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Eelke Folmer
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- affiliation: University of Nevada, Reno, NV, USA
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2020 – today
- 2024
- [j19]Aniruddha Prithul, Hudson Lynam, Eelke Folmer:
Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter Games. Games Res. Pract. 2(3): 24:1-24:18 (2024) - 2023
- [j18]Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer:
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Real. 27(2): 1481-1505 (2023) - [j17]Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer:
Correction to: Eye tracking in virtual reality: a broad review of applications and challenges. Virtual Real. 27(2): 1569-1570 (2023) - [c55]Melanie Schmidt-Wolf, Eelke Folmer, David Feil-Seifer:
Comprehensive Feedback Module Comparison for Autonomous Vehicle-Pedestrian Communication in Virtual Reality. ICSR (1) 2023: 410-423 - 2022
- [j16]Isayas B. Adhanom, Savannah Halow, Eelke Folmer, Paul R. MacNeilage:
VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments. Frontiers Virtual Real. 3: 848001 (2022) - [c54]Hudson Lynam, Eelke Folmer, Sergiu Dascalu:
HARIN: HoloLens Augmented Reality Indoor Navigation. ACIT 2022: 30-35 - [c53]Aniruddha Prithul, Jiwan Bhandari, Walker Spurgeon, Eelke Folmer:
Evaluation of Hands-free Teleportation in VR. SUI 2022: 5:1-5:6 - 2021
- [j15]Aniruddha Prithul, Isayas Berhe Adhanom, Eelke Folmer:
Teleportation in Virtual Reality; A Mini-Review. Frontiers Virtual Real. 2: 730792 (2021) - [j14]Isayas Berhe Adhanom, Majed Al Zayer, Paul R. MacNeilage, Eelke Folmer:
Field-of-View Restriction to Reduce VR Sickness Does Not Impede Spatial Learning in Women. ACM Trans. Appl. Percept. 18(2): 5:1-5:17 (2021) - [c52]Aniruddha Prithul, Isayas Berhe Adhanom, Eelke Folmer:
Embodied Third-Person Virtual Locomotion using a Single Depth Camera. Graphics Interface 2021: 210-219 - [c51]Aniruddha Prithul, Eelke Folmer:
Analysis of Positional Tracking Space Usage when using Teleportation. VR Workshops 2021: 480-481 - 2020
- [j13]Majed Al Zayer, Paul R. MacNeilage, Eelke Folmer:
Virtual Locomotion: A Survey. IEEE Trans. Vis. Comput. Graph. 26(6): 2315-2334 (2020) - [c50]Isayas B. Adhanom, Samantha C. Lee, Eelke Folmer, Paul R. MacNeilage:
GazeMetrics: An Open-Source Tool for Measuring the Data Quality of HMD-based Eye Trackers. ETRA Short Papers 2020: 19:1-19:5 - [c49]Isayas Berhe Adhanom, Nathan Navarro Griffin, Paul R. MacNeilage, Eelke Folmer:
The Effect of a Foveated Field-of-view Restrictor on VR Sickness. VR 2020: 645-652
2010 – 2019
- 2019
- [j12]Matthew Moroz, Isabelle Garzorz, Eelke Folmer, Paul R. MacNeilage:
Sensitivity to visual speed modulation in head-mounted displays depends on fixation. Displays 58: 12-19 (2019) - [c48]Majed Al Zayer, Isayas B. Adhanom, Paul R. MacNeilage, Eelke Folmer:
The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance. CHI 2019: 354 - [c47]Nathan Navarro Griffin, Eelke Folmer:
Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation. VRST 2019: 1:1-1:8 - [c46]Christian Sinnott, James Liu, Courtney Matera, Savannah Halow, Ann Jones, Matthew Moroz, Jeffrey Mulligan, Michael Crognale, Eelke Folmer, Paul R. MacNeilage:
Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation. VRST 2019: 29:1-29:9 - 2018
- [c45]Majed Al Zayer, Eelke Folmer:
StereoTrack: 180-degree Low-cost Acoustic Positional Tracking for Mobile VR Platforms. CHI PLAY (Companion) 2018: 143-154 - [c44]Nathan Navarro Griffin, James Liu, Eelke Folmer:
Evaluation of Handsbusy vs Handsfree Virtual Locomotion. CHI PLAY 2018: 211-219 - [c43]Jiwan Bhandari, Paul R. MacNeilage, Eelke Folmer:
Teleportation without Spatial Disorientation Using Optical Flow Cues. Graphics Interface 2018: 162-167 - [c42]James Liu, Hirav Parekh, Majed Al Zayer, Eelke Folmer:
Increasing Walking in VR using Redirected Teleportation. UIST 2018: 521-529 - [c41]Nikesh Mishra, Eelke Folmer:
Measuring physical exertion in virtual reality exercise games. VRST 2018: 106:1-106:2 - 2017
- [j11]William Grussenmeyer, Eelke Folmer:
Accessible Touchscreen Technology for People with Visual Impairments: A Survey. ACM Trans. Access. Comput. 9(2): 6:1-6:31 (2017) - [c40]Sam Tregillus, Majed Al Zayer, Eelke Folmer:
Handsfree Omnidirectional VR Navigation using Head Tilt. CHI 2017: 4063-4068 - [c39]Jiwan Bhandari, Sam Tregillus, Eelke Folmer:
Legomotion: scalable walking-based virtual locomotion. VRST 2017: 18:1-18:8 - [c38]William Grussenmeyer, Jesel Garcia, Eelke Folmer, Fang Jiang:
Evaluating the Accessibility of the Job Search and Interview Process for People who are Blind and Visually Impaired. W4A 2017: 3:1-3:4 - 2016
- [c37]Majed Al Zayer, Sam Tregillus, Jiwan Bhandari, Dave Feil-Seifer, Eelke Folmer:
Exploring the Use of a Drone to Guide Blind Runners. ASSETS 2016: 263-264 - [c36]Sam Tregillus, Eelke Folmer:
VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments. CHI 2016: 1250-1255 - [c35]Majed Al Zayer, Sam Tregillus, Eelke Folmer:
PAWdio: Hand Input for Mobile VR using Acoustic Sensing. CHI PLAY 2016: 154-158 - [c34]William Grussenmeyer, Eelke Folmer:
AudioDraw: user preferences in non-visual diagram drawing for touchscreens. W4A 2016: 22:1-22:8 - 2015
- [j10]Eelke Folmer:
Exploring the use of an aerial robot to guide blind runners. ACM SIGACCESS Access. Comput. 112: 3-7 (2015) - [c33]Ilias Apostolopoulos, Daniel S. Coming, Eelke Folmer:
Accuracy of Pedometry on a Head-mounted Display. CHI 2015: 2153-2156 - [c32]Halim Cagri Ates, Alexander Fiannaca, Eelke Folmer:
Immersive Simulation of Visual Impairments Using a Wearable See-through Display. TEI 2015: 225-228 - [i1]Halim Cagri Ates, Ilias Apostolopoulos, Eelke Folmer:
Expanding the Vocabulary of Multitouch Input using Magnetic Fingerprints. CoRR abs/1501.03218 (2015) - 2014
- [j9]Tony Morelli, Eelke Folmer:
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. Entertain. Comput. 5(1): 83-90 (2014) - [j8]Ilias Apostolopoulos, Navid Fallah, Eelke Folmer, Kostas E. Bekris:
Integrated online localization and navigation for people with visual impairments using smart phones. ACM Trans. Interact. Intell. Syst. 3(4): 21:1-21:28 (2014) - [c31]Burkay Sucu, Eelke Folmer:
The blind driver challenge: steering using haptic cues. ASSETS 2014: 3-10 - [c30]Alexander Fiannaca, Ilias Apostolopoulos, Eelke Folmer:
Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces. ASSETS 2014: 19-26 - [c29]Halim Cagri Ates, Alexander Fiannaca, Eelke Folmer:
Immersive simulation of visual impairments using a wearable see-through display. ASSETS 2014: 301-302 - [c28]Alexander Fiannaca, Ilias Apostolopoulos, Eelke Folmer:
Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces. ASSETS 2014: 323-324 - [c27]Tony Morelli, Lauren Lieberman, John Foley, Eelke Folmer:
An exergame to improve balance in children who are blind. FDG 2014 - [c26]Vinitha Khambadkar, Eelke Folmer:
A tactile-proprioceptive communication aid for users who are deafblind. HAPTICS 2014: 239-245 - 2013
- [j7]Navid Fallah, Ilias Apostolopoulos, Kostas E. Bekris, Eelke Folmer:
Indoor Human Navigation Systems: A Survey. Interact. Comput. 25(1): 21-33 (2013) - [c25]Alexander Fiannaca, Tony Morelli, Eelke Folmer:
Haptic target acquisition to enable spatial gestures in nonvisual displays. Graphics Interface 2013: 213-219 - [c24]Ilias Apostolopoulos, Eelke Folmer, George Bebis:
Improving Accessibility of Virtual Worlds by Automatic Object Labeling. ISVC (2) 2013: 254-265 - [c23]Burkay Sucu, Eelke Folmer:
Haptic interface for non-visual steering. IUI 2013: 427-434 - [c22]Vinitha Khambadkar, Eelke Folmer:
GIST: a gestural interface for remote nonvisual spatial perception. UIST 2013: 301-310 - [c21]Miran Kim, Jeff Angermann, George Bebis, Eelke Folmer:
ViziCal: accurate energy expenditure prediction for playing exergames. UIST 2013: 397-404 - 2012
- [c20]Navid Fallah, Ilias Apostolopoulos, Kostas E. Bekris, Eelke Folmer:
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks. CHI 2012: 425-432 - [c19]Tony Morelli, Eelke Folmer:
TWuiST: A discrete tactile-proprioceptive display for eye and ear free output on mobile devices. HAPTICS 2012: 443-450 - [c18]Ilias Apostolopoulos, Navid Fallah, Eelke Folmer, Kostas E. Bekris:
Integrated online localization and navigation for people with visual impairments using smart phones. ICRA 2012: 1322-1329 - [c17]Eelke Folmer, Tony Morelli:
Spatial gestures using a tactile-proprioceptive display. TEI 2012: 139-142 - 2011
- [j6]Bei Yuan, Eelke Folmer, Frederick C. Harris Jr.:
Game accessibility: a survey. Univers. Access Inf. Soc. 10(1): 81-100 (2011) - [c16]Tony Morelli, Eelke Folmer:
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. FDG 2011: 147-153 - [c15]Eelke Folmer, Fangzhou Liu, Barrie Ellis:
Navigating a 3D avatar using a single switch. FDG 2011: 154-160 - [c14]Daniel Ramos, Eelke Folmer:
Supplemental sonification of a bingo game. FDG 2011: 168-173 - [c13]Bugra Oktay, Eelke Folmer:
Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader. Graphics Interface 2011: 65-70 - [c12]Tony Morelli, John Foley, Lauren Lieberman, Eelke Folmer:
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity. Graphics Interface 2011: 223-230 - 2010
- [c11]Tony Morelli, John Foley, Eelke Folmer:
Vi-bowling: a tactile spatial exergame for individuals with visual impairments. ASSETS 2010: 179-186 - [c10]Bugra Oktay, Eelke Folmer:
Synthesizing meaningful feedback for exploring virtual worlds using a screen reader. CHI Extended Abstracts 2010: 4165-4170 - [c9]Tony Morelli, John Foley, Luis Columna, Lauren Lieberman, Eelke Folmer:
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired. FDG 2010: 147-154 - [c8]Bei Yuan, Manjari Sapre, Eelke Folmer:
Seek-n-Tag: a game for labeling and classifying virtual world objects. Graphics Interface 2010: 201-208 - [c7]Bugra Oktay, Eelke Folmer:
TextSL: a screen reader accessible interface for second life. W4A 2010: 21
2000 – 2009
- 2009
- [c6]Eelke Folmer, Bei Yuan, Dave Carr, Manjari Sapre:
TextSL: a command-based virtual world interface for the visually impaired. ASSETS 2009: 59-66 - 2008
- [j5]Eelke Folmer, Jan Bosch:
Experiences with Software Architecture Analysis of Usability. Int. J. Inf. Technol. Web Eng. 3(4): 1-29 (2008) - [c5]Bei Yuan, Eelke Folmer:
Blind hero: enabling guitar hero for the visually impaired. ASSETS 2008: 169-176 - 2007
- [j4]Eelke Folmer, Jan Bosch:
A Pattern Framework for Software Quality Assessment and Tradeoff Analysis. Int. J. Softw. Eng. Knowl. Eng. 17(4): 515-538 (2007) - [c4]Eelke Folmer:
Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines? CBSE 2007: 66-73 - 2006
- [j3]Eelke Folmer, Martijn van Welie, Jan Bosch:
Bridging patterns: An approach to bridge gaps between SE and HCI. Inf. Softw. Technol. 48(2): 69-89 (2006) - 2005
- [c3]Eelke Folmer, Jan Bosch:
Case studies on Analyzing Software Architectures for Usability. EUROMICRO-SEAA 2005: 206-213 - 2004
- [j2]Eelke Folmer, Jan Bosch:
Architecting for usability: a survey. J. Syst. Softw. 70(1-2): 61-78 (2004) - [c2]Eelke Folmer, Jilles van Gurp, Jan Bosch:
Software Architecture Analysis of Usability. EHCI/DS-VIS 2004: 38-58 - 2003
- [j1]Eelke Folmer, Jilles van Gurp, Jan Bosch:
A framework for capturing the relationship between usability and software architecture. Softw. Process. Improv. Pract. 8(2): 67-87 (2003) - [c1]Eelke Folmer, Jilles van Gurp, Jan Bosch:
Scenario-based Assessment of Software Architecture Usability. ICSE Workshop on SE-HCI 2003: 61-68
Coauthor Index
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last updated on 2024-10-23 20:30 CEST by the dblp team
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