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Daniel C. Cliburn
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2020 – today
- 2023
[j23]Daniel C. Cliburn:
Teaching and Learning with Virtual Reality. J. Comput. Sci. Coll. 39(2): 19-27 (2023)
[c18]Veasna Ling, Daniel C. Cliburn:
Searching in Virtual Reality with Teleportation as a Travel Technique. HCI (47) 2023: 241-246- 2022
[c17]Keely Canniff, Daniel C. Cliburn:
Teaching Virtual Reality in Virtual Reality. iLRN 2022: 1-5
[c16]Dominic Lesaca, Henry Cheung, Tapaswini Jena, Daniel C. Cliburn:
Comparing Teleportation Methods for Travel in Everyday Virtual Reality. VR Workshops 2022: 238-242- 2020
[j22]Osvaldo Jiménez, Daniel C. Cliburn:
Teaching students about usability testing in distance learning environments. J. Comput. Sci. Coll. 36(2): 79-87 (2020)
[c15]Claryse Adams, Daniel C. Cliburn, Joshua Salyers, Rukhsar Shiraz:
A Qualitative Evaluation of Student Experience with a Virtual Heritage Application. VR Workshops 2020: 413-417
2010 – 2019
- 2019
[c14]Nathan Verlin, Joey Gullikson, John Mayberry, Daniel C. Cliburn:
PoloTrac: A Water Polo Tracking and Advanced Statistics Application. icSPORTS 2019: 173-180
[c13]Joshua Salyers, Daniel C. Cliburn, Keely Canniff, Stephany Barajas:
Evaluation of Information Widgets for a Virtual Reality Serious Game. VR 2019: 1627-1632- 2018
[c12]Sophia Vu, Daniel C. Cliburn, Jennifer Helgren, Joshua Salyers, Keely Canniff, Andrew Johnson, Mary Milliken, Tyler Reardon, Kyle Sabbatino, Alicia Stephan:
Recreating Little Manila through a Virtual Reality Serious Game. DigitalHERITAGE/VSMM 2018: 1-4
[c11]Daniel C. Cliburn:
A Cross-Disciplinary Course on Virtual Reality. FIE 2018: 1-5- 2017
[j21]Daniel C. Cliburn:
An interdisciplinary course on human-computer interaction. J. Comput. Sci. Coll. 33(2): 38-45 (2017)
[c10]Joshua Salyers, Daniel C. Cliburn, Edith Sparks, Jamie Lynn Culilap, Sarah Kuo, Kyle Sabbatino, Ronnie Sanchez, Danielle Thomasson, Hannah Tvergyak:
Little Manila: A Digital Recreation. GCH 2017: 103-107- 2016
[j20]Osvaldo Jiménez, Daniel C. Cliburn:
Scrum in the undergraduate computer science curriculum. J. Comput. Sci. Coll. 31(4): 108-114 (2016)- 2015
[j19]Daniel C. Cliburn:
Teaching shader programming through team-based learning in a computer graphics course. J. Comput. Sci. Coll. 31(2): 11-17 (2015)
[j18]Daniel C. Cliburn:
An introduction to virtual reality application development: tutorial presentation. J. Comput. Sci. Coll. 31(2): 95 (2015)- 2014
[j17]Daniel C. Cliburn:
Team-based learning in a data structures course. J. Comput. Sci. Coll. 29(5): 194-201 (2014)- 2012
[j16]Daniel C. Cliburn:
A game design approach to CS2. J. Comput. Sci. Coll. 27(5): 214-221 (2012)- 2010
[j15]Daniel C. Cliburn:
Teaching virtual reality to undergraduates: tutorial presentation. J. Comput. Sci. Coll. 25(6): 210 (2010)
[c9]Todd Heino, Daniel C. Cliburn, Stacy Rilea, Joseph Cooper, Victor Tachkov:
Limitations of Signs as Navigation Aids in Virtual Worlds. HICSS 2010: 1-10
2000 – 2009
- 2009
[j14]Daniel C. Cliburn, Michael Doherty:
Teaching Virtual Reality to undergraduates: tutorial presentation. J. Comput. Sci. Coll. 24(4): 289 (2009)
[j13]Daniel C. Cliburn:
Teaching Virtual Reality to undergraduates. J. Comput. Sci. Coll. 25(2): 30 (2009)
[j12]Daniel C. Cliburn, Stacy Rilea, Justin Charette, Ross Bennett, Daniel Fedor-Thurman, Todd Heino, David Parsons:
Evaluating presence in low-cost Virtual Reality display systems for undergraduate education. J. Comput. Sci. Coll. 25(2): 31-38 (2009)
[c8]Daniel C. Cliburn, Stacy Rilea, David Parsons, Prakash Surya, Jessica Semler:
The Effects of Teleportation on Recollection of the Structure of a Virtual World. EGVE/ICAT/EuroVR 2009: 117-120
[c7]Daniel C. Cliburn, Jeffrey L. Gross:
Second Life as a Medium for Lecturing in College Courses. HICSS 2009: 1-8
[c6]Daniel C. Cliburn, Todd Heino:
A Comparison of Maps and Signs for Ordered and Unordered Navigation Tasks in Virtual Worlds. HICSS 2009: 1-8- 2008
[j11]Daniel C. Cliburn, John Krantz:
Towards an effective low-cost virtual reality display system for education. J. Comput. Sci. Coll. 23(3): 147-153 (2008)
[j10]Daniel C. Cliburn, Susan M. Miller:
What makes a "good" game programming assignment? J. Comput. Sci. Coll. 23(4): 201-207 (2008)
[j9]Daniel C. Cliburn:
A virtual reality laboratory for undergraduates. J. Comput. Sci. Coll. 24(2): 57-63 (2008)
[c5]Daniel C. Cliburn, Susan Miller:
Games, stories, or something more traditional: the types of assignments college students prefer. SIGCSE 2008: 138-142
[c4]Daniel C. Cliburn, Stacy Rilea:
Showing Users the Way: Signs in Virtual Worlds. VR 2008: 129-132- 2007
[c3]Daniel C. Cliburn, Tess Winlock, Stacy Rilea, Matt Van Donsel:
Dynamic landmark placement as a navigation aid in virtual worlds. VRST 2007: 211-214- 2006
[c2]Daniel C. Cliburn:
A CS0 course for the liberal arts. SIGCSE 2006: 77-81- 2005
[j8]Daniel C. Cliburn, Kevin Stormer:
The HIVE: Hanover immersive virtual environment. J. Comput. Sci. Coll. 20(4): 6-12 (2005)
[j7]Daniel C. Cliburn:
Advanced graphics application development with OpenGL. J. Comput. Sci. Coll. 20(4): 144 (2005)- 2004
[j6]Daniel C. Cliburn:
Virtual reality for small colleges. J. Comput. Sci. Coll. 19(4): 28-38 (2004)
[j5]Daniel C. Cliburn:
Teaching an introductory computer graphics course using OpenGL. J. Comput. Sci. Coll. 19(4): 163 (2004)- 2003
[j4]Daniel C. Cliburn:
GLUMM: an application programming interface for multi-screen programming in a windows environment. J. Comput. Sci. Coll. 18(4): 285-294 (2003)
[j3]Daniel C. Cliburn:
Experiences with pair programming at a small college. J. Comput. Sci. Coll. 19(1): 20-29 (2003)
[j2]Daniel C. Cliburn:
Teaching an introductory computer graphics course using OpenGL. J. Comput. Sci. Coll. 19(1): 102-103 (2003)
[c1]James R. Miller, Johannes J. Feddema, Terry A. Slocum, Daniel C. Cliburn:
Modeling and Visualizing Uncertainty in a Global Water Balance Model. SAC 2003: 972-978- 2002
[j1]Daniel C. Cliburn, Johannes J. Feddema, James R. Miller, Terry A. Slocum:
Design and evaluation of a decision support system in a water balance application. Comput. Graph. 26(6): 931-949 (2002)
Coauthor Index

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