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Hans-Werner Gellersen
Hans Gellersen
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- affiliation: Lancaster University, UK
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2020 – today
- 2023
- [j60]Andrew T. Duchowski
, Krzysztof Krejtz
, Zoya Bylinskii
, Hans Gellersen
:
PACMHCI V7, ETRA, May 2023 Editorial. Proc. ACM Hum. Comput. Interact. 7(ETRA): 1 (2023) - [c171]Riccardo Bovo
, Daniele Giunchi
, Ludwig Sidenmark
, Joshua Newn
, Hans Gellersen
, Enrico Costanza
, Thomas Heinis
:
Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. CHI 2023: 162:1-162:18 - [c170]Uta Wagner
, Mathias N. Lystbæk
, Pavel Manakhov
, Jens Emil Sloth Grønbæk
, Ken Pfeuffer
, Hans Gellersen
:
A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces. CHI 2023: 252:1-252:15 - [c169]Baosheng James Hou
, Joshua Newn
, Ludwig Sidenmark
, Anam Ahmad Khan
, Per Bækgaard
, Hans Gellersen
:
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input. CHI 2023: 253:1-253:14 - [c168]Ludwig Sidenmark
, Christopher Clarke
, Joshua Newn
, Mathias N. Lystbæk
, Ken Pfeuffer
, Hans Gellersen
:
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. CHI 2023: 257:1-257:15 - [c167]Jens Emil Sloth Grønbæk
, Ken Pfeuffer
, Eduardo Velloso
, Morten Astrup
, Melanie Isabel Sønderkær Pedersen
, Martin Kjær
, Germán Leiva
, Hans Gellersen
:
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings. CHI 2023: 456:1-456:16 - [c166]Ludwig Sidenmark
, Mathias N. Lystbæk
, Hans Gellersen
:
GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. ETRA 2023: 8:1-8:6 - [c165]Joshua Newn
, Sophia Quesada
, Baosheng James Hou
, Anam Ahmad Khan
, Florian Weidner
, Hans Gellersen
:
Exploring Eye Expressions for Enhancing EOG-Based Interaction. INTERACT (4) 2023: 68-79 - 2022
- [j59]Tobias Röddiger
, Christopher Clarke
, Paula Breitling, Tim Schneegans, Haibin Zhao
, Hans Gellersen, Michael Beigl:
Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6(3): 135:1-135:57 (2022) - [j58]Hans Gellersen, Enkelejda Kasneci, Krzysztof Krejtz, Daniel Weiskopf:
PACMHCI V6, ETRA, May 2022 Editorial. Proc. ACM Hum. Comput. Interact. 6(ETRA): 137:1 (2022) - [j57]Mathias N. Lystbæk
, Ken Pfeuffer
, Jens Emil Sloth Grønbæk, Hans Gellersen:
Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR. Proc. ACM Hum. Comput. Interact. 6(ETRA): 141:1-141:16 (2022) - [j56]Mathias N. Lystbæk
, Peter Rosenberg, Ken Pfeuffer
, Jens Emil Grønbæk, Hans Gellersen:
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality. Proc. ACM Hum. Comput. Interact. 6(ETRA): 145:1-145:18 (2022) - [c164]Rumeysa Türkmen, Ken Pfeuffer
, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Hans Gellersen:
Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR. CHI Extended Abstracts 2022: 276:1-276:7 - [c163]Riccardo Bovo, Daniele Giunchi
, Ludwig Sidenmark, Hans Gellersen, Enrico Costanza, Thomas Heinis:
Real-time head-based deep-learning model for gaze probability regions in collaborative VR. ETRA 2022: 6:1-6:8 - [e15]Frederick Shic, Enkelejda Kasneci, Mohamed Khamis, Hans Gellersen, Krzysztof Krejtz, Daniel Weiskopf, Tanja Blascheck, Jessica Bradshaw, Hana Vrzakova, Kamran Binaee, Michael Burch, Peter Kiefer
, Roman Bednarik, Diako Mardanbegi, Christopher Clarke, Rakshit Sunil Kothari, Vijay Rajanna, Sampath Jayarathna, Arantxa Villanueva, Adham Atyabi, Shahram Eivazi:
ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8 - 11, 2022. ACM 2022, ISBN 978-1-4503-9252-5 [contents] - 2021
- [c162]Ludwig Sidenmark
, Dominic Potts, Bill Bapisch, Hans Gellersen
:
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. CHI 2021: 740:1-740:11 - [c161]Argenis Ramirez Gomez
, Christopher Clarke, Ludwig Sidenmark
, Hans Gellersen
:
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. ETRA Full Papers 2021: 10:1-10:12 - [c160]Ken Pfeuffer
, Jason Alexander
, Hans Gellersen:
Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens. ETRA Short Papers 2021: 26:1-26:7 - [e14]Andreas Bulling, Anke Huckauf, Hans Gellersen, Daniel Weiskopf, Mihai Bace, Teresa Hirzle, Florian Alt, Thies Pfeiffer, Roman Bednarik, Krzysztof Krejtz, Tanja Blascheck, Michael Burch, Peter Kiefer
, Michael D. Dodd, Bonita Sharif:
2021 Symposium on Eye Tracking Research and Applications, ETRA 2020, Virtual Event, Germany, May 25-27, 2021, Full Papers. ACM 2021, ISBN 978-1-4503-8344-8 [contents] - [e13]Andreas Bulling, Anke Huckauf, Hans Gellersen, Daniel Weiskopf, Mihai Bace, Teresa Hirzle, Florian Alt, Thies Pfeiffer, Roman Bednarik, Krzysztof Krejtz, Tanja Blascheck, Michael Burch, Peter Kiefer
, Michael D. Dodd, Bonita Sharif:
ETRA '21 Adjunct: 2021 Symposium on Eye Tracking Research and Applications, Virtual Event, Germany, May 25-27, 2021. ACM 2021, ISBN 978-1-4503-8357-8 [contents] - [e12]Andreas Bulling, Anke Huckauf, Hans Gellersen, Daniel Weiskopf, Mihai Bace, Teresa Hirzle, Florian Alt, Thies Pfeiffer, Roman Bednarik, Krzysztof Krejtz, Tanja Blascheck, Michael Burch, Peter Kiefer
, Michael D. Dodd, Bonita Sharif:
2021 Symposium on Eye Tracking Research and Applications, ETRA 2020, Virtual Event, Germany, May 25-27, 2021, Short Papers. ACM 2021, ISBN 978-1-4503-8345-5 [contents] - 2020
- [j55]Ludwig Sidenmark
, Hans Gellersen
:
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality. ACM Trans. Comput. Hum. Interact. 27(1): 4:1-4:40 (2020) - [c159]Ludwig Sidenmark
, Christopher Clarke
, Xuesong Zhang
, Jenny Phu, Hans Gellersen
:
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. CHI 2020: 1-13 - [c158]Argenis Ramirez Gomez
, Hans Gellersen:
More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. CHI PLAY 2020: 362-373 - [c157]Ludwig Sidenmark
, Diako Mardanbegi
, Argenis Ramirez Gomez
, Christopher Clarke
, Hans Gellersen
:
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. ETRA 2020: 8:1-8:9 - [c156]Argenis Ramirez Gomez
, Hans Gellersen
:
KryptonEyed: Playing with Gaze Without Looking. FDG 2020: 52:1-52:4 - [c155]Christopher Clarke
, Peter Ehrich, Hans Gellersen
:
Motion Coupling of Earable Devices in Camera View. MUM 2020: 13-17
2010 – 2019
- 2019
- [c154]Argenis Ramirez Gomez
, Hans Gellersen
:
SuperVision: Playing with Gaze Aversion and Peripheral Vision. CHI 2019: 473 - [c153]Diako Mardanbegi, Tobias Langlotz
, Hans Gellersen:
Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation. CHI 2019: 612 - [c152]Argenis Ramirez Gomez
, Hans Gellersen
:
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. CHI PLAY 2019: 625-637 - [c151]Diako Mardanbegi
, Christopher Clarke
, Hans Gellersen
:
Monocular gaze depth estimation using the vestibulo-ocular reflex. ETRA 2019: 20:1-20:9 - [c150]Diako Mardanbegi
, Thomas D. W. Wilcockson
, Pete Sawyer, Hans Gellersen
, Trevor J. Crawford
:
SaccadeMachine: software for analyzing saccade tests (anti-saccade and pro-saccade). ETRA 2019: 72:1-72:8 - [c149]Argenis Ramirez Gomez
, Hans Gellersen
:
Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction. HTTF 2019: 35:1-35:7 - [c148]Ludwig Sidenmark
, Hans Gellersen
:
Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. UIST 2019: 1161-1174 - [c147]Diako Mardanbegi
, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen
, Alexander Perzl:
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. VR 2019: 474-483 - 2018
- [j54]Baris Serim, Ken Pfeuffer, Hans Gellersen, Giulio Jacucci:
Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 2(3): 133:1-133:23 (2018) - [c146]Michael Lankes, Joshua Newn
, Bernhard Maurer
, Eduardo Velloso, Martin Dechant
, Hans Gellersen:
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. CHI PLAY (Companion) 2018: 689-693 - [c145]Pierre Weill-Tessier, Hans Gellersen
:
Correlation between gaze and hovers during decision-making interaction. ETRA 2018: 5:1-5:5 - [c144]Argenis Ramirez Gomez
, Hans Gellersen
:
Smooth-i: smart re-calibration using smooth pursuit eye movements. ETRA 2018: 10:1-10:5 - 2017
- [j53]Christopher Clarke
, Alessio Bellino, Augusto Esteves
, Hans Gellersen
:
Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1(3): 45:1-45:22 (2017) - [j52]Yanxia Zhang, Ken Pfeuffer, Ming Ki Chong, Jason Alexander
, Andreas Bulling
, Hans Gellersen
:
Look together: using gaze for assisting co-located collaborative search. Pers. Ubiquitous Comput. 21(1): 173-186 (2017) - [j51]Eduardo Velloso
, Marcus Carter
, Joshua Newn
, Augusto Esteves
, Christopher Clarke
, Hans Gellersen
:
Motion Correlation: Selecting Objects by Matching Their Movement. ACM Trans. Comput. Hum. Interact. 24(3): 22:1-22:35 (2017) - [c143]Pierre Weill-Tessier, Hans Gellersen
:
Touch Input and Gaze Correlation on Tablets. KES-IDT (2) 2017: 287-296 - [c142]Ken Pfeuffer, Benedikt Mayer, Diako Mardanbegi
, Hans Gellersen
:
Gaze + pinch interaction in virtual reality. SUI 2017: 99-108 - [c141]Christopher Clarke
, Hans Gellersen
:
MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing. UIST 2017: 179-192 - 2016
- [c140]Eduardo Velloso, Markus Wirth
, Christian Weichel, Augusto Esteves
, Hans Gellersen
:
AmbiGaze: Direct Control of Ambient Devices by Gaze. Conference on Designing Interactive Systems 2016: 812-817 - [c139]Adalberto Lafcadio Simeone
, Andreas Bulling
, Jason Alexander
, Hans Gellersen
:
Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze. AVI 2016: 168-175 - [c138]Ken Pfeuffer, Jason Alexander
, Hans Gellersen:
Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. CHI 2016: 2845-2856 - [c137]Laura Sesma-Sanchez
, Yanxia Zhang, Andreas Bulling
, Hans Gellersen
:
Gaussian processes as an alternative to polynomial gaze estimation functions. ETRA 2016: 229-232 - [c136]Pierre Weill-Tessier, Jayson Turner, Hans Gellersen
:
How do you look at what you touch?: a study of touch interaction and gaze correlation on tablets. ETRA 2016: 329-330 - [c135]Christopher Clarke
, Alessio Bellino
, Augusto Esteves
, Eduardo Velloso, Hans Gellersen
:
TraceMatch: a computer vision technique for user input by tracing of animated controls. UbiComp 2016: 298-303 - [c134]Ken Pfeuffer, Jason Alexander
, Hans Gellersen
:
GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. MUM 2016: 213-216 - [c133]Markus Löchtefeld
, Antonio Krüger
, Hans Gellersen
:
DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System. NordiCHI 2016: 40 - [c132]Ken Pfeuffer, Hans Gellersen
:
Gaze and Touch Interaction on Tablets. UIST 2016: 301-311 - 2015
- [j50]Eduardo Velloso
, Dominik Schmidt, Jason Alexander
, Hans Gellersen
, Andreas Bulling
:
The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction. ACM Comput. Surv. 48(2): 21:1-21:35 (2015) - [j49]Tero Jokela, Ming Ki Chong, Andrés Lucero, Hans Gellersen
:
Connecting devices for collaborative interactions. Interactions 22(4): 39-43 (2015) - [j48]Christian Weichel, Jason Alexander
, Abhijit Karnik
, Hans Gellersen
:
Connected Tools in Digital Design. IEEE Pervasive Comput. 14(2): 18-21 (2015) - [j47]Adalberto Lafcadio Simeone
, Ming Ki Chong, Corina Sas
, Hans Gellersen
:
Select & Apply: understanding how users act upon objects across devices. Pers. Ubiquitous Comput. 19(5-6): 881-896 (2015) - [j46]Yanxia Zhang, Ming Ki Chong, Jörg Müller, Andreas Bulling
, Hans Gellersen
:
Eye tracking for public displays in the wild. Pers. Ubiquitous Comput. 19(5-6): 967-981 (2015) - [c131]Adalberto Lafcadio Simeone
, Hans Gellersen:
Comparing indirect and direct touch in a stereoscopic interaction task. 3DUI 2015: 105-108 - [c130]Mélodie Vidal, Rémi Bismuth, Andreas Bulling
, Hans Gellersen
:
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay. CHI 2015: 115-124 - [c129]Adalberto Lafcadio Simeone
, Eduardo Velloso
, Hans Gellersen
:
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences. CHI 2015: 3307-3316 - [c128]Jayson Turner, Jason Alexander
, Andreas Bulling
, Hans Gellersen
:
Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks. CHI 2015: 4179-4188 - [c127]Eduardo Velloso
, Carl Oechsner, Katharina Sachmann, Markus Wirth, Hans Gellersen
:
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games. CHI PLAY 2015: 271-275 - [c126]Eduardo Velloso
, Amy Fleming, Jason Alexander
, Hans Gellersen
:
Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters. CHI PLAY 2015: 343-347 - [c125]Ken Pfeuffer, Yanxia Zhang, Hans Gellersen
:
A collaborative gaze aware information display. UbiComp/ISWC Adjunct 2015: 389-391 - [c124]Augusto Esteves
, Eduardo Velloso
, Andreas Bulling
, Hans Gellersen
:
Orbits: enabling gaze interaction in smart watches using moving targets. UbiComp/ISWC Adjunct 2015: 419-422 - [c123]Eduardo Velloso, Jayson Turner, Jason Alexander
, Andreas Bulling
, Hans Gellersen
:
An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation. INTERACT (2) 2015: 315-330 - [c122]Ken Pfeuffer, Jason Alexander
, Hans Gellersen
:
Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays? INTERACT (2) 2015: 349-367 - [c121]Eduardo Velloso, Jason Alexander
, Andreas Bulling
, Hans Gellersen
:
Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position. INTERACT (1) 2015: 384-401 - [c120]Christian Weichel, Jason Alexander
, Abhijit Karnik
, Hans Gellersen
:
SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. TEI 2015: 189-196 - [c119]Christian Weichel, John Hardy, Jason Alexander
, Hans Gellersen
:
ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication. UIST 2015: 93-102 - [c118]Ken Pfeuffer, Jason Alexander
, Ming Ki Chong, Yanxia Zhang, Hans Gellersen
:
Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze. UIST 2015: 373-383 - [c117]Augusto Esteves
, Eduardo Velloso
, Andreas Bulling
, Hans Gellersen
:
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements. UIST 2015: 457-466 - [e11]Kenji Mase, Marc Langheinrich, Daniel Gatica-Perez, Hans Gellersen, Tanzeem Choudhury, Koji Yatani:
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp 2015, Osaka, Japan, September 7-11, 2015. ACM 2015, ISBN 978-1-4503-3574-4 [contents] - [e10]Kenji Mase, Marc Langheinrich, Daniel Gatica-Perez, Hans Gellersen, Tanzeem Choudhury, Koji Yatani:
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, UbiComp/ISWC Adjunct 2015, Osaka, Japan, September 7-11, 2015. ACM 2015, ISBN 978-1-4503-3575-1 [contents] - [e9]Sebastian Boring, Enrico Rukzio, Hans Gellersen, Ken Hinckley:
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2015, Copenhagen, Denmark, August 24-27, 2015. ACM 2015, ISBN 978-1-4503-3652-9 [contents] - [e8]Sebastian Boring, Enrico Rukzio, Hans Gellersen, Ken Hinckley:
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI '15, Copenhagen, Denmark, August 24-27, 2015. ACM 2015, ISBN 978-1-4503-3653-6 [contents] - 2014
- [j45]Ming Ki Chong, Rene Mayrhofer
, Hans Gellersen
:
A Survey of User Interaction for Spontaneous Device Association. ACM Comput. Surv. 47(1): 8:1-8:40 (2014) - [j44]Steve Hodges, Björn Hartmann, Hans Gellersen
, Albrecht Schmidt
:
A Revolution in the Making [Guest editors' introduction]. IEEE Pervasive Comput. 13(3): 18-21 (2014) - [j43]Mélodie Vidal, Andreas Bulling, Hans-Werner Gellersen
:
Pursuits: Spontaneous Eye-Based Interaction for Dynamic Interfaces. GetMobile Mob. Comput. Commun. 18(4): 8-10 (2014) - [c116]Adalberto Lafcadio Simeone
, Eduardo Velloso, Jason Alexander
, Hans Gellersen
:
Feet movement in desktop 3D interaction. 3DUI 2014: 71-74 - [c115]Yanxia Zhang, Andreas Bulling
, Hans Gellersen
:
Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction. AVI 2014: 129-132 - [c114]Christian Weichel, Manfred Lau
, David Kim, Nicolas Villar, Hans-Werner Gellersen
:
MixFab: a mixed-reality environment for personal fabrication. CHI 2014: 3855-3864 - [c113]Jayson Turner, Eduardo Velloso
, Hans Gellersen
, Veronica Sundstedt:
EyePlay: applications for gaze in games. CHI PLAY 2014: 465-468 - [c112]Jayson Turner, Andreas Bulling
, Jason Alexander
, Hans Gellersen
:
Cross-device gaze-supported point-to-point content transfer. ETRA 2014: 19-26 - [c111]Yanxia Zhang, Jörg Müller, Ming Ki Chong, Andreas Bulling
, Hans Gellersen
:
GazeHorizon: enabling passers-by to interact with public displays by gaze. UbiComp 2014: 559-563 - [c110]Ken Pfeuffer, Jason Alexander
, Ming Ki Chong, Hans Gellersen
:
Gaze-touch: combining gaze with multi-touch for interaction on the same surface. UIST 2014: 509-518 - 2013
- [j42]David Molyneaux, Hans Gellersen, Joe Finney:
Cooperative augmentation of mobile smart objects with projected displays. ACM Trans. Interact. Intell. Syst. 3(2): 7:1-7:35 (2013) - [c109]Eduardo Velloso
, Andreas Bulling
, Hans Gellersen
:
AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors. ACII 2013: 135-140 - [c108]Eduardo Velloso
, Andreas Bulling
, Hans Gellersen
, Wallace Ugulino
, Hugo Fuks:
Qualitative activity recognition of weight lifting exercises. AH 2013: 116-123 - [c107]Andreas Bulling
, Christian Weichel, Hans Gellersen
:
EyeContext: recognition of high-level contextual cues from human visual behaviour. CHI 2013: 305-308 - [c106]Yanxia Zhang, Andreas Bulling
, Hans Gellersen
:
SideWays: a gaze interface for spontaneous interaction with situated displays. CHI 2013: 851-860 - [c105]Corina Sas
, Tomasz Fratczak, Matthew Rees, Hans Gellersen
, Vaiva Kalnikaité, Alina Coman, Kristina Höök
:
AffectCam: arousal- augmented sensecam for richer recall of episodic memories. CHI Extended Abstracts 2013: 1041-1046 - [c104]Eduardo Velloso
, Andreas Bulling
, Hans Gellersen
:
MotionMA: motion modelling and analysis by demonstration. CHI 2013: 1309-1318 - [c103]Ming Ki Chong, Hans-Werner Gellersen
:
How groups of users associate wireless devices. CHI 2013: 1559-1568 - [c102]Mélodie Vidal, Ken Pfeuffer, Andreas Bulling
, Hans-Werner Gellersen
:
Pursuits: eye-based interaction with moving targets. CHI Extended Abstracts 2013: 3147-3150 - [c101]Dominik Schmidt, Corina Sas
, Hans Gellersen
:
Personal clipboards for individual copy-and-paste on shared multi-user surfaces. CHI 2013: 3335-3344 - [c100]Mélodie Vidal, Andreas Bulling
, Hans Gellersen
:
Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets. UbiComp 2013: 439-448 - [c99]Jayson Turner, Jason Alexander
, Andreas Bulling
, Dominik Schmidt, Hans Gellersen
:
Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch. INTERACT (2) 2013: 170-186 - [c98]Adalberto Lafcadio Simeone
, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen:
A cross-device drag-and-drop technique. MUM 2013: 10:1-10:4 - [c97]Jayson Turner, Andreas Bulling
, Jason Alexander
, Hans Gellersen
:
Eye drop: an interaction concept for gaze-supported point-to-point content transfer. MUM 2013: 37:1-37:4 - [c96]Adalberto Lafcadio Simeone
, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen:
Technical framework supporting a cross-device drag-and-drop technique. MUM 2013: 40:1-40:3 - [c95]Christian Weichel, Manfred Lau
, Hans Gellersen:
Enclosed: a component-centric interface for designing prototype enclosures. TEI 2013: 215-218 - [c94]Ken Pfeuffer, Mélodie Vidal, Jayson Turner, Andreas Bulling
, Hans Gellersen
:
Pursuit calibration: making gaze calibration less tedious and more flexible. UIST 2013: 261-270 - 2012
- [j41]Mélodie Vidal, Jayson Turner, Andreas Bulling
, Hans Gellersen
:
Wearable eye tracking for mental health monitoring. Comput. Commun. 35(11): 1306-1311 (2012) - [j40]Hans Gellersen
, Florian Block
:
Novel Interactions on the Keyboard. Computer 45(4): 36-40 (2012) - [j39]Widyawan, Gerald Pirkl, Daniele Munaretto
, Carl Fischer, Chunlei An, Paul Lukowicz, Martin Klepal, Andreas Timm-Giel
, Joerg Widmer
, Dirk Pesch
, Hans Gellersen
:
Virtual lifeline: Multimodal sensor data fusion for robust navigation in unknown environments. Pervasive Mob. Comput. 8(3): 388-401 (2012) - [j38]Enrico Rukzio, Paul Holleis, Hans Gellersen
:
Personal Projectors for Pervasive Computing. IEEE Pervasive Comput. 11(2): 30-37 (2012) - [j37]Ming Ki Chong, Hans Gellersen
:
Usability classification for spontaneous device association. Pers. Ubiquitous Comput. 16(1): 77-89 (2012) - [j36]Andreas Bulling
, Jamie A. Ward
, Hans Gellersen
:
Multimodal recognition of reading activity in transit using body-worn sensors. ACM Trans. Appl. Percept. 9(1): 2:1-2:21 (2012) - [c93]Dominik Schmidt, Julian Seifert, Enrico Rukzio, Hans Gellersen:
A cross-device interaction style for mobiles and surfaces. Conference on Designing Interactive Systems 2012: 318-327 - [c92]Mélodie Vidal, Andreas Bulling
, Hans Gellersen
:
Detection of smooth pursuits using eye movement shape features. ETRA 2012: 177-180 - [c91]Yanxia Zhang, Andreas Bulling
, Hans Gellersen
:
Towards pervasive eye tracking using low-level image features. ETRA 2012: 261-264 - [c90]Jayson Turner, Andreas Bulling
, Hans Gellersen
:
Extending the visual field of a head-mounted eye tracker for pervasive eye-based interaction. ETRA 2012: 269-272 - [c89]