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Hans-Werner Gellersen
Hans Gellersen
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- affiliation: Lancaster University, UK
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2020 – today
- 2024
- [j63]Ken Pfeuffer, Hans Gellersen, Mar González-Franco:
Design Principles and Challenges for Gaze + Pinch Interaction in XR. IEEE Computer Graphics and Applications 44(3): 74-81 (2024) - [j62]Baosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan, Hans Gellersen:
GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing. Proc. ACM Hum. Comput. Interact. 8(ETRA): 1-20 (2024) - [c181]Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen:
Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. CHI 2024: 373:1-373:16 - [c180]Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen:
Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. CHI 2024: 375:1-375:14 - [c179]Mathias N. Lystbæk, Ken Pfeuffer, Tobias Langlotz, Jens Emil Sloth Grønbæk, Hans Gellersen:
Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality. CHI 2024: 633:1-633:11 - [c178]Jens Emil Sloth Grønbæk, Juan Sánchez Esquivel, Germán Leiva, Eduardo Velloso, Hans Gellersen, Ken Pfeuffer:
Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. CHI 2024: 798:1-798:16 - [c177]Mathias N. Lystbæk, Thorbjørn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez, Mar González-Franco, Hans Gellersen, Ken Pfeuffer:
Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction. UIST 2024: 80:1-80:12 - [c176]Uta Wagner, Andreas Asferg Jacobsen, Tiare Feuchtner, Hans Gellersen, Ken Pfeuffer:
Eye-Hand Movement of Objects in Near Space Extended Reality. UIST 2024: 84:1-84:13 - [c175]Hock Siang Lee, Florian Weidner, Hans Gellersen:
Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control. VR Workshops 2024: 636-641 - [c174]Ludwig Sidenmark, Zibo Sun, Hans Gellersen:
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. VR Workshops 2024: 642-649 - [c173]Baosheng James Hou, Yasmeen Abdrabou, Florian Weidner, Hans Gellersen:
Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision. VR Workshops 2024: 650-655 - 2023
- [j61]Andrew T. Duchowski, Krzysztof Krejtz, Zoya Bylinskii, Hans Gellersen:
PACMHCI V7, ETRA, May 2023 Editorial. Proc. ACM Hum. Comput. Interact. 7(ETRA): 1 (2023) - [j60]Ludwig Sidenmark, Franziska Prummer, Joshua Newn, Hans Gellersen:
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays. IEEE Trans. Vis. Comput. Graph. 29(11): 4740-4750 (2023) - [c172]Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Joshua Newn, Hans Gellersen, Enrico Costanza, Thomas Heinis:
Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. CHI 2023: 162:1-162:18 - [c171]Uta Wagner, Mathias N. Lystbæk, Pavel Manakhov, Jens Emil Sloth Grønbæk, Ken Pfeuffer, Hans Gellersen:
A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces. CHI 2023: 252:1-252:15 - [c170]Baosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan, Per Bækgaard, Hans Gellersen:
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input. CHI 2023: 253:1-253:14 - [c169]Ludwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbæk, Ken Pfeuffer, Hans Gellersen:
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. CHI 2023: 257:1-257:15 - [c168]Jens Emil Sloth Grønbæk, Ken Pfeuffer, Eduardo Velloso, Morten Astrup, Melanie Isabel Sønderkær Pedersen, Martin Kjær, Germán Leiva, Hans Gellersen:
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings. CHI 2023: 456:1-456:16 - [c167]Ludwig Sidenmark, Mathias N. Lystbæk, Hans Gellersen:
GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. ETRA 2023: 8:1-8:6 - [c166]Joshua Newn, Sophia Quesada, Baosheng James Hou, Anam Ahmad Khan, Florian Weidner, Hans Gellersen:
Exploring Eye Expressions for Enhancing EOG-Based Interaction. INTERACT (4) 2023: 68-79 - 2022
- [j59]Tobias Röddiger, Christopher Clarke, Paula Breitling, Tim Schneegans, Haibin Zhao, Hans Gellersen, Michael Beigl:
Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6(3): 135:1-135:57 (2022) - [j58]Hans Gellersen, Enkelejda Kasneci, Krzysztof Krejtz, Daniel Weiskopf:
PACMHCI V6, ETRA, May 2022 Editorial. Proc. ACM Hum. Comput. Interact. 6(ETRA): 137:1 (2022) - [j57]Mathias N. Lystbæk, Ken Pfeuffer, Jens Emil Sloth Grønbæk, Hans Gellersen:
Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR. Proc. ACM Hum. Comput. Interact. 6(ETRA): 141:1-141:16 (2022) - [j56]Mathias N. Lystbæk, Peter Rosenberg, Ken Pfeuffer, Jens Emil Grønbæk, Hans Gellersen:
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality. Proc. ACM Hum. Comput. Interact. 6(ETRA): 145:1-145:18 (2022) - [c165]Rumeysa Türkmen, Ken Pfeuffer, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Hans Gellersen:
Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR. CHI Extended Abstracts 2022: 276:1-276:7 - [c164]Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Hans Gellersen, Enrico Costanza, Thomas Heinis:
Real-time head-based deep-learning model for gaze probability regions in collaborative VR. ETRA 2022: 6:1-6:8 - [c163]Tobias Röddiger, Christopher Clarke, Paula Breitling, Tim Schneegans, Haibin Zhao, Hans Gellersen, Michael Beigl:
Excerpt from "Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena". UbiComp/ISWC Adjunct 2022: 244-245 - [e15]Frederick Shic, Enkelejda Kasneci, Mohamed Khamis, Hans Gellersen, Krzysztof Krejtz, Daniel Weiskopf, Tanja Blascheck, Jessica Bradshaw, Hana Vrzakova, Kamran Binaee, Michael Burch, Peter Kiefer, Roman Bednarik, Diako Mardanbegi, Christopher Clarke, Rakshit Sunil Kothari, Vijay Rajanna, Sampath Jayarathna, Arantxa Villanueva, Adham Atyabi, Shahram Eivazi:
ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8 - 11, 2022. ACM 2022, ISBN 978-1-4503-9252-5 [contents] - 2021
- [c162]Ludwig Sidenmark, Dominic Potts, Bill Bapisch, Hans Gellersen:
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. CHI 2021: 740:1-740:11 - [c161]Argenis Ramirez Gomez, Christopher Clarke, Ludwig Sidenmark, Hans Gellersen:
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. ETRA Full Papers 2021: 10:1-10:12 - [c160]Ken Pfeuffer, Jason Alexander, Hans Gellersen:
Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens. ETRA Short Papers 2021: 26:1-26:7 - [e14]Andreas Bulling, Anke Huckauf, Hans Gellersen, Daniel Weiskopf, Mihai Bace, Teresa Hirzle, Florian Alt, Thies Pfeiffer, Roman Bednarik, Krzysztof Krejtz, Tanja Blascheck, Michael Burch, Peter Kiefer, Michael D. Dodd, Bonita Sharif:
2021 Symposium on Eye Tracking Research and Applications, ETRA 2020, Virtual Event, Germany, May 25-27, 2021, Full Papers. ACM 2021, ISBN 978-1-4503-8344-8 [contents] - [e13]Andreas Bulling, Anke Huckauf, Hans Gellersen, Daniel Weiskopf, Mihai Bace, Teresa Hirzle, Florian Alt, Thies Pfeiffer, Roman Bednarik, Krzysztof Krejtz, Tanja Blascheck, Michael Burch, Peter Kiefer, Michael D. Dodd, Bonita Sharif:
ETRA '21 Adjunct: 2021 Symposium on Eye Tracking Research and Applications, Virtual Event, Germany, May 25-27, 2021. ACM 2021, ISBN 978-1-4503-8357-8 [contents] - [e12]Andreas Bulling, Anke Huckauf, Hans Gellersen, Daniel Weiskopf, Mihai Bace, Teresa Hirzle, Florian Alt, Thies Pfeiffer, Roman Bednarik, Krzysztof Krejtz, Tanja Blascheck, Michael Burch, Peter Kiefer, Michael D. Dodd, Bonita Sharif:
2021 Symposium on Eye Tracking Research and Applications, ETRA 2020, Virtual Event, Germany, May 25-27, 2021, Short Papers. ACM 2021, ISBN 978-1-4503-8345-5 [contents] - 2020
- [j55]Ludwig Sidenmark, Hans Gellersen:
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality. ACM Trans. Comput. Hum. Interact. 27(1): 4:1-4:40 (2020) - [c159]Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, Hans Gellersen:
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. CHI 2020: 1-13 - [c158]Argenis Ramirez Gomez, Hans Gellersen:
More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. CHI PLAY 2020: 362-373 - [c157]Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramirez Gomez, Christopher Clarke, Hans Gellersen:
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. ETRA 2020: 8:1-8:9 - [c156]Argenis Ramirez Gomez, Hans Gellersen:
KryptonEyed: Playing with Gaze Without Looking. FDG 2020: 52:1-52:4 - [c155]Christopher Clarke, Peter Ehrich, Hans Gellersen:
Motion Coupling of Earable Devices in Camera View. MUM 2020: 13-17
2010 – 2019
- 2019
- [c154]Argenis Ramirez Gomez, Hans Gellersen:
SuperVision: Playing with Gaze Aversion and Peripheral Vision. CHI 2019: 473 - [c153]Diako Mardanbegi, Tobias Langlotz, Hans Gellersen:
Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation. CHI 2019: 612 - [c152]Argenis Ramirez Gomez, Hans Gellersen:
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. CHI PLAY 2019: 625-637 - [c151]Diako Mardanbegi, Christopher Clarke, Hans Gellersen:
Monocular gaze depth estimation using the vestibulo-ocular reflex. ETRA 2019: 20:1-20:9 - [c150]Diako Mardanbegi, Thomas D. W. Wilcockson, Pete Sawyer, Hans Gellersen, Trevor J. Crawford:
SaccadeMachine: software for analyzing saccade tests (anti-saccade and pro-saccade). ETRA 2019: 72:1-72:8 - [c149]Argenis Ramirez Gomez, Hans Gellersen:
Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction. HTTF 2019: 35:1-35:7 - [c148]Ludwig Sidenmark, Hans Gellersen:
Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. UIST 2019: 1161-1174 - [c147]Diako Mardanbegi, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen, Alexander Perzl:
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. VR 2019: 474-483 - 2018
- [j54]Baris Serim, Ken Pfeuffer, Hans Gellersen, Giulio Jacucci:
Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 2(3): 133:1-133:23 (2018) - [c146]Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen:
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. CHI PLAY (Companion) 2018: 689-693 - [c145]Pierre Weill-Tessier, Hans Gellersen:
Correlation between gaze and hovers during decision-making interaction. ETRA 2018: 5:1-5:5 - [c144]Argenis Ramirez Gomez, Hans Gellersen:
Smooth-i: smart re-calibration using smooth pursuit eye movements. ETRA 2018: 10:1-10:5 - 2017
- [j53]Christopher Clarke, Alessio Bellino, Augusto Esteves, Hans Gellersen:
Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1(3): 45:1-45:22 (2017) - [j52]Yanxia Zhang, Ken Pfeuffer, Ming Ki Chong, Jason Alexander, Andreas Bulling, Hans Gellersen:
Look together: using gaze for assisting co-located collaborative search. Pers. Ubiquitous Comput. 21(1): 173-186 (2017) - [j51]Eduardo Velloso, Marcus Carter, Joshua Newn, Augusto Esteves, Christopher Clarke, Hans Gellersen:
Motion Correlation: Selecting Objects by Matching Their Movement. ACM Trans. Comput. Hum. Interact. 24(3): 22:1-22:35 (2017) - [c143]Pierre Weill-Tessier, Hans Gellersen:
Touch Input and Gaze Correlation on Tablets. KES-IDT (2) 2017: 287-296 - [c142]Ken Pfeuffer, Benedikt Mayer, Diako Mardanbegi, Hans Gellersen:
Gaze + pinch interaction in virtual reality. SUI 2017: 99-108 - [c141]Christopher Clarke, Hans Gellersen:
MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing. UIST 2017: 179-192 - 2016
- [c140]Eduardo Velloso, Markus Wirth, Christian Weichel, Augusto Esteves, Hans Gellersen:
AmbiGaze: Direct Control of Ambient Devices by Gaze. Conference on Designing Interactive Systems 2016: 812-817 - [c139]Adalberto Lafcadio Simeone, Andreas Bulling, Jason Alexander, Hans Gellersen:
Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze. AVI 2016: 168-175 - [c138]Ken Pfeuffer, Jason Alexander, Hans Gellersen:
Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. CHI 2016: 2845-2856 - [c137]Laura Sesma-Sanchez, Yanxia Zhang, Andreas Bulling, Hans Gellersen:
Gaussian processes as an alternative to polynomial gaze estimation functions. ETRA 2016: 229-232 - [c136]Pierre Weill-Tessier, Jayson Turner, Hans Gellersen:
How do you look at what you touch?: a study of touch interaction and gaze correlation on tablets. ETRA 2016: 329-330 - [c135]Christopher Clarke, Alessio Bellino, Augusto Esteves, Eduardo Velloso, Hans Gellersen:
TraceMatch: a computer vision technique for user input by tracing of animated controls. UbiComp 2016: 298-303 - [c134]Ken Pfeuffer, Jason Alexander, Hans Gellersen:
GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. MUM 2016: 213-216 - [c133]Markus Löchtefeld, Antonio Krüger, Hans Gellersen:
DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System. NordiCHI 2016: 40 - [c132]Ken Pfeuffer, Hans Gellersen:
Gaze and Touch Interaction on Tablets. UIST 2016: 301-311 - 2015
- [j50]Eduardo Velloso, Dominik Schmidt, Jason Alexander, Hans Gellersen, Andreas Bulling:
The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction. ACM Comput. Surv. 48(2): 21:1-21:35 (2015) - [j49]Tero Jokela, Ming Ki Chong, Andrés Lucero, Hans Gellersen:
Connecting devices for collaborative interactions. Interactions 22(4): 39-43 (2015) - [j48]Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen:
Connected Tools in Digital Design. IEEE Pervasive Comput. 14(2): 18-21 (2015) - [j47]Adalberto Lafcadio Simeone, Ming Ki Chong, Corina Sas, Hans Gellersen:
Select & Apply: understanding how users act upon objects across devices. Pers. Ubiquitous Comput. 19(5-6): 881-896 (2015) - [j46]Yanxia Zhang, Ming Ki Chong, Jörg Müller, Andreas Bulling, Hans Gellersen:
Eye tracking for public displays in the wild. Pers. Ubiquitous Comput. 19(5-6): 967-981 (2015) - [c131]Adalberto Lafcadio Simeone, Hans Gellersen:
Comparing indirect and direct touch in a stereoscopic interaction task. 3DUI 2015: 105-108 - [c130]Mélodie Vidal, Rémi Bismuth, Andreas Bulling, Hans Gellersen:
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay. CHI 2015: 115-124 - [c129]Adalberto Lafcadio Simeone, Eduardo Velloso, Hans Gellersen:
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences. CHI 2015: 3307-3316 - [c128]Jayson Turner, Jason Alexander, Andreas Bulling, Hans Gellersen:
Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks. CHI 2015: 4179-4188 - [c127]Eduardo Velloso, Carl Oechsner, Katharina Sachmann, Markus Wirth, Hans Gellersen:
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games. CHI PLAY 2015: 271-275 - [c126]Eduardo Velloso, Amy Fleming, Jason Alexander, Hans Gellersen:
Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters. CHI PLAY 2015: 343-347 - [c125]Ken Pfeuffer, Yanxia Zhang, Hans Gellersen:
A collaborative gaze aware information display. UbiComp/ISWC Adjunct 2015: 389-391 - [c124]Augusto Esteves, Eduardo Velloso, Andreas Bulling, Hans Gellersen:
Orbits: enabling gaze interaction in smart watches using moving targets. UbiComp/ISWC Adjunct 2015: 419-422 - [c123]Eduardo Velloso, Jayson Turner, Jason Alexander, Andreas Bulling, Hans Gellersen:
An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation. INTERACT (2) 2015: 315-330 - [c122]Ken Pfeuffer, Jason Alexander, Hans Gellersen:
Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays? INTERACT (2) 2015: 349-367 - [c121]Eduardo Velloso, Jason Alexander, Andreas Bulling, Hans Gellersen:
Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position. INTERACT (1) 2015: 384-401 - [c120]Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen:
SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. TEI 2015: 189-196 - [c119]Christian Weichel, John Hardy, Jason Alexander, Hans Gellersen:
ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication. UIST 2015: 93-102 - [c118]Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Yanxia Zhang, Hans Gellersen:
Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze. UIST 2015: 373-383 - [c117]Augusto Esteves, Eduardo Velloso, Andreas Bulling, Hans Gellersen:
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements. UIST 2015: 457-466 - [e11]Kenji Mase, Marc Langheinrich, Daniel Gatica-Perez, Hans Gellersen, Tanzeem Choudhury, Koji Yatani:
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp 2015, Osaka, Japan, September 7-11, 2015. ACM 2015, ISBN 978-1-4503-3574-4 [contents] - [e10]Kenji Mase, Marc Langheinrich, Daniel Gatica-Perez, Hans Gellersen, Tanzeem Choudhury, Koji Yatani:
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, UbiComp/ISWC Adjunct 2015, Osaka, Japan, September 7-11, 2015. ACM 2015, ISBN 978-1-4503-3575-1 [contents] - [e9]Sebastian Boring, Enrico Rukzio, Hans Gellersen, Ken Hinckley:
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2015, Copenhagen, Denmark, August 24-27, 2015. ACM 2015, ISBN 978-1-4503-3652-9 [contents] - [e8]Sebastian Boring, Enrico Rukzio, Hans Gellersen, Ken Hinckley:
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI '15, Copenhagen, Denmark, August 24-27, 2015. ACM 2015, ISBN 978-1-4503-3653-6 [contents] - 2014
- [j45]Ming Ki Chong, Rene Mayrhofer, Hans Gellersen:
A Survey of User Interaction for Spontaneous Device Association. ACM Comput. Surv. 47(1): 8:1-8:40 (2014) - [j44]Steve Hodges, Björn Hartmann, Hans Gellersen, Albrecht Schmidt:
A Revolution in the Making [Guest editors' introduction]. IEEE Pervasive Comput. 13(3): 18-21 (2014) - [j43]Mélodie Vidal, Andreas Bulling, Hans-Werner Gellersen:
Pursuits: Spontaneous Eye-Based Interaction for Dynamic Interfaces. GetMobile Mob. Comput. Commun. 18(4): 8-10 (2014) - [c116]Adalberto Lafcadio Simeone, Eduardo Velloso, Jason Alexander, Hans Gellersen:
Feet movement in desktop 3D interaction. 3DUI 2014: 71-74 - [c115]Yanxia Zhang, Andreas Bulling, Hans Gellersen:
Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction. AVI 2014: 129-132 - [c114]Christian Weichel, Manfred Lau, David Kim, Nicolas Villar, Hans-Werner Gellersen:
MixFab: a mixed-reality environment for personal fabrication. CHI 2014: 3855-3864 - [c113]Jayson Turner, Eduardo Velloso, Hans Gellersen, Veronica Sundstedt:
EyePlay: applications for gaze in games. CHI PLAY 2014: 465-468 - [c112]Jayson Turner, Andreas Bulling, Jason Alexander, Hans Gellersen:
Cross-device gaze-supported point-to-point content transfer. ETRA 2014: 19-26 - [c111]Yanxia Zhang, Jörg Müller, Ming Ki Chong, Andreas Bulling, Hans Gellersen:
GazeHorizon: enabling passers-by to interact with public displays by gaze. UbiComp 2014: 559-563 - [c110]Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Hans Gellersen:
Gaze-touch: combining gaze with multi-touch for interaction on the same surface. UIST 2014: 509-518 - 2013
- [j42]David Molyneaux, Hans Gellersen, Joe Finney:
Cooperative augmentation of mobile smart objects with projected displays. ACM Trans. Interact. Intell. Syst. 3(2): 7:1-7:35 (2013) - [c109]Eduardo Velloso, Andreas Bulling, Hans Gellersen:
AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors. ACII 2013: 135-140 - [c108]Eduardo Velloso, Andreas Bulling, Hans Gellersen, Wallace Ugulino, Hugo Fuks:
Qualitative activity recognition of weight lifting exercises. AH 2013: 116-123 - [c107]Andreas Bulling, Christian Weichel, Hans Gellersen:
EyeContext: recognition of high-level contextual cues from human visual behaviour. CHI 2013: 305-308 - [c106]Yanxia Zhang, Andreas Bulling, Hans Gellersen:
SideWays: a gaze interface for spontaneous interaction with situated displays. CHI 2013: 851-860 - [c105]Corina Sas, Tomasz Fratczak, Matthew Rees, Hans Gellersen, Vaiva Kalnikaité, Alina Coman, Kristina Höök:
AffectCam: arousal- augmented sensecam for richer recall of episodic memories. CHI Extended Abstracts 2013: 1041-1046 - [c104]Eduardo Velloso, Andreas Bulling, Hans Gellersen:
MotionMA: motion modelling and analysis by demonstration. CHI 2013: 1309-1318 - [c103]Ming Ki Chong, Hans-Werner Gellersen:
How groups of users associate wireless devices. CHI 2013: 1559-1568 - [c102]Mélodie Vidal, Ken Pfeuffer, Andreas Bulling, Hans-Werner Gellersen:
Pursuits: eye-based interaction with moving targets. CHI Extended Abstracts 2013: 3147-3150 - [c101]Dominik Schmidt, Corina Sas, Hans Gellersen:
Personal clipboards for individual copy-and-paste on shared multi-user surfaces. CHI 2013: 3335-3344 - [c100]Mélodie Vidal, Andreas Bulling, Hans Gellersen:
Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets. UbiComp 2013: 439-448 - [c99]Jayson Turner, Jason Alexander, Andreas Bulling, Dominik Schmidt, Hans Gellersen:
Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch. INTERACT (2) 2013: 170-186 - [c98]