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António Bandeira Araújo
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2020 – today
- 2023
- [c10]António Bandeira Araújo, Lucas Fabián Olivero:
Drawn onto a Skybox: An invitation to collaborative immersive drawing using the Spheri platform. ARTECH 2023: 42:1-42:8 - [c9]Lucas Fabián Olivero, António Bandeira Araújo:
Enhancing the Teaching of Spherical Perspective with Spheri. KUI 2023: 21:1-21:11 - [e3]Lucas Fabián Olivero, Pedro Alves da Veiga, António Bandeira Araújo, Patrícia Dourado, Bruno Mendes da Silva:
Proceedings of the 11th International Conference on Digital and Interactive Arts, ARTECH 2023, Faro, Portugal, November 28-30, 2023. ACM 2023 [contents] - [e2]Lucas Fabián Olivero, António Bandeira Araújo:
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, KUI 2023, Lisbon, Portugal, September 28-29, 2023. ACM 2023 [contents] - 2022
- [j3]Lucas Fabián Olivero, António Bandeira Araújo:
Desiderata for a Performative Hybrid Immersive Drawing Platform. i-com 21(1): 33-53 (2022) - [c8]Manuel Flores, António Bandeira Araújo:
Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. ArtsIT 2022: 62-77 - 2021
- [j2]Hugo Azevedo, António Bandeira Araújo:
Canon and Process in the 3D Modeling of Human Anatomy. Int. J. Creative Interfaces Comput. Graph. 12(2): 1-16 (2021) - [c7]Manuel Flores, António Bandeira Araújo:
Applications of anamorphosis and mixed reality in a classroom setting. ARTECH 2021: 3:1-3:10 - [c6]Hugo Azevedo, António Bandeira Araújo:
Anatomy Primitives. ARTECH 2021: 110:1-110:4 - [c5]Lucas Fabián Olivero, António Bandeira Araújo:
I'm watching you/me: Live drawing and VR visualization of spherical perspectives using Touch Designer. ARTECH 2021: 126:1-126:4 - [c4]António Bandeira Araújo:
Workshop-Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360. iLRN 2021: 1-3 - [e1]Adérito Fernandes Marcos, Paulo Bernardino Bastos, Maria Manuela Lopes, António Bandeira Araújo, Lucas Fabián Olivero:
ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13 - 15, 2021. ACM 2021, ISBN 978-1-4503-8420-9 [contents]
2010 – 2019
- 2019
- [j1]António Bandeira Araújo, Pedro Serranho:
On the use of quasi-equidistant source points over the sphere surface for the method of fundamental solutions. J. Comput. Appl. Math. 359: 55-68 (2019) - [c3]António Bandeira Araújo:
Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives. ARTECH 2019: 27:1-27:8 - [c2]Bruno Mendes da Silva, António Bandeira Araújo, Mirian Nogueira Tavares:
Cadavre Exquis: A Motion-Controlled Interactive Film. ARTECH 2019: 66:1-66:4 - [c1]António Bandeira Araújo, Lucas Fabián Olivero, Sara Antinozzi:
HIMmaterial: Exploring new hybrid media for immersive drawing and collage. ARTECH 2019: 78:1-78:4
Coauthor Index
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