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Heide K. Lukosch
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- affiliation: Delft University of Technology, Faculty of Technology Policy and Management, The Netherlands
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2020 – today
- 2024
- [j11]Lingwei Tong, Robert W. Lindeman, Heide K. Lukosch, Rory Clifford, Holger Regenbrecht:
Applying Cinematic Virtual Reality with Adaptability to Indigenous Storytelling. ACM Journal on Computing and Cultural Heritage 17(2): 28:1-28:25 (2024) - [c39]Mike L. Richardson, Alicia G. Cork, Danaë Stanton Fraser, Michael J. Proulx, Xueni Pan, Veronika Krauß, Mohamed Khamis, Heide K. Lukosch:
Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. CHI Extended Abstracts 2024: 488:1-488:6 - 2023
- [j10]Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins:
Training mental imagery skills of elite athletes in virtual reality. Frontiers Virtual Real. 4 (2023) - [c38]Meike Belter, Heide K. Lukosch, Robert W. Lindeman, Yuanjie Wu, Frank Steinicke:
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. HCI (37) 2023: 3-16 - [c37]Misha Mirza, Stephan G. Lukosch, Heide K. Lukosch:
Twitter Sentiment Analysis of Cross-Cultural Perspectives on Climate Change. HCI (12) 2023: 392-406 - [c36]Sungchul Jung, Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Ryan Douglas McKee, Robert W. Lindeman:
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. VRST 2023: 4:1-4:10 - [e4]Casper Harteveld, Steven C. Sutherland, Giovanni Maria Troiano, Heide K. Lukosch, Sebastiaan A. Meijer:
Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13622, Springer International Publishing 2023, ISBN 978-3-031-37170-7 [contents] - 2022
- [j9]Xavier Fonseca, Stephan G. Lukosch, Heide K. Lukosch, Frances M. T. Brazier:
Requirements for Location-Based Games for Social Interaction. IEEE Trans. Games 14(3): 377-390 (2022) - [c35]Meike Belter, Yuanjie Wu, Heide K. Lukosch:
Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. ISAGA 2022: 22-35 - [c34]Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins:
Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. VR Workshops 2022: 642-643 - [c33]Meike Belter, Heide K. Lukosch:
Towards a Virtual Reality Math Game for Learning In Schools - A User Study. VR Workshops 2022: 808-809 - [e3]Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan A. Meijer, Heide K. Lukosch:
Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13219, Springer 2022, ISBN 978-3-031-09958-8 [contents] - 2021
- [c32]Meike Belter, Heide K. Lukosch:
Virtual Reality Games for Children with ADHD in Formal Education. ISAGA 2021: 211-220 - [e2]Marcin Wardaszko, Sebastiaan A. Meijer, Heide K. Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezinska:
Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers. Lecture Notes in Computer Science 11988, Springer 2021, ISBN 978-3-030-72131-2 [contents]
2010 – 2019
- 2019
- [j8]Yan Wang, Heide K. Lukosch, Philipp Schwarz:
The Role of Serious Gaming in Assisting Humanitarian Operations. Int. J. Inf. Syst. Crisis Response Manag. 11(1): 20-34 (2019) - [c31]Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck:
Exploring a Mixed Method Approach: Simulation Games and Q Methodology. GALA 2019: 522-529 - [c30]Heide K. Lukosch, Stephan G. Lukosch, Simon Hoermann, Robert W. Lindeman:
Conceptualizing Fidelity for HCI in Applied Gaming. HCI (30) 2019: 165-179 - [c29]Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck:
The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. ISAGA 2019: 160-169 - [c28]Maria Freese, Heide K. Lukosch:
The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. ISAGA 2019: 170-180 - 2018
- [j7]Heide K. Lukosch, Scott W. Cunningham:
Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods. Int. J. Serious Games 5(1) (2018) - [e1]Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann:
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10825, Springer 2018, ISBN 978-3-319-91901-0 [contents] - 2017
- [c27]Xavier Fonseca, Stephan G. Lukosch, Heide K. Lukosch, Simon Tiemersma, Frances M. T. Brazier:
Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games. CHI PLAY (Companion) 2017: 331-337 - [c26]Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen:
Attitude Measurement with Board Games in Transportation Nodes. ISAGA 2017: 148-157 - [c25]Nadia Saad Noori, Yan Wang, Tina Comes, Philipp Schwarz, Heide K. Lukosch:
Behind the Scenes of Scenario-Based Training: Understanding Scenario Design and Requirements in High-Risk and Uncertain Environments. ISCRAM 2017 - [c24]Philipp Schwarz, Yan Wang, Stephan G. Lukosch, Heide K. Lukosch:
Policy Gaming for Humanitarian Missions. ISCRAM 2017 - [c23]Shalini Kurapati, Ioanna Kourounioti, Heide K. Lukosch, Lorant A. Tavasszy, Alexander Verbraeck, Linda van Veen, Bas van Nuland:
Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study. MT-ITS 2017: 158-163 - 2016
- [j6]Marina-Anca Cidotã, Stephan G. Lukosch, Paul Dezentje, Paulina J. M. Bank, Heide K. Lukosch, Rory M. S. Clifford:
Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions. i-com 15(2): 155-169 (2016) - [j5]Heide K. Lukosch, Daan Groen, Shalini Kurapati, Roland Klemke, Alexander Verbraeck:
The Role of Awareness for Complex Planning Task Performance: A Microgaming Study. Int. J. Game Based Learn. 6(2): 15-28 (2016) - [j4]Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch:
A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment. J. Univers. Comput. Sci. 22(2): 247-270 (2016) - [c22]Marina Cidotã, Stephan G. Lukosch, Dragos Datcu, Heide K. Lukosch:
Workspace Awareness in Collaborative AR using HMDs: A User Study Comparing Audio and Visual Notifications. AH 2016: 3:1-3:8 - [c21]Heide K. Lukosch, Shalini Kurapati, Geertje Bekebrede, Simon Tiemersma, Daan Groen, Linda van Veen, Alexander Verbraeck:
Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation. GALA 2016: 167-176 - [c20]Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch:
Handheld Augmented Reality for Distributed Collaborative Crime Scene Investigation. GROUP 2016: 267-276 - [c19]Maria Freese, Shalini Kurapati, Heide K. Lukosch, Daan Groen, Rens Kortmann, Alexander Verbraeck:
Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games. SimTecT/ISAGA 2016: 254-275 - 2015
- [j3]Stephan G. Lukosch, Heide K. Lukosch, Dragos Datcu, Marina Cidotã:
Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain. Comput. Support. Cooperative Work. 24(6): 613-664 (2015) - [j2]Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch, Marina Cidotã:
Using augmented reality for supporting information exchange in teams from the security domain. Secur. Informatics 4(1): 10 (2015) - [c18]Stephan G. Lukosch, Heide K. Lukosch, Dragos Datcu, Marina Cidotã:
On the Spot Information in Augmented Reality for Teams in the Security Domain. CHI Extended Abstracts 2015: 983-988 - [c17]Roland Klemke, Shalini Kurapati, Heide K. Lukosch, Marcus Specht:
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. EC-TEL 2015: 183-196 - [c16]Roland Klemke, Shalini Kurapati, Heide K. Lukosch, Marcus Specht:
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. HCI (24) 2015: 583-594 - [c15]Paul Dezentje, Marina-Anca Cidotã, Rory M. S. Clifford, Stephan G. Lukosch, Paulina J. M. Bank, Heide K. Lukosch:
Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions. ISMAR-MASH'D 2015: 57-58 - 2014
- [c14]Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch:
A collaborative game to study the perception of presence during virtual co-location. CSCW Companion 2014: 5-8 - [c13]Dragos Datcu, Marina-Anca Cidotã, Heide K. Lukosch, Stephan G. Lukosch:
On the Usability of Augmented Reality for Information Exchange in Teams from the Security Domain. JISIC 2014: 160-167 - [c12]Dragos Datcu, Marina Cidotã, Heide K. Lukosch, Stephan G. Lukosch:
Using augmented reality to support information exchange of teams in the security domain. ISMAR 2014: 263-264 - 2013
- [c11]Heide K. Lukosch:
Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness Skills. GALA 2013: 370-375 - [c10]Heide K. Lukosch, Roy van Bussel, Sebastiaan A. Meijer:
A Serious Game Design Combining Simulation and Sandbox Approaches. ISAGA 2013: 52-59 - [c9]Heide K. Lukosch, Bas van Nuland, Theo van Ruijven, Linda van Veen, Alexander Verbraeck:
Building a Virtual World for Team Work Improvement. ISAGA 2013: 60-68 - [c8]Roy van Bussel, Heide K. Lukosch, Sebastiaan A. Meijer:
Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development. ISAGA 2013: 93-101 - 2012
- [c7]Heide K. Lukosch, Theo van Ruijven, Alexander Verbraeck:
The other city - Designing a serious game for crisis training in close protection. ISCRAM 2012 - [c6]Heide K. Lukosch, Theo van Ruijven, Alexander Verbraeck:
The participatory design of a simulation training game. WSC 2012: 142:1-142:11 - 2011
- [c5]Thieme Hennis, Heide K. Lukosch:
Social Mechanisms to Motivate Learning with Remote Experiments - Design Choices to Foster Online Peer-based Learning. CSEDU (2) 2011: 183-188 - [c4]Heide K. Lukosch, Pieter de Vries:
A Knowledge based Platform to Support Informal Learning in Do-it-yourself Retail Stores. CSEDU (1) 2011: 252-257 - 2010
- [c3]Heide K. Lukosch, Pieter de Vries:
Weit weg und doch nah dran - Wie ein Transport-Unternehmen das lebenslange Lernen fördert. DeLFI 2010: 9-20
2000 – 2009
- 2009
- [j1]Heide Karen Lukosch, Pieter de Vries:
Supporting Informal Learning at the Workplace. Int. J. Adv. Corp. Learn. 2(3): 39-44 (2009) - [c2]Pieter de Vries, Heide K. Lukosch, Gerdje Pijper:
Far Away Yet Close: The Learning Strategy of a Transport Company. ICWL 2009: 126-129 - [c1]Wim Veen, Heide K. Lukosch, Pieter de Vries:
Improving Organizational Learning Through Networked Learning. Wissensmanagement 2009: 22-31
Coauthor Index
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last updated on 2024-06-24 20:16 CEST by the dblp team
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