


Остановите войну!
for scientists:


default search action
Hai-Ning Liang
Haining Liang
Person information

Refine list

refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
showing all ?? records
2020 – today
- 2023
- [j45]Wenge Xu
, Hai-Ning Liang
, Kangyou Yu
, Shaoyue Wen
, Nilufar Baghaei
, Huawei Tu
:
Acceptance of Virtual Reality Exergames Among Chinese Older Adults. Int. J. Hum. Comput. Interact. 39(5): 1134-1148 (2023) - [j44]Ilesanmi Olade
, Hai-Ning Liang, Charles Fleming:
Story-based authentication for mobile devices using semantically-linked images. Int. J. Hum. Comput. Stud. 171: 102967 (2023) - [j43]Yihan Hou, Haotian Zhu, Hai-Ning Liang, Lingyun Yu
:
A study of the effect of star glyph parameters on value estimation and comparison. J. Vis. 26(2): 493-507 (2023) - [j42]Feiyu Lu, Vijayakumar Nanjappan, Paul Parsons, Lingyun Yu, Hai-Ning Liang
:
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations. J. Vis. 26(3): 667-686 (2023) - [j41]Rongkai Shi
, Yushi Wei
, Xueying Qin
, Pan Hui
, Hai-Ning Liang
:
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality. Proc. ACM Hum. Comput. Interact. 7(ETRA): 1-19 (2023) - [j40]Jialin Wang
, Hai-Ning Liang
, Diego Monteiro
, Wenge Xu
, Jimin Xiao
:
Real-Time Prediction of Simulator Sickness in Virtual Reality Games. IEEE Trans. Games 15(2): 252-261 (2023) - [j39]Liu Wang
, Mengjie Huang
, Rui Yang
, Hai-Ning Liang
, Ji Han
, Ying Sun:
Survey of Movement Reproduction in Immersive Virtual Rehabilitation. IEEE Trans. Vis. Comput. Graph. 29(4): 2184-2202 (2023) - [j38]Jialin Wang, Rongkai Shi, Wenxuan Zheng, Weijie Xie, Dominic Kao, Hai-Ning Liang
:
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(5): 2478-2488 (2023) - [j37]Jialin Wang, Nan Xiang, Navjot Kukreja, Lingyun Yu, Hai-Ning Liang
:
LVDIF: a framework for real-time interaction with large volume data. Vis. Comput. 39(8): 3373-3386 (2023) - [j36]Nan Xiang
, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang:
A mixed reality framework for microsurgery simulation with visual-tactile perception. Vis. Comput. 39(8): 3661-3673 (2023) - [j35]Kangyou Yu
, Shaoyue Wen
, Wenge Xu, Maurizio Caon
, Nilufar Baghaei
, Hai-Ning Liang
:
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Real. 27(3): 1887-1903 (2023) - [c99]Rongkai Shi
, Jialin Zhang
, Yong Yue
, Lingyun Yu
, Hai-Ning Liang
:
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments. CHI Extended Abstracts 2023: 109:1-109:7 - [c98]Yushi Wei
, Rongkai Shi
, Difeng Yu
, Yihong Wang
, Yue Li
, Lingyun Yu
, Hai-Ning Liang
:
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions. CHI 2023: 283:1-283:14 - [c97]Yihong Wang
, Konstantinos Papangelis
, Ioanna Lykourentzou
, Michael Saker
, Alan Chamberlain
, Vassilis-Javed Khan
, Hai-Ning Liang
, Yong Yue
:
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters. CHI 2023: 297:1-297:15 - [c96]Yu Liu, Zhichao Zhang, Yushan Pan, Yue Li, Hai-Ning Liang, Paul Craig, Lingyun Yu:
A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks. PacificVis 2023: 11-20 - [c95]Hai-Ning Liang, Lingyun Yu, Fotis Liarokapis:
Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration. VRW 2023: 298-300 - [c94]Nan Xiang, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang:
MRMSim: A Framework for Mixed Reality based Microsurgery Simulation. VRW 2023: 729-730 - [c93]Kedong Chai, Yue Li, Lingyun Yu, Hai-Ning Liang:
HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality. VRW 2023: 873-874 - [i33]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
MeTACAST: Target- and Context-aware Spatial Selection in VR. CoRR abs/2308.03616 (2023) - [i32]Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu, Hai-Ning Liang:
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study. CoRR abs/2308.12515 (2023) - [i31]Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Hai-Ning Liang:
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. CoRR abs/2309.03522 (2023) - 2022
- [j34]Nilufar Baghaei, Hai-Ning Liang, Mark Billinghurst
, John A. Naslund, Oyewole Oyekoya:
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. Frontiers Virtual Real. 3: 838036 (2022) - [j33]Diego Monteiro, Vijayakumar Nanjappan, Nilufar Baghaei, Hai-Ning Liang:
Editorial: Cybersickness in VR applications. Frontiers Virtual Real. 3 (2022) - [j32]Zhen Wu, Rongkai Shi, Ziming Li, Mengqi Jiang, Yue Li
, Lingyun Yu, Hai-Ning Liang:
Examining cross-modal correspondence between ambient color and taste perception in virtual reality. Frontiers Virtual Real. 3 (2022) - [j31]Jialin Wang, Rongkai Shi
, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 7:1-7:15 (2022) - [j30]Mengqi Jiang
, Vijayakumar Nanjappan, Hai-Ning Liang, Martijn ten Bhömer:
GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction. Proc. ACM Hum. Comput. Interact. 6(EICS): 168:1-168:23 (2022) - [j29]Yiming Luo
, Jialin Wang, Rongkai Shi
, Hai-Ning Liang
, Shan Luo
:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. IEEE Trans. Haptics 15(1): 79-84 (2022) - [c92]Leonardo Angelini, Massimo Mecella, Hai-Ning Liang, Maurizio Caon, Elena Mugellini, Omar Abou Khaled, Danilo Bernardini:
Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour. AH 2022: 3:1-3:5 - [c91]Hao Chen, Rongkai Shi
, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoG 2022: 80-87 - [c90]Xian Wang, Diego Monteiro, Lik-Hang Lee
, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. HAPTICS 2022: 1-7 - [c89]Fengze Li
, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model. ICFSP 2022: 76-80 - [c88]Ali Neshati
, Aaron Salo, Shariff A. M. Faleel
, Ziming Li, Hai-Ning Liang
, Celine Latulipe
, Pourang Irani
:
EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion. ICMI 2022: 288-298 - [c87]Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang
, Hai-Ning Liang:
Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. iLRN 2022: 1-3 - [c86]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. IMET 2022: 1-8 - [c85]Vibhav Chitale, Daniel P. Playne, Hai-Ning Liang, Nilufar Baghaei:
Virtual Reality Data for Predicting Mental Health Conditions. ISMAR Adjunct 2022: 6-8 - [c84]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. ISMAR 2022: 74-81 - [c83]Lixiang Zhao, Nieyu Cao, Shuqi He, Hai-Ning Liang, Lingyun Yu:
L-WiM: Collaborative Exploration in Immersive Environments. ISMAR Adjunct 2022: 118-123 - [c82]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. ISMAR 2022: 131-140 - [c81]Ningning Xu, Yue Li
, Jie Lin, Lingyun Yu, Hai-Ning Liang:
User Retention of Mobile Augmented Reality for Cultural Heritage Learning. ISMAR Adjunct 2022: 447-452 - [c80]Yihan Hou, Yu Liu, He Wang, Zhichao Zhang, Yue Li, Hai-Ning Liang, Lingyun Yu:
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. PG (Short Papers, Posters, and Work-in-Progress Papers) 2022: 57-62 - [c79]Rongkai Shi
, Jialin Zhang
, Wolfgang Stuerzlinger
, Hai-Ning Liang
:
Group-based Object Alignment in Virtual Reality Environments. SUI 2022: 2:1-2:11 - [c78]Anil Ufuk Batmaz
, Kangyou Yu
, Hai-Ning Liang
, Wolfgang Stuerzlinger
:
Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality. SUI 2022: 18:1-18:11 - [c77]Jialin Wang, Rongkai Shi
, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. VR Workshops 2022: 542-543 - [c76]Yiming Luo
, Jialin Wang
, Yushan Pan
, Shan Luo
, Pourang Irani
, Hai-Ning Liang
:
Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface. VRCAI 2022: 26:1-26:8 - [c75]Chaoyi Liu
, Rongkai Shi
, Nan Xiang
, Jieming Ma
, Hai-Ning Liang
:
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras. VRCAI 2022: 32:1-32:8 - [c74]Xinyi Liu
, Xuanru Meng
, Becky Spittle
, Wenge Xu
, Boyu Gao
, Hai-Ning Liang
:
Exploring Text Selection in Augmented Reality Systems. VRCAI 2022: 35:1-35:8 - [e1]Mohamed-Amine Choukou, Hai-Ning Liang, Seyed Farokh Atashzar, Jean-Marc Seigneur:
AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26 - 27, 2022. ACM 2022, ISBN 978-1-4503-9659-2 [contents] - [i30]Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, Shan Luo:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. CoRR abs/2201.03036 (2022) - [i29]Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. CoRR abs/2201.07078 (2022) - [i28]Fengze Li, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: An attention-based instance segmentation and detection model for mirrors. CoRR abs/2202.08498 (2022) - [i27]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. CoRR abs/2203.12294 (2022) - [i26]Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoRR abs/2205.07041 (2022) - [i25]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. CoRR abs/2208.11294 (2022) - [i24]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. CoRR abs/2209.06498 (2022) - [i23]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. CoRR abs/2209.06825 (2022) - [i22]Chengkai Yu, Charles Fleming, Hai-Ning Liang:
Scale Invariant Privacy Preserving Video via Wavelet Decomposition. CoRR abs/2211.03690 (2022) - [i21]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, Boyu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. CoRR abs/2212.14336 (2022) - 2021
- [j28]Rongkai Shi
, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu
:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 8:1-8:16 (2021) - [j27]Mengqi Jiang
, Vijayakumar Nanjappan
, Martijn ten Bhömer, Hai-Ning Liang
:
On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation. Sensors 21(3): 990 (2021) - [j26]Lei Chen
, Hai-Ning Liang
, Jialin Wang, Yuanying Qu
, Yong Yue
:
On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks. Sensors 21(24): 8403 (2021) - [c73]Huawei Tu, Jin Huang, Hai-Ning Liang, Richard Skarbez
, Feng Tian, Henry Been-Lirn Duh
:
Distractor Effects on Crossing-Based Interaction. CHI 2021: 192:1-192:13 - [c72]Wenge Xu
, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CHI 2021: 439:1-439:14 - [c71]Difeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang, Tilman Dingler, Eduardo Velloso, Jorge Gonçalves:
Gaze-Supported 3D Object Manipulation in Virtual Reality. CHI 2021: 734:1-734:13 - [c70]Yilin Liu, Yiming Lin, Rongkai Shi
, Yiming Luo, Hai-Ning Liang:
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics. CHI PLAY 2021: 326-332 - [c69]Xiang Li
, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang:
Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CHI PLAY 2021: 333-338 - [c68]Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. CoG 2021: 1-8 - [c67]Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. CoG 2021: 1-5 - [c66]Nilufar Baghaei, Lehan Stemmet, Imran Khaliq
, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst
, Richard Porter:
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. EICS 2021: 6-11 - [c65]Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu:
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. ICMI 2021: 453-460 - [c64]Yue Li
, Lingyun Yu, Hai-Ning Liang:
CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. ISMAR Adjunct 2021: 13-17 - [c63]Nilufar Baghaei, Atefeh Ahmadi, Imran Khaliq
, Hai-Ning Liang:
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals. ISMAR Adjunct 2021: 63-67 - [c62]Rongkai Shi
, Nan Zhu, Hai-Ning Liang, Shengdong Zhao:
Exploring Head-based Mode-Switching in Virtual Reality. ISMAR 2021: 118-127 - [c61]Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani:
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. ISMAR 2021: 138-146 - [c60]Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, Eng Gee Lim:
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. RO-MAN 2021: 418-425 - [c59]Lei Chen, Yilin Liu, Yue Li
, Lingyun Yu, Boyu Gao, Maurizio Caon, Yong Yue
, Hai-Ning Liang:
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. SUI 2021: 12:1-12:12 - [c58]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Jorge Gonçalves:
iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems. UIST 2021: 815-825 - [i20]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CoRR abs/2101.06120 (2021) - [i19]Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. CoRR abs/2103.05200 (2021) - [i18]Diego Monteiro, Xian Wang, Hai-Ning Liang, Yiyu Cai:
Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation. CoRR abs/2104.07624 (2021) - [i17]Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, Eng Gee Lim:
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. CoRR abs/2107.05194 (2021) - [i16]Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. CoRR abs/2107.08432 (2021) - [i15]Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. CoRR abs/2107.08437 (2021) - [i14]Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao:
Exploring Head-based Mode-Switching in Virtual Reality. CoRR abs/2108.05538 (2021) - [i13]Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani:
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. CoRR abs/2108.09538 (2021) - [i12]Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang:
Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CoRR abs/2109.05292 (2021) - [i11]Yilin Liu, Yiming Lin, Rongkai Shi, Yiming Luo, Hai-Ning Liang:
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics. CoRR abs/2109.14185 (2021) - [i10]Lei Chen, Yilin Liu, Yue Li, Lingyun Yu, Boyu Gao, Maurizio Caon, Yong Yue, Hai-Ning Liang:
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. CoRR abs/2110.04045 (2021) - 2020
- [j25]Lei Chen, Hai-Ning Liang
, Feiyu Lu
, Konstantinos Papangelis, Ka Lok Man, Yong Yue
:
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices. Hum. centric Comput. Inf. Sci. 10: 47 (2020) - [j24]Hai-Ning Liang
, Charles Fleming, Ka Lok Man:
Personal Mobile devices at work: factors affecting the adoption of security mechanisms. Multim. Tools Appl. 79(23-24): 16113-16126 (2020) - [j23]Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Hai-Ning Liang, Irwyn Sadien, Evangelia Demerouti, Vassilis-Javed Khan:
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China. Proc. ACM Hum. Comput. Interact. 4(GROUP): 07:1-07:40 (2020) - [j22]Ilesanmi Olade
, Charles Fleming, Hai-Ning Liang
:
BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems. Sensors 20(10): 2944 (2020) - [j21]Konstantinos Papangelis
, Alan Chamberlain
, Ioanna Lykourentzou, Vassilis-Javed Khan, Michael Saker, Hai-Ning Liang, Irwyn Sadien, Ting Cao:
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City. ACM Trans. Comput. Hum. Interact. 27(1): 1:1-1:26 (2020) - [j20]Difeng Yu
, Hai-Ning Liang
, Kaixuan Fan, Heng Zhang
, Charles Fleming, Konstantinos Papangelis:
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments. IEEE Trans. Vis. Comput. Graph. 26(9): 2762-2774 (2020) - [c57]Nilufar Baghaei
, Lehan Stemmet, Andrej Hlasnik, Konstantin Emanov, Sylvia Hach, John A. Naslund, Mark Billinghurst
, Imran Khaliq
, Hai-Ning Liang:
Time to Get Personal: Individualised Virtual Reality for Mental Health. CHI Extended Abstracts 2020: 1-9 - [c56]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li
:
VirusBoxing: A HIIT-based VR Boxing Game. CHI PLAY (Companion) 2020: 98-102 - [c55]Mengqi Jiang
, Martijn ten Bhömer
, Hai-Ning Liang:
Exploring the Design of Interactive Smart Textiles for Emotion Regulation. HCI (47) 2020: 298-315 - [c54]Jingjing Zhang, Mengjie Huang, Lixiang Zhao, Rui Yang
, Hai-Ning Liang, Ji Han
, Liu Wang, Wenxin Sun:
Influence of Hand Representation Design on Presence and Embodiment in Virtual Environment. ISCID 2020: 364-367 - [c53]Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. ISMAR Adjunct 2020: 247-248 - [c52]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu
, Yuzheng Chen, Xiang Li
, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. ISMAR 2020: 344-349 - [c51]Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei:
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. ISMAR 2020: 713-724 - [c50]Jun Qi, Hai-Ning Liang, Jianjun Chen, Xiyang Peng, Lee Newcombe, Po Yang:
A Hybrid Hierarchical Model for Accessing Physical Activity Recognition towards Free-living Environments. ISPA/BDCloud/SocialCom/SustainCom 2020: 1342-1347 - [c49]John Brandon Graham-Knight, Jon Michael Robert Corbett, Patricia Lasserre, Hai-Ning Liang, Khalad Hasan:
Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches. OZCHI 2020: 245-252 - [c48]Wenge Xu
, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu:
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. VR 2020: 204-211 - [i9]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. CoRR abs/2010.03247 (2020) - [i8]Diego Monteiro
, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei:
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. CoRR abs/2010.03256 (2020) - [i7]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li:
VirusBoxing: A HIIT-based VR boxing game. CoRR abs/2010.03781 (2020) - [i6]Diego Monteiro, Hai-Ning Liang, Hongji Li, Yu Fu, Xian Wang:
Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool. CoRR abs/2010.06077 (2020) - [i5]Jialin Wang, Hai-Ning Liang, Diego Vilela Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. CoRR abs/2010.06152 (2020)
2010 – 2019
- 2019
- [j19]Hai-Ning Liang, Feiyu Lu
, Yuwei Shi, Vijayakumar Nanjappan, Konstantinos Papangelis:
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments. Future Gener. Comput. Syst. 95: 855-866 (2019) - [j18]Vijayakumar Nanjappan, Rongkai Shi
, Hai-Ning Liang
, Kim King-Tong Lau, Yong Yue
, Katie Atkinson:
Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study. Multimodal Technol. Interact. 3(2): 33 (2019) - [j17]Kalpana Nand, Nilufar Baghaei
, John Casey, Bashar Barmada, Farhad Mehdipour, Hai-Ning Liang:
Engaging children with educational content via Gamification. Smart Learn. Environ. 6(1): 6 (2019) - [j16]Difeng Yu
, Hai-Ning Liang, Xueshi Lu, Kaixuan Fan, Barrett Ens
:
Modeling endpoint distribution of pointing selection tasks in virtual reality environments. ACM Trans. Graph. 38(6): 218:1-218:13 (2019) - [j15]Wenge Xu
, Hai-Ning Liang, Yuxuan Zhao, Tianyu Zhang, Difeng Yu
, Diego Monteiro
:
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. IEEE Trans. Vis. Comput. Graph. 25(5): 1991-2001 (2019) - [j14]Wenge Xu, Hai-Ning Liang
, Yuxuan Zhao, Tianyu Zhang, Difeng Yu, Diego Monteiro:
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions". IEEE Trans. Vis. Comput. Graph. 25(7): 2513 (2019) - [c47]