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Ferran Argelaguet
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2020 – today
- 2022
- [j24]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. IEEE Trans. Vis. Comput. Graph. 28(5): 2047-2057 (2022) - [j23]Luciana Nedel, Ferran Argelaguet, Lili Wang, Jeanine Stefannuci, Daisuke Iwai:
IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors. IEEE Trans. Vis. Comput. Graph. 28(5): vii (2022) - [c56]Grégoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lécuyer, Géry Casiez:
Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. VR 2022: 186-195 - [c55]Antonin Cheymol, Gwendal Fouché, Lysa Gramoli, Yutaro Hirao, Emilie Hummel, Maé Mavromatis, Yann Moullec, Ferran Argelaguet, Florian Nouviale:
The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data. VR Workshops 2022: 904-905 - [i4]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback. CoRR abs/2205.04845 (2022) - 2021
- [j22]Rebecca Fribourg
, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. Comput. Graph. 100: 125-136 (2021) - [j21]Rebecca Fribourg
, Nami Ogawa
, Ludovic Hoyet
, Ferran Argelaguet, Takuji Narumi
, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. IEEE Trans. Vis. Comput. Graph. 27(10): 4023-4038 (2021) - [j20]Hugo Brument, Gerd Bruder, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet:
Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 27(11): 4300-4310 (2021) - [c54]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet-Sanz:
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. CHI 2021: 264:1-264:14 - [c53]Victor Mercado, Thomas Howard, Hakim Si-Mohammed, Ferran Argelaguet, Anatole Lécuyer:
Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD. WHC 2021: 373-378 - [c52]Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet-Sanz:
Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments. SUI 2021: 1:1-1:12 - [c51]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet-Sanz, Anatole Lécuyer:
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. VR Workshops 2021: 498-499 - [i3]Sebastian Vizcay, Panagiotis Kourtesis
, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal:
Electrotactile Feedback in Virtual Reality For Precise and Accurate Contact Rendering. CoRR abs/2102.00259 (2021) - [i2]Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay, Maud Marchal, Claudio Pacchierotti:
Electrotactile feedback for hand interactions: A systematic review, meta-analysis, and future directions. CoRR abs/2105.05343 (2021) - 2020
- [j19]Grégoire Richard, Thomas Pietrzak
, Géry Casiez, Ferran Argelaguet, Anatole Lécuyer:
Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. Frontiers Virtual Real. 1: 573167 (2020) - [j18]Antoine Costes
, Fabien Danieau
, Ferran Argelaguet, Philippe Guillotel
, Anatole Lécuyer:
Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics. IEEE Trans. Haptics 13(3): 530-541 (2020) - [j17]Hakim Si-Mohammed
, Jimmy Petit
, Camille Jeunet
, Ferran Argelaguet, Fabien Spindler, Andéol Évain, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. IEEE Trans. Vis. Comput. Graph. 26(3): 1608-1621 (2020) - [j16]Rebecca Fribourg
, Ferran Argelaguet, Anatole Lécuyer, Ludovic Hoyet:
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. IEEE Trans. Vis. Comput. Graph. 26(5): 2062-2072 (2020) - [c50]Nicolas Olivier, Ludovic Hoyet, Fabien Danieau, Ferran Argelaguet, Quentin Avril, Anatole Lécuyer, Philippe Guillotel, Franck Multon
:
The impact of stylization on face recognition. SAP 2020: 15:1-15:9 - [c49]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. ICAT-EGVE 2020: 81-89 - [c48]Hugo Brument, Anne-Hélène Olivier, Maud Marchal, Ferran Argelaguet:
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. ICAT-EGVE 2020: 131-140 - [c47]Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet:
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. EuroVR 2020: 20-40 - [c46]Etienne Peillard
, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lécuyer, Ferran Argelaguet:
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? ISMAR 2020: 80-89 - [c45]Tiffany Luong, Nicolas Martin, Anaïs Raison, Ferran Argelaguet, Jean-Marc Diverrez, Anatole Lécuyer:
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. ISMAR 2020: 425-437 - [c44]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. ISMAR 2020: 452-461 - [c43]Alexandre Audinot, Diane Dewez, Gwendal Fouché, Rebecca Fribourg
, Thomas Howard, Flavien Lécuyer, Tiffany Luong, Victor Mercado, Adrien Reuzeau, Thomas Rinnert, Guillaume Vailland, Ferran Argelaguet:
3Dexterity: Finding your place in a 3-armed world. VR Workshops 2020: 521-522 - [c42]Hakim Si-Mohammed, Catarina Lopes Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Géry Casiez, Gernot R. Müller-Putz, Anatole Lécuyer, Reinhold Scherer:
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. VR 2020: 653-661 - [c41]Tiffany Luong, Ferran Argelaguet, Nicolas Martin, Anatole Lécuyer:
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. VR 2020: 662-671 - [e1]Ferran Argelaguet, Ryan P. McMahan, Maki Sugimoto:
30th International Conference on Artificial Reality and Telexistence, 25th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2020, Virtual Event, USA, December 2-4, 2020. Eurographics Association 2020, ISBN 978-3-03868-111-3 [contents]
2010 – 2019
- 2019
- [j15]Antoine Costes
, Ferran Argelaguet, Fabien Danieau, Philippe Guillotel, Anatole Lécuyer:
Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens. Frontiers ICT 6: 1 (2019) - [c40]Hakim Si-Mohammed, Géry Casiez, Ferran Argelaguet, Nicolas Roussel, Anatole Lécuyer:
Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective. GBCIC 2019 - [c39]Etienne Peillard
, Ferran Argelaguet, Jean-Marie Normand
, Anatole Lécuyer, Guillaume Moreau:
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. ISMAR 2019: 115-122 - [c38]Diane Dewez, Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Daniel Mestre, Mel Slater, Anatole Lécuyer:
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. ISMAR 2019: 123-134 - [c37]Etienne Peillard
, Thomas Thebaud, Jean-Marie Normand
, Ferran Argelaguet, Guillaume Moreau
, Anatole Lécuyer:
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. VR 2019: 227-236 - [c36]Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet:
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. VR 2019: 680-689 - [c35]Tiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lécuyer:
Studying the Mental Effort in Virtual Versus Real Environments. VR 2019: 809-816 - [i1]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. CoRR abs/1911.03166 (2019) - 2018
- [j14]Yoren Gaffary
, Ferran Argelaguet
, Maud Marchal, Adrien Girard, Florian Gosselin
, Mathieu Emily
, Anatole Lécuyer:
Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch. IEEE Trans. Haptics 11(4): 636-645 (2018) - [j13]Camille Jeunet
, Louis Albert, Ferran Argelaguet, Anatole Lécuyer:
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments. IEEE Trans. Vis. Comput. Graph. 24(4): 1486-1495 (2018) - [c34]Guillaume Cortes, Ferran Argelaguet, Éric Marchand
, Anatole Lécuyer:
Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction. SAP 2018: 1:1-1:8 - [c33]Antoine Costes
, Fabien Danieau, Ferran Argelaguet-Sanz, Anatole Lécuyer, Philippe Guillotel:
KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces. EuroVR 2018: 97-116 - [c32]Romain Terrier, Ferran Argelaguet, Jean-Marie Normand, Maud Marchal:
Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study. EuroVR 2018: 190-210 - [c31]Antoine Costes
, Fabien Danieau, Ferran Argelaguet, Anatole Lécuyer, Philippe Guillotel:
Haptic Material: A Holistic Approach for Haptic Texture Mapping. EuroHaptics (2) 2018: 37-45 - [c30]Rebecca Fribourg
, Ferran Argelaguet, Ludovic Hoyet, Anatole Lécuyer:
Studying the Sense of Embodiment in VR Shared Experiences. VR 2018: 273-280 - [c29]Alexandre Audinot, Emeric Goga, Vincent Goupil, Carl-Johan Jorqensen, Adrien Reuzeau, Ferran Argelaguet:
Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction. VR 2018: 856-857 - 2017
- [j12]Yoren Gaffary, Benoit Le Gouis, Maud Marchal, Ferran Argelaguet, Bruno Arnaldi, Anatole Lécuyer:
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. IEEE Trans. Vis. Comput. Graph. 23(11): 2372-2377 (2017) - [c28]Merwan Achibet, Benoit Le Gouis, Maud Marchal, Pierre-Alexandre Leziart, Ferran Argelaguet, Adrien Girard, Anatole Lécuyer, Hiroyuki Kajimoto:
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics. 3DUI 2017: 103-106 - [c27]Ferran Argelaguet, Melanie Ducoffe, Anatole Lécuyer, Rémi Gribonval:
Spatial and rotation invariant 3D gesture recognition based on sparse representation. 3DUI 2017: 158-167 - [c26]Andéol Évain, Ferran Argelaguet, Nicolas Roussel, Géry Casiez
, Anatole Lécuyer:
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. CHI 2017: 5120-5125 - [c25]Hakim Si-Mohammed, Ferran Argelaguet, Géry Casiez
, Nicolas Roussel, Anatole Lécuyer:
Brain-Computer Interfaces and Augmented Reality: a State of the Art. GBCIC 2017 - [c24]Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi:
Agent: automatic generation of experimental protocol runtime. VRST 2017: 10:1-10:10 - 2016
- [j11]Ludovic Hoyet, Ferran Argelaguet
, Corentin Nicole, Anatole Lécuyer:
"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? Frontiers Robotics AI 3: 27 (2016) - [j10]Gerd Bruder, Ferran Argelaguet, Anne-Hélène Olivier, Anatole Lécuyer:
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence Teleoperators Virtual Environ. 25(1): 1-16 (2016) - [c23]Andéol Évain, Ferran Argelaguet, Anthony Strock, Nicolas Roussel, Géry Casiez
, Anatole Lécuyer:
Influence of Error Rate on Frustration of BCI Users. AVI 2016: 248-251 - [c22]Ferran Argelaguet
, Ludovic Hoyet, Michael Trico, Anatole Lécuyer:
The role of interaction in virtual embodiment: Effects of the virtual hand representation. VR 2016: 3-10 - [c21]Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton:
Take-over control paradigms in collaborative virtual environments for training. VRST 2016: 65-68 - [c20]Ferran Argelaguet, Morgant Maignant:
GiAnt: stereoscopic-compliant multi-scale navigation in VEs. VRST 2016: 269-277 - 2015
- [j9]Ferran Argelaguet
, Franck Multon
, Anatole Lécuyer:
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers Robotics AI 2: 10 (2015) - [c19]Ferran Argelaguet, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer:
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. VR 2015: 75-80 - 2014
- [j8]David Antonio Gómez Jáuregui
, Ferran Argelaguet
, Anne-Hélène Olivier, Maud Marchal, Franck Multon
, Anatole Lécuyer:
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Trans. Vis. Comput. Graph. 20(4): 654-661 (2014) - [c18]Merwan Achibet, Maud Marchal, Ferran Argelaguet
, Anatole Lécuyer:
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. 3DUI 2014: 59-66 - [c17]Ferran Argelaguet, Takuya Sato, Thierry Duval
, Yoshifumi Kitamura, Anatole Lécuyer:
Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. EuroHaptics (2) 2014: 49-54 - [c16]Francesco Grani
, Stefania Serafin, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne
, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. SIVE@VR 2014: 3-6 - [c15]Francesco Grani
, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne
, Stefania Serafin, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. VR 2014: 73-74 - [c14]Francesco Grani
, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne
, Stefania Serafin, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. VR 2014: 75-76 - 2013
- [j7]Ferran Argelaguet
, Carlos Andújar
:
A survey of 3D object selection techniques for virtual environments. Comput. Graph. 37(3): 121-136 (2013) - [j6]Ferran Argelaguet, David Antonio Gómez Jáuregui
, Maud Marchal, Anatole Lécuyer:
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect. ACM Trans. Appl. Percept. 10(3): 17:1-17:14 (2013) - [c13]Pierre Gaucher, Ferran Argelaguet
, Jérôme Royan, Anatole Lécuyer:
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. 3DUI 2013: 55-58 - 2012
- [c12]David Antonio Gómez Jáuregui
, Ferran Argelaguet
, Anatole Lécuyer:
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. 3DUI 2012: 69-76 - [c11]Ferran Argelaguet, David Antonio Gómez Jáuregui
, Maud Marchal, Anatole Lécuyer:
A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. EuroHaptics (1) 2012: 1-12 - 2011
- [j5]Ferran Argelaguet, Alexander Kulik, André Kunert, Carlos Andújar
, Bernd Froehlich:
See-through techniques for referential awareness in collaborative virtual reality. Int. J. Hum. Comput. Stud. 69(6): 387-400 (2011) - 2010
- [j4]Ramón Trueba, Carlos Andújar
, Ferran Argelaguet:
World-in-Miniature Interaction for Complex Virtual Environments. Int. J. Creative Interfaces Comput. Graph. 1(2): 1-14 (2010) - [j3]Carlos Andújar
, Ferran Argelaguet, Ramón Trueba:
Hand-Based Disocclusion for the World-in-Miniature Metaphor . Presence Teleoperators Virtual Environ. 19(6): 499-512 (2010) - [c10]Ferran Argelaguet, André Kunert, Alexander Kulik, Bernd Froehlich:
Improving co-located collaboration with show-through techniques. 3DUI 2010: 55-62 - [c9]Ferran Argelaguet, Carlos Andújar
:
Automatic Speed Graph Generation for Predefined Camera Paths. Smart Graphics 2010: 115-126
2000 – 2009
- 2009
- [j2]Ferran Argelaguet, Carlos Andújar
:
Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications 29(6): 34-43 (2009) - [c8]Ramón Trueba, Carlos Andújar, Ferran Argelaguet:
Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. EGVE/ICAT/EuroVR 2009: 93-100 - [c7]Ramón Trueba, Carlos Andújar
, Ferran Argelaguet:
Complexity and Occlusion Management for the World-in-Miniature Metaphor. Smart Graphics 2009: 155-166 - [c6]Ferran Argelaguet, Carlos Andújar
:
Visual feedback techniques for virtual pointing on stereoscopic displays. VRST 2009: 163-170 - 2008
- [c5]Ferran Argelaguet, Carlos Andújar
:
Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion. Smart Graphics 2008: 45-57 - [c4]Ferran Argelaguet, Carlos Andújar
, Ramón Trueba:
Overcoming eye-hand visibility mismatch in 3D pointing selection. VRST 2008: 43-46 - 2007
- [j1]Carlos Andújar
, Ferran Argelaguet:
Anisomorphic ray-casting manipulation for interacting with 2D GUIs. Comput. Graph. 31(1): 15-25 (2007) - [c3]Carlos Andújar
, Ferran Argelaguet:
Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs. 3DUI 2007: 25 - 2006
- [c2]Carlos Andújar
, Marta Fairén González, Ferran Argelaguet:
A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments. 3DUI 2006: 45-52 - [c1]Carlos Andújar, Ferran Argelaguet:
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. EGVE 2006: 101-108
Coauthor Index

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