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Hai-Ning Liang
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2020 – today
- 2024
- [j66]Mengqi Jiang, Vijayakumar Nanjappan, Hai-Ning Liang, Martijn ten Bhömer:
In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment. Behav. Inf. Technol. 43(3): 419-432 (2024) - [j65]Alex Barrett, Austin Pack, Diego Monteiro, Hai-Ning Liang:
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts. Behav. Inf. Technol. 43(4): 787-799 (2024) - [j64]Lei Chen, Junkun Long, Rongkai Shi, Ziming Li, Yong Yue, Lingyun Yu, Hai-Ning Liang:
Exploration of exocentric perspective interfaces for virtual reality collaborative tasks. Displays 84: 102781 (2024) - [j63]Ningning Xu, Yue Li, Xingbo Wei, Letian Xie, Lingyun Yu, Hai-Ning Liang:
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting. Int. J. Hum. Comput. Interact. 40(6): 1409-1437 (2024) - [j62]Jiawei Wang, Boyu Gao, Huawei Tu, Hai-Ning Liang, Zitao Liu, Weiqi Luo, Jian Weng:
Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality. Int. J. Hum. Comput. Interact. 40(17): 4608-4626 (2024) - [j61]Qian Zhu, Linping Yuan, Zian Xu, Leni Yang, Meng Xia, Zhuo Wang, Hai-Ning Liang, Xiaojuan Ma:
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats. Int. J. Hum. Comput. Stud. 181: 103137 (2024) - [j60]Dominic Kao, Syed T. Mubarrat, Amogh Joshi, Swati Pandita, Christos Mousas, Hai-Ning Liang, Rabindra A. Ratan:
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work. Int. J. Hum. Comput. Stud. 181: 103146 (2024) - [j59]Shuqi He, Yuqing Chen, Yuxin Xia, Yichun Li, Hai-Ning Liang, Lingyun Yu:
Visual harmony: text-visual interplay in circular infographics. J. Vis. 27(2): 255-271 (2024) - [j58]Boyuan Chen, Xinan Yan, Xuning Hu, Dominic Kao, Hai-Ning Liang:
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 6:1-6:19 (2024) - [j57]Fotis Liarokapis, Sebastian von Mammen, Hai-Ning Liang:
Special issue on technologies and applications for ubiquitous interactive media. Pers. Ubiquitous Comput. 28(3): 447-448 (2024) - [j56]Mengqi Jiang, Yimin Wang, Vijayakumar Nanjappan, Ziqian Bai, Hai-Ning Liang:
E-textiles for emotion interaction: a scoping review of trends and opportunities. Pers. Ubiquitous Comput. 28(3): 549-577 (2024) - [j55]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality. Pers. Ubiquitous Comput. 28(3): 579-595 (2024) - [j54]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Correction to: Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality. Pers. Ubiquitous Comput. 28(3): 597 (2024) - [j53]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
MeTACAST: Target- and Context-Aware Spatial Selection in VR. IEEE Trans. Vis. Comput. Graph. 30(1): 480-494 (2024) - [j52]Jialin Wang, Rongkai Shi, Xiaodong Li, Yushi Wei, Hai-Ning Liang:
Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments. IEEE Trans. Vis. Comput. Graph. 30(5): 2033-2043 (2024) - [j51]Zixuan Guo, Hongyu Wang, Hanxiao Deng, Wenge Xu, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Trans. Vis. Comput. Graph. 30(5): 2580-2590 (2024) - [j50]Tingjie Wan, Yushi Wei, Rongkai Shi, Junxiao Shen, Per Ola Kristensson, Katie Atkinson, Hai-Ning Liang:
Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 30(9): 6493-6506 (2024) - [j49]Diego Monteiro, Airong Wang, Luhan Wang, Hongji Li, Alex James Barrett, Austin Pack, Hai-Ning Liang:
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool. Univers. Access Inf. Soc. 23(1): 23-34 (2024) - [j48]Diego Monteiro, Teng Ma, Yue Li, Zhigeng Pan, Hai-Ning Liang:
Cross-cultural factors influencing the adoption of virtual reality for practical learning. Univers. Access Inf. Soc. 23(3): 1203-1216 (2024) - [j47]Tingjie Wan, Rongkai Shi, Wenge Xu, Yue Li, Katie Atkinson, Lingyun Yu, Hai-Ning Liang:
Hands-free multi-type character text entry in virtual reality. Virtual Real. 28(1): 8 (2024) - [c126]Yaying Zhang, Rongkai Shi, Hai-Ning Liang:
Stick-To-XR: Understanding Stick-Based User Interface Design for Extended Reality. Conference on Designing Interactive Systems 2024 - [c125]Yaying Zhang, Rongkai Shi, Hai-Ning Liang:
Designing Stick-Based Extended Reality Controllers: A Participatory Approach. CHI Extended Abstracts 2024: 103:1-103:6 - [c124]Haonan Yao, Lixiang Zhao, Hai-Ning Liang, Yu Liu, Yue Li, Lingyun Yu:
Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration. CHI Extended Abstracts 2024: 140:1-140:10 - [c123]Shuqi He, Haonan Yao, Luyan Jiang, Kaiwen Li, Nan Xiang, Yue Li, Hai-Ning Liang, Lingyun Yu:
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality. CHI 2024: 209:1-209:21 - [c122]Shaoyue Wen, Songming Ping, Jialin Wang, Hai-Ning Liang, Xuhai Xu, Yukang Yan:
AdaptiveVoice: Cognitively Adaptive Voice Interface for Driving Assistance. CHI 2024: 253:1-253:18 - [c121]Tingjie Wan, Liangyuting Zhang, Hongyu Yang, Pourang Irani, Lingyun Yu, Hai-Ning Liang:
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments. CHI 2024: 940:1-940:17 - [c120]Zhiyuan Yu, Cheng-Hung Lo, Ganlin Yang, Hai-Ning Liang:
Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality. HCI (19) 2024: 86-96 - [c119]Rajkumar Darbar, Xuning Hu, Xinan Yan, Yushi Wei, Hai-Ning Liang, Wenge Xu, Sayan Sarcar:
OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs. SUI 2024: 11:1-11:12 - [c118]Wenge Xu, Ruichen Zheng, Diego Monteiro, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang:
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 159-169 - [c117]Jianbin Song, Rongkai Shi, Yue Li, Boyu Gao, Hai-Ning Liang:
Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality. VR 2024: 244-253 - [c116]Xueqi Wang, Yue Li, Hai-Ning Liang:
MagicMap: Enhancing Indoor Navigation Experience in VR Museums. VR 2024: 881-891 - [c115]Jiachen Liang, Yue Li, Xueqi Wang, Ziyue Zhao, Hai-Ning Liang:
MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums. VR Workshops 2024: 1021-1022 - [c114]Xuansheng Xia, Yue Li, Hai-Ning Liang:
CovisitVM: Cross-Reality Virtual Museum Visiting. VR Workshops 2024: 1074-1075 - [i41]Shuqi He, Yuqing Chen, Yuxin Xia, Yichun Li, Hai-Ning Liang, Lingyun Yu:
Visual Harmony: Text-Visual Interplay in Circular Infographics. CoRR abs/2402.05798 (2024) - [i40]Shuqi He, Haonan Yao, Luyan Jiang, Kaiwen Li, Nan Xiang, Yue Li, Hai-Ning Liang, Lingyun Yu:
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality. CoRR abs/2403.06891 (2024) - [i39]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
SpatialTouch: Exploring Spatial Data Visualizations in Cross-reality. CoRR abs/2407.14833 (2024) - [i38]Haonan Yao, Lixiang Zhao, Boyuan Chen, Kaiwen Li, Hai-Ning Liang, Lingyun Yu:
3DStoryline: Immersive Visual Storytelling. CoRR abs/2408.01775 (2024) - [i37]Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu, Hai-Ning Liang:
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. CoRR abs/2408.07468 (2024) - [i36]Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen. CoRR abs/2408.07470 (2024) - [i35]Rongkai Shi, Yushi Wei, Xuning Hu, Yu Liu, Yong Yue, Lingyun Yu, Hai-Ning Liang:
Experimental Analysis of Freehand Multi-Object Selection Techniques in Virtual Reality Head-Mounted Displays. CoRR abs/2409.00982 (2024) - 2023
- [j46]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Shaoyue Wen, Nilufar Baghaei, Huawei Tu:
Acceptance of Virtual Reality Exergames Among Chinese Older Adults. Int. J. Hum. Comput. Interact. 39(5): 1134-1148 (2023) - [j45]Ilesanmi Olade, Hai-Ning Liang, Charles Fleming:
Story-based authentication for mobile devices using semantically-linked images. Int. J. Hum. Comput. Stud. 171: 102967 (2023) - [j44]Yihan Hou, Haotian Zhu, Hai-Ning Liang, Lingyun Yu:
A study of the effect of star glyph parameters on value estimation and comparison. J. Vis. 26(2): 493-507 (2023) - [j43]Feiyu Lu, Vijayakumar Nanjappan, Paul Parsons, Lingyun Yu, Hai-Ning Liang:
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations. J. Vis. 26(3): 667-686 (2023) - [j42]Rongkai Shi, Yushi Wei, Xueying Qin, Pan Hui, Hai-Ning Liang:
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality. Proc. ACM Hum. Comput. Interact. 7(ETRA): 1-19 (2023) - [j41]Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Jimin Xiao:
Real-Time Prediction of Simulator Sickness in Virtual Reality Games. IEEE Trans. Games 15(2): 252-261 (2023) - [j40]Liu Wang, Mengjie Huang, Rui Yang, Hai-Ning Liang, Ji Han, Ying Sun:
Survey of Movement Reproduction in Immersive Virtual Rehabilitation. IEEE Trans. Vis. Comput. Graph. 29(4): 2184-2202 (2023) - [j39]Jialin Wang, Rongkai Shi, Wenxuan Zheng, Weijie Xie, Dominic Kao, Hai-Ning Liang:
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(5): 2478-2488 (2023) - [j38]Jialin Wang, Nan Xiang, Navjot Kukreja, Lingyun Yu, Hai-Ning Liang:
LVDIF: a framework for real-time interaction with large volume data. Vis. Comput. 39(8): 3373-3386 (2023) - [j37]Nan Xiang, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang:
A mixed reality framework for microsurgery simulation with visual-tactile perception. Vis. Comput. 39(8): 3661-3673 (2023) - [j36]Kangyou Yu, Shaoyue Wen, Wenge Xu, Maurizio Caon, Nilufar Baghaei, Hai-Ning Liang:
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Real. 27(3): 1887-1903 (2023) - [j35]Ziming Li, Airong Wang, Diego Monteiro, Hai-Ning Liang:
Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning. Virtual Real. 27(4): 2927-2939 (2023) - [c113]Tianqi Huang, Yue Li, Hai-Ning Liang:
Avatar Type, Self-Congruence, and Presence in Virtual Reality. CCHI 2023: 61-72 - [c112]Rongkai Shi, Jialin Zhang, Yong Yue, Lingyun Yu, Hai-Ning Liang:
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments. CHI Extended Abstracts 2023: 109:1-109:7 - [c111]Yushi Wei, Rongkai Shi, Difeng Yu, Yihong Wang, Yue Li, Lingyun Yu, Hai-Ning Liang:
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions. CHI 2023: 283:1-283:14 - [c110]Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Michael Saker, Alan Chamberlain, Vassilis-Javed Khan, Hai-Ning Liang, Yong Yue:
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters. CHI 2023: 297:1-297:15 - [c109]Yuwen Li, Yue Li, Jiachen Liang, Hai-Ning Liang:
Easy Induction: A Serious Game Using Participatory Design. CHIRA (2) 2023: 192-211 - [c108]Yalan Zhang, Ali Ahmed, Hai-Ning Liang, Nilufar Baghaei:
Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review. ICWL 2023: 107-121 - [c107]Yuanyuan Xu, Mengjie Huang, Wenxin Sun, Rui Yang, Massimo Imparato, Hai-Ning Liang:
Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students. iLRN 2023: 250-259 - [c106]Jiayin Li, Lixiang Zhao, Hai-Ning Liang, Lingyun Yu:
ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations. ISMAR-Adjunct 2023: 108-112 - [c105]Ziyue Zhao, Yue Li, Hai-Ning Liang:
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality. ISMAR 2023: 415-424 - [c104]Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu, Hai-Ning Liang:
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study. ISMAR-Adjunct 2023: 615-618 - [c103]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. ISMAR 2023: 622-631 - [c102]Yifan Wang, Yue Li, Hai-Ning Liang:
Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience. ISMAR 2023: 761-770 - [c101]Xuansheng Xia, Jiachen Liang, Ruixiang Zhao, Ziyue Zhao, Mingze Wu, Yue Li, Hai-Ning Liang:
Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation. ISMAR-Adjunct 2023: 815-820 - [c100]Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Hai-Ning Liang:
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. ISMAR-Adjunct 2023: 842-847 - [c99]Yu Liu, Zhichao Zhang, Yushan Pan, Yue Li, Hai-Ning Liang, Paul Craig, Lingyun Yu:
A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks. PacificVis 2023: 11-20 - [c98]Zhiyuan Yu, Cheng-Hung Lo, Mutian Niu, Hai-Ning Liang:
Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums. SIGGRAPH Asia Technical Communications 2023: 10:1-10:4 - [c97]Hai-Ning Liang, Lingyun Yu, Fotis Liarokapis:
Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration. VR Workshops 2023: 298-300 - [c96]Nan Xiang, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang:
MRMSim: A Framework for Mixed Reality based Microsurgery Simulation. VR Workshops 2023: 729-730 - [c95]Ziyue Zhao, Yue Li, Lingyun Yu, Hai-Ning Liang:
TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality. VR Workshops 2023: 755-756 - [c94]Kedong Chai, Yue Li, Lingyun Yu, Hai-Ning Liang:
HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality. VR Workshops 2023: 873-874 - [i34]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
MeTACAST: Target- and Context-aware Spatial Selection in VR. CoRR abs/2308.03616 (2023) - [i33]Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu, Hai-Ning Liang:
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study. CoRR abs/2308.12515 (2023) - [i32]Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Hai-Ning Liang:
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. CoRR abs/2309.03522 (2023) - [i31]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. CoRR abs/2310.14867 (2023) - 2022
- [j34]Nilufar Baghaei, Hai-Ning Liang, Mark Billinghurst, John A. Naslund, Oyewole Oyekoya:
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. Frontiers Virtual Real. 3: 838036 (2022) - [j33]Diego Monteiro, Vijayakumar Nanjappan, Nilufar Baghaei, Hai-Ning Liang:
Editorial: Cybersickness in VR applications. Frontiers Virtual Real. 3 (2022) - [j32]Zhen Wu, Rongkai Shi, Ziming Li, Mengqi Jiang, Yue Li, Lingyun Yu, Hai-Ning Liang:
Examining cross-modal correspondence between ambient color and taste perception in virtual reality. Frontiers Virtual Real. 3 (2022) - [j31]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 7:1-7:15 (2022) - [j30]Mengqi Jiang, Vijayakumar Nanjappan, Hai-Ning Liang, Martijn ten Bhömer:
GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction. Proc. ACM Hum. Comput. Interact. 6(EICS): 168:1-168:23 (2022) - [j29]Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, Shan Luo:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. IEEE Trans. Haptics 15(1): 79-84 (2022) - [c93]Leonardo Angelini, Massimo Mecella, Hai-Ning Liang, Maurizio Caon, Elena Mugellini, Omar Abou Khaled, Danilo Bernardini:
Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour. AH 2022: 3:1-3:5 - [c92]Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoG 2022: 80-87 - [c91]Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. HAPTICS 2022: 1-7 - [c90]Fengze Li, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model. ICFSP 2022: 76-80 - [c89]Ali Neshati, Aaron Salo, Shariff A. M. Faleel, Ziming Li, Hai-Ning Liang, Celine Latulipe, Pourang Irani:
EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion. ICMI 2022: 288-298 - [c88]Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang:
Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. iLRN 2022: 1-3 - [c87]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. IMET 2022: 1-8 - [c86]Vibhav Chitale, Daniel P. Playne, Hai-Ning Liang, Nilufar Baghaei:
Virtual Reality Data for Predicting Mental Health Conditions. ISMAR Adjunct 2022: 6-8 - [c85]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. ISMAR 2022: 74-81 - [c84]Lixiang Zhao, Nieyu Cao, Shuqi He, Hai-Ning Liang, Lingyun Yu:
L-WiM: Collaborative Exploration in Immersive Environments. ISMAR Adjunct 2022: 118-123 - [c83]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. ISMAR 2022: 131-140 - [c82]Ningning Xu, Yue Li, Jie Lin, Lingyun Yu, Hai-Ning Liang:
User Retention of Mobile Augmented Reality for Cultural Heritage Learning. ISMAR Adjunct 2022: 447-452 - [c81]Yihan Hou, Yu Liu, He Wang, Zhichao Zhang, Yue Li, Hai-Ning Liang, Lingyun Yu:
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. PG (Short Papers, Posters, and Work-in-Progress Papers) 2022: 57-62 - [c80]Rongkai Shi, Jialin Zhang, Wolfgang Stuerzlinger, Hai-Ning Liang:
Group-based Object Alignment in Virtual Reality Environments. SUI 2022: 2:1-2:11 - [c79]Anil Ufuk Batmaz, Kangyou Yu, Hai-Ning Liang, Wolfgang Stuerzlinger:
Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality. SUI 2022: 18:1-18:11 - [c78]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. VR Workshops 2022: 542-543 - [c77]Yiming Luo, Jialin Wang, Yushan Pan, Shan Luo, Pourang Irani, Hai-Ning Liang:
Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface. VRCAI 2022: 26:1-26:8 - [c76]Chaoyi Liu, Rongkai Shi, Nan Xiang, Jieming Ma, Hai-Ning Liang:
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras. VRCAI 2022: 32:1-32:8 - [c75]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, Boyu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. VRCAI 2022: 35:1-35:8 - [e2]Mohamed-Amine Choukou, Hai-Ning Liang, Seyed Farokh Atashzar, Jean-Marc Seigneur:
AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26 - 27, 2022. ACM 2022, ISBN 978-1-4503-9659-2 [contents] - [e1]Fotis Liarokapis, Maria Shehade, Sebastian von Mammen, Hai-Ning Liang, Kurt Debattista, Andri Ioannou, Panayiotis Charalambous:
2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies, IMET 2022, Limassol, Cyprus, October 4-7, 2022. IEEE 2022, ISBN 978-1-6654-7016-2 [contents] - [i30]Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, Shan Luo:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. CoRR abs/2201.03036 (2022) - [i29]Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. CoRR abs/2201.07078 (2022) - [i28]Fengze Li, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: An attention-based instance segmentation and detection model for mirrors. CoRR abs/2202.08498 (2022) - [i27]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. CoRR abs/2203.12294 (2022) - [i26]Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoRR abs/2205.07041 (2022) - [i25]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. CoRR abs/2208.11294 (2022) - [i24]