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Kiyoshi Tomimatsu
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2010 – 2019
- 2018
- [c47]Xiaotian Sun, Kiyoshi Tomimatsu:
Scentgraphy - Interactive Installation of Scent Communication. ArtsIT/DLI 2018: 188-199 - [c46]Zhipeng Feng, Kiyoshi Tomimatsu:
Digital Media Art Utilizing Traditional Animation Digital Video Expression Using Projection Mapping and Multi Screen Technique. IHSI 2018: 408-413 - 2017
- [c45]Zhipeng Feng, Kiyoshi Tomimatsu:
A Study of Digital Media Art Utilizing 2D Animation: Digital Video Expression Using Projection Mapping and Multi Screen Techniques. AHFE (7) 2017: 449-457 - [c44]Xiaotian Sun, Kiyoshi Tomimatsu:
Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication. HCI (21) 2017: 472-481 - 2016
- [c43]Taichi Hisatsune, Kiyoshi Tomimatsu:
Unframes: Extendible Interface and Investigations of Its Usages. HCI (26) 2016: 323-328 - 2014
- [c42]Michael Brandse, Kiyoshi Tomimatsu:
Using Color Guidance to Improve on Usability in Interactive Environments. HCI (26) 2014: 3-8 - [c41]Anak Agung Gede Dharma, Kiyoshi Tomimatsu:
A Heuristic Model of Vibrotactile Haptic Feedbacks Elicitation Based on Empirical Review. HCI (2) 2014: 624-632 - [c40]Michael Brandse, Kiyoshi Tomimatsu:
Challenge Design and Categorization in Video Game Design. HCI (9) 2014: 669-677 - [c39]Sylker Teles, Kiyoshi Tomimatsu:
Card games as interface for massively multiplayer online games. SIGGRAPH ASIA Posters 2014: 40 - 2013
- [c38]Sylker Teles da Silva, Kiyoshi Tomimatsu:
Game prototyping with community-driven narrative: Actor-network theory applied for Massively Multiplayer Online Games development. GCCE 2013: 376-378 - [c37]Shu-Chuan Chiu, Chen-Wei Chiang, Kiyoshi Tomimatsu:
Enabling Interactive Surfaces by Using Mobile Device and Conductive Ink Drawing. HCI (25) 2013: 72-77 - [c36]Ai Nakajima, Kiyoshi Tomimatsu:
New Potential of E-learning by Re-utilizing Open Content Online - TED NOTE: English Learning System as an Auto-assignment Generator. HCI (15) 2013: 108-117 - [c35]Michael Brandse, Kiyoshi Tomimatsu:
Empirical Review of Challenge Design in Video Game Design. HCI (28) 2013: 398-406 - [c34]Anak Agung Gede Dharma, Takuma Oami, Yuhki Obata, Li Yan, Kiyoshi Tomimatsu:
Design of a Wearable Haptic Vest as a Supportive Tool for Navigation. HCI (4) 2013: 568-577 - [c33]Anak Agung Gede Dharma, Kiyoshi Tomimatsu:
Mapping Texture Phase Diagram of Artificial Haptic Stimuli Generated by Vibrotactile Actuators. HCI (4) 2013: 578-586 - [c32]Shu-Chuan Chiu, Kiyoshi Tomimatsu:
User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service. HCI (9) 2013: 593-598 - [c31]Anak Agung Gede Dharma, Ezendu Ariwa, Kiyoshi Tomimatsu:
Green technology and wearable haptic feedback display with 5×12 arrays of vibrotactile actuators. ICCE-Berlin 2013: 272-274 - [c30]Anak Agung Gede Dharma, Kiyoshi Tomimatsu:
An interactive toolkit for designing vibrotactile haptic messages. ICCE 2013: 53-56 - 2012
- [c29]Chen-Wei Chiang, Shu-Chuan Chiu, Anak Agung Gede Dharma, Kiyoshi Tomimatsu:
Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile device. TEI 2012: 201-204 - 2011
- [c28]Chen-Wei Chiang, Kiyoshi Tomimatsu:
The Effort of Social Networking on Social Behavior - Integrating Twitter, Mobile Devices, and Wearable Clothing as an Example. HCI (3) 2011: 30-37 - [c27]Chen-Wei Chiang, Kiyoshi Tomimatsu:
Interaction Design Teaching Method Design. HCI (1) 2011: 45-53 - [c26]Anak Agung Gede Dharma, Hiroyuki Kumamoto, Shogo Kochi, Natsuki Kudo, Guowei Wei, Shu-Chuan Chiu, Kiyoshi Tomimatsu:
The utilization of Social Networking Service and Japanese manga in strategic user generated design. ICEEI 2011: 1-6 - 2010
- [c25]Akira Nakayasu, Kiyoshi Tomimatsu:
SMA motion display: plant. SIGGRAPH Posters 2010: 29:1 - [c24]Tsouknidas Nikolaos, Kiyoshi Tomimatsu:
QR-code calibration for mobile augmented reality applications: linking a unique physical location to the digital world. SIGGRAPH Posters 2010: 144:1
2000 – 2009
- 2009
- [c23]Akira Nakayasu, Kiyoshi Tomimatsu:
Himawari: a plant robot. SIGGRAPH Posters 2009 - [c22]Akira Nakayasu, Kiyoshi Tomimatsu:
Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 72 - [c21]Aya Miyazaki, Kiyoshi Tomimatsu:
Onomato planets: physical computing of Japanese onomatopoeia. TEI 2009: 301-304 - 2008
- [c20]Jun Fujiki, Taketoshi Ushiama, Reiji Tsuruno, Kiyoshi Tomimatsu:
Constellation: a cognitive morphing point-based animation. SIGGRAPH Posters 2008: 17 - [c19]Rikiya Tajiri, Kiyoshi Tomimatsu:
Japanese text transmigration presentation. SIGGRAPH Posters 2008: 22 - [c18]Tetsuaki Baba, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Emerging keys: interactive electromagnetic levitation keys. SIGGRAPH Posters 2008: 79 - [c17]Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu:
Tile-based field modeling. SIGGRAPH Posters 2008: 99 - 2007
- [c16]Yuki Morimoto, Reiji Tsuruno, Kiyoshi Tomimatsu:
Liquid Penetration Modeling for Cloth Dyeing. CAe 2007: 97-104 - [c15]Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu:
Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters. Eurographics (Short Papers) 2007: 85-88 - [c14]Tetsuaki Baba, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Freqtric Drums: A Musical Instrument that Uses Skin Contact as an Interface. NIME 2007: 386-387 - [c13]Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu:
Visualization of Dyeing based on Diffusion and Adsorption Theories. PG 2007: 57-64 - [c12]Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu:
Tile-Based Modeling and Rendering. Smart Graphics 2007: 158-163 - [c11]Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu:
Magical Tile. Smart Graphics 2007: 233-234 - [c10]Jun Fujiki, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Invisible Shape: Subjective Surface. Smart Graphics 2007: 235-236 - [c9]Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, Kiyoshi Tomimatsu:
Video game that uses skin contact as controller input. SIGGRAPH Emerging Technologies 2007: 4 - [c8]Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu:
Tile-based ambiguous modeling. SIGGRAPH Posters 2007: 32 - [c7]Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu:
Dyeing theory based liquid diffusion model on woven cloth. SIGGRAPH Posters 2007: 122 - [c6]Tetsuaki Baba, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Freqtric game: video game which uses skin contact as controller input. SIGGRAPH Posters 2007: 139 - 2006
- [c5]Jun Fujiki, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Incompatible BLOCK: wonders accompanied interface. CHI Extended Abstracts 2006: 779-784 - [c4]Tetsuaki Baba, Kiyoshi Tomimatsu:
Freqtric drums. SIGGRAPH Emerging Technologies 2006: 12 - [c3]Jun Fujiki, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Incompatible BLOCK: wonders accompanied interface. SIGGRAPH Emerging Technologies 2006: 16 - [c2]Jun Fujiki, Taketoshi Ushiama, Kiyoshi Tomimatsu:
A view-oriented interface for block-based modeling. SIGGRAPH Sketches 2006: 164 - 2005
- [c1]Jun Fujiki, Kiyoshi Tomimatsu:
Hyper-paint: a possible software-toy. SIGGRAPH Posters 2005: 21
Coauthor Index
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