
Petr Sosnin
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2010 – 2019
- 2019
- [c25]Petr Sosnin, Sergey Shumilov, Aleksandr Ivasev
:
An Architectural Approach to the Precedent-Oriented Solution of Tasks in Designing a Software Intensive System. ICCSA (5) 2019: 97-107 - [c24]Petr Sosnin:
Motivationally Targeted View for Architectural Modeling of Software Intensive Systems. ICCSA (7) 2019: 126-131 - [c23]Petr Sosnin:
Motivational and Goal-Oriented Viewpoint for Architectural Modeling of Software Intensive Systems. ICIST 2019: 110-120 - 2018
- [j6]Petr Sosnin
:
Substantially Evolutionary Theorizing in Designing Software-Intensive Systems. Inf. 9(4): 91 (2018) - [c22]Petr Sosnin, A. Kulikova:
Ontology-Based Way of Formulating the Statements of Project Tasks in Designing a System with Software. ICCSA (6) 2018: 1-6 - [c21]Petr Sosnin:
A Way of Design Thinking as an Inference Rule of Substantially Evolutionary Theorizing in Software Projects. ICCSA (4) 2018: 202-216 - [c20]Petr Sosnin:
Automated Design Thinking Oriented on Innovatively Personified Projects. ICIST 2018: 312-323 - [c19]Petr Sosnin:
Question-Answer Nets Objectifying a Conceptual Space in the Design of a System with Software. SEDA 2018: 300-311 - 2017
- [c18]Petr Sosnin
:
A way for creating and using a theory of a project in designing of a software intensive system. ICCSA (7) 2017: 1-7 - [c17]Petr Sosnin
, A. Pushkareva
:
Ontological Controlling the Lexical Items in Conceptual Solution of Project Tasks. ICCSA (6) 2017: 31-46 - [c16]Petr Sosnin
, M. Galochkin:
Way of Coordination of Visual Modeling and Mental Imagery in Conceptual Solution of Project Task. IEA/AIE (1) 2017: 635-638 - [c15]Petr Sosnin:
Question-answer analysis in design thinking at the conceptual stage of developing a system with a software. IISA 2017: 1-6 - 2016
- [j5]Petr Sosnin
:
Precedent-Oriented Approach to Conceptually Experimental Activity in Designing the Software Intensive Systems. Int. J. Ambient Comput. Intell. 7(1): 69-93 (2016) - [j4]Petr Sosnin
:
A place and role of an ontology in using a base of experience in designing the software intensive systems. Int. J. Web Inf. Syst. 12(1): 62-82 (2016) - [c14]Petr Sosnin
:
Processing of a New Task in Conditions of the Agile Management with Using of Programmable Queues. ICCSA (4) 2016: 554-569 - [c13]Petr Sosnin
:
Intellectual Processing of Human-Computer Interruptions in Solving the Project Tasks. IEA/AIE 2016: 797-807 - 2015
- [c12]Petr Sosnin
:
A Precedent-Oriented Simulation In Designing The Templates Of Airplane Parts. ECMS 2015: 398-405 - [c11]Petr Sosnin
:
An Ontological Support for Interactions with Experience in Designing the Software Intensive Systems. ICCSA (4) 2015: 387-400 - [c10]Petr Sosnin
:
Combining of Kanban and Scrum Means with Programmable Queues in Designing of Software Intensive Systems. SoMeT 2015: 367-377 - 2014
- [c9]Petr Sosnin
, Andrey Pertsev:
An Approach to Creating a Personified Job Description of a Designer in Designing a Family of Software Intensive Systems. ICCSA (5) 2014: 51-62 - [c8]Petr Sosnin
, Yuriy Lapshov
, Kirill Svyatov
:
Programmable Managing of Workflows in Development of Software-Intensive Systems. IEA/AIE (1) 2014: 138-147 - [c7]Petr Sosnin
, Vladimir Maklaev:
Question-Answer Reflections in a Creation of an Experience Base for Conceptual Designing the Family of Software Intensive Systems. JCKBSE 2014: 658-672 - 2013
- [j3]Petr Sosnin
:
A Scientifically Experimental Approach to the Simulation of Designer Activity in the Conceptual Designing of Software Intensive Systems. IEEE Access 1: 488-504 (2013) - [c6]Petr Sosnin:
Pseudo-Code Simulation Of Designer Activity In Conceptual Designing Of Software Intensive Systems. ECMS 2013: 85-92 - [c5]Petr Sosnin
:
Role "Intellectual Processor" in Conceptual Designing of Software Intensive Systems. ICCSA (3) 2013: 1-16 - [c4]Petr Sosnin
:
Scientifically experimental way-of-working in conceptual designing of software intensive systems. SoMeT 2013: 43-50 - 2012
- [c3]Petr Sosnin
:
Pseudo-code Programming of Designer Activities in Development of Software Intensive Systems. IEA/AIE 2012: 457-466 - [c2]Petr Sosnin
:
Experiential Human-Computer Interaction in Collaborative Designing of Software Intensive Systems. SoMeT 2012: 180-197 - 2011
- [c1]Petr Sosnin:
Multi-Agent System For Simulation Of Surrounding The Sea Vessel. ECMS 2011: 20-26 - 2010
- [j2]Petr Sosnin:
Creation and Usage of Project Ontology in Development of Software Intensive Systems. Polytech. Open Libr. Int. Bull. Inf. Technol. Sci. 42: 51-58 (2010)
2000 – 2009
- 2009
- [j1]Petr Sosnin
:
Means of Question-Answer Interaction for Collaborative Development Activity. Adv. Hum. Comput. Interact. 2009: 619405:1-619405:18 (2009)
Coauthor Index

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