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@article{DBLP:journals/ijigs/Al-DosaryKKN12, author = {Yasir I. M. Al{-}Dosary and Keiji Kimura and Hironori Kasahara and Seinosuke Narita}, title = {Enhancing the Performance of a Multiplayer Game by Using a Parallelizing Compiler}, journal = {Int. J. Intell. Games Simul.}, volume = {7}, number = {1}, pages = {14--23}, year = {2012}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/100}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Al-DosaryKKN12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/DoranP12, author = {Jonathon Doran and Ian Parberry}, title = {Emergent Economies for Role Playing Games}, journal = {Int. J. Intell. Games Simul.}, volume = {7}, number = {1}, pages = {35--48}, year = {2012}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/104}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/DoranP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/HughesY12, author = {Ryan Hughes and Roman V. Yampolskiy}, title = {Solving Sudoku Puzzles with Wisdom of Artificial Crowds}, journal = {Int. J. Intell. Games Simul.}, volume = {7}, number = {1}, pages = {24--29}, year = {2012}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/102}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/HughesY12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/TillerC12, author = {John Tiller and Catherine Cavagnaro}, title = {Risk Assessment and Tipping Points}, journal = {Int. J. Intell. Games Simul.}, volume = {7}, number = {1}, pages = {5--13}, year = {2012}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/97}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/TillerC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Zapirain12, author = {Bego{\~{n}}a Garc{\'{\i}}a Zapirain}, title = {{KIMI:} Serious Game for IPad to Improve Hygiene Habits In Intellectually Disabled}, journal = {Int. J. Intell. Games Simul.}, volume = {7}, number = {1}, pages = {30--34}, year = {2012}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/103}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Zapirain12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/AjinaYA11, author = {Sonia Ajina and Roman V. Yampolskiy and Najoua Essoukri Ben Amara}, title = {Avatar Facial Biometric Authentication}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {2}, pages = {37--42}, year = {2011}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/26}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/AjinaYA11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/CavagnaroT11, author = {Catherine Cavagnaro and John Tiller}, title = {Tipping Points and Models}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {2}, pages = {5--11}, year = {2011}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/22}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/CavagnaroT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/KhalifaY11, author = {Amine Ben Khalifa and Roman V. Yampolskiy}, title = {{GA} with Wisdom of Artificial Crowds for Solving Mastermind Satisfiability Problem}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {2}, pages = {12--17}, year = {2011}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/23}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/KhalifaY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Pascual11, author = {Maite Frutos Pascual}, title = {Language Improvement System Based on Serious Games and Voice Recognition Algorithms for Children and Teenagers with Autism Spectrum and Lack of Language Competences}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {2}, pages = {18--26}, year = {2011}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/24}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Pascual11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/PopaR11, author = {Mirela C. Popa and L{\'{e}}on J. M. Rothkrantz}, title = {Assessment of Behaviour in Serious Games of Driving Simulators}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {2}, pages = {27--36}, year = {2011}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/25}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/PopaR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/ForgetteWW10, author = {Jacquelyne Forgette and Renata Wachowiak{-}Smol{\'{\i}}kova and Mark P. Wachowiak}, title = {Influence maps For Facilitating Tactical Engagement Decisions In Real-Time Strategy Games}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {1}, pages = {46--53}, year = {2010}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/20}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/ForgetteWW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/MaB10, author = {Minhua Ma and Bhavinder Bassi}, title = {Narrative Time in Video Games}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {1}, pages = {16--25}, year = {2010}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/17}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/MaB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/NickoleM10, author = {Li Zhiqiang Nickole and Tim Marsh}, title = {Are We Game? {A} Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {1}, pages = {54--62}, year = {2010}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/21}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/NickoleM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/PaavilainenSSSF10, author = {Janne Paavilainen and Hannamari Saarenp{\"{a}}{\"{a}} and Antti Syv{\"{a}}nen and Anu Seisto and Maija Federley}, title = {Creating a Design Framework For Educational Language Games: {A} Hybrid Media Scenario Study}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {1}, pages = {26--38}, year = {2010}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/18}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/PaavilainenSSSF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/RushingT10, author = {John A. Rushing and John Tiller}, title = {Mission And Rule-Based Approach For Wargame Artificial Intelligence}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {1}, pages = {6--15}, year = {2010}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/16}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/RushingT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/ZapirainML10, author = {Bego{\~{n}}a Garc{\'{\i}}a Zapirain and Amaia M{\'{e}}ndez and Sabina Larra{\~{n}}aga}, title = {Psycho-Stimulation Therapy By Tangram Game Using Augmented}, journal = {Int. J. Intell. Games Simul.}, volume = {6}, number = {1}, pages = {39--45}, year = {2010}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/19}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/ZapirainML10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/DamanYR09, author = {E. Daman and Zhenke Yang and L{\'{e}}on J. M. Rothkrantz}, title = {Collaborative Robot Agents For {AIBO} Soccer}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {2}, pages = {14--25}, year = {2009}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/12}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/DamanYR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/El-SaidM09, author = {Mostafa El{-}Said and Samah S. Mansour}, title = {Game Based Learning Creating a Triangle of Success: Play, Interact and Learn}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {2}, pages = {26--32}, year = {2009}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/13}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/El-SaidM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/RempulskyPECS09, author = {Nicolas Rempulsky and Armelle Prigent and Pascal Estraillier and Vincent Courboulay and Matthieu Perreira Da Silva}, title = {Adaptive Storytelling Based On Model-Checking Approaches}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {2}, pages = {33--42}, year = {2009}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/14}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/RempulskyPECS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/WatsonR09, author = {Ian D. Watson and Jonathan Rubin}, title = {Playing Texas Hold'em Poker Online Using Case-Based Reasoning}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {2}, pages = {6--13}, year = {2009}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/11}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/WatsonR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/ZapirainZO09, author = {Bego{\~{n}}a Garc{\'{\i}}a Zapirain and Amaia M{\'{e}}ndez Zorrilla and Ibon Ruiz Oleagordia}, title = {Neuro {WII:} Game As {A} Treatment For Attention Deficit And Hyperactivity Disorders}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {2}, pages = {43--51}, year = {2009}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/15}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/ZapirainZO09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/BoerRW08, author = {Vincent de Boer and L{\'{e}}on J. M. Rothkrantz and Pascal Wiggers}, title = {Invincible - {A} Stratego Bot}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {1}, pages = {25}, year = {2008}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/55}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/BoerRW08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/DelmasCA08, author = {Guylain Delmas and Ronan Champagnat and Michel Augeraud}, title = {Plot Control For Emergent Narrative: {A} Case Study On Tetris}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {1}, year = {2008}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/56}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/DelmasCA08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/DjaoutiAJM08, author = {Damien Djaouti and Julian Alvarez and Jean{-}Pierre Jessel and Gilles Methel}, title = {Play, Game, World: Anatomy Of {A} Videogame}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {1}, year = {2008}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/57}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/DjaoutiAJM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Grimshaw08, author = {Mark Grimshaw}, title = {Sound And Immersion In The First-Person Shooter}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {1}, pages = {5--11}, year = {2008}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/52}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Grimshaw08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SebastienSC08, author = {Didier S{\'{e}}bastien and Olivier S{\'{e}}bastien and No{\"{e}}l Conruyt}, title = {e-Campus: {A} Mmorpg Providing E-Services To Campus Users}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {1}, pages = {19--24}, year = {2008}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/54}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SebastienSC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SongJE08, author = {Seungkeun Song and Jun Jo and Michel Eboueya}, title = {An Application Of Goms Model To Analyse And Predict Gamer Behaviours In Mmorpg}, journal = {Int. J. Intell. Games Simul.}, volume = {5}, number = {1}, pages = {12--18}, year = {2008}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/53}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SongJE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/GonotNEC07, author = {Antoine Gonot and St{\'{e}}phane Natkin and Marc Emerit and No{\"{e}}l Chateau}, title = {The Roles of Spatial Auditory Perception and Cognition in the Accessibility of a Game Map with a First Person View}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {2}, pages = {27--43}, year = {2007}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/9}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/GonotNEC07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/GormanFH07, author = {Bernard Gorman and Martin Fredriksson and Mark Humphrys}, title = {The {QASE} {API:} {A} Comprehensive Platform for Games-Based {AI} Research and Education}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {2}, pages = {44--59}, year = {2007}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/10}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/GormanFH07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/KaszapPR07, author = {Margot Kaszap and Michael Power and Sylvie Rail}, title = {Socio-constructivist Framegame Design: Theoretical and Empirical Consideration}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {2}, pages = {20--26}, year = {2007}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/8}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/KaszapPR07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/McDonnellDO07, author = {Rachel McDonnell and Simon Dobbyn and Carol O'Sullivan}, title = {Pipeline for Populating Games with Realistic Crowds}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {2}, pages = {5--19}, year = {2007}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/7}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/McDonnellDO07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Byl05, author = {Penny Baillie de Byl}, title = {Bots with attitude}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {1}, pages = {13--24}, year = {2006}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/2}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Byl05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/CaladoNC05, author = {Paulo Calado and Jo{\~{a}}o Pedro Neto and Helder Coelho}, title = {Species Diversity in Evolution of Game Tactics}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {1}, pages = {67--70}, year = {2006}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/6}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/CaladoNC05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/McGlinchey05, author = {Stephen J. McGlinchey}, title = {Fast Decompression of Textures using Vector Quantisation and Wavelet Decomposition}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {1}, pages = {25--34}, year = {2006}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/3}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/McGlinchey05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/McKenziea05, author = {Frederic D. McKenzie and Mikel D. Petty and Paul Kruszewski and Ryland C. Gaskins and Jennifer Seevinck and Eric W. Weisel and Quynh{-}Ah H. Nguyen}, title = {Crowd Modelling for Military Simulations Using Game Technology}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {1}, pages = {35--54}, year = {2006}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/4}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/McKenziea05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/RobertG05, author = {Gabriel Robert and Agn{\`{e}}s Guillot}, title = {{MHICS:} {A} motional Architecture of Action Selection for Non-player Characters in Dynamic Environments}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {1}, pages = {1--12}, year = {2006}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/1}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/RobertG05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SzarowiczFL05, author = {Adam Szarowicz and Jaroslaw Francik and Ewa Lach}, title = {Reinforcement learning and genetic Programming for Motion Acquisition}, journal = {Int. J. Intell. Games Simul.}, volume = {4}, number = {1}, pages = {55--66}, year = {2006}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/5}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SzarowiczFL05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/BourasIKMDKPS04, author = {Christos Bouras and Vaggelis Igglesis and Vaggelis Kapoulas and Ioannis Misedakis and Olga Dziabenko and Anni Koubek and Maja Pivec and A. Sfiri}, title = {Game based learning using web technologies}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {2}, pages = {70--87}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/93}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/BourasIKMDKPS04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/El-Nasr04, author = {Magy Seif El{-}Nasr}, title = {Interactive Narrative Architecture based on Filmmaking Theory}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {1}, pages = {29--36}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/48}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/El-Nasr04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Erdem04, author = {A. Tanju Erdem}, title = {A new method for 3D face model generation for personalized game characters}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {1}, pages = {20--28}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/47}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Erdem04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/FaircloughC04, author = {Chris Fairclough and Padraig Cunningham}, title = {A Multiplayer {O.P.I.A.T.E}}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {2}, pages = {54--61}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/51}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/FaircloughC04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/FerrettiR04, author = {Stefano Ferretti and Marco Roccetti}, title = {A novel obsolescence-based approach to event delivery synchronization in multiplayer games}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {1}, pages = {7--19}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/46}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/FerrettiR04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Fyfe04, author = {Colin Fyfe}, title = {Dynamic Strategy Creation and Selection Using Artificial Immune Systems}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {1}, pages = {1--6}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/45}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Fyfe04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/HoogeboomK04, author = {Hendrik Jan Hoogeboom and Walter A. Kosters}, title = {How to Construct Tetris Configurations}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {2}, pages = {97--105}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/95}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/HoogeboomK04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Mitchell04, author = {Kevin W. Mitchell}, title = {The Analysis of Friendly {NPC} Behaviour}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {2}, pages = {88--96}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/94}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Mitchell04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/NatkinV04, author = {St{\'{e}}phane Natkin and Liliana Vega}, title = {A Petri Net Model for Computer Games Analysis}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {1}, pages = {37--44}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/49}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/NatkinV04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SiangR04, author = {Chee Siang Ang and G. S. V. Radha Krishna Rao}, title = {Designing Interactivity in Computer Games: a {UML} Approach}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {2}, pages = {62--69}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/92}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SiangR04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SpronckSP04, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, title = {On-line Adaptation of Game Opponent {AI} with Dynamic Scripting}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {1}, pages = {45--53}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/50}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SpronckSP04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Wright04, author = {Ian Wright}, title = {Strategies for solving the N-goal problem}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {2}, pages = {106--118}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/96}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Wright04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/AkazawaON03, author = {Yoshiaki Akazawa and Yoshihiro Okada and Koichi Niijima}, title = {Video Based Motion Capture System as Intuitive Interface}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {2}, pages = {64--71}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/39}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/AkazawaON03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/AntilaL03, author = {Johanna Antila and Jani Lakkakorpi}, title = {On the Effect of Reduced Quality of Service in Multiplayer On-Line Games}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {2}, pages = {89--95}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/41}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/AntilaL03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Byl03, author = {Penny Baillie de Byl}, title = {A Six Dimensional Paradigm for Generating Emotions in Virtual Characters}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {2}, pages = {72--79}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/40}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Byl03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/DemasiC03, author = {Pedro Demasi and Adriano J. de O. Cruz}, title = {Online Coevolution for Action Games}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {2}, pages = {80--88}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/42}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/DemasiC03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Grunvogel03, author = {Stefan M. Gr{\"{u}}nvogel}, title = {Dynamic character animations}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {1}, pages = {11--19}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/34}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Grunvogel03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/MacNameeC03, author = {Brian MacNamee and Padraig Cunningham}, title = {Creating socially interactive no-player characters: The {\(\mathrm{\mu}\)}-SIV system}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {1}, pages = {28--35}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/36}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/MacNameeC03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/MiddletonH03, author = {Peter Middleton and Keith Harper}, title = {Advergaming - {A} New Breed of Computer Games}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {2}, pages = {96--100}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/43}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/MiddletonH03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Pannerec03, author = {Tristan Pann{\'{e}}rec}, title = {Coordinating piece movements in a semi-concurrent abstract board game}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {1}, pages = {5--10}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/33}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Pannerec03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SmedKH03, author = {Jouni Smed and Timo Kaukoranta and Harri Hakonen}, title = {Networking and Multiplayer Computer Games - The Story So Far}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {2}, pages = {101--110}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/44}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SmedKH03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SpronckSP03, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, title = {Improved opponent intelligence trough offline learning}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {1}, pages = {20--27}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/35}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SpronckSP03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Squire03, author = {Kurt Squire}, title = {Video games in education}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {1}, pages = {49--62}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/38}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Squire03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/WrightM03, author = {Ian Wright and James A. R. Marshall}, title = {The execution kernel of {RC++:} RETE*, a faster {RETE} with {TREAT} as a special case}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {1}, pages = {36--48}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/37}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/WrightM03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/Al-DabassCC02, author = {David Al{-}Dabass and Richard J. Cant and Nathan Chia}, title = {{AI} Architectures for Games: {A} Review of 3D Accelerator Technology}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {18--24}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/30}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Al-DabassCC02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/CharlesMC02, author = {Fred Charles and Steven J. Mead and Marc Cavazza}, title = {Generating Dynamic Storylines Through Characters' Interactions}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {5--11}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/28}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/CharlesMC02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SakomotoOIY02, author = {Hirotatsu Sakomoto and Yoshihiro Okada and Eisuke Itoh and Masafumi Yamashita}, title = {Component-Based Audio-Video Communication Tool for Network 3D Games}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {33--40}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/32}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SakomotoOIY02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/WaverenR02, author = {Jean{-}Paul van Waveren and L{\'{e}}on J. M. Rothkrantz}, title = {Artificial Player for Quake {III} Arena}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {25--32}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/31}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/WaverenR02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/WenMG02, author = {Zhigang Wen and Quasim H. Mehdi and Norman E. Gough}, title = {Animating Intelligent Games Characters Using Mesh Skinning}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {12--17}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/29}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/WenMG02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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