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@article{DBLP:journals/jogd/0001BC08,
  author    = {J. R. Parker and
               Brad Behm and
               Sonny Chan},
  title     = {Generating Game Audio by Example},
  journal   = {J. Game Dev.},
  volume    = {3},
  number    = {1},
  pages     = {1--18},
  year      = {2008},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/0001BC08.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/LouchartKFP08,
  author    = {Sandy Louchart and
               Michael Kriegel and
               Rui Figueiredo and
               Ana Paiva},
  title     = {Authoring Emergent Narrative-based Games},
  journal   = {J. Game Dev.},
  volume    = {3},
  number    = {1},
  pages     = {19--37},
  year      = {2008},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/LouchartKFP08.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/OrkinR08,
  author    = {Jeff Orkin and
               Deb Roy},
  title     = {The Restaurant Game: Learning Social Behavior and Language from Thousands
               of Players Online},
  journal   = {J. Game Dev.},
  volume    = {3},
  number    = {1},
  pages     = {39--60},
  year      = {2008},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/OrkinR08.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/AbeeleHVD07,
  author    = {Vero Vanden Abeele and
               Jelle Husson and
               Luc Vandeurzen and
               Stef Desmet},
  title     = {A Soft Approach to Computer Science: Designing {\&} Developing
               Computer Games for and with Senior Citizens},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {2},
  pages     = {41--62},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/AbeeleHVD07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Bayliss07,
  author    = {Jessica D. Bayliss},
  title     = {The Effects of Games in {CS1-3}},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {2},
  pages     = {1--18},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Bayliss07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/LibesO07,
  author    = {Don Libes and
               Theresa A. O'Connell},
  title     = {Serious Games in Intelligence Analysis},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {4},
  pages     = {25},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/LibesO07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Magerko07,
  author    = {Brian Magerko},
  title     = {Evaluating Preemptive Story Direction in the Interactive Drama Architecture},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {3},
  pages     = {25--52},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Magerko07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/RehmA07,
  author    = {Matthias Rehm and
               Elisabeth Andr{\'{e}}},
  title     = {The Virtual Human in the Loop-Engaging in Social Games Using Tangible
               Interaction Devices},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {3},
  pages     = {5--23},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/RehmA07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Vick07,
  author    = {Erik Henry Vick},
  title     = {Designing Intentional, Emotional Characters Personality and Personality
               Dynamics in Video Games},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {3},
  pages     = {53},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Vick07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/WolzAN07,
  author    = {Ursula Wolz and
               Christopher Ault and
               Teresa Marrin Nakra},
  title     = {Teaching game design through cross-disciplinary content and individualized
               student deliverables},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {2},
  pages     = {19--32},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/WolzAN07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/WongB07,
  author    = {Alexander Wong and
               William Bishop},
  title     = {Practical Perceptually Adaptive Color Texture Map Compression for
               3D Video Games},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {4},
  pages     = {5--23},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/WongB07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Youngblood07,
  author    = {G. Michael Youngblood},
  title     = {Engaging Students in Advanced Computer Science Education Using Game
               Segments},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {2},
  pages     = {33--40},
  year      = {2007},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Youngblood07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Brynskov06,
  author    = {Martin Brynskov},
  title     = {Social Construction Kits for Kids: New Models for Game Design in the
               Era of MySpace and Disney Mobile\({}^{\mbox{TM}}\)},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {1},
  pages     = {11--30},
  year      = {2006},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Brynskov06.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/LeeKM06,
  author    = {Frank J. Lee and
               Louis Kratz and
               William B. Morgan},
  title     = {Explorations in Gameplay: Bimanual Input},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {1},
  year      = {2006},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/LeeKM06.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/LindbergM06,
  author    = {Darla V. Lindberg and
               Carla K. Miller},
  title     = {Effective Use of Asymmetrical Information in Game Design for Education
               and Research},
  journal   = {J. Game Dev.},
  volume    = {2},
  number    = {1},
  year      = {2006},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/LindbergM06.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Crane05,
  author    = {Stephen Crane},
  title     = {Bringing Game Characters To Life},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {3},
  pages     = {51},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Crane05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/El-Nasr05,
  author    = {Magy Seif El{-}Nasr},
  title     = {Intelligent Lighting for Game Environments},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {2},
  pages     = {17--50},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/El-Nasr05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/GebbieB05,
  author    = {Nick Gebbie and
               Mike Bailey},
  title     = {Fast Realistic Rendering of Global Worlds Using Programmable Graphics
               Hardware 5},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {4},
  pages     = {1--19},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/GebbieB05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Grun05,
  author    = {Holger Gr{\"{u}}n},
  title     = {Efficient Tessellation On The Gpu Through Instancing},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {3},
  pages     = {1--22},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Grun05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Lengyel05,
  author    = {Eric Lengyel},
  title     = {Oblique View Frustum Depth Projection and Clipping},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {2},
  pages     = {1--16},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Lengyel05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/PhelpsEB05,
  author    = {Andrew M. Phelps and
               Christopher A. Egert and
               Kevin J. Bierre},
  title     = {Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming
               Education 45},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {4},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/PhelpsEB05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Sawyer05,
  author    = {Ben Sawyer},
  title     = {Unifying the Visions of What Games Can Be},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {2},
  pages     = {51},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Sawyer05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/SumiyaMW05,
  author    = {Mitsuhiro Sumiya and
               Robert A. Malaney and
               Xun Wei},
  title     = {Mobile Games, GPS, and Quality of Service in {J2ME} 29},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {4},
  pages     = {20},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/SumiyaMW05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/YannakakisH05,
  author    = {Georgios N. Yannakakis and
               John Hallam},
  title     = {A Generic Approach For Obtaining Higher Entertainment In Predator/Prey
               Games},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {3},
  pages     = {23--50},
  year      = {2005},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/YannakakisH05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Botea0S04,
  author    = {Adi Botea and
               Martin M{\"{u}}ller and
               Jonathan Schaeffer},
  title     = {Near Optimal Hierarchical Path-Finding},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {1},
  pages     = {1--30},
  year      = {2004},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/Botea0S04.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/BoulicUT04,
  author    = {Ronan Boulic and
               Branislav Ulicny and
               Daniel Thalmann},
  title     = {Versatile walk engine},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {1},
  pages     = {1--29},
  year      = {2004},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/BoulicUT04.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/X04,
  title     = {Efficient Navigation Mesh Implementation},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {1},
  year      = {2004},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/X04.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/YoungRBJMS04,
  author    = {R. Michael Young and
               Mark O. Riedl and
               Mark Branly and
               Arnav Jhala and
               R. J. Martin and
               C. J. Saretto},
  title     = {An architecture for integrating plan-based behavior generation with
               interactive game environments},
  journal   = {J. Game Dev.},
  volume    = {1},
  number    = {1},
  pages     = {1--29},
  year      = {2004},
  timestamp = {Tue, 12 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jogd/YoungRBJMS04.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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