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Jérôme Dupire
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2020 – today
- 2023
- [c20]Élise Lincker, Olivier Pons, Camille Guinaudeau, Isabelle Barbet, Jérôme Dupire, Céline Hudelot, Vincent Mousseau, Caroline Huron:
Layout and Activity-based Textbook Modeling for Automatic PDF Textbook Extraction. iTextbooks@AIED 2023: 37-53 - [c19]Élise Lincker, Camille Guinaudeau, Olivier Pons, Jérôme Dupire, Céline Hudelot, Vincent Mousseau, Isabelle Barbet, Caroline Huron:
Noisy and Unbalanced Multimodal Document Classification: Textbook Exercises as a Use Case. CBMI 2023: 71-78 - [c18]María Eugenia Larreina-Morales, Allan Di Rosa, Jérôme Dupire:
Gameplay Audio Description: Death of Internet as a Pilot Study. ICEC 2023: 335-340 - [c17]Élise Lincker, Camille Guinaudeau, Olivier Pons, Jérôme Dupire, Isabelle Barbet, Céline Hudelot, Vincent Mousseau, Caroline Huron:
Classification automatique de données déséquilibrées et bruitées : application aux exercices de manuels scolaires. CORIA-TALN (4) 2023: 121-130 - 2022
- [c16]Lida Huang, Chaomei Xu, Thomas Westin, Jérôme Dupire, Florian Le Lièvre, Xueting Shi:
A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities. HCI (46) 2022: 396-411 - 2020
- [b1]Jérôme Dupire:
Vers une accessibilité accessible. University of Paris 8 Vincennes-Saint-Denis, France, 2020
2010 – 2019
- 2019
- [c15]Franco Eusébio Garcia, Thomas Westin, Jérôme Dupire:
Workshop: Towards Inclusive Co-creation of Inclusive Games. ICEC-JCSG 2019: 485-488 - 2018
- [c14]Dominique Archambault, Jérôme Dupire:
Digital Games Accessibility - Introduction to the Special Thematic Session. ICCHP (1) 2018: 241-244 - [c13]Thomas Westin, JaEun Jemma Ku, Jérôme Dupire, Ian Hamilton:
Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis. ICCHP (1) 2018: 270-279 - 2017
- [c12]Jérôme Dupire, Yvan Boude:
Lessons from Helen Keller: How to Make the Comics Accessible? AAATE Conf. 2017: 1009-1016 - 2016
- [j5]Zahen Malla Osman, Jérôme Dupire, Stéphanie Mader, Pierre Cubaud, Stéphane Natkin:
Monitoring player attention: A non-invasive measurement method applied to serious games. Entertain. Comput. 14: 33-43 (2016) - [c11]Thomas Westin, Jérôme Dupire:
Design of a Curriculum Framework for Raising Awareness of Game Accessibility. ICCHP (1) 2016: 501-508 - [c10]Thomas Westin, Jérôme Dupire:
Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility. ICEC 2016: 217-222 - 2015
- [c9]Jérôme Dupire:
Sweet Cheese. Back to the Physical World. AAATE Conf. 2015: 586-592 - [c8]Raphaël Robert-Bouchard, Jérôme Dupire, Pierre Cubaud:
Designing indoor tangible games based on fuzzy localisation. GEM 2015: 1-4 - 2011
- [j4]Jérôme Dupire, Stéphane Natkin:
Preface to the Special Issue of best papers from ICEC 2009. Entertain. Comput. 2(4): 203 (2011) - [j3]Jérôme Dupire, J. Labat, Stéphane Natkin:
INTRODUCTION. Du jeu sérieux au jeu utile. Rev. d'Intelligence Artif. 25(2): 143-146 (2011)
2000 – 2009
- 2009
- [c7]Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Jérôme Dupire, Alexandre Topol:
AZ66 (Demo submission). ICE-GIC 2009: 267-268 - [c6]Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire:
AZ66: How Can We Play with Emotions?. ICEC 2009: 327-328 - [c5]Stephane Gros, Jérôme Dupire, Stéphane Natkin:
Affective Interaction: Challenges at the Ubiquitous Computing Times. ICEC 2009: 331-332 - [e1]Stéphane Natkin, Jérôme Dupire:
Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings. Lecture Notes in Computer Science 5709, Springer 2009, ISBN 978-3-642-04051-1 [contents] - 2008
- [j2]Pierre Cubaud, Jérôme Dupire, Alexandre Topol:
Fluid interaction for the document in context. Bull. IEEE Tech. Comm. Digit. Libr. 4(1) (2008) - [c4]Jérôme Dupire, Viviane Gal, Alexandre Topol:
Physiological Player Sensing: New Interaction Devices for Video Games. ICEC 2008: 203-208 - 2007
- [c3]Pierre Cubaud, Jérôme Dupire, Alexandre Topol:
Fluid interaction for the document in context. JCDL 2007: 504 - 2006
- [j1]Rodrigo Andrade de Almeida, Pierre Cubaud, Jérôme Dupire, Alexandre Topol:
Interactions et métadonnées riches pour les bibliothèques numérisées. Document Numérique 9(2): 83-109 (2006) - [c2]Rodrigo Andrade de Almeida, Pierre Cubaud, Jérôme Dupire, Stéphane Natkin, Alexandre Topol:
Experiments Towards 3D Immersive Interaction for Digital Libraries. Edutainment 2006: 1348-1357 - 2005
- [c1]Pierre Cubaud, Jérôme Dupire, Alexandre Topol:
Digitization and 3D modeling of movable books. JCDL 2005: 244-245
Coauthor Index
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