"QoE Management made uneasy: The case of Cloud Gaming."

Andreas Sackl et al. (2016)

Details and statistics

DOI: 10.1109/ICCW.2016.7503835

access: closed

type: Conference or Workshop Paper

metadata version: 2023-06-26

a service of  Schloss Dagstuhl - Leibniz Center for Informatics