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David Halbhuber
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2020 – today
- 2023
- [j4]Andreas Schmid, David Halbhuber, Thomas Fischer, Raphael Wimmer, Niels Henze:
Small Latency Variations Do Not Affect Player Performance in First-Person Shooters. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 197-216 (2023) - [j3]David Halbhuber, Philipp Schauhuber, Valentin Schwind, Niels Henze:
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1308-1329 (2023) - [c14]Johanna Bogon, David Halbhuber:
Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other. MuC (Workshopband) 2023 - [c13]David Halbhuber, Martin Kocur, Alexander Kalus, Kevin Angermeyer, Valentin Schwind, Niels Henze:
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. MuC 2023: 1-15 - [c12]Niels Henze, David Halbhuber, Jannik Wiese:
Faster Might Not be Fast Enough: Improving Users' Experience and Performance through Negative Latency. MuC (Workshopband) 2023 - [c11]Martin Riemer, Johanna Bogon, Nele Rußwinkel, Niels Henze, Eva Wiese, David Halbhuber, Roland Thomaschke:
Time and Timing in Human-Computer Interaction. MuC (Workshopband) 2023 - [c10]David Halbhuber, Roland Thomaschke, Niels Henze, Christian Wolff, Kilian Probst, Johanna Bogon:
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. MUM 2023: 380-391 - 2022
- [j2]David Halbhuber, Valentin Schwind, Niels Henze:
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-20 (2022) - [c9]David Halbhuber, Maximilian Huber, Valentin Schwind, Niels Henze:
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. CHI PLAY 2022: 24-30 - [c8]David Halbhuber, Julian Höpfinger, Valentin Schwind, Niels Henze:
A Dataset to Investigate First-Person Shooter Players. CHI PLAY 2022: 51-56 - [c7]David Halbhuber:
To Lag or Not to Lag: Understanding and Compensating Latency in Video Games. CHI PLAY 2022: 370-373 - [c6]David Halbhuber, Maximilian Seewald, Fabian Schiller, Mathias Götz, Jakob Fehle, Niels Henze:
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games. MuC 2022: 182-191 - [c5]David Halbhuber, Annika Köhler, Markus Schmidbauer, Jannik Wiese, Niels Henze:
The Effects of Auditory Latency on Experienced First-Person Shooter Players. MuC 2022: 286-296 - [c4]David Halbhuber, Maximilian Schlenczek, Johanna Bogon, Niels Henze:
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. MUM 2022: 172-181 - 2021
- [j1]David Halbhuber, Niels Henze, Valentin Schwind:
Increasing Player Performance and Game Experience in High Latency Systems. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 283:1-283:20 (2021) - 2020
- [c3]Thomas Schmidt, Isabella Engl, David Halbhuber, Christian Wolff:
Comparing Live Sentiment Annotation of Movies via Arduino and a Slider with Textual Annotation of Subtitles. DHN Post-Proceedings 2020: 212-223 - [c2]Valentin Schwind, David Halbhuber, Jakob Fehle, Jonathan Sasse, Andreas Pfaffelhuber, Christoph Tögel, Julian Dietz, Niels Henze:
The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks. VRST 2020: 28:1-28:11
2010 – 2019
- 2019
- [c1]David Halbhuber, Jakob Fehle, Alexander Kalus, Konstantin Seitz, Martin Kocur, Thomas Schmidt, Christian Wolff:
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom. MuC 2019: 867-870
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