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Katherine Isbister
Person information

- affiliation: University of California Santa Cruz, Social Emotional Technology Lab, CA, USA
- affiliation (former): Rensselaer Polytechnic Institute, Troy, NY, USA
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2020 – today
- 2022
- [j28]Joshua McVeigh-Schultz, Katherine Isbister:
A "beyond being there" for VR meetings: envisioning the future of remote work. Hum. Comput. Interact. 37(5): 433-453 (2022) - [j27]Katherine Isbister
, Peter Cottrell, Alessia Cecchet, Ella Dagan, Nikki Theofanopoulou, Ferran Altarriba Bertran, Aaron J. Horowitz, Nick Mead, Joel B. Schwartz, Petr Slovák
:
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive "Robot" for Emotion Regulation. ACM Trans. Comput. Hum. Interact. 29(4): 32:1-32:36 (2022) - [j26]Ferran Altarriba Bertran
, Alexandra Pometko, Muskan Gupta, Lauren Wilcox, Reeta Banerjee, Katherine Isbister
:
Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-Design. ACM Trans. Comput. Hum. Interact. 29(5): 44:1-44:30 (2022) - [c108]James Collin Fey, Ella Dagan, Elena Márquez Segura, Katherine Isbister:
Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls. Conference on Designing Interactive Systems 2022: 1192-1208 - [c107]Chen Ji, Katherine Isbister:
AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting. CHI Extended Abstracts 2022: 180:1-180:4 - [c106]Jialang Victor Li, Max Kreminski, Sean M. Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister:
Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. CHI Extended Abstracts 2022: 181:1-181:4 - [c105]Ferran Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adrià Altarriba Bertran, Jared Duval
, Katherine Isbister:
Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology. CHI 2022: 534:1-534:19 - [i3]Petr Slovák, Alissa Nicole Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James J. Gross, Katherine Isbister:
Designing for emotion regulation interventions: an agenda for HCI theory and research. CoRR abs/2204.00118 (2022) - 2021
- [j25]Ferran Altarriba Bertran
, Alexandra Pometko, Muskan Gupta
, Lauren Wilcox, Reeta Banerjee, Katherine Isbister:
The Playful Potential of Shared Mealtime: A Speculative Catalog of Playful Technologies for Day-to-day Social Eating Experiences. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 267:1-267:26 (2021) - [c104]Alexandra Pometko, Ella Dagan, Ferran Altarriba Bertran
, Katherine Isbister:
Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures. Conference on Designing Interactive Systems 2021: 697-706 - [c103]Ella Dagan, Katherine Isbister:
Synergistic Social Technology: Designing Systems with 'Needs' that Encourage and Support Social Interaction. Conference on Designing Interactive Systems 2021: 1419-1432 - [c102]Joshua McVeigh-Schultz, Katherine Isbister:
The Case for "Weird Social" in VR/XR: A Vision of Social Superpowers Beyond Meatspace. CHI Extended Abstracts 2021: 17:1-17:10 - [c101]Jialin Deng
, Yan Wang
, Carlos Velasco, Ferran Altarriba Bertran
, Rob Comber, Marianna Obrist, Katherine Isbister, Charles Spence, Florian 'Floyd' Mueller:
The Future of Human-Food Interaction. CHI Extended Abstracts 2021: 100:1-100:6 - [c100]Ferran Altarriba Bertran
, Soomin Kim, Minsuk Chang, Ella Dagan, Jared Duval
, Katherine Isbister, Laia Turmo Vidal:
Social Media as a Design and Research Site in HCI: Mapping Out Opportunities and Envisioning Future Uses. CHI Extended Abstracts 2021: 120:1-120:5 - [c99]Jared Duval
, Ferran Altarriba Bertran
, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, Katherine Isbister:
Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design. CHI 2021: 492:1-492:15 - [c98]James Collin Fey, Katherine Isbister:
Towards Better Understanding Maker Ecosystems. FabLearn/MakeEd 2021: 10:1-10:4 - [c97]Ferran Altarriba Bertran
, Jared Duval
, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, Katherine Isbister:
A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities. MindTrek 2021: 60-71 - [e5]Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi, Pernille Bjørn, Steven Mark Drucker:
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama, Japan, May 8-13, 2021. ACM 2021, ISBN 978-1-4503-8096-6 [contents] - [e4]Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi:
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama Japan, May 8-13, 2021, Extended Abstracts. ACM 2021, ISBN 978-1-4503-8095-9 [contents] - [i2]Katherine Isbister, Peter Cottrell, Alessia Cecchet, Ella Dagan, Nikki Theofanopoulou, Ferran Altarriba Bertran, Aaron J. Horowitz, Nick Mead, Joel B. Schwarz, Petr Slovák:
Design not Lost in Translation: A Case Study of an Intimate-Space Socially Assistive Robot for Emotion Regulation. CoRR abs/2104.11340 (2021) - 2020
- [j24]Raquel Robinson, Katherine Isbister:
Introduction. Interactions 27(1): 36-39 (2020) - [j23]Pardis Miri, Robert Flory, Andero Uusberg, Heather Culbertson
, Richard H. Harvey, Agata Kelman, Davis Erik Peper, James J. Gross, Katherine Isbister, Keith Marzullo:
PIV: Placement, Pattern, and Personalization of an Inconspicuous Vibrotactile Breathing Pacer. ACM Trans. Comput. Hum. Interact. 27(1): 5:1-5:44 (2020) - [c96]Ferran Altarriba Bertran
, Jared Duval
, Elena Márquez Segura, Laia Turmo Vidal, Yoram Chisik, Marina Juanet Casulleras, Oscar García Pañella, Katherine Isbister, Danielle Wilde
:
Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design. Conference on Designing Interactive Systems 2020: 979-991 - [c95]Ferran Altarriba Bertran
, Elena Márquez Segura, Katherine Isbister:
Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda. CHI 2020: 1-14 - [c94]Ferran Altarriba Bertran
, Laia Turmo Vidal, Ella Dagan, Jared Duval
, Elena Márquez Segura, Katherine Isbister:
Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design? CHI Extended Abstracts 2020: 1-8 - [c93]Ella Dagan, James Collin Fey, Sanoja Kikkeri, Charlene Hoang, Rachel Hsiao, Katherine Isbister:
Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion. CHI Extended Abstracts 2020: 1-10 - [c92]Pardis Miri, Emily Jusuf, Andero Uusberg, Horia Margarit, Robert Flory, Katherine Isbister, Keith Marzullo, James J. Gross:
Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation. CHI 2020: 1-12 - [c91]Raquel Breejon Robinson
, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk:
Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. CHI 2020: 1-14 - [c90]Ferran Altarriba Bertran
, Ahmet Börütecene, Oguz 'Oz' Buruk
, Mattia Thibault
, Katherine Isbister:
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. CHI PLAY (Companion) 2020: 168-172
2010 – 2019
- 2019
- [c89]Anya Kolesnichenko
, Joshua McVeigh-Schultz, Katherine Isbister:
Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology. Conference on Designing Interactive Systems 2019: 241-252 - [c88]Elena Márquez Segura
, Katta Spiel
, Karin B. Johansson, Jon Back, Phoebe O. Toups Dugas
, Jessica Hammer, Annika Waern
, Theresa Jean Tanenbaum, Katherine Isbister:
Larping (Live Action Role Playing) as an Embodied Design Research Method. Conference on Designing Interactive Systems (Companion Volume) 2019: 389-392 - [c87]Ella Dagan, Elena Márquez Segura
, Ferran Altarriba Bertran
, Miguel Flores, Robb Mitchell
, Katherine Isbister:
Design Framework for Social Wearables. Conference on Designing Interactive Systems 2019: 1001-1015 - [c86]Ferran Altarriba Bertran
, Elena Márquez Segura
, Jared Duval
, Katherine Isbister:
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design. Conference on Designing Interactive Systems 2019: 1265-1277 - [c85]Ella Dagan, Elena Márquez Segura
, Ferran Altarriba Bertran
, Miguel Flores, Katherine Isbister:
Designing 'True Colors': A Social Wearable that Affords Vulnerability. CHI 2019: 33 - [c84]Joshua McVeigh-Schultz, Anya Kolesnichenko
, Katherine Isbister:
Shaping Pro-Social Interaction in VR: An Emerging Design Framework. CHI 2019: 564 - [c83]Ferran Altarriba Bertran
, Samvid Niravbhai Jhaveri, Rosa Lutz, Katherine Isbister, Danielle Wilde
:
Making Sense of Human-Food Interaction. CHI 2019: 678 - [c82]Raquel Robinson, Jessica Hammer, Katherine Isbister:
All the World (Wide Web)'s a Stage: A Workshop on Live Streaming. CHI Extended Abstracts 2019 - [c81]Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister:
'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. CHI Extended Abstracts 2019 - [c80]Daniel G. Shapiro, Zeping Zhan, Peter Cottrell, Katherine Isbister:
Translating Affective Touch into Text. CHI Extended Abstracts 2019 - [c79]Zhuoming Zhou, Elena Márquez Segura, Jared Duval
, Michael John, Katherine Isbister:
Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players. CHI PLAY 2019: 5-18 - [c78]Ferran Altarriba Bertran
, Danielle Wilde
, Erno Berezvay, Katherine Isbister:
Playful Human-Food Interaction Research: State of the Art and Future Directions. CHI PLAY 2019: 225-237 - [c77]Ferran Altarriba Bertran
, Jared Duval
, Katherine Isbister, Danielle Wilde
, Elena Márquez Segura, Oscar García Pañella, Laia Badal León:
Chasing Play Potentials in Food Culture to Inspire Technology Design. CHI PLAY (Companion) 2019: 829-834 - [c76]Oguz Turan Buruk
, Katherine Isbister, Tess Tanenbaum
:
A design framework for playful wearables. FDG 2019: 19:1-19:12 - [c75]Ferran Altarriba Bertran
, Elena Márquez Segura, Jared Duval
, Katherine Isbister:
Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design. HTTF 2019: 16:1-16:4 - [c74]Katherine Isbister:
Toward 'Suprahuman' Technology. HTTF 2019: 24:1-24:4 - [c73]Ella Dagan, Ferran Altarriba Bertran
, Elena Márquez Segura, Miguel Flores, Katherine Isbister:
A social wearable that affords vulnerability. UbiComp/ISWC Adjunct 2019: 272-273 - [c72]Ella Dagan, Ferran Altarriba Bertran
, Elena Márquez Segura, Miguel Flores, Katherine Isbister:
Workshop presentation of a social wearable that affords vulnerability. UbiComp/ISWC Adjunct 2019: 461-462 - 2018
- [j22]Truong-Huy D. Nguyen
, Edward F. Melcer
, Alessandro Canossa
, Katherine Isbister, Magy Seif El-Nasr:
Seagull: A bird's-eye view of the evolution of technical games research. Entertain. Comput. 26: 88-104 (2018) - [j21]Kristina Höök
, Baptiste Caramiaux, Cumhur Erkut
, Jodi Forlizzi, Nassrin Hajinejad, Michael Haller, Caroline Hummels, Katherine Isbister, Martin Jonsson
, George Poonkhin Khut, Lian Loke
, Danielle M. Lottridge
, Patrizia Marti
, Edward F. Melcer
, Florian 'Floyd' Mueller, Marianne Graves Petersen, Thecla Schiphorst, Elena Márquez Segura
, Anna Ståhl, Dag Svanæs, Jakob Tholander, Helena Tobiasson:
Embracing First-Person Perspectives in Soma-Based Design. Informatics 5(1): 8 (2018) - [j20]Petr Slovák
, Nikki Theofanopoulou, Alessia Cecchet, Peter Cottrell, Ferran Altarriba Bertran, Ella Dagan, Julian Childs, Katherine Isbister:
"I just let him cry...: Designing Socio-Technical Interventions in Families to Prevent Mental Health Disorders. Proc. ACM Hum. Comput. Interact. 2(CSCW): 160:1-160:34 (2018) - [c71]Ferran Altarriba Bertran
, Samvid Niravbhai Jhaveri, Rosa Lutz, Katherine Isbister, Danielle Wilde
:
Visualising the Landscape of Human-Food Interaction Research. Conference on Designing Interactive Systems (Companion Volume) 2018: 243-248 - [c70]Joshua McVeigh-Schultz, Elena Márquez Segura, Nick Merrill, Katherine Isbister:
What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology. Conference on Designing Interactive Systems (Companion Volume) 2018: 289-294 - [c69]Suzanne B. da Câmara, Rakshit Agrawal, Katherine Isbister:
Identifying Children's Fidget Object Preferences: Toward Exploring the Impacts of Fidgeting and Fidget-Friendly Tangibles. Conference on Designing Interactive Systems 2018: 301-311 - [c68]Ella Dagan, Elena Márquez Segura
, Miguel Flores, Katherine Isbister:
'Not Too Much, Not Too Little' Wearables For Group Discussions. CHI Extended Abstracts 2018 - [c67]Edward F. Melcer
, Katherine Isbister:
Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game. CHI 2018: 266 - [c66]Katherine Isbister, Elena Márquez Segura
, Edward F. Melcer
:
Social Affordances at Play: Game Design Toward Socio-Technical Innovation. CHI 2018: 372 - [c65]Pardis Miri, Andero Uusberg, Heather Culbertson
, Robert Flory, Helen Uusberg, James J. Gross, Keith Marzullo, Katherine Isbister:
Emotion Regulation in the Wild: Introducing WEHAB System Architecture. CHI Extended Abstracts 2018 - [c64]Lennart E. Nacke, Pejman Mirza-Babaei
, Katta Spiel
, Phoebe O. Toups Dugas
, Katherine Isbister:
Games and Play SIG: Engaging Small Developer Communities. CHI Extended Abstracts 2018 - [c63]Raquel Robinson, John T. Murray, Katherine Isbister:
"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games. CHI Extended Abstracts 2018 - [c62]Elena Márquez Segura
, James Collin Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, Katherine Isbister:
Designing Future Social Wearables with Live Action Role Play (Larp) Designers. CHI 2018: 462 - [c61]Loïs Vanhée
, Elena Márquez Segura
, Katherine Isbister:
Firefly: A Social Wearable to Support Physical Connection of Larpers. CHI Extended Abstracts 2018 - [c60]Peter Cottrell, April Grow, Katherine Isbister:
Soft-bodied Fidget Toys: A Materials Exploration. Tangible and Embedded Interaction 2018: 42-48 - 2017
- [j19]Katherine Isbister:
Wearables to support interdependent play. Interactions 24(1): 50-53 (2017) - [j18]Katherine Isbister:
Games and play leading the way to better shared experience. Interactions 24(6): 20-21 (2017) - [c59]Katherine Isbister, Kaho Abe, Michael Karlesky:
Interdependent Wearables (for Play): A Strong Concept for Design. CHI 2017: 465-471 - [c58]Kristina Höök
, Caroline Hummels, Katherine Isbister, Patrizia Marti
, Elena Márquez Segura
, Martin Jonsson, Florian 'Floyd' Mueller
, Pedro A. N. Sanches
, Thecla Schiphorst, Anna Ståhl, Dag Svanæs, Ambra Trotto, Marianne Graves Petersen, Youn-Kyung Lim:
Soma-Based Design Theory. CHI Extended Abstracts 2017: 550-557 - [c57]Edward F. Melcer
, Victoria Hollis, Katherine Isbister:
Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs. CHI Extended Abstracts 2017: 1901-1908 - [c56]Pardis Miri, Robert Flory, Andero Uusberg
, Helen Uusberg, James J. Gross, Katherine Isbister:
HapLand: A Scalable Robust Emotion Regulation Haptic System Testbed. CHI Extended Abstracts 2017: 1916-1923 - [c55]Katherine Isbister:
Connecting through Play by Design. CHI PLAY 2017: 3 - [c54]Raquel Robinson
, Zachary Rubin, Elena Márquez Segura
, Katherine Isbister:
All the feels: designing a tool that reveals streamers' biometrics to spectators. FDG 2017: 36:1-36:6 - [c53]Edward F. Melcer
, Katherine Isbister:
Toward understanding disciplinary divides within games research. FDG 2017: 48:1-48:4 - [c52]Elena Márquez Segura
, Katherine Isbister, Jon Back, Annika Waern
:
Design, appropriation, and use of technology in larps. FDG 2017: 53:1-53:4 - [c51]Edward F. Melcer
, Katherine Isbister:
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse. FDG 2017: 62:1-62:6 - 2016
- [b3]Katherine Isbister:
How Games Move Us - Emotion by Design. MIT Press 2016, ISBN 978-0-262-03426-5, pp. 1-167 - [j17]Loïc Caroux
, Katherine Isbister:
Influence of head-up displays' characteristics on user experience in video games. Int. J. Hum. Comput. Stud. 87: 65-79 (2016) - [j16]Katherine Isbister:
Connecting through play. Interactions 23(4): 26-33 (2016) - [c50]Kaho Abe, Katherine Isbister:
Hotaru: The Lightning Bug Game. CHI Extended Abstracts 2016: 277-280 - [c49]Edward F. Melcer
, Katherine Isbister:
Motion, Emotion, and Form: Exploring Affective Dimensions of Shape. CHI Extended Abstracts 2016: 1430-1437 - [c48]Edward F. Melcer
, Katherine Isbister:
Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations. CHI Extended Abstracts 2016: 2225-2233 - [c47]Kristina Höök
, Martin Jonsson, Anna Ståhl, Jakob Tholander, Toni Robertson, Patrizia Marti
, Dag Svanaes, Marianne Graves Petersen, Jodi Forlizzi, Thecla Schiphorst, Katherine Isbister, Caroline Hummels, Sietske Klooster, Lian Loke, George Poonkhin Khut:
Move to be Moved. CHI Extended Abstracts 2016: 3301-3308 - [c46]Raquel Robinson, Katherine Isbister, Zachary Rubin:
All the Feels: Introducing Biometric Data to Online Gameplay Streams. CHI PLAY (Companion) 2016: 261-267 - [c45]Edward F. Melcer, Katherine Isbister:
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. DiGRA/FDG 2016 - [c44]James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin:
GameNet and GameSage: Videogame Discovery as Design Insight. DiGRA/FDG 2016 - [c43]Michael Karlesky, Katherine Isbister:
Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation. NordiCHI 2016: 38 - 2015
- [j15]Loïc Caroux
, Katherine Isbister, Ludovic Le Bigot, Nicolas Vibert:
Player-video game interaction: A systematic review of current concepts. Comput. Hum. Behav. 48: 366-381 (2015) - [j14]Regina Bernhaupt, Katherine Isbister, Sara de Freitas:
Introduction to this Special Issue on HCI and Games. Hum. Comput. Interact. 30(3-4): 195-201 (2015) - [j13]Katherine Isbister, Florian 'Floyd' Mueller
:
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Hum. Comput. Interact. 30(3-4): 366-399 (2015) - [c42]Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister:
Games Research Today: Analyzing the Academic Landscape 2000-2014. FDG 2015 - [c41]Theresa Jean Tanenbaum
, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino:
Costumes and Wearables as Game Controllers. Tangible and Embedded Interaction 2015: 477-480 - [c40]Katherine Isbister, Kaho Abe:
Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play. Tangible and Embedded Interaction 2015: 691-696 - [p5]Elena Márquez Segura, Katherine Isbister:
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation. Game User Experience Evaluation 2015: 209-238 - 2014
- [j12]Kristie J. Fisher, Tim Nichols, Katherine Isbister, Tom Fuller:
Quantifying "Magic": Learnings from User Research for Creating Good Player Experiences on Xbox Kinect. Int. J. Gaming Comput. Mediat. Simulations 6(1): 26-40 (2014) - [j11]Georgios N. Yannakakis
, Katherine Isbister, Ana Paiva
, Kostas Karpouzis
:
Guest Editorial: Emotion in Games. IEEE Trans. Affect. Comput. 5(1): 1-2 (2014) - [j10]Napa Sae-Bae, Nasir D. Memon, Katherine Isbister, Kowsar Ahmed:
Multitouch Gesture-Based Authentication. IEEE Trans. Inf. Forensics Secur. 9(4): 568-582 (2014) - [c39]Manfred Tscheligi
, Katherine Isbister, Kristina Höök
, Marianna Obrist
, Marc Busch, Christina Hochleitner:
"Touch me": workshop on tactile user experience evaluation methods. CHI Extended Abstracts 2014: 41-44 - [c38]Helena M. Mentis, Kristina Höök
, Florian Mueller
, Katherine Isbister, George Poonkhin Khut, Toni Robertson:
Designing for the experiential body. CHI Extended Abstracts 2014: 1069-1074 - [c37]Florian Mueller
, Katherine Isbister:
Movement-based game guidelines. CHI 2014: 2191-2200 - [c36]Holly Robbins, Katherine Isbister:
Pixel Motion: A surveillance camera-enabled public digital game. FDG 2014 - [c35]Edward F. Melcer
, Katherine Isbister:
Emotional space: understanding affective spatial dimensions of constructed embodied shapes. SUI 2014: 143 - [c34]Michael Karlesky, Katherine Isbister:
Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity. Tangible and Embedded Interaction 2014: 13-20 - [c33]Michael Karlesky, Katherine Isbister:
Fidget widgets: designing for the physical margins of digital workspaces. Tangible and Embedded Interaction 2014: 301-304 - 2013
- [c32]Michael Karlesky, Katherine Isbister:
Fidget widgets: secondary playful interactions in support of primary serious tasks. CHI Extended Abstracts 2013: 1149-1154 - [c31]Michael Karlesky, Edward F. Melcer
, Katherine Isbister:
Open sesame: re-envisioning the design of a gesture-based access control system. CHI Extended Abstracts 2013: 1167-1172 - [c30]Regina Bernhaupt, Katherine Isbister:
A new perspective for the games and entertainment community. CHI Extended Abstracts 2013: 2489-2492 - [p4]Jan L. Plass
, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, Ken Perlin:
Metrics in Simulations and Games for Learning. Game Analytics, Maximizing the Value of Player Data 2013: 697-729 - 2012
- [j9]Katherine Isbister:
Game innovation lab, NYU-Poly. Interactions 19(5): 76-79 (2012) - [c29]Napa Sae-Bae, Nasir D. Memon, Katherine Isbister:
Investigating multi-touch gestures as a novel biometric modality. BTAS 2012: 156-161 - [c28]Napa Sae-Bae, Kowsar Ahmed, Katherine Isbister, Nasir D. Memon:
Biometric-rich gestures: a novel approach to authentication on multi-touch devices. CHI 2012: 977-986 - [c27]Katherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao:
Scoop!: a movement-based math game designed to reduce math anxiety. CHI Extended Abstracts 2012: 1075-1078 - [c26]Regina Bernhaupt, Katherine Isbister:
Games and entertainment community SIG: shaping the future. CHI Extended Abstracts 2012: 1173-1176 - [c25]Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke
, Anders Drachen
, Licia Calvi, Katherine Isbister, Regina Bernhaupt:
Game user research. CHI Extended Abstracts 2012: 2679-2682 - [c24]Katherine Isbister, Michael Karlesky, Jonathan Frye:
Scoop!: using movement to reduce math anxiety and affect confidence. FDG 2012: 228-230 - [c23]Katherine Isbister:
How to stop being a buzzkill: designing yamove!, a mobile tech mash-up to truly augment social play. Mobile HCI (Companion) 2012: 1-4 - [e3]Katherine Isbister, Florian 'Floyd' Mueller, Regina Bernhaupt:
Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012. ACM 2012, ISBN 978-1-4503-1570-8 [contents] - 2011
- [j8]Katherine Isbister:
Emotion and motion: games as inspiration for shaping the future of interface. Interactions 18(5): 24-27 (2011) - [c22]Regina Bernhaupt, Katherine Isbister, John Buchanan, Daniel Cook, Dave Warfield:
Games and HCI: perspectives on intersections and opportunities. CHI Extended Abstracts 2011: 351-354 - [c21]