]Jialang Victor Li, Max Kreminski, Sean M. Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister:
Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. CHI Extended Abstracts 2022: 181:1-181:4 - [c33]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. ICIDS 2022: 91-97 - [c32]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Select the Unexpected: A Statistical Heuristic for Story Sifting. ICIDS 2022: 292-308 - [c31]Isaac Karth, Nic Junius, Max Kreminski:
Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni. ICIDS 2022: 455-470 - [c30]Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin:
Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. IUI Workshops 2022: 34-45 - 2021
- [c29]Ari Iramanesh, Max Kreminski:
AgentCraft: An Agent-Based Minecraft Settlement Generator. AIIDE Workshops 2021 - [c28]Max Kreminski, Melanie Dickinson, Michael Mateas:
Winnow: A Domain-Specific Language for Incremental Story Sifting. AIIDE 2021: 156-163 - [c27]Max Kreminski, Isaac Karth:
A Demonstration of Blabrecs, an AI-Based Wordgame. AIIDE 2021: 243-245 - [c26]Max Kreminski, Michael Mateas:
Opportunities for Approachable Game Development via Program Synthesis. AIIDE Workshops 2021 - [c25]Katelyn M. Grasse, Edward F. Melcer
, Max Kreminski, Nick Junius, Noah Wardrip-Fruin
:
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2021: 265:1-265:8 - [c24]Tamara Duplantis, Isaac Karth
, Max Kreminski, Adam M. Smith, Michael Mateas:
A Genre-Specific Game Description Language for Game Boy RPGs. CoG 2021: 1-8 - [c23]Nick Junius, Max Kreminski, Michael Mateas:
There Is No Escape: Theatricality in Hades. FDG 2021: 26:1-26:8 - [c22]Max Kreminski, Michael Mateas:
Reflective Creators. ICCC 2021: 309-318 - [c21]Jason Grinblat, Cat Manning, Max Kreminski:
Emergent Narrative and Reparative Play. ICIDS 2021: 208-216 - [c20]Max Kreminski, Michael Mateas:
A Coauthorship-Centric History of Interactive Emergent Narrative. ICIDS 2021: 222-235 - [c19]Max Kreminski, Michael Mateas:
Toward Narrative Instruments. ICIDS 2021: 499-508 - 2020
- [c18]Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. AIIDE 2020: 102-108 - [c17]Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin, Sabine Wieluch:
Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AIIDE 2020: 347-349 - [c16]Max Kreminski, Noah Wardrip-Fruin, Michael Mateas:
Toward Example-Driven Program Synthesis of Story Sifting Patterns. AIIDE Workshops 2020 - [c15]Edward F. Melcer
, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin
:
Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2020: 1-10 - [c14]Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin
:
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. FDG 2020: 13:1-13:4 - [c13]Edward F. Melcer
, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin
:
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. FDG 2020: 78:1-78:12 - [c12]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari
, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. FDG 2020: 103:1-103:9 - [i1]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. CoRR abs/2007.06108 (2020)
2010 – 2019
- 2019
- [c11]Max Kreminski, Ben Samuel, Edward F. Melcer, Noah Wardrip-Fruin:
Evaluating AI-Based Games through Retellings. AIIDE 2019: 45-51 - [c10]Max Kreminski:
Creativity Support for Story Construction Play Experiences. AIIDE 2019: 210-212 - [c9]Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin
, Michael Mateas:
StoryAssembler: an engine for generating dynamic choice-driven narratives. FDG 2019: 24:1-24:10 - [c8]Max Kreminski, Devi Acharya
, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin
:
Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. FDG 2019: 86:1-86:9 - [c7]Max Kreminski, Isaac Karth
, Noah Wardrip-Fruin
:
Generators that read. FDG 2019: 88:1-88:7 - [c6]Max Kreminski, Noah Wardrip-Fruin
:
Generative games as storytelling partners. FDG 2019: 103:1-103:8 - [c5]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin
:
Felt: A Simple Story Sifter. ICIDS 2019: 267-281 - 2018
- [c4]Joshua McVeigh-Schultz, Max Kreminski, Keshav Prasad, Perry Hoberman, Scott S. Fisher:
Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. Conference on Designing Interactive Systems 2018: 817-829 - [c3]Heather Desurvire, Max Kreminski:
Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY. HCI (18) 2018: 40-59 - [c2]Max Kreminski, Noah Wardrip-Fruin
:
Sketching a Map of the Storylets Design Space. ICIDS 2018: 160-164 - [c1]Max Kreminski, Noah Wardrip-Fruin
:
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. ICIDS 2018: 275-279
Coauthor Index

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last updated on 2025-01-20 22:58 CET by the dblp team
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