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Shuichi Kurabayashi
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Journal Articles
- 2024
- [j3]Yukiko Sato, Stefan Brückner, Jin Michael Splichal, Ikumi Waragai, Shuichi Kurabayashi:
Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA. Entertain. Comput. 48: 100606 (2024) - 2022
- [j2]Adan Häfliger, Shuichi Kurabayashi:
Dynamic Motion Matching: Design and Implementation of a Context-Aware Animation System for Games. Int. J. Semantic Comput. 16(2): 189-212 (2022) - 2019
- [j1]Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai:
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. Trans. Digit. Games Res. Assoc. 4(3) (2019)
Conference and Workshop Papers
- 2024
- [c27]Deborah Carlander, Kiyoshiro Okada, Henrik Engström, Shuichi Kurabayashi:
Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts. CoG 2024: 1-4 - 2021
- [c26]Adan Häfliger, Shuichi Kurabayashi:
Dynamic Motion Matching: Context-Aware Character Animation with Subspaces Ensembling. ISM 2021: 115-122 - 2020
- [c25]Yukiko Sato, Hiroki Hanaoka, Henrik Engström, Shuichi Kurabayashi:
An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. CoG 2020: 328-335 - [c24]Tobias Karlsson, Yukiko Sato, Shuichi Kurabayashi:
Investigating the Elusive Role of Level Design. CoG 2020: 584-587 - [c23]Tong Wang, Shuichi Kurabayashi:
Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping. CoG 2020: 596-599 - 2019
- [c22]Shuichi Kurabayashi:
Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-Tilting. CHI PLAY (Companion) 2019: 467-474 - 2018
- [c21]Shuichi Kurabayashi:
Lambda Containers: A Comprehensive Anti-Tamper Framework for Games by Simulating Client Behavior in a Cloud. IEEE CLOUD 2018: 598-605 - [c20]Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai:
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. DiGRA Conference 2018 - 2017
- [c19]Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai:
The Handling of Personal Information in Mobile Games. ACE 2017: 415-429 - [c18]Shuichi Kurabayashi, Hiroki Hanaoka:
A Large-Scale Visual Check-In System for TV Content-Aware Web with Client-Side Video Analysis Offloading. WISE (2) 2017: 159-174 - 2016
- [c17]Shuichi Kurabayashi, Hidetoshi Ishiyama, Masaru Kanai:
Sensing-by-Overlaying: A Practical Implementation of a Multiplayer Mixed-Reality Gaming System by Integrating a Dense Point Cloud and a Real-Time Camera. ISM 2016: 636-639 - [c16]Hidetoshi Ishiyama, Shuichi Kurabayashi:
Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers. VR 2016: 187-188 - 2014
- [c15]Yoshiyuki Kato, Shuichi Kurabayashi:
A Cross-Media Music Retrieval System by Converting Color Changes into Tonal Changes. MDM (1) 2014: 349-352 - 2012
- [c14]Shuichi Kurabayashi, Yasushi Kiyoki:
Impression-Aware Video Stream Retrieval System with Temporal Color-Sentiment Analysis and Visualization. DEXA (2) 2012: 168-182 - [c13]Pekka Sillberg, Shuichi Kurabayashi, Petri Rantanen, Naofumi Yoshida:
A Model of Evaluation: Computational Performance and Usability Benchmarks on Video Stream Context Analysis. EJC 2012: 188-200 - [c12]Nagato Kasaki, Shuichi Kurabayashi, Yasushi Kiyoki:
A Geo-Location Context-Aware Mobile Learning System with Adaptive Correlation Computing Methods. ANT/MobiWIS 2012: 593-600 - 2011
- [c11]Ana Sasa, Yasushi Kiyoki, Shuichi Kurabayashi, Xing Chen, Marjan Krisper:
A Service-Oriented Framework for Personalized Recommender Systems Using a Colour-Impression-Based Image Retrieval and Ranking Method. EJC 2011: 59-76 - 2010
- [c10]Jeremy K. Hall, Shuichi Kurabayashi, Yasushi Kiyoki:
Multimedia Data Analysis on a Massively Distributed Parallelization Network of Anonymous Web Clients. AINA Workshops 2010: 615-620 - [c9]Shuichi Kurabayashi, Yasushi Kiyoki:
MediaMatrix: A Video Stream Retrieval System with Mechanisms for Mining Contexts of Query Examples. DASFAA (2) 2010: 452-455 - [c8]Munehiro Fukuda, Shuichi Kurabayashi, Jeremy K. Hall, Yasushi Kiyoki:
Morphing Parallelization Strategy to Support On-the-Fly Video Analysis. PDPTA 2010: 541-547 - 2009
- [c7]Shuichi Kurabayashi, Shlomo Dubnov, Yasushi Kiyoki:
JoinSee: A Real-Time and Collaborative Hyper-Media System for Participatory Performances in the Opera of Meaning. EJC 2009: 258-262 - [c6]Shuichi Kurabayashi, Taichi Ueno, Yasushi Kiyoki:
A Context-Based Whole Video Retrieval System with Dynamic Video Stream Analysis Mechanisms. ISM 2009: 505-510 - 2006
- [c5]Shuichi Kurabayashi, Yasushi Kiyoki:
An Adaptive Active Rule System for Automatic Service Discovery and Cooperation. Databases and Applications 2006: 115-122 - [c4]Sahori Imai, Shuichi Kurabayashi, Asako Ijichi, Yasushi Kiyoki:
A Music Retrieval System Supporting Intuitive Visualization by the Color Sense of Tonality. Databases and Applications 2006: 153-159 - 2005
- [c3]Nobuko Miura, Shuichi Kurabayashi, Yasushi Kiyoki:
An Automatic Extraction Method of Time-Series Impression-Metadata for Color Information of Video Streams. ICDE Workshops 2005: 1233 - 2004
- [c2]Shuichi Kurabayashi, Yasushi Kiyoki:
Aspect-ARM: An Aspect-Oriented Active Rule System for Heterogeneous Multimedia Information. WISE 2004: 659-667 - 2003
- [c1]Shuichi Kurabayashi, Yasushi Kiyoki:
A Meta-Level Active Multidatabase System architecture for Heterogeneous Information Resources. EJC 2003: 143-160
Informal and Other Publications
- 2023
- [i1]Tong Wang, Shuichi Kurabayashi:
Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering. CoRR abs/2310.01881 (2023)
Coauthor Index
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