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Wolfgang Hochleitner
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2020 – today
- 2023
- [c8]Julia Himmelsbach, Wolfgang Hochleitner, Anke Schneider, Stephanie Schwarz, David Sellitsch, Manfred Tscheligi:
Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior. PERSUASIVE 2023: 322-336
2010 – 2019
- 2017
- [c7]Wolfgang Hochleitner, David Sellitsch, Daniel Rammer, Andrea Aschauer, Elke E. Mattheiss, Georg Regal, Manfred Tscheligi:
No need to stop: exploring smartphone interaction paradigms while cycling. MUM 2017: 177-187 - [c6]Elke E. Mattheiss, Marc Busch, Rita Orji, Gustavo Fortes Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Manfred Tscheligi:
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. UMAP (Adjunct Publication) 2017: 395-397 - 2016
- [j1]Marc Busch, Elke E. Mattheiss, Wolfgang Hochleitner, Christina Hochleitner, Michael Lankes, Peter Fröhlich, Rita Orji, Manfred Tscheligi:
Using Player Type Models for Personalized Game Design - An Empirical Investigation. IxD&A 28: 145-163 (2016) - [c5]Elke E. Mattheiss, David Sellitsch, Marc Busch, Wolfgang Hochleitner, Josef Froschauer, Manfred Tscheligi:
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games. PPT@PERSUASIVE 2016: 40-43 - 2015
- [c4]Michael Lankes, Wolfgang Hochleitner, Daniel Rammer, Marc Busch, Elke E. Mattheiss, Manfred Tscheligi:
From Classes to Mechanics: Player Type Driven Persuasive Game Development. CHI PLAY 2015: 595-600 - [c3]Marc Busch, Elke E. Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart E. Nacke, Manfred Tscheligi:
Personalization in Serious and Persuasive Games and Gamified Interactions. CHI PLAY 2015: 811-816 - [p2]Christina Hochleitner, Wolfgang Hochleitner, Cornelia Graf, Manfred Tscheligi:
A Heuristic Framework for Evaluating User Experience in Games. Game User Experience Evaluation 2015: 187-206 - 2014
- [c2]Michael Lankes, Thomas Mirlacher, Stefan Wagner, Wolfgang Hochleitner:
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games. CHI PLAY 2014: 171-179 - 2012
- [c1]Michael Lankes, Wolfgang Hochleitner, Christina Hochleitner, Nina Lehner:
Control vs. complexity in games: comparing arousal in 2D game prototypes. Fun and Games 2012: 101-104 - 2010
- [p1]Christina Köffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, Manfred Tscheligi:
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games. Evaluating User Experience in Games 2010: 233-256
Coauthor Index
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