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Junji Onishi
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2020 – today
- 2024
- [c26]Masaki Matsuo, Delgerbayar Erdenesambuu, Masatsugu Sakajiri, Junji Onishi, Takahiro Miura:
Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People. ICCHP (1) 2024: 128-136 - [c25]Masaki Matsuo, Naoya Kitamura, Misato Egashira, Teruo Hosogai, Shunya Hatakeyama, Daiki Kato, Ko Hayakawa, Junji Onishi, Masatsugu Sakajiri, Takahiro Miura:
Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers. ICCHP (1) 2024: 137-145 - [c24]Delgerbayar Erdenesambuu, Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi:
Advancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface. ICCHP (1) 2024: 416-427 - 2022
- [c23]Akio Kobayashi, Junji Onishi, Hiromitsu Nishizaki, Norihide Kitaoka:
End-to-End Speech to Braille Translation in Japanese. ICCE 2022: 1-2 - [c22]Michiharu Watanabe, Takahiro Miura, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi:
GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions. ICCHP-AAATE (2) 2022: 79-88 - 2021
- [c21]Masaki Matsuo, Takahiro Miura, Ken-ichiro Yabu, Atsushi Katagiri, Masatsugu Sakajiri, Junji Onishi, Takeshi Kurata, Tohru Ifukube:
Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons. ICMI 2021: 62-70 - 2020
- [j3]Takahiro Miura, Masaki Matsuo, Ken-ichiro Yabu, Atsushi Katagiri, Masatsugu Sakajiri, Junji Onishi, Takeshi Kurata, Tohru Ifukube:
GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4(4): 166:1-166:30 (2020) - [c20]Yuri Idesawa, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi:
Effective Scheme to Control Multiple Application Windows for Screen Reader Users with Blindness. SMC 2020: 2674-2679
2010 – 2019
- 2018
- [c19]Takahiro Miura, Shimpei Soga, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono:
GoalBaural: A Training Application for Goalball-related Aural Sense. AH 2018: 20:1-20:5 - [c18]Kazuki Nakada, Junji Onishi, Masatsugu Sakajiri:
An Interactive Musical Scale Presentation System via Tactile Sense Through Haptic Actuator. HAVE 2018: 1-4 - [c17]Takahiro Miura, Masaya Fujito, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono:
AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT). ICCHP (2) 2018: 3-11 - [c16]Takahiro Miura, Gentaro Ando, Junji Onishi, Masaki Matsuo, Masatsugu Sakajiri, Tsukasa Ono:
Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays. ICCHP (2) 2018: 246-249 - 2017
- [j2]Tadahiro Sakai, Takuya Handa, Masatsugu Sakajiri, Toshihiro Shimizu, Nobuyuki Hiruma, Junji Onishi:
Development of Tactile-Proprioceptive Display and Effect Evaluation of Local Area Vibration Presentation Method. J. Adv. Comput. Intell. Intell. Informatics 21(1): 87-99 (2017) - [c15]Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono:
Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People. INTERACT (4) 2017: 410-414 - 2016
- [c14]Junji Onishi, Tadahiro Sakai, Masatsugu Sakajiri, Akihiro Ogata, Takahiro Miura, Takuya Handa, Nobuyuki Hiruma, Toshihiro Shimizu, Tsukasa Ono:
Experimenting with Tactile Sense and Kinesthetic Sense Assisting System for Blind Education. ICCHP (2) 2016: 92-99 - [c13]Takashi Ohashi, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono:
Can Visually Impaired Smartphone Users Correctly Manipulate Tiny Screen Keyboards Under a Screen Reader Condition? ICCHP (1) 2016: 157-164 - [c12]Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono:
Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers. ICCHP (1) 2016: 537-544 - [c11]Junji Onishi, Tadahiro Sakai, Masatsugu Sakajiri, Akihiro Ogata, Takahiro Miura, Takuya Handa, Toshihiro Shimizu, Tsukasa Ono:
Auto-assisting figure presentation system for inclusion education. SMC 2016: 176-181 - [c10]Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono:
ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers. SMC 2016: 2826-2827 - 2015
- [c9]Junji Onishi, Masatsugu Sakajiri, Takahiro Miura, Tsukasa Ono:
Terminal Operation Learning Application for the Screen Reader Users. SMC 2015: 2343-2348 - 2014
- [c8]Masatsugu Sakajiri, Shigeki Miyoshi, Junji Onishi, Tsukasa Ono, Tohru Ifukube:
Tactile pitch feedback system for deafblind or hearing impaired persons singing accuracy of hearing persons under conditions of added noise. CIR2AT 2014: 31-35 - [c7]Takahiro Miura, Masatsugu Sakajiri, Haruo Matsuzaka, Murtada Eljailani, Kazuki Kudo, Naoya Kitamura, Junji Onishi, Tsukasa Ono:
Usage Situation Changes of Touchscreen Computers in Japanese Visually Impaired People: Questionnaire Surveys in 2011-2013. ICCHP (1) 2014: 360-368 - [c6]Takahiro Miura, Masatsugu Sakajiri, Murtada Eljailani, Haruo Matsuzaka, Junji Onishi, Tsukasa Ono:
Accessible Single Button Characteristics of Touchscreen Interfaces under Screen Readers in People with Visual Impairments. ICCHP (1) 2014: 369-376 - [c5]Junji Onishi, Takahiro Miura, Masatsugu Sakajiri, Tsukasa Ono:
Real-time image sharing software for the blind. SMC 2014: 1076-1081 - 2013
- [c4]Junji Onishi, Masatsugu Sakajiri, Takahiro Miura, Tsukasa Ono:
Fundamental Study on Tactile Cognition through Haptic Feedback Touchscreen. SMC 2013: 4207-4212 - 2011
- [c3]Junji Onishi, Tsukasa Ono:
Contour pattern recognition through auditory labels of freeman chain codes for people with visual impairments. SMC 2011: 1088-1093
2000 – 2009
- 2006
- [c2]Junji Onishi, Tsukasa Ono:
A Study of Detection Method of Printed Image Alteration Using Digital Watermark. IWSEC 2006: 212-226
1990 – 1999
- 1999
- [c1]Hiroyuki Kii, Junji Onishi, Shinji Ozawa:
The Digital Watermarking Method by Using both Patchwork and DCT. ICMCS, Vol. 1 1999: 895-899 - 1998
- [j1]Junji Onishi, Kineo Matsui:
A method of watermarking with multiresolution analysis and pseudo noise sequences. Syst. Comput. Jpn. 29(5): 11-19 (1998)
Coauthor Index
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last updated on 2024-08-03 20:17 CEST by the dblp team
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