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George Borshukov
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2000 – 2009
- 2007
- [c16]George Borshukov:
Game technology 2007: Playable Universal Capture 2007 reel. SIGGRAPH Computer Animation Festival 2007: 65 - 2006
- [c15]George Borshukov, Jefferson Montgomery, Witek Werner:
Playable universal capture: compression and real-time sequencing of image-based facial animation. SIGGRAPH Courses 2006: 8 - [c14]George Borshukov, Jefferson Montgomery, Witek Werner, James Lau, Patrick Mooney, Barry Ruff, Dave Raposo:
Playable universal capture. SIGGRAPH Courses 2006: 14 - [c13]George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz:
Universal capture: image-based facial animation for "The Matrix Reloaded". SIGGRAPH Courses 2006: 20 - [c12]George Borshukov, Jefferson Montgomery, Witek Werner, Barry Ruff, James Lau, Paul G. Thuriot, Patrick Mooney, Stefan Van Niekerk, Dave Raposo, Jean-Luc Duprat, John Hable, Håkan Kihlström, Daniel Roizman, Kevin Noone, Jeff O'Connell:
Playable universal capture. SIGGRAPH Sketches 2006: 28 - 2005
- [c11]George Borshukov, John P. Lewis:
Realistic human face rendering for "The Matrix Reloaded". SIGGRAPH Courses 2005: 13 - [c10]George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz:
Universal capture - image-based facial animation for "The Matrix Reloaded". SIGGRAPH Courses 2005: 16 - [c9]Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov:
Generating realistic human hair for "The Matrix Reloaded". SIGGRAPH Courses 2005: 17 - [c8]George Borshukov:
Making of The Superpunch. SIGGRAPH Courses 2005: 19 - 2004
- [c7]George Burshukov, Kody Sabourin, Masuo Suzuki, Oystein Larsen, Tadao Mihashi, Ken Faiman, Scot Schinderman, Oliver James
, John Jack:
Making of The Superpunch. SIGGRAPH Sketches 2004: 89 - 2003
- [c6]George Borshukov:
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". SIGGRAPH 2003 - [c5]George Borshukov, John P. Lewis:
Realistic human face rendering for "The Matrix Reloaded". SIGGRAPH 2003 - [c4]George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz:
Universal capture: image-based facial animation for "The Matrix Reloaded". SIGGRAPH 2003 - [c3]Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov:
Generating realistic human hair for "The Matrix Reloaded". SIGGRAPH 2003 - 2000
- [c2]Dan Piponi, George Borshukov:
Seamless texture mapping of subdivision surfaces by model pelting and texture blending. SIGGRAPH 2000: 471-478
1990 – 1999
- 1998
- [c1]Paul E. Debevec, Yizhou Yu, George Borshukov:
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping. Rendering Techniques 1998: 105-116 - 1997
- [j1]George Borshukov, Gozde Bozdagi, Yucel Altunbasak, A. Murat Tekalp
:
Motion segmentation by multistage affine classification. IEEE Trans. Image Process. 6(11): 1591-1594 (1997)
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