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"An efficient front-to-back depth-buffer algorithm for real-time rendering ..."
Shivendra Shivani (2022)
- Shivendra Shivani:
An efficient front-to-back depth-buffer algorithm for real-time rendering of partially occluded game objects in absence of GPU. Concurr. Comput. Pract. Exp. 34(15) (2022)
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