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Koen Samyn
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2010 – 2019
- 2018
- [j1]Ann DeSmet
, Sara Bastiaensens
, Katrien Van Cleemput, Karolien Poels
, Heidi Vandebosch, G. Deboutte, Laura Herrewijn, Steven Malliet
, Sara Pabian
, Frederik Van Broeckhoven, Olga De Troyer, Gaetan Deglorie
, Sofie Van Hoecke
, Koen Samyn, Ilse De Bourdeaudhuij
:
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. Comput. Hum. Behav. 78: 336-347 (2018) - 2015
- [c5]Gaetan Deglorie, Koen Samyn, Peter Lambert, Rik Van de Walle, Sofie Van Hoecke:
Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic. GRAPP 2015: 340-347 - [c4]Koen Samyn, Gaetan Deglorie, Peter Lambert, Rik Van de Walle, Sofie Van Hoecke:
Generating Non-linear Narrative for Serious Games with Scenario Templates. GRAPP 2015: 523-530 - [c3]Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens
, Peter Lambert, Rik Van de Walle:
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring. SGAMES 2015: 103-110 - 2014
- [c2]Olivier Janssens
, Koen Samyn, Rik Van de Walle, Sofie Van Hoecke
:
Educational virtual game scenario generation for serious games. SeGAH 2014: 1-8 - [i1]Koen Samyn, Sofie Van Hoecke, Bart Pieters, Charles-Frederik Hollemeersch, Aljosha Demeulemeester, Rik Van de Walle:
Real-time animation of human characters with fuzzy controllers. CoRR abs/1410.1130 (2014) - 2011
- [c1]Pieter Pauwels
, Ronald De Meyer, Maarten Audenaert, Koen Samyn:
The Role of Game Rules in Architectural Design Environments. VS-GAMES 2011: 184-185
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