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"Practical physically-based shading in film and game production."
Stephen McAuley et al. (2012)
- Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez:
Practical physically-based shading in film and game production. SIGGRAPH Courses 2012: 10:1-10:7
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