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Regan L. Mandryk
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- affiliation: University of Victoria, Canada
- affiliation (former): University of Saskatchewan, Canada
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2020 – today
- 2024
- [j56]Regan L. Mandryk, Cliff Lampe, Aaron Quigley:
Exploratory Proposals for CHI. Interactions 31(3): 66-67 (2024) - [j55]Daniel Johnson, Nicholas O'Donnell, Julian Frommel, Regan L. Mandryk:
Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-20 (2024) - [j54]Rafael Alves Heinze, Regan L. Mandryk, Madison Klarkowski:
Exploring the Role of Action Mechanics in Game-Based Stress Recovery. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-32 (2024) - [j53]Colby Johanson, Susanne Poeller, Madison Klarkowski, Regan L. Mandryk:
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-31 (2024) - [j52]Janelle E. MacKenzie, Madison Klarkowski, Ella M. Horton, Maryanne Theobald, Susan Danby, Lisa Kervin, Lance Barrie, Philippa K. Amery, Manesha Andradi, Simon Smith, Regan L. Mandryk, Daniel Johnson:
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-33 (2024) - [j51]Regan L. Mandryk, Alena Denisova, Julian Frommel, Kathrin Gerling:
PACMHCI V8, CHI PLAY, October 2024 Editorial. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-2 (2024) - [j50]Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel:
How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-32 (2024) - [c171]Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, Regan L. Mandryk:
Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. CHI 2024: 363:1-363:13 - [c170]Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson:
Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024. CHI Extended Abstracts 2024: 483:1-483:7 - [c169]Daisy O'Neill, Max V. Birk, Regan L. Mandryk:
Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies. CHI 2024: 514:1-514:20 - [c168]Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson:
Games and Play SIG: Connecting Games Research to the Broader HCI Context. CHI Extended Abstracts 2024: 580:1-580:6 - [c167]Julian Frommel, Regan L. Mandryk:
Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies. CHI 2024: 959:1-959:12 - [c166]Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, Samuli Laato, Regan L. Mandryk:
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. CHI PLAY (Companion) 2024: 145-150 - [c165]Julian Frommel, Guo Freeman, Kathrin Gerling, Daniel Johnson, Regan L. Mandryk:
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. CHI PLAY (Companion) 2024: 462-465 - [c164]Regan L. Mandryk, Vero Vanden Abeele, Daniel Johnson, Lennart E. Nacke, Kathrin Gerling, Julian Frommel, Guo Freeman:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. CHI PLAY (Companion) 2024: 471-474 - [c163]Raquel B. Robinson, Jan B. Vornhagen, Guo Freeman, Brendan Keogh, Regan L. Mandryk, Brendan Sinclair:
The Impact of Mass Game Industry Layoffs on the CHI PLAY Community. CHI PLAY (Companion) 2024: 475-477 - [c162]Sowmya Somanath, Bahare Bakhtiari, Regan L. Mandryk:
Design Fiction on Capturing, Amplifying, and Instilling Happiness in Work. CHIWORK 2024: 1:1-1:17 - [c161]Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson, Cecilia Aragon, Syed Ali Asif, Jakki O. Bailey, Meryem Barkallah, Braeden Burger, Sebastian Cmentowski, Jamie Hancock, Leanne Hides, Hongxin Hu, Yang Hu, Wangfan Li, Ruchi Panchanadikar, Niloofar Sayadi, Devin Tebbe, Leslie Wöhler, Xinyue You, Zinan Zhang, Douglas Zytko:
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. CSCW Companion 2024: 288-295 - [c160]Guo Freeman, Regan L. Mandryk, Julian Frommel, Pejman Mirza-Babaei, Cliff Lampe:
Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective. CSCW Companion 2024: 666-668 - [c159]Susanne Poeller, Nicola Baumann, Regan L. Mandryk:
Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. FDG 2024: 12 - [c158]Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk:
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? FDG 2024: 24 - 2023
- [j49]Julian Frommel, Regan L. Mandryk:
Individual Control over Exposure to Combat Toxicity in Games. Games Res. Pract. 1(4): 24:1-24:3 (2023) - [j48]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. Int. J. Hum. Comput. Stud. 178: 103097 (2023) - [j47]Susanne Poeller, Martin Johannes Dechant, Madison Klarkowski, Regan L. Mandryk:
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1-26 (2023) - [j46]Colby Johanson, Brandon Piller, Carl Gutwin, Regan L. Mandryk:
If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 342-368 (2023) - [j45]Daniel Johnson, Julian Frommel, Winnifred R. Louis, Matthew D. Lee, Porntida Tanjitpiyanond, Regan L. Mandryk:
Prospective Passion and Social Capital within DotA 2 Players. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 464-483 (2023) - [j44]Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk:
Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 558-587 (2023) - [j43]Katja Rogers, Vincent Le Claire, Julian Frommel, Regan L. Mandryk, Lennart E. Nacke:
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. IEEE Trans. Games 15(1): 56-66 (2023) - [c157]Regan L. Mandryk, Julian Frommel, Nitesh Goyal, Guo Freeman, Cliff Lampe, Sarah Vieweg, Donghee Yvette Wohn:
Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023. CHI Extended Abstracts 2023: 340:1-340:7 - [c156]Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister:
Games and Play SIG: Connecting Through Social and Playful Technologies. CHI Extended Abstracts 2023: 513:1-513:4 - [c155]Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel:
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. CHI PLAY (Companion) 2023: 3-9 - [c154]Julian Frommel, Guo Freeman, Janelle E. MacKenzie, Daniel Johnson, Regan L. Mandryk:
Workshop on Understanding and Combating the Problematic Side of Play. CHI PLAY (Companion) 2023: 348-349 - [c153]Cody J. Phillips, Nico Trick, Lennart E. Nacke, Regan L. Mandryk:
The Role of Generative AI in Games Research. CHI PLAY (Companion) 2023: 353-354 - [c152]Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk:
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. FDG 2023: 17:1-17:12 - [c151]Susanne Poeller, Martin Dechant, Regan L. Mandryk:
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. FDG 2023: 58:1-58:7 - [c150]Nitesh Goyal, Sungsoo Ray Hong, Regan L. Mandryk, Toby Jia-Jun Li, Kurt Luther, Dakuo Wang:
SHAI 2023: Workshop on Designing for Safety in Human-AI Interactions. IUI Companion 2023: 199-201 - 2022
- [j42]Ethan Luxford, Selen Türkay, Julian Frommel, Stephanie J. Tobin, Regan L. Mandryk, Jessica Formosa, Daniel Johnson:
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. Cyberpsychology Behav. Soc. Netw. 25(5): 310-315 (2022) - [j41]Jessica Formosa, Daniel Johnson, Selen Türkay, Regan L. Mandryk:
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. Comput. Hum. Behav. 131: 107232 (2022) - [j40]Neha Kumar, Julie A. Adams, Bill Buxton, Linda Candy, Pablo César, Leigh Clark, Benjamin R. Cowan, Anind K. Dey, Phoebe O. Toups Dugas, Ernest A. Edmonds, Michael A. Goodrich, Mark Green, Jonathan Grudin, Yoshifumi Kitamura, Joe Konstan, Celine Latulipe, Minha Lee, Tom Malone, Regan L. Mandryk, Panos Markopoulos, Michael J. Muller, Lennart E. Nacke, Yukiko I. Nakano, Marianna Obrist, Martin Porcheron, Aleksandra Sarcevic, Johannes Schöning, Stacey D. Scott, Bonita Sharif, Frank Steinicke, Simone Stumpf, Edward Tse, Vinoba Vinayagamoorthy:
A chronology of SIGCHI conferences: 1983 to 2022. Interactions 29(6): 34-41 (2022) - [j39]Jessica Formosa, Nicholas O'Donnell, Ella M. Horton, Selen Türkay, Regan L. Mandryk, Michael Hawks, Daniel Johnson:
Definitions of Esports: A Systematic Review and Thematic Analysis. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-45 (2022) - [j38]Guo Freeman, Scott Bateman, Lennart E. Nacke, Regan L. Mandryk:
PACMHCI V6, CHI PLAY, October 2022 Editorial. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-2 (2022) - [j37]Maximilian A. Friehs, Madison Klarkowski, Julian Frommel, Cody J. Phillips, Regan L. Mandryk:
Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-29 (2022) - [j36]Julian Frommel, Regan L. Mandryk:
Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-23 (2022) - [j35]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [j34]Daniel Johnson, Katelyn Wiley, Cale J. Passmore, Ella M. Horton, Roger Altizer, Regan L. Mandryk:
Shoulder-to-Shoulder: How Pinball Supports Men's Wellbeing. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-25 (2022) - [j33]Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski, Julian Frommel:
Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [j32]Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski, Julian Frommel:
"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. IEEE Trans. Games 14(4): 558-568 (2022) - [c149]Greg Wadley, Vassilis Kostakos, Peter Koval, Wally Smith, Sarah Webber, Anna L. Cox, James J. Gross, Kristina Höök, Regan L. Mandryk, Petr Slovák:
The Future of Emotion in Human-Computer Interaction. CHI Extended Abstracts 2022: 93:1-93:6 - [c148]Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk:
Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences. CHI Extended Abstracts 2022: 196:1-196:4 - [c147]Martin Johannes Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk:
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. CHI 2022: 468:1-468:17 - [c146]Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk:
"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences. CHI 2022: 562:1-562:18 - [c145]Julian Frommel, Regan L. Mandryk, Madison Klarkowski:
Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. CHI PLAY 2022: 263-265 - [c144]Pejman Mirza-Babaei, Raquel Robinson, Regan L. Mandryk, Johanna Pirker, Carissa Kang, Andrea Fletcher:
Games and the Metaverse. CHI PLAY 2022: 318-319 - [c143]Julian Frommel, Regan L. Mandryk:
Effective Toxicity Prediction in Online Multiplayer Gaming: Four Obstacles to Making Approaches Usable. MuC (Workshopband) 2022 - 2021
- [j31]Maximilian A. Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan L. Mandryk:
Shocking advantage! Improving digital game performance using non-invasive brain stimulation. Int. J. Hum. Comput. Stud. 148: 102582 (2021) - [j30]Kathrin Gerling, Elisa D. Mekler, Regan L. Mandryk:
PACMHCI V5, CHI PLAY, September 2021 Editorial. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 224:1-224:2 (2021) - [j29]Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk:
Under Pressure: Exploring Choke and Clutch in Competitive Video Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 239:1-239:22 (2021) - [j28]Martin Johannes Dechant, Max Valentin Birk, Youssef Shiban, Knut Schnell, Regan L. Mandryk:
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 248:1-248:27 (2021) - [j27]Cody J. Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, Regan L. Mandryk:
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 255:1-255:21 (2021) - [j26]Julian Frommel, Martin Johannes Dechant, Regan L. Mandryk:
The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 258:1-258:25 (2021) - [j25]Daniel Johnson, Victoria Gore-Jones, Frances Dark, Stephen D. Parker, Sharon Foley, Regan L. Mandryk:
Videogame Play and Wellbeing Among a First Episode Psychosis Population. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 281:1-281:23 (2021) - [j24]Susanne Poeller, Saskia Seel, Nicola Baumann, Regan L. Mandryk:
Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of Legends. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 288:1-288:23 (2021) - [j23]Matthew K. Miller, Regan L. Mandryk:
Meeting with Media: Comparing Synchronous Media Sharing and Icebreaker Questions in Initial Interactions via Video Chat. Proc. ACM Hum. Comput. Interact. 5(CSCW2): 374:1-374:26 (2021) - [c142]Miriam Sturdee, Joseph Lindley, Conor Linehan, Chris Elsden, Neha Kumar, Tawanna Dillahunt, Regan L. Mandryk, John Vines:
Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research. CHI Extended Abstracts 2021: 95:1-95:4 - [c141]Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L. Mandryk:
Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength. CHI 2021: 110:1-110:12 - [c140]Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max Valentin Birk, Rainer Malaka, Regan L. Mandryk:
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. CHI 2021: 113:1-113:18 - [c139]Julian Frommel, Cody J. Phillips, Regan L. Mandryk:
Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy. CHI 2021: 118:1-118:12 - [c138]Matthew K. Miller, Martin Johannes Dechant, Regan L. Mandryk:
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. CHI 2021: 339:1-339:14 - [c137]Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski:
Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming. CHI 2021: 438:1-438:15 - [c136]Martin Johannes Dechant, Julian Frommel, Regan L. Mandryk:
Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. CHI 2021: 544:1-544:15 - [c135]Jason T. Bowey, Julian Frommel, Brandon Piller, Regan L. Mandryk:
Predicting Beliefs from NPC Dialogues. CoG 2021: 1-8 - [c134]Julian Frommel, Madison Klarkowski, Regan L. Mandryk:
The Struggle is Spiel: On Failure and Success in Games. FDG 2021: 32:1-32:12 - 2020
- [j22]Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock:
Organizing family support services at ACM conferences. Commun. ACM 63(4): 35-38 (2020) - [j21]Cale J. Passmore, Regan L. Mandryk:
A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming. Frontiers Comput. Sci. 2: 40 (2020) - [j20]Helena M. Mentis, Regan L. Mandryk, Allison Druin, Andrew L. Kun, Shaowen Bardzell:
Supporting accessibility at SIGCHI conferences. Interactions 27(3): 68-69 (2020) - [j19]Helena M. Mentis, David Ayman Shamma, Andrew L. Kun, Neha Kumar, Julie R. Williamson, Regan L. Mandryk:
SIGCHI's quick response in a time of crisis. Interactions 27(4) (2020) - [c133]Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk:
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. CHI 2020: 1-14 - [c132]Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk:
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CHI 2020: 1-16 - [c131]Helena M. Mentis, Regan L. Mandryk, Tovi Grossman, Cliff Lampe, Jessica Colnago:
CHI 2030: The Future is Wide Open. CHI Extended Abstracts 2020: 1-3 - [c130]Susanne Poeller, Nicola Baumann, Regan L. Mandryk:
Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends. CHI 2020: 1-13 - [c129]Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk:
Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. CHI 2020: 1-14 - [c128]Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk:
Games and Play SIG: Shaping the Next Decade of Games & HCI Research. CHI Extended Abstracts 2020: 1-4 - [c127]Katelyn Wiley, Sarah Vedress, Regan L. Mandryk:
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task. CHI 2020: 1-15 - [c126]Cale J. Passmore, Matthew K. Miller, Jun Liu, Cody J. Phillips, Regan L. Mandryk:
A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games. CHI PLAY 2020: 58-70 - [c125]Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk:
"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming. CHI PLAY 2020: 132-147 - [c124]Brandon Piller, Colby Johanson, Cody J. Phillips, Carl Gutwin, Regan L. Mandryk:
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. CHI PLAY 2020: 294-305 - [c123]Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips, Regan L. Mandryk, Andy Cockburn:
Risking Treasure: Testing Loss Aversion in an Adventure Game. CHI PLAY 2020: 306-320 - [c122]Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk:
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. ETRA Short Papers 2020: 63:1-63:6 - [i3]Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk:
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CoRR abs/2003.03438 (2020) - [i2]Julian Frommel, Regan L. Mandryk:
Modeling Behaviour to Predict User State: Self-Reports as Ground Truth. CoRR abs/2007.14461 (2020)
2010 – 2019
- 2019
- [j18]Max Valentin Birk, Greg Wadley, Vero Vanden Abeele, Regan L. Mandryk, John Torous:
Video games for mental health. Interactions 26(4): 32-36 (2019) - [c121]Dylan Brodie Fafard, Ian Stavness, Martin Dechant, Regan L. Mandryk, Qian Zhou, Sidney S. Fels:
FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display. CHI 2019: 533 - [c120]Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister:
'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. CHI Extended Abstracts 2019 - [c119]Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk:
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. CHI PLAY 2019: 169-184 - [c118]Dmitry Alexandrovsky, Maximilian Achim Friehs, Max Valentin Birk, Rowan K. Yates, Regan L. Mandryk:
Game Dynamics that Support Snacking, not Feasting. CHI PLAY 2019: 573-588 - [c117]Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk:
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs. FDG 2019: 28:1-28:11 - [e5]Regan L. Mandryk, Stephen A. Brewster, Mark Hancock, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos, Mark Perry:
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019. ACM 2019, ISBN 978-1-4503-5971-9 [contents] - [i1]Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock:
Organizing Family Support Services at ACM Conferences. CoRR abs/1912.07456 (2019) - 2018
- [c116]Susanne Poeller, Max Valentin Birk, Nicola Baumann, Regan L. Mandryk:
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games. CHI 2018: 190 - [c115]Cale J. Passmore, Max Valentin Birk, Regan L. Mandryk:
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming. CHI 2018: 383 - [c114]Max Valentin Birk, Regan L. Mandryk:
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization. CHI 2018: 660 - [c113]Martin Dechant, Ian Stavness, Aristides Mairena, Regan L. Mandryk:
Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context. CHI PLAY 2018: 73-85 - [c112]Ansgar E. Depping, Colby Johanson, Regan L. Mandryk:
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being. CHI PLAY 2018: 87-100 - [c111]Cale J. Passmore, Regan L. Mandryk:
An About Face: Diverse Representation in Games. CHI PLAY 2018: 365-380 - [c110]Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel L. Gardner, Cayley MacArthur, Mark Hancock, Mahli-Ann R. Butt, Theresa Jean Tanenbaum:
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. CHI PLAY (Companion) 2018: 695-701 - [e4]Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM 2018, ISBN 978-1-4503-5620-6 [contents] - [e3]Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox:
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM 2018, ISBN 978-1-4503-5621-3 [contents] - 2017
- [j17]Rita Orji, Regan L. Mandryk, Julita Vassileva:
Improving the Efficacy of Games for Change Using Personalization Models. ACM Trans. Comput. Hum. Interact. 24(5): 32:1-32:22 (2017) - [c109]Ansgar E. Depping, Regan L. Mandryk:
Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience. CHI 2017: 1040-1052 - [c108]Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk:
Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games. CHI 2017: 1530-1543 - [c107]Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk,