:facetid:toc:\"db/conf/mig/mig2010.bht\"OK:facetid:toc:db/conf/mig/mig2010.bhtMarjan van den Akker 0001Roland GeraertsHan HoogeveenCorien PrinsPath Planning for Groups Using Column Generation.MIG94-1052010Conference and Workshop Papersclosedconf/mig/AkkerGHP1010.1007/978-3-642-16958-8_10https://doi.org/10.1007/978-3-642-16958-8_10https://dblp.org/rec/conf/mig/AkkerGHP10URL#4938394Jan M. AllbeckCAROSA: A Tool for Authoring NPCs.MIG182-1932010Conference and Workshop Papersclosedconf/mig/Allbeck1010.1007/978-3-642-16958-8_18https://doi.org/10.1007/978-3-642-16958-8_18https://dblp.org/rec/conf/mig/Allbeck10URL#4938395Brian F. AllenMichael NeffPetros FaloutsosPose Control in Dynamic Conditions.MIG48-582010Conference and Workshop Papersclosedconf/mig/AllenNF1010.1007/978-3-642-16958-8_6https://doi.org/10.1007/978-3-642-16958-8_6https://dblp.org/rec/conf/mig/AllenNF10URL#4938396Ronan BoulicDamien MaupuManuel PeinadoDaniel RaunhardtSpatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?MIG59-692010Conference and Workshop Papersclosedconf/mig/BoulicMPR1010.1007/978-3-642-16958-8_7https://doi.org/10.1007/978-3-642-16958-8_7https://dblp.org/rec/conf/mig/BoulicMPR10URL#4938397Chris Carter 0001Simon CooperAbdennour El RhalibiMadjid MerabtiThe Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework.MIG326-3382010Conference and Workshop Papersclosedconf/mig/CarterCRM1010.1007/978-3-642-16958-8_31https://doi.org/10.1007/978-3-642-16958-8_31https://dblp.org/rec/conf/mig/CarterCRM10URL#4938398Panayiotis CharalambousYiorgos ChrysanthouLearning Crowd Steering Behaviors from Examples.MIG352010Conference and Workshop Papersopenconf/mig/CharalambousC1010.1007/978-3-642-16958-8_4https://doi.org/10.1007/978-3-642-16958-8_4https://dblp.org/rec/conf/mig/CharalambousC10URL#4938399XiaoLong ChenKaustubha MendhurwarSudhir P. MudurThiruvengadam RadhakrishnanPrabir BhattacharyaLearning Human Action Sequence Style from Video for Transfer to 3D Game Characters.MIG422-4332010Conference and Workshop Papersclosedconf/mig/ChenMMRB1010.1007/978-3-642-16958-8_39https://doi.org/10.1007/978-3-642-16958-8_39https://dblp.org/rec/conf/mig/ChenMMRB10URL#4938400Çagla ÇigZerrin KasapArjan EggesNadia Magnenat-ThalmannRealistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.MIG278-2892010Conference and Workshop Papersclosedconf/mig/CigKEM1010.1007/978-3-642-16958-8_26https://doi.org/10.1007/978-3-642-16958-8_26https://dblp.org/rec/conf/mig/CigKEM10URL#4938401Nicolas CourtySylvie GibetWhy Is the Creation of a Virtual Signer Challenging Computer Animation?MIG290-3002010Conference and Workshop Papersclosedconf/mig/CourtyG1010.1007/978-3-642-16958-8_27https://doi.org/10.1007/978-3-642-16958-8_27https://dblp.org/rec/conf/mig/CourtyG10URL#4938402Ugo ErraBernardino FrolaVittorio ScaranoBehaveRT: A GPU-Based Library for Autonomous Characters.MIG194-2052010Conference and Workshop Papersclosedconf/mig/ErraFS1010.1007/978-3-642-16958-8_19https://doi.org/10.1007/978-3-642-16958-8_19https://dblp.org/rec/conf/mig/ErraFS10URL#4938403Thomas GeijtenbeekAntonie J. van den BogertBen J. H. van BastenArjan EggesEvaluating the Physical Realism of Character Animations Using Musculoskeletal Models.MIG11-222010Conference and Workshop Papersclosedconf/mig/GeijtenbeekBBE1010.1007/978-3-642-16958-8_2https://doi.org/10.1007/978-3-642-16958-8_2https://dblp.org/rec/conf/mig/GeijtenbeekBBE10URL#4938404Joseph F. HarrisonChristopher VoJyh-Ming LienScalable and Robust Shepherding via Deformable Shapes.MIG218-2292010Conference and Workshop Papersclosedconf/mig/HarrisonVL1010.1007/978-3-642-16958-8_21https://doi.org/10.1007/978-3-642-16958-8_21https://dblp.org/rec/conf/mig/HarrisonVL10URL#4938405Choon Sing HoQuang Huy Nguyen 0001Yew-Soon OngXianshun ChenAutonomous Multi-agents in Flexible Flock Formation.MIG375-3852010Conference and Workshop Papersclosedconf/mig/HoNOC1010.1007/978-3-642-16958-8_35https://doi.org/10.1007/978-3-642-16958-8_35https://dblp.org/rec/conf/mig/HoNOC10URL#4938406Ludovic HoyetFranck MultonTaku KomuraAnatole LécuyerPerception Based Real-Time Dynamic Adaptation of Human Motions.MIG266-2772010Conference and Workshop Papersclosedconf/mig/HoyetMKL1010.1007/978-3-642-16958-8_25https://doi.org/10.1007/978-3-642-16958-8_25https://dblp.org/rec/conf/mig/HoyetMKL10URL#4938407Yazhou HuangMarcelo KallmannMotion Parameterization with Inverse Blending.MIG242-2532010Conference and Workshop Papersclosedconf/mig/HuangK1010.1007/978-3-642-16958-8_23https://doi.org/10.1007/978-3-642-16958-8_23https://dblp.org/rec/conf/mig/HuangK10URL#4938408Wenjia HuangMubbasir KapadiaDemetri TerzopoulosFull-Body Hybrid Motor Control for Reaching.MIG36-472010Conference and Workshop Papersclosedconf/mig/HuangKT1010.1007/978-3-642-16958-8_5https://doi.org/10.1007/978-3-642-16958-8_5https://dblp.org/rec/conf/mig/HuangKT10URL#4938409Anja JohanssonPierangelo Dell'AcquaKnowledge-Based Probability Maps for Covert Pathfinding.MIG339-3502010Conference and Workshop Papersclosedconf/mig/JohanssonD1010.1007/978-3-642-16958-8_32https://doi.org/10.1007/978-3-642-16958-8_32https://dblp.org/rec/conf/mig/JohanssonD10URL#4938410Marcelo KallmannNavigation Queries from Triangular Meshes.MIG230-2412010Conference and Workshop Papersclosedconf/mig/Kallmann1010.1007/978-3-642-16958-8_22https://doi.org/10.1007/978-3-642-16958-8_22https://dblp.org/rec/conf/mig/Kallmann10URL#4938411Young-Min KangRealtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy.MIG301-3122010Conference and Workshop Papersclosedconf/mig/Kang1010.1007/978-3-642-16958-8_28https://doi.org/10.1007/978-3-642-16958-8_28https://dblp.org/rec/conf/mig/Kang10URL#4938412Athanasios KrontirisSushil J. LouisKostas E. BekrisSimulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates.MIG121-1332010Conference and Workshop Papersclosedconf/mig/KrontirisLB1010.1007/978-3-642-16958-8_13https://doi.org/10.1007/978-3-642-16958-8_13https://dblp.org/rec/conf/mig/KrontirisLB10URL#4938413Manfred LauJames KuffnerScalable Precomputed Search Trees.MIG70-812010Conference and Workshop Papersclosedconf/mig/LauK1010.1007/978-3-642-16958-8_8https://doi.org/10.1007/978-3-642-16958-8_8https://dblp.org/rec/conf/mig/LauK10URL#4938414Xiubo LiangLudovic HoyetWeidong GengFranck MultonResponsive Action Generation by Physically-Based Motion Retrieval and Adaptation.MIG313-3242010Conference and Workshop Papersclosedconf/mig/LiangHGM1010.1007/978-3-642-16958-8_29https://doi.org/10.1007/978-3-642-16958-8_29https://dblp.org/rec/conf/mig/LiangHGM10URL#4938415Jie LongCory ReimschusselOntario BrittonAnthony HallMichael D. JonesMotion Capture for a Natural Tree in the Wind.MIG158-1692010Conference and Workshop Papersclosedconf/mig/LongRBHJ1010.1007/978-3-642-16958-8_16https://doi.org/10.1007/978-3-642-16958-8_16https://dblp.org/rec/conf/mig/LongRBHJ10URL#4938416Thomas OskamRobert W. SumnerNils ThüreyMarkus H. GrossVisibility Transition Planning for Dynamic Camera Control.MIG3252010Conference and Workshop Papersopenconf/mig/OskamSTG1010.1007/978-3-642-16958-8_30https://doi.org/10.1007/978-3-642-16958-8_30https://dblp.org/rec/conf/mig/OskamSTG10URL#4938417Michiel van de PanneSkills-in-a-Box: Towards Abstract Models of Motor Skills.MIG106-1082010Conference and Workshop Papersclosedconf/mig/Panne1010.1007/978-3-642-16958-8_11https://doi.org/10.1007/978-3-642-16958-8_11https://dblp.org/rec/conf/mig/Panne10URL#4938418Galina PaskoDenis KravtsovAlexander A. PaskoReal-Time Space-Time Blending with Improved User Control.MIG146-1572010Conference and Workshop Papersclosedconf/mig/PaskoKP1010.1007/978-3-642-16958-8_15https://doi.org/10.1007/978-3-642-16958-8_15https://dblp.org/rec/conf/mig/PaskoKP10URL#4938419Eduardo PoyartPetros FaloutsosReal-Time Hair Simulation with Segment-Based Head Collision.MIG386-3972010Conference and Workshop Papersclosedconf/mig/PoyartF1010.1007/978-3-642-16958-8_36https://doi.org/10.1007/978-3-642-16958-8_36https://dblp.org/rec/conf/mig/PoyartF10URL#4938420Samuel RodríguezJory DennyTakis ZourntosNancy M. AmatoToward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach.MIG82-932010Conference and Workshop Papersclosedconf/mig/RodriguezDZA1010.1007/978-3-642-16958-8_9https://doi.org/10.1007/978-3-642-16958-8_9https://dblp.org/rec/conf/mig/RodriguezDZA10URL#4938421Damien RohmerStefanie HahmannMarie-Paule CaniActive Geometry for Game Characters.MIG170-1812010Conference and Workshop Papersclosedconf/mig/RohmerHC1010.1007/978-3-642-16958-8_17https://doi.org/10.1007/978-3-642-16958-8_17https://dblp.org/rec/conf/mig/RohmerHC10URL#4938422Hamizan SharbiniAbdullah BadeModification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation.MIG351-3622010Conference and Workshop Papersclosedconf/mig/SharbiniB1010.1007/978-3-642-16958-8_33https://doi.org/10.1007/978-3-642-16958-8_33https://dblp.org/rec/conf/mig/SharbiniB10URL#4938423Hubert P. H. ShumTaku KomuraTakaaki ShiratoriShu TakagiPhysically-Based Character Control in Low Dimensional Space.MIG23-342010Conference and Workshop Papersclosedconf/mig/ShumKST1010.1007/978-3-642-16958-8_3https://doi.org/10.1007/978-3-642-16958-8_3https://dblp.org/rec/conf/mig/ShumKST10URL#4938424Renato SilveiraLeonardo FischerJosé Antônio Salini FerreiraEdson Prestes e Silva Jr.Luciana Porcher NedelPath-Planning for RTS Games Based on Potential Fields.MIG410-4212010Conference and Workshop Papersclosedconf/mig/SilveiraFFSN1010.1007/978-3-642-16958-8_38https://doi.org/10.1007/978-3-642-16958-8_38https://dblp.org/rec/conf/mig/SilveiraFFSN10URL#4938425Zbigniew TarapataStefan WroclawskiSubgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs.MIG398-4092010Conference and Workshop Papersclosedconf/mig/TarapataW1010.1007/978-3-642-16958-8_37https://doi.org/10.1007/978-3-642-16958-8_37https://dblp.org/rec/conf/mig/TarapataW10URL#4938426Demetri TerzopoulosSimulating Humans and Lower Animals.MIG1-102010Conference and Workshop Papersclosedconf/mig/Terzopoulos1010.1007/978-3-642-16958-8_1https://doi.org/10.1007/978-3-642-16958-8_1https://dblp.org/rec/conf/mig/Terzopoulos10URL#4938427Joëlle TilmanneThierry DutoitExpressive Gait Synthesis Using PCA and Gaussian Modeling.MIG363-3742010Conference and Workshop Papersclosedconf/mig/TilmanneD1010.1007/978-3-642-16958-8_34https://doi.org/10.1007/978-3-642-16958-8_34https://dblp.org/rec/conf/mig/TilmanneD10URL#4938428Christopher VoJyh-Ming LienFollowing a Large Unpredictable Group of Targets among Obstacles.MIG134-1452010Conference and Workshop Papersclosedconf/mig/VoL1010.1007/978-3-642-16958-8_14https://doi.org/10.1007/978-3-642-16958-8_14https://dblp.org/rec/conf/mig/VoL10URL#4938429Michael WißnerFelix KistlerElisabeth AndréLevel of Detail AI for Virtual Characters in Games and Simulation.MIG206-2172010Conference and Workshop Papersclosedconf/mig/WissnerKA1010.1007/978-3-642-16958-8_20https://doi.org/10.1007/978-3-642-16958-8_20https://dblp.org/rec/conf/mig/WissnerKA10URL#4938430Katsu YamaneKwang Won SokPlanning and Synthesizing Superhero Motions.MIG254-2652010Conference and Workshop Papersclosedconf/mig/YamaneS1010.1007/978-3-642-16958-8_24https://doi.org/10.1007/978-3-642-16958-8_24https://dblp.org/rec/conf/mig/YamaneS10URL#4938431Victor B. ZordanAngular Momentum Control in Coordinated Behaviors.MIG109-1202010Conference and Workshop Papersclosedconf/mig/Zordan1010.1007/978-3-642-16958-8_12https://doi.org/10.1007/978-3-642-16958-8_12https://dblp.org/rec/conf/mig/Zordan10URL#4938432Ronan BoulicYiorgos ChrysanthouTaku KomuraMotion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. ProceedingsMIGLecture Notes in Computer Science6459Springer2010Editorshipconf/mig/201010.1007/978-3-642-16958-8https://doi.org/10.1007/978-3-642-16958-8https://dblp.org/rec/conf/mig/2010URL#4976029