default search action
"From Snappy App to Screens in the Wild: Gamifying an Attention Deficit ..."
Michael P. Craven et al. (2014)
- Michael P. Craven, Zoe Young, Lucy Simons, Holger Schnädelbach, Alinda Gillott:
From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness. iTAG 2014: 36-43
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.