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@article{DBLP:journals/tciaig/AmiriparianCGPO20,
  author    = {Shahin Amiriparian and
               Nicholas Cummins and
               Maurice Gerczuk and
               Sergey Pugachevskiy and
               Sandra Ottl and
               Bj{\"{o}}rn W. Schuller},
  title     = {"Are You Playing a Shooter Again?!" Deep Representation Learning for
               Audio-Based Video Game Genre Recognition},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {145--154},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2894532},
  doi       = {10.1109/TG.2019.2894532},
  timestamp = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AmiriparianCGPO20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AspertiCPPS20,
  author    = {Andrea Asperti and
               Daniele Cortesi and
               Carlo De Pieri and
               Gianmaria Pedrini and
               Francesco Sovrano},
  title     = {Crawling in Rogue's Dungeons With Deep Reinforcement Techniques},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {177--186},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2899159},
  doi       = {10.1109/TG.2019.2899159},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AspertiCPPS20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenTWW20,
  author    = {Jr{-}Chang Chen and
               Wen{-}Jie Tseng and
               I{-}Chen Wu and
               Ting{-}Han Wei},
  title     = {Comparison Training for Computer Chinese Chess},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {169--176},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2893430},
  doi       = {10.1109/TG.2019.2893430},
  timestamp = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChenTWW20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FarrellWB20,
  author    = {Rachelyn Farrell and
               Stephen G. Ware and
               Lewis J. Baker},
  title     = {Manipulating Narrative Salience in Interactive Stories Using Indexter's
               Pairwise Event Salience Hypothesis},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {74--85},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2905230},
  doi       = {10.1109/TG.2019.2905230},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/FarrellWB20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JustesenBTR20,
  author    = {Niels Justesen and
               Philip Bontrager and
               Julian Togelius and
               Sebastian Risi},
  title     = {Deep Learning for Video Game Playing},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {1--20},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2896986},
  doi       = {10.1109/TG.2019.2896986},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/JustesenBTR20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KalantarianJWW20,
  author    = {Haik Kalantarian and
               Khaled Jedoui and
               Peter Washington and
               Dennis P. Wall},
  title     = {A Mobile Game for Automatic Emotion-Labeling of Images},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {213--218},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2018.2877325},
  doi       = {10.1109/TG.2018.2877325},
  timestamp = {Thu, 13 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KalantarianJWW20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Kao20,
  author    = {Dominic Kao},
  title     = {Infinite Loot Box: {A} Platform for Simulating Video Game Loot Boxes},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {219--224},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2913320},
  doi       = {10.1109/TG.2019.2913320},
  timestamp = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Kao20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KegelH20,
  author    = {Barbara De Kegel and
               Mads Haahr},
  title     = {Procedural Puzzle Generation: {A} Survey},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {21--40},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2917792},
  doi       = {10.1109/TG.2019.2917792},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KegelH20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeKKKJK20,
  author    = {EunJo Lee and
               Boram Kim and
               Sungwook Kang and
               Byung{-}Soo Kang and
               Yoonjae Jang and
               Huy Kang Kim},
  title     = {Profit Optimizing Churn Prediction for Long-Term Loyal Customers in
               Online Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {41--53},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2018.2871215},
  doi       = {10.1109/TG.2018.2871215},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeeKKKJK20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopezT20,
  author    = {Christian E. Lopez and
               Conrad S. Tucker},
  title     = {Toward Personalized Adaptive Gamification: {A} Machine Learning Model
               for Predicting Performance},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {155--168},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2018.2883661},
  doi       = {10.1109/TG.2018.2883661},
  timestamp = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LopezT20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Martinez-Plumed20,
  author    = {Fernando Mart{\'{\i}}nez{-}Plumed and
               Jos{\'{e}} Hern{\'{a}}ndez{-}Orallo},
  title     = {Dual Indicators to Analyze {AI} Benchmarks: Difficulty, Discrimination,
               Ability, and Generality},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {121--131},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2018.2883773},
  doi       = {10.1109/TG.2018.2883773},
  timestamp = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Martinez-Plumed20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NajafianTE20,
  author    = {Mehrab Najafian and
               Mohammad Hesam Tadayon and
               Morteza Esmaeili},
  title     = {Construction of Strongly Mutually Distinct Sudoku Tables and Solid
               Sudoku Cubes by Cyclotomic Cosets},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {54--62},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2018.2880953},
  doi       = {10.1109/TG.2018.2880953},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/NajafianTE20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SipperM20,
  author    = {Moshe Sipper and
               Jason H. Moore},
  title     = {Gamorithm},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {115--118},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2018.2867743},
  doi       = {10.1109/TG.2018.2867743},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SipperM20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SironiLW20,
  author    = {Chiara F. Sironi and
               Jialin Liu and
               Mark H. M. Winands},
  title     = {Self-Adaptive Monte Carlo Tree Search in General Game Playing},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {132--144},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2018.2884768},
  doi       = {10.1109/TG.2018.2884768},
  timestamp = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SironiLW20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakadaIY20,
  author    = {Kei Takada and
               Hiroyuki Iizuka and
               Masahito Yamamoto},
  title     = {Reinforcement Learning to Create Value and Policy Functions Using
               Minimax Tree Search in Hex},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {63--73},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2893343},
  doi       = {10.1109/TG.2019.2893343},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TakadaIY20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ViljanenAMHP20,
  author    = {Markus Viljanen and
               Antti Airola and
               Anne{-}Maarit Majanoja and
               Jukka Heikkonen and
               Tapio Pahikkala},
  title     = {Measuring Player Retention and Monetization Using the Mean Cumulative
               Function},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {101--114},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2020.2964120},
  doi       = {10.1109/TG.2020.2964120},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ViljanenAMHP20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YangWLY20,
  author    = {Bohong Yang and
               Lin Wang and
               Hong Lu and
               Youzhao Yang},
  title     = {Learning the Game of Go by Scalable Network Without Prior Knowledge
               of Komi},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {187--198},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2020.2992858},
  doi       = {10.1109/TG.2020.2992858},
  timestamp = {Wed, 15 Jul 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YangWLY20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhangBRS20,
  author    = {Shiyu Zhang and
               Sander Bakkes and
               Diederik M. Roijers and
               Pieter Spronck},
  title     = {Avatars of a Feather Flock Together: Gender Homophily in Online Video
               Games Revealed via Exponential Random Graph Modeling},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {1},
  pages     = {86--100},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2019.2961836},
  doi       = {10.1109/TG.2019.2961836},
  timestamp = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ZhangBRS20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhaoBSBRSHKPPPC20,
  author    = {Yunqi Zhao and
               Igor Borovikov and
               Fernando de Mesentier Silva and
               Ahmad Beirami and
               Jason Rupert and
               Caedmon Somers and
               Jesse Harder and
               John Kolen and
               Jervis Pinto and
               Reza Pourabolghasem and
               James Pestrak and
               Harold Chaput and
               Mohsen Sardari and
               Long Lin and
               Sundeep Narravula and
               Navid Aghdaie and
               Kazi A. Zaman},
  title     = {Winning Is Not Everything: Enhancing Game Development With Intelligent
               Agents},
  journal   = {{IEEE} Trans. Games},
  volume    = {12},
  number    = {2},
  pages     = {199--212},
  year      = {2020},
  url       = {https://doi.org/10.1109/TG.2020.2990865},
  doi       = {10.1109/TG.2020.2990865},
  timestamp = {Wed, 15 Jul 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ZhaoBSBRSHKPPPC20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/0001PCT19,
  author    = {Jialin Liu and
               Diego P{\'{e}}rez{-}Li{\'{e}}bana and
               Tristan Cazenave and
               Ruck Thawonmas},
  title     = {Guest Editorial Special Issue on Game Competition Frameworks for Research
               and Education},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {192--194},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2019.2938903},
  doi       = {10.1109/TG.2019.2938903},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/0001PCT19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AtkinsonBCDS19,
  author    = {Timothy Atkinson and
               Hendrik Baier and
               Tara Copplestone and
               Sam Devlin and
               Jerry Swan},
  title     = {The Text-Based Adventure {AI} Competition},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {260--266},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2019.2896017},
  doi       = {10.1109/TG.2019.2896017},
  timestamp = {Mon, 31 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AtkinsonBCDS19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierSPDRC19,
  author    = {Hendrik Baier and
               Adam Sattaur and
               Edward J. Powley and
               Sam Devlin and
               Jeff Rollason and
               Peter I. Cowling},
  title     = {Emulating Human Play in a Leading Mobile Card Game},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {386--395},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2835764},
  doi       = {10.1109/TG.2018.2835764},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/BaierSPDRC19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarrosGLT19,
  author    = {Gabriella Alves Bulhoes Barros and
               Michael Cerny Green and
               Antonios Liapis and
               Julian Togelius},
  title     = {Who Killed Albert Einstein? From Open Data to Murder Mystery Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {79--89},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2806190},
  doi       = {10.1109/TG.2018.2806190},
  timestamp = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BarrosGLT19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BerdunA19,
  author    = {Franco Daniel Berdun and
               Marcelo Gabriel Armentano},
  title     = {Modeling Users' Collaborative Behavior With a Serious Game},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {121--128},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2794419},
  doi       = {10.1109/TG.2018.2794419},
  timestamp = {Thu, 06 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BerdunA19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CampbellV19,
  author    = {Jonathan Campbell and
               Clark Verbrugge},
  title     = {Exploration in NetHack With Secret Discovery},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {363--373},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2861759},
  doi       = {10.1109/TG.2018.2861759},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/CampbellV19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CertickyCKCK19,
  author    = {Michal Certick{\'{y}} and
               David Churchill and
               Kyung{-}Joong Kim and
               Martin Certick{\'{y}} and
               Richard Kelly},
  title     = {StarCraft {AI} Competitions, Bots, and Tournament Manager Software},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {227--237},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2883499},
  doi       = {10.1109/TG.2018.2883499},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CertickyCKCK19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ColledanchisePO19,
  author    = {Michele Colledanchise and
               Ramviyas Parasuraman and
               Petter {\"{O}}gren},
  title     = {Learning of Behavior Trees for Autonomous Agents},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {183--189},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2816806},
  doi       = {10.1109/TG.2018.2816806},
  timestamp = {Fri, 05 Jul 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ColledanchisePO19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FontM19,
  author    = {Jos{\'{e}} M. Font and
               Tobias Mahlmann},
  title     = {Dota 2 Bot Competition},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {285--289},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2834566},
  doi       = {10.1109/TG.2018.2834566},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/FontM19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GebhardSABDMKL19,
  author    = {Patrick Gebhard and
               Tanja Schneeberger and
               Elisabeth Andr{\'{e}} and
               Tobias Baur and
               Ionut Damian and
               Gregor Mehlmann and
               Cornelius J. K{\"{o}}nig and
               Markus Langer},
  title     = {Serious Games for Training Social Skills in Job Interviews},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {340--351},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2808525},
  doi       = {10.1109/TG.2018.2808525},
  timestamp = {Thu, 06 Feb 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/GebhardSABDMKL19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GombolayJS19,
  author    = {Matthew C. Gombolay and
               Reed Jensen and
               Sung{-}Hyun Son},
  title     = {Machine Learning Techniques for Analyzing Training Behavior in Serious
               Gaming},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {109--120},
  year      = {2019},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2754375},
  doi       = {10.1109/TCIAIG.2017.2754375},
  timestamp = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GombolayJS19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HendrixBMBD19,
  author    = {Maurice Hendrix and
               Tyrone Bellamy{-}Wood and
               Sam McKay and
               Victoria Bloom and
               Ian Dunwell},
  title     = {Implementing Adaptive Game Difficulty Balancing in Serious Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {320--327},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2791019},
  doi       = {10.1109/TG.2018.2791019},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/HendrixBMBD19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HodgeLSDCGSPCF19,
  author    = {Victoria J. Hodge and
               Feng Li and
               Nick Sephton and
               Sam Devlin and
               Peter I. Cowling and
               Nikolaos Goumagias and
               Jianhua Shao and
               Kieran Purvis and
               Ignazio Cabras and
               Kiran Jude Fernandes},
  title     = {How the Business Model of Customizable Card Games Influences Player
               Engagement},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {374--385},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2803843},
  doi       = {10.1109/TG.2018.2803843},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/HodgeLSDCGSPCF19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HolmgardGLT19,
  author    = {Christoffer Holmg{\aa}rd and
               Michael Cerny Green and
               Antonios Liapis and
               Julian Togelius},
  title     = {Automated Playtesting With Procedural Personas Through {MCTS} With
               Evolved Heuristics},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {352--362},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2808198},
  doi       = {10.1109/TG.2018.2808198},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/HolmgardGLT19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IshaySB19,
  author    = {Shimon Ben Ishay and
               Alon Sela and
               Irad E. Ben{-}Gal},
  title     = {Spread-It: {A} Strategic Game of Competitive Diffusion Through Social
               Networks},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {129--141},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2806302},
  doi       = {10.1109/TG.2018.2806302},
  timestamp = {Tue, 25 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/IshaySB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KanekoT19,
  author    = {Tomoyuki Kaneko and
               Takenobu Takizawa},
  title     = {Computer Shogi Tournaments and Techniques},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {267--274},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2019.2939259},
  doi       = {10.1109/TG.2019.2939259},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KanekoT19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LandersD19,
  author    = {Jonathan Robert Landers and
               Brian Duperrouzel},
  title     = {Machine Learning Approaches to Competing in Fantasy Leagues for the
               {NFL}},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {159--172},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2841057},
  doi       = {10.1109/TG.2018.2841057},
  timestamp = {Fri, 05 Jul 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LandersD19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeJYJYLKCGBPHM19,
  author    = {EunJo Lee and
               Yoonjae Jang and
               DuMim Yoon and
               JiHoon Jeon and
               Seong{-}Il Yang and
               Sang{-}Kwang Lee and
               Dae{-}Wook Kim and
               Pei Pei Chen and
               Anna Guitart and
               Paul Bertens and
               {\'{A}}frica Peri{\'{a}}{\~{n}}ez and
               Fabian Hadiji and
               Marc M{\"{u}}ller and
               Youngjun Joo and
               Jiyeon Lee and
               Inchon Hwang and
               Kyung{-}Joong Kim},
  title     = {Game Data Mining Competition on Churn Prediction and Survival Analysis
               Using Commercial Game Log Data},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {215--226},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2888863},
  doi       = {10.1109/TG.2018.2888863},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeeJYJYLKCGBPHM19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYCC19,
  author    = {Antonios Liapis and
               Georgios N. Yannakakis and
               Michael Cook and
               Simon Colton},
  title     = {Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {1--4},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2019.2903377},
  doi       = {10.1109/TG.2019.2903377},
  timestamp = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiapisYCC19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYNPB19,
  author    = {Antonios Liapis and
               Georgios N. Yannakakis and
               Mark J. Nelson and
               Mike Preuss and
               Rafael Bidarra},
  title     = {Orchestrating Game Generation},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {48--68},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2870876},
  doi       = {10.1109/TG.2018.2870876},
  timestamp = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiapisYNPB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LinCY19,
  author    = {Ching{-}Nung Lin and
               Jr{-}Chang Chen and
               Shi{-}Jim Yen},
  title     = {Deep Learning Competition Framework on Othello for Education},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {300--304},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2019.2931153},
  doi       = {10.1109/TG.2019.2931153},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LinCY19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LipovetzkyS19,
  author    = {Nir Lipovetzky and
               Sebastian Sardi{\~{n}}a},
  title     = {Pacman Capture the Flag in {AI} Courses},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {296--299},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2871185},
  doi       = {10.1109/TG.2018.2871185},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LipovetzkyS19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LloberaB19,
  author    = {Joan Llobera and
               Ronan Boulic},
  title     = {A Tool to Design Interactive Characters Based on Embodied Cognition},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {311--319},
  year      = {2019},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2755699},
  doi       = {10.1109/TCIAIG.2017.2755699},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LloberaB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LoiaconoA19,
  author    = {Daniele Loiacono and
               Luca Arnaboldi},
  title     = {Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {36--47},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2830746},
  doi       = {10.1109/TG.2018.2830746},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LoiaconoA19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LooiDAR19,
  author    = {Wenli Looi and
               Manmeet Dhaliwal and
               Reda Alhajj and
               Jon G. Rokne},
  title     = {Recommender System for Items in Dota 2},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {396--404},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2844121},
  doi       = {10.1109/TG.2018.2844121},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LooiDAR19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarchiBAMGFTNMC19,
  author    = {Erik Marchi and
               Tadas Baltrusaitis and
               Andra Adams and
               Marwa Mahmoud and
               Ofer Golan and
               Shimrit Fridenson{-}Hayo and
               Shahar Tal and
               Shai Newman and
               Noga Meir{-}Goren and
               Antonio Camurri and
               Stefano Piana and
               Bj{\"{o}}rn W. Schuller and
               Sven B{\"{o}}lte and
               T. Metin Sezgin and
               Nese Aly{\"{u}}z and
               Agnieszka Rynkiewicz and
               Aurelie Baranger and
               Alice Baird and
               Simon Baron{-}Cohen and
               Amandine Lassalle and
               Helen O'Reilly and
               Delia Pigat and
               Peter Robinson and
               Ian Davies},
  title     = {The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic
               Children},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {328--339},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2864640},
  doi       = {10.1109/TG.2018.2864640},
  timestamp = {Thu, 06 Feb 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/MarchiBAMGFTNMC19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MawhorterSKH19,
  author    = {Peter Mawhorter and
               Sercan Seng{\"{u}}n and
               Haewoon Kwak and
               D. Fox Harrell},
  title     = {Identifying Regional Trends in Avatar Customization},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {405--415},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2835776},
  doi       = {10.1109/TG.2018.2835776},
  timestamp = {Fri, 27 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/MawhorterSKH19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MelottiM19,
  author    = {Alexandre Santos Melotti and
               Carlos Henrique Val{\'{e}}rio de Moraes},
  title     = {Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {173--182},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2859424},
  doi       = {10.1109/TG.2018.2859424},
  timestamp = {Fri, 05 Jul 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/MelottiM19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NeufeldMSB19,
  author    = {Xenija Neufeld and
               Sanaz Mostaghim and
               Dario L. Sancho{-}Pradel and
               Sandy Brand},
  title     = {Building a Planner: {A} Survey of Planning Systems Used in Commercial
               Video Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {91--108},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2017.2782846},
  doi       = {10.1109/TG.2017.2782846},
  timestamp = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/NeufeldMSB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Perez-Liebana0K19,
  author    = {Diego P{\'{e}}rez{-}Li{\'{e}}bana and
               Jialin Liu and
               Ahmed Khalifa and
               Raluca D. Gaina and
               Julian Togelius and
               Simon M. Lucas},
  title     = {General Video Game {AI:} {A} Multitrack Framework for Evaluating Agents,
               Games, and Content Generation Algorithms},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {195--214},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2019.2901021},
  doi       = {10.1109/TG.2019.2901021},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Perez-Liebana0K19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PintoC19,
  author    = {Ivan Pereira Pinto and
               Luciano Reis Coutinho},
  title     = {Hierarchical Reinforcement Learning With Monte Carlo Tree Search in
               Computer Fighting Game},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {290--295},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2846028},
  doi       = {10.1109/TG.2018.2846028},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PintoC19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RobertsonY19,
  author    = {Justus Robertson and
               R. Michael Young},
  title     = {Perceptual Experience Management},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {15--24},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2817162},
  doi       = {10.1109/TG.2018.2817162},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RobertsonY19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Sagredo-Olivenza19,
  author    = {Ismael Sagredo{-}Olivenza and
               Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
               Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
               Pedro Antonio Gonz{\'{a}}lez{-}Calero},
  title     = {Trained Behavior Trees: Programming by Demonstration to Support {AI}
               Game Designers},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {5--14},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2017.2771831},
  doi       = {10.1109/TG.2017.2771831},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Sagredo-Olivenza19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchillerWSCPSD19,
  author    = {Michael Helfried Schiller and
               G{\"{u}}nter Wallner and
               Christopher Schinnerl and
               Alexander Monte Calvo and
               Johanna Pirker and
               Rafet Sifa and
               Anders Drachen},
  title     = {Inside the Group: Investigating Social Structures in Player Groups
               and Their Influence on Activity},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {416--425},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2858024},
  doi       = {10.1109/TG.2018.2858024},
  timestamp = {Thu, 06 Feb 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchillerWSCPSD19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchullerPRSY19,
  author    = {Bj{\"{o}}rn W. Schuller and
               Lucas Paletta and
               Peter Robinson and
               Nicolas Sabouret and
               Georgios N. Yannakakis},
  title     = {Guest Editorial Intelligence in Serious Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {306--310},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2019.2955259},
  doi       = {10.1109/TG.2019.2955259},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchullerPRSY19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SilvaMLG19,
  author    = {Cleyton R. Silva and
               Rubens O. Moraes and
               Levi H. S. Lelis and
               Kobi Gal},
  title     = {Strategy Generation for Multiunit Real-Time Games via Voting},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {4},
  pages     = {426--435},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2848913},
  doi       = {10.1109/TG.2018.2848913},
  timestamp = {Wed, 15 Jan 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/SilvaMLG19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SledgeP19,
  author    = {Isaac John Sledge and
               Jos{\'{e}} C. Pr{\'{\i}}ncipe},
  title     = {Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based
               Policies},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {2},
  pages     = {142--158},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2808201},
  doi       = {10.1109/TG.2018.2808201},
  timestamp = {Tue, 25 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SledgeP19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StephensonRGFT019,
  author    = {Matthew Stephenson and
               Jochen Renz and
               Xiaoyu Ge and
               Lucas Ferreira and
               Julian Togelius and
               Peng Zhang},
  title     = {The 2017 {AIBIRDS} Level Generation Competition},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {275--284},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2854896},
  doi       = {10.1109/TG.2018.2854896},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/StephensonRGFT019.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SummervilleMHMO19,
  author    = {Adam Summerville and
               Chris Martens and
               Sarah Harmon and
               Michael Mateas and
               Joseph C. Osborn and
               Noah Wardrip{-}Fruin and
               Arnav Jhala},
  title     = {From Mechanics to Meaning},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {69--78},
  year      = {2019},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2765599},
  doi       = {10.1109/TCIAIG.2017.2765599},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SummervilleMHMO19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TavaresVNC19,
  author    = {Anderson Rocha Tavares and
               Daniel Kneipp S. Vieira and
               Tiago Negrisoli and
               Luiz Chaimowicz},
  title     = {Algorithm Selection in Adversarial Settings: From Experiments to Tournaments
               in StarCraft},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {238--247},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2880147},
  doi       = {10.1109/TG.2018.2880147},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TavaresVNC19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WydmuchKJ19,
  author    = {Marek Wydmuch and
               Michal Kempka and
               Wojciech Jaskowski},
  title     = {ViZDoom Competitions: Playing Doom From Pixels},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {3},
  pages     = {248--259},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2877047},
  doi       = {10.1109/TG.2018.2877047},
  timestamp = {Sat, 12 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WydmuchKJ19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZookR19,
  author    = {Alexander Zook and
               Mark O. Riedl},
  title     = {Learning How Design Choices Impact Gameplay Behavior},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {25--35},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2812763},
  doi       = {10.1109/TG.2018.2812763},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ZookR19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarrigaSB18,
  author    = {Nicolas A. Barriga and
               Marius Stanescu and
               Michael Buro},
  title     = {Game Tree Search Based on Nondeterministic Action Scripts in Real-Time
               Strategy Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {69--77},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2717902},
  doi       = {10.1109/TCIAIG.2017.2717902},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/BarrigaSB18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave18,
  author    = {Tristan Cazenave},
  title     = {Residual Networks for Computer Go},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {107--110},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2681042},
  doi       = {10.1109/TCIAIG.2017.2681042},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/Cazenave18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenFCH18,
  author    = {Jr{-}Chang Chen and
               Gang{-}Yu Fan and
               Hung{-}Jui Chang and
               Tsan{-}sheng Hsu},
  title     = {Compressing Chinese Dark Chess Endgame Databases by Deep Learning},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {413--422},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2802484},
  doi       = {10.1109/TG.2018.2802484},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChenFCH18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChesaniGLM18,
  author    = {Federico Chesani and
               Andrea Galassi and
               Marco Lippi and
               Paola Mello},
  title     = {Can Deep Networks Learn to Play by the Rules? {A} Case Study on Nine
               Men's Morris},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {344--353},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2804039},
  doi       = {10.1109/TG.2018.2804039},
  timestamp = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChesaniGLM18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DannZT18,
  author    = {Michael Dann and
               Fabio Zambetta and
               John Thangarajah},
  title     = {Integrating Skills and Simulation to Solve Complex Navigation Tasks
               in Infinite Mario},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {101--106},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2696045},
  doi       = {10.1109/TCIAIG.2017.2696045},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DannZT18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DannZT18a,
  author    = {Michael Dann and
               Fabio Zambetta and
               John Thangarajah},
  title     = {Exploration in Continuous Control Tasks via Continually Parameterized
               Skills},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {390--399},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2806007},
  doi       = {10.1109/TG.2018.2806007},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DannZT18a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FerreiraT18,
  author    = {Lucas N. Ferreira and
               Claudio Fabiano Motta Toledo},
  title     = {Tanager: {A} Generator of Feasible and Engaging Levels forAngry Birds},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {3},
  pages     = {304--316},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2766218},
  doi       = {10.1109/TCIAIG.2017.2766218},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/FerreiraT18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GainaCSWVK0LP18,
  author    = {Raluca D. Gaina and
               Adrien Cou{\"{e}}toux and
               Dennis J. N. J. Soemers and
               Mark H. M. Winands and
               Tom Vodopivec and
               Florian Kirchge{\ss}ner and
               Jialin Liu and
               Simon M. Lucas and
               Diego P{\'{e}}rez{-}Li{\'{e}}bana},
  title     = {The 2016 Two-Player {GVGAI} Competition},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {209--220},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2771241},
  doi       = {10.1109/TCIAIG.2017.2771241},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/GainaCSWVK0LP18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaoHM18,
  author    = {Chao Gao and
               Ryan Hayward and
               Martin M{\"{u}}ller},
  title     = {Move Prediction Using Deep Convolutional Neural Networks in Hex},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {336--343},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2017.2785042},
  doi       = {10.1109/TG.2017.2785042},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GaoHM18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IsaksenGTN18,
  author    = {Aaron Isaksen and
               Daniel Gopstein and
               Julian Togelius and
               Andy Nealen},
  title     = {Exploring Game Space of Minimal Action Games via Parameter Tuning
               and Survival Analysis},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {182--194},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2750181},
  doi       = {10.1109/TCIAIG.2017.2750181},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/IsaksenGTN18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Jaskowski18,
  author    = {Wojciech Jaskowski},
  title     = {Mastering 2048 With Delayed Temporal Coherence Learning, Multistage
               Weight Promotion, Redundant Encoding, and Carousel Shaping},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {3--14},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2651887},
  doi       = {10.1109/TCIAIG.2017.2651887},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/Jaskowski18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JoppenMSWF18,
  author    = {Tobias Joppen and
               Miriam Ulrike Moneke and
               Nils Schr{\"{o}}der and
               Christian Wirth and
               Johannes F{\"{u}}rnkranz},
  title     = {Informed Hybrid Game Tree Search for General Video Game Playing},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {78--90},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2722235},
  doi       = {10.1109/TCIAIG.2017.2722235},
  timestamp = {Fri, 27 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/JoppenMSWF18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JustesenMRT18,
  author    = {Niels Justesen and
               Tobias Mahlmann and
               Sebastian Risi and
               Julian Togelius},
  title     = {Playing Multiaction Adversarial Games: Online Evolutionary Planning
               Versus Tree Search},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {3},
  pages     = {281--291},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2738156},
  doi       = {10.1109/TCIAIG.2017.2738156},
  timestamp = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/JustesenMRT18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KawatsuHM18,
  author    = {Christopher Kawatsu and
               Robert C. Hubal and
               Robert Marinier},
  title     = {Predicting Students' Decisions in a Training Simulation: {A} Novel
               Application of TrueSkill},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {97--100},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2680843},
  doi       = {10.1109/TCIAIG.2017.2680843},
  timestamp = {Tue, 11 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KawatsuHM18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KellyH18,
  author    = {Stephen Kelly and
               Malcolm I. Heywood},
  title     = {Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field
               Offense and Ms. Pac-Man},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {195--208},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2766980},
  doi       = {10.1109/TCIAIG.2017.2766980},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/KellyH18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeboucherSCMSFT18,
  author    = {C{\'{e}}dric Leboucher and
               Hyo{-}Sang Shin and
               Rachid Chelouah and
               St{\'{e}}phane Le M{\'{e}}nec and
               Patrick Siarry and
               Mathias Formoso and
               Antonios Tsourdos and
               Alexandre Kotenkoff},
  title     = {An Enhanced Particle Swarm Optimization Method Integrated With Evolutionary
               Game Theory},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {221--230},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2017.2787343},
  doi       = {10.1109/TG.2017.2787343},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeboucherSCMSFT18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LelisRG18,
  author    = {Levi H. S. Lelis and
               Willian M. P. Reis and
               Ya'akov Gal},
  title     = {Procedural Generation of Game Maps With Human-in-the-Loop Algorithms},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {3},
  pages     = {271--280},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2017.2783361},
  doi       = {10.1109/TG.2017.2783361},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LelisRG18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LinBC18,
  author    = {Xiaomin Lin and
               Peter A. Beling and
               Randy Cogill},
  title     = {Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum
               Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {56--68},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2679115},
  doi       = {10.1109/TCIAIG.2017.2679115},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LinBC18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiskowskiJK18,
  author    = {Pawel Liskowski and
               Wojciech Jaskowski and
               Krzysztof Krawiec},
  title     = {Learning to Play Othello With Deep Neural Networks},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {354--364},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2799997},
  doi       = {10.1109/TG.2018.2799997},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiskowskiJK18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopesEB18,
  author    = {Ricardo Lopes and
               Elmar Eisemann and
               Rafael Bidarra},
  title     = {Authoring Adaptive Game World Generation},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {42--55},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2678759},
  doi       = {10.1109/TCIAIG.2017.2678759},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LopesEB18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LudwigDSCM18,
  author    = {Oswaldo Ludwig and
               Quynh Ngoc Thi Do and
               Cameron G. Smith and
               Marc Cavazza and
               Marie{-}Francine Moens},
  title     = {Learning to Extract Action Descriptions From Narrative Text},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {15--28},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2657690},
  doi       = {10.1109/TCIAIG.2017.2657690},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/LudwigDSCM18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PalmaL18,
  author    = {Stefano Di Palma and
               Pier Luca Lanzi},
  title     = {Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the
               Card Game Scopone},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {3},
  pages     = {317--332},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2834618},
  doi       = {10.1109/TG.2018.2834618},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/PalmaL18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PsaltisADD18,
  author    = {Athanasios Psaltis and
               Konstantinos C. Apostolakis and
               Kosmas Dimitropoulos and
               Petros Daras},
  title     = {Multimodal Student Engagement Recognition in Prosocial Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {3},
  pages     = {292--303},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2743341},
  doi       = {10.1109/TCIAIG.2017.2743341},
  timestamp = {Wed, 29 May 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PsaltisADD18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Rohlfshagen0LL18,
  author    = {Philipp Rohlfshagen and
               Jialin Liu and
               Diego Perez Liebana and
               Simon M. Lucas},
  title     = {Pac-ManConquers Academia: Two Decades of Research Using a Classic
               Arcade Game},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {3},
  pages     = {233--256},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2017.2737145},
  doi       = {10.1109/TG.2017.2737145},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Rohlfshagen0LL18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShiC18,
  author    = {Peizhi Shi and
               Ke Chen},
  title     = {Learning Constructive Primitives for Real-Time Dynamic Difficulty
               Adjustment in Super Mario Bros},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {155--169},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2740210},
  doi       = {10.1109/TCIAIG.2017.2740210},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/ShiC18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SilvaG18,
  author    = {Alysson Ribeiro Da Silva and
               Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es},
  title     = {HearthBot: An Autonomous Agent Based on Fuzzy {ART} Adaptive Neural
               Networks for the Digital Collectible Card Game HearthStone},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {170--181},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2743347},
  doi       = {10.1109/TCIAIG.2017.2743347},
  timestamp = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SilvaG18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StieglerDML18,
  author    = {Andreas Stiegler and
               Keshav P. Dahal and
               Johannes Maucher and
               Daniel Jack Livingstone},
  title     = {Symbolic Reasoning for Hearthstone},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {113--127},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2706745},
  doi       = {10.1109/TCIAIG.2017.2706745},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/StieglerDML18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SummervilleSGHH18,
  author    = {Adam Summerville and
               Sam Snodgrass and
               Matthew Guzdial and
               Christoffer Holmg{\aa}rd and
               Amy K. Hoover and
               Aaron Isaksen and
               Andy Nealen and
               Julian Togelius},
  title     = {Procedural Content Generation via Machine Learning {(PCGML)}},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {3},
  pages     = {257--270},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2846639},
  doi       = {10.1109/TG.2018.2846639},
  timestamp = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SummervilleSGHH18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TamassiaZR0018,
  author    = {Marco Tamassia and
               Fabio Zambetta and
               William L. Raffe and
               Florian Mueller and
               Xiaodong Li},
  title     = {Learning Options From Demonstrations: APac-ManCase Study},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {91--96},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2658659},
  doi       = {10.1109/TCIAIG.2017.2658659},
  timestamp = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TamassiaZR0018.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Togelius18,
  author    = {Julian Togelius},
  title     = {{IEEE} Transactions on Games: {A} Leading Journal for Games Research},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {1--2},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2809901},
  doi       = {10.1109/TG.2018.2809901},
  timestamp = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Togelius18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/UriarteO18,
  author    = {Alberto Uriarte and
               Santiago Onta{\~{n}}{\'{o}}n},
  title     = {Combat Models for {RTS} Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {1},
  pages     = {29--41},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2669895},
  doi       = {10.1109/TCIAIG.2017.2669895},
  timestamp = {Fri, 18 Jan 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/UriarteO18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ViljanenAHP18,
  author    = {Markus Viljanen and
               Antti Airola and
               Jukka Heikkonen and
               Tapio Pahikkala},
  title     = {Playtime Measurement With Survival Analysis},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {128--138},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2727642},
  doi       = {10.1109/TCIAIG.2017.2727642},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/ViljanenAHP18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangHS18,
  author    = {Yuanda Wang and
               Haibo He and
               Changyin Sun},
  title     = {Learning to Navigate Through Complex Dynamic Environment With Modular
               Deep Reinforcement Learning},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {400--412},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2849942},
  doi       = {10.1109/TG.2018.2849942},
  timestamp = {Wed, 29 May 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WangHS18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangZLHW18,
  author    = {Jiao Wang and
               Tan Zhu and
               Hongye Li and
               Chu{-}Hsuan Hsueh and
               I{-}Chen Wu},
  title     = {Belief-State Monte Carlo Tree Search for Phantom Go},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {2},
  pages     = {139--154},
  year      = {2018},
  url       = {https://doi.org/10.1109/TCIAIG.2017.2734067},
  doi       = {10.1109/TCIAIG.2017.2734067},
  timestamp = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/WangZLHW18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuLTM18,
  author    = {I{-}Chen Wu and
               Chang{-}Shing Lee and
               Yuandong Tian and
               Martin M{\"{u}}ller},
  title     = {Guest Editorial Special Issue on Deep/Reinforcement Learning and Games},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {333--335},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2882899},
  doi       = {10.1109/TG.2018.2882899},
  timestamp = {Fri, 13 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/tciaig/WuLTM18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuWCWWLL18,
  author    = {Ti{-}Rong Wu and
               I{-}Chen Wu and
               Guan{-}Wun Chen and
               Ting{-}Han Wei and
               Hung{-}Chun Wu and
               Tung{-}Yi Lai and
               Li{-}Cheng Lan},
  title     = {Multilabeled Value Networks for Computer Go},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {378--389},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2852806},
  doi       = {10.1109/TG.2018.2852806},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WuWCWWLL18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YehHL18,
  author    = {Chih{-}Kuan Yeh and
               Cheng{-}Yu Hsieh and
               Hsuan{-}Tien Lin},
  title     = {Automatic Bridge Bidding Using Deep Reinforcement Learning},
  journal   = {{IEEE} Trans. Games},
  volume    = {10},
  number    = {4},
  pages     = {365--377},
  year      = {2018},
  url       = {https://doi.org/10.1109/TG.2018.2866036},
  doi       = {10.1109/TG.2018.2866036},
  timestamp = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YehHL18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BalciS17,
  author    = {Koray Balci and
               Albert Ali Salah},
  title     = {Automatic Classification of Player Complaints in Social Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {103--108},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2490339},
  doi       = {10.1109/TCIAIG.2015.2490339},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BalciS17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BanerjeeD17,
  author    = {Bikramjit Banerjee and
               Caleb E. Davis},
  title     = {Multiagent Path Finding With Persistence Conflicts},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {402--409},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2620060},
  doi       = {10.1109/TCIAIG.2016.2620060},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BanerjeeD17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Beling17,
  author    = {Piotr Beling},
  title     = {Partition Search Revisited},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {76--87},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2505240},
  doi       = {10.1109/TCIAIG.2015.2505240},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Beling17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BonyadiMNN17,
  author    = {Mohammad Reza Bonyadi and
               Zbigniew Michalewicz and
               Samadhi Nallaperuma and
               Frank Neumann},
  title     = {Ahura: {A} Heuristic-Based Racer for the Open Racing Car Simulator},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {290--304},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2565661},
  doi       = {10.1109/TCIAIG.2016.2565661},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BonyadiMNN17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BoscTBRK17,
  author    = {Guillaume Bosc and
               Philip Tan and
               Jean{-}Fran{\c{c}}ois Boulicaut and
               Chedy Ra{\"{\i}}ssi and
               Mehdi Kaytoue},
  title     = {A Pattern Mining Approach to Study Strategy Balance in {RTS} Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {123--132},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2511819},
  doi       = {10.1109/TCIAIG.2015.2511819},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BoscTBRK17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BuckleyCK17,
  author    = {David Buckley and
               Ke Chen and
               Joshua D. Knowles},
  title     = {Rapid Skill Capture in a First-Person Shooter},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {63--75},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2494849},
  doi       = {10.1109/TCIAIG.2015.2494849},
  timestamp = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BuckleyCK17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardosoGF17,
  author    = {Rui Costa Cardoso and
               Abel J. P. Gomes and
               M{\'{a}}rio M. Freire},
  title     = {A User Trust System for Online Games - Part {I:} An Activity Theory
               Approach for Trust Representation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {305--320},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2592965},
  doi       = {10.1109/TCIAIG.2016.2592965},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CardosoGF17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardosoGF17a,
  author    = {Rui Costa Cardoso and
               Abel J. P. Gomes and
               M{\'{a}}rio M. Freire},
  title     = {A User Trust System for Online Games - Part {II:} {A} Subjective Logic
               Approach for Trust Inference},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {354--368},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2593000},
  doi       = {10.1109/TCIAIG.2016.2593000},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CardosoGF17a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CernyPMGOB17,
  author    = {Martin Cern{\'{y}} and
               Tom{\'{a}}s Plch and
               Matej Marko and
               Jakub Gemrot and
               Petr Ondr{\'{a}}cek and
               Cyril Brom},
  title     = {Using Behavior Objects to Manage Complexity in Virtual Worlds},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {166--180},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2528499},
  doi       = {10.1109/TCIAIG.2016.2528499},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CernyPMGOB17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookCG17,
  author    = {Michael Cook and
               Simon Colton and
               Jeremy Gow},
  title     = {The {ANGELINA} Videogame Design System - Part {I}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {192--203},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2520256},
  doi       = {10.1109/TCIAIG.2016.2520256},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CookCG17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookCG17a,
  author    = {Michael Cook and
               Simon Colton and
               Jeremy Gow},
  title     = {The {ANGELINA} Videogame Design System - Part {II}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {254--266},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2520305},
  doi       = {10.1109/TCIAIG.2016.2520305},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CookCG17a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DesaiZS17,
  author    = {Neesha Desai and
               Richard Zhao and
               Duane Szafron},
  title     = {Effects of Gender on Perception and Interpretation of Video Game Character
               Behavior and Emotion},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {333--341},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2570006},
  doi       = {10.1109/TCIAIG.2016.2570006},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DesaiZS17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FendtY17,
  author    = {Matthew William Fendt and
               Robert Michael Young},
  title     = {Leveraging Intention Revision in Narrative Planning to Create Suspenseful
               Stories},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {381--392},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2593977},
  doi       = {10.1109/TCIAIG.2016.2593977},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/FendtY17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FoderaroSF17,
  author    = {Greg Foderaro and
               Ashleigh Swingler and
               Silvia Ferrari},
  title     = {A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in
               Real Time},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {153--165},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2523508},
  doi       = {10.1109/TCIAIG.2016.2523508},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/FoderaroSF17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GoesSSAFZOAMLM17,
  author    = {Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and
               Alysson Ribeiro Da Silva and
               Jo{\~{a}}o Saffran and
               Alvaro Amorim and
               Celso Fran{\c{c}}a and
               Tiago Zaidan and
               Bernardo M. P. Olimpio and
               Lucas R. O. Alves and
               Hugo Morais and
               Shirley Luana and
               Carlos Martins},
  title     = {HoningStone: Building Creative Combos With Honing Theory for a Digital
               Card Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {204--209},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2536689},
  doi       = {10.1109/TCIAIG.2016.2536689},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GoesSSAFZOAMLM17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HuangZSZL17,
  author    = {Xiangyang Huang and
               Shudong Zhang and
               Yuanyuan Shang and
               Weigong Zhang and
               Jie Liu},
  title     = {Creating Affective Autonomous Characters Using Planning in Partially
               Observable Stochastic Domains},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {42--62},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2494599},
  doi       = {10.1109/TCIAIG.2015.2494599},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/HuangZSZL17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JallovRT17,
  author    = {Daniel Jallov and
               Sebastian Risi and
               Julian Togelius},
  title     = {EvoCommander: {A} Novel Game Based on Evolving and Switching Between
               Artificial Brains},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {181--191},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2535416},
  doi       = {10.1109/TCIAIG.2016.2535416},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/JallovRT17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaindlHS17,
  author    = {Hermann Kaindl and
               Helmut Horacek and
               Anton Scheucher},
  title     = {Product Propagation: {A} Backup Rule Better Than Minimaxing?},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {109--122},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2508966},
  doi       = {10.1109/TCIAIG.2015.2508966},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KaindlHS17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KimA17,
  author    = {Eun{-}Youn Kim and
               Daniel Ashlock},
  title     = {Changing Resources Available to Game Playing Agents: Another Relevant
               Design Factor in Agent Experiments},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {321--332},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2565558},
  doi       = {10.1109/TCIAIG.2016.2565558},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KimA17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KybartasB17,
  author    = {Ben A. Kybartas and
               Rafael Bidarra},
  title     = {A Survey on Story Generation Techniques for Authoring Computational
               Narratives},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {239--253},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2546063},
  doi       = {10.1109/TCIAIG.2016.2546063},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KybartasB17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LakshikaBE17,
  author    = {Erandi Lakshika and
               Michael Barlow and
               Adam Easton},
  title     = {Understanding the Interplay of Model Complexity and Fidelity in Multiagent
               Systems via an Evolutionary Framework},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {277--289},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2560882},
  doi       = {10.1109/TCIAIG.2016.2560882},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LakshikaBE17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiK17,
  author    = {Jiawei Li and
               Graham Kendall},
  title     = {A Hyperheuristic Methodology to Generate Adaptive Strategies for Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {1--10},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2394780},
  doi       = {10.1109/TCIAIG.2015.2394780},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiK17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuhLD17,
  author    = {Ding{-}Bang Luh and
               Elena Carolina Li and
               Chia{-}Chen Dai},
  title     = {Game Factors Influencing Players to Continue Playing Online Pets},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {267--276},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2556281},
  doi       = {10.1109/TCIAIG.2016.2556281},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LuhLD17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuoYCZL17,
  author    = {Linbo Luo and
               Haiyan Yin and
               Wentong Cai and
               Jinghui Zhong and
               Michael Lees},
  title     = {Design and Evaluation of a Data-Driven Scenario Generation Framework
               for Game-Based Training},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {213--226},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2541168},
  doi       = {10.1109/TCIAIG.2016.2541168},
  timestamp = {Wed, 10 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LuoYCZL17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Martinez-Arellano17,
  author    = {Giovanna Mart{\'{\i}}nez{-}Arellano and
               Richard J. Cant and
               David Woods},
  title     = {Creating {AI} Characters for Fighting Games Using Genetic Programming},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {423--434},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2642158},
  doi       = {10.1109/TCIAIG.2016.2642158},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Martinez-Arellano17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MealingS17,
  author    = {Richard Mealing and
               Jonathan L. Shapiro},
  title     = {Opponent Modeling by Expectation-Maximization and Sequence Prediction
               in Simplified Poker},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {11--24},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2491611},
  doi       = {10.1109/TCIAIG.2015.2491611},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/MealingS17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NicolauLOB17,
  author    = {Miguel Nicolau and
               Diego Perez Liebana and
               Michael O'Neill and
               Anthony Brabazon},
  title     = {Evolutionary Behavior Tree Approaches for Navigating Platform Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {3},
  pages     = {227--238},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2543661},
  doi       = {10.1109/TCIAIG.2016.2543661},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/NicolauLOB17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OlivitoRB17,
  author    = {Javier Olivito and
               Javier Resano and
               Jos{\'{e}} Luis Briz},
  title     = {Accelerating Board Games Through Hardware/Software Codesign},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {393--401},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2604923},
  doi       = {10.1109/TCIAIG.2016.2604923},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/OlivitoRB17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PascualG17,
  author    = {Maite Frutos Pascual and
               Begonya Garcia{-}Zapirain},
  title     = {Review of the Use of {AI} Techniques in Serious Games: Decision Making
               and Machine Learning},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {2},
  pages     = {133--152},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2512592},
  doi       = {10.1109/TCIAIG.2015.2512592},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PascualG17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RisiT17,
  author    = {Sebastian Risi and
               Julian Togelius},
  title     = {Neuroevolution in Games: State of the Art and Open Challenges},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {25--41},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2494596},
  doi       = {10.1109/TCIAIG.2015.2494596},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RisiT17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SnodgrassO17,
  author    = {Sam Snodgrass and
               Santiago Onta{\~{n}}{\'{o}}n},
  title     = {Learning to Generate Video Game Maps Using Markov Models},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {410--422},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2623560},
  doi       = {10.1109/TCIAIG.2016.2623560},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SnodgrassO17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Valls-VargasZO17,
  author    = {Josep Valls{-}Vargas and
               Jichen Zhu and
               Santiago Onta{\~{n}}{\'{o}}n},
  title     = {Error Analysis in an Automated Narrative Information Extraction Pipeline},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {342--353},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2575823},
  doi       = {10.1109/TCIAIG.2016.2575823},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Valls-VargasZO17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangXZHTW17,
  author    = {Jiao Wang and
               Chenjun Xiao and
               Tan Zhu and
               Chu{-}Hsuan Hsueh and
               Wen{-}Jie Tseng and
               I{-}Chen Wu},
  title     = {Only-One-Victor Pattern Learning in Computer Go},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {1},
  pages     = {88--102},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2504108},
  doi       = {10.1109/TCIAIG.2015.2504108},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WangXZHTW17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YehWHCLC17,
  author    = {Kun{-}Hao Yeh and
               I{-}Chen Wu and
               Chu{-}Hsuan Hsueh and
               Chia{-}Chuan Chang and
               Chao{-}Chin Liang and
               Han Chiang},
  title     = {Multistage Temporal Difference Learning for 2048-Like Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {9},
  number    = {4},
  pages     = {369--380},
  year      = {2017},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2593710},
  doi       = {10.1109/TCIAIG.2016.2593710},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YehWHCLC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/0002JL16,
  author    = {Stefan Schiffer and
               Maxim Jourenko and
               Gerhard Lakemeyer},
  title     = {Akbaba - An Agent for the Angry Birds {AI} Challenge Based on Search
               and Simulation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {116--127},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2478703},
  doi       = {10.1109/TCIAIG.2015.2478703},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/0002JL16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ArchibaldAS16,
  author    = {Christopher Archibald and
               Alon Altman and
               Yoav Shoham},
  title     = {A Distributed Agent for Computational Pool},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {190--202},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2549748},
  doi       = {10.1109/TCIAIG.2016.2549748},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ArchibaldAS16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BagheriTKK16,
  author    = {Samineh Bagheri and
               Markus Thill and
               Patrick Koch and
               Wolfgang Konen},
  title     = {Online Adaptable Learning Rates for the Game Connect-4},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {33--42},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2367105},
  doi       = {10.1109/TCIAIG.2014.2367105},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BagheriTKK16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierW16,
  author    = {Hendrik Baier and
               Mark H. M. Winands},
  title     = {Time Management for Monte Carlo Tree Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {301--314},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2443123},
  doi       = {10.1109/TCIAIG.2015.2443123},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BaierW16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BallingerLL16,
  author    = {Christopher A. Ballinger and
               Sushil J. Louis and
               Siming Liu},
  title     = {Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy
               Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {363--376},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2544817},
  doi       = {10.1109/TCIAIG.2016.2544817},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BallingerLL16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BasileGLS16,
  author    = {Pierpaolo Basile and
               Marco de Gemmis and
               Pasquale Lops and
               Giovanni Semeraro},
  title     = {Solving a Complex Language Game by Using Knowledge-Based Word Associations
               Discovery},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {13--26},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2355859},
  doi       = {10.1109/TCIAIG.2014.2355859},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BasileGLS16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BuroOP16,
  author    = {Michael Buro and
               Santiago Onta{\~{n}}{\'{o}}n and
               Mike Preuss},
  title     = {Guest Editorial Real-Time Strategy Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {317--318},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2601116},
  doi       = {10.1109/TCIAIG.2016.2601116},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BuroOP16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CalimeriFGHIR0T16,
  author    = {Francesco Calimeri and
               Michael Fink and
               Stefano Germano and
               Andreas Humenberger and
               Giovambattista Ianni and
               Christoph Redl and
               Daria Stepanova and
               Andrea Tucci and
               Anton Wimmer},
  title     = {Angry-HEX: An Artificial Player for Angry Birds Based on Declarative
               Knowledge Bases},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {128--139},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2509600},
  doi       = {10.1109/TCIAIG.2015.2509600},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CalimeriFGHIR0T16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CollazoPL16,
  author    = {Mariela Nogueira Collazo and
               Carlos Cotta Porras and
               Antonio Jos{\'{e}} Fern{\'{a}}ndez Leiva},
  title     = {Competitive Algorithms for Coevolving Both Game Content and {AI.}
               {A} Case Study: Planet Wars},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {325--337},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2499281},
  doi       = {10.1109/TCIAIG.2015.2499281},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CollazoPL16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DasguptaVMK16,
  author    = {Sourish Dasgupta and
               Savan Vaghela and
               Vishwa Modi and
               Hitarth Kanakia},
  title     = {s-Birds Avengers: {A} Dynamic Heuristic Engine-Based Agent for the
               Angry Birds Problem},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {140--151},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2553244},
  doi       = {10.1109/TCIAIG.2016.2553244},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DasguptaVMK16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DrorKR16,
  author    = {Moshe Dror and
               Graham Kendall and
               Amnon Rapoport},
  title     = {Elicitation of Strategies in Four Variants of a Round-Robin Tournament:
               The Case of Goofspiel},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {209--217},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2377250},
  doi       = {10.1109/TCIAIG.2014.2377250},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DrorKR16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EcksteinLWL16,
  author    = {Benjamin Eckstein and
               Jean{-}Luc Lugrin and
               Dennis Wiebusch and
               Marc Erich Latoschik},
  title     = {{PEARS:} Physics Extension and Representation Through Semantics},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {178--189},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2505404},
  doi       = {10.1109/TCIAIG.2015.2505404},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/EcksteinLWL16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EmighKBPP16,
  author    = {Matthew Emigh and
               Evan G. Kriminger and
               Austin J. Brockmeier and
               Jos{\'{e}} C. Pr{\'{\i}}ncipe and
               Panos M. Pardalos},
  title     = {Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation
               and Metric Learning},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {56--66},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2369345},
  doi       = {10.1109/TCIAIG.2014.2369345},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/EmighKBPP16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaudesiPST16,
  author    = {Marco Gaudesi and
               Elio Piccolo and
               Giovanni Squillero and
               Alberto Paolo Tonda},
  title     = {Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's
               Dilemma Tournaments},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {288--300},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2439061},
  doi       = {10.1109/TCIAIG.2015.2439061},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GaudesiPST16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GeRZ16,
  author    = {Xiaoyu Ge and
               Jochen Renz and
               Peng Zhang},
  title     = {Visual Detection of Unknown Objects in Video Games Using Qualitative
               Stability Analysis},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {166--177},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2506741},
  doi       = {10.1109/TCIAIG.2015.2506741},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GeRZ16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GevayD16,
  author    = {G{\'{a}}bor E. G{\'{e}}vay and
               G{\'{a}}bor Danner},
  title     = {Calculating Ultrastrong and Extended Solutions for Nine Men's Morris,
               Morabaraba, and Lasker Morris},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {256--267},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2420191},
  doi       = {10.1109/TCIAIG.2015.2420191},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GevayD16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hagelback16,
  author    = {Johan Hagelb{\"{a}}ck},
  title     = {Hybrid Pathfinding in StarCraft},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {319--324},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2414447},
  doi       = {10.1109/TCIAIG.2015.2414447},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Hagelback16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Jaskiewicz16,
  author    = {Grzegorz Jaskiewicz},
  title     = {Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for
               Counter-Strike Game Bots},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {82--88},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2331972},
  doi       = {10.1109/TCIAIG.2014.2331972},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Jaskiewicz16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JaskowskiS16,
  author    = {Wojciech Jaskowski and
               Marcin Grzegorz Szubert},
  title     = {Coevolutionary {CMA-ES} for Knowledge-Free Learning of Game Position
               Evaluation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {389--401},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2464711},
  doi       = {10.1109/TCIAIG.2015.2464711},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/JaskowskiS16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LandryDB16,
  author    = {Jean{-}Fran{\c{c}}ois Landry and
               Jean{-}Pierre Dussault and
               Eric Beaudry},
  title     = {A Straight Approach to Planning for 14.1 Billiards},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {203--208},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2462335},
  doi       = {10.1109/TCIAIG.2015.2462335},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LandryDB16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiberatoreMCM16,
  author    = {Federico Liberatore and
               Antonio Mora Garc{\'{\i}}a and
               Pedro A. Castillo and
               Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s},
  title     = {Comparing Heterogeneous and Homogeneous Flocking Strategies for the
               Ghost Team in the Game of Ms. Pac-Man},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {278--287},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2425795},
  doi       = {10.1109/TCIAIG.2015.2425795},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiberatoreMCM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiebanaSTSLCLLT16,
  author    = {Diego Perez Liebana and
               Spyridon Samothrakis and
               Julian Togelius and
               Tom Schaul and
               Simon M. Lucas and
               Adrien Cou{\"{e}}toux and
               Jerry Lee and
               Chong{-}U Lim and
               Tommy Thompson},
  title     = {The 2014 General Video Game Playing Competition},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {229--243},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2402393},
  doi       = {10.1109/TCIAIG.2015.2402393},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiebanaSTSLCLLT16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Lippi16,
  author    = {Marco Lippi},
  title     = {Statistical Relational Learning for Game Theory},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {412--425},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2490279},
  doi       = {10.1109/TCIAIG.2015.2490279},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Lippi16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiuLB16,
  author    = {Siming Liu and
               Sushil J. Louis and
               Christopher A. Ballinger},
  title     = {Evolving Effective Microbehaviors in Real-Time Strategy Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {351--362},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2544844},
  doi       = {10.1109/TCIAIG.2016.2544844},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiuLB16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PirovanoMBLB16,
  author    = {Michele Pirovano and
               Renato Mainetti and
               Gabriel Baud{-}Bovy and
               Pier Luca Lanzi and
               N. Alberto Borghese},
  title     = {Intelligent Game Engine for Rehabilitation {(IGER)}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {43--55},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2368392},
  doi       = {10.1109/TCIAIG.2014.2368392},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PirovanoMBLB16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PrendingerPF16,
  author    = {Helmut Prendinger and
               Kamthorn Puntumapon and
               Marconi Madruga Filho},
  title     = {Extending Real-Time Challenge Balancing to Multiplayer Games: {A}
               Study on Eco-Driving},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {27--32},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2364258},
  doi       = {10.1109/TCIAIG.2014.2364258},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PrendingerPF16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RenzMSW16,
  author    = {Jochen Renz and
               Risto Miikkulainen and
               Nathan R. Sturtevant and
               Mark H. M. Winands},
  title     = {Guest Editorial: Physics-Based Simulation Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {101--103},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2571560},
  doi       = {10.1109/TCIAIG.2016.2571560},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RenzMSW16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RichouxUB16,
  author    = {Florian Richoux and
               Alberto Uriarte and
               Jean{-}Fran{\c{c}}ois Baffier},
  title     = {ghost: {A} Combinatorial Optimization Framework for Real-Time Problems},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {377--388},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2573199},
  doi       = {10.1109/TCIAIG.2016.2573199},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RichouxUB16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RisiLDHS16,
  author    = {Sebastian Risi and
               Joel Lehman and
               David B. D'Ambrosio and
               Ryan Hall and
               Kenneth O. Stanley},
  title     = {Petalz: Search-Based Procedural Content Generation for the Casual
               Gamer},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {244--255},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2416206},
  doi       = {10.1109/TCIAIG.2015.2416206},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RisiLDHS16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamothrakisLLR16,
  author    = {Spyridon Samothrakis and
               Diego Perez Liebana and
               Simon M. Lucas and
               Philipp Rohlfshagen},
  title     = {Predicting Dominance Rankings for Score-Based Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {1--12},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2346242},
  doi       = {10.1109/TCIAIG.2014.2346242},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SamothrakisLLR16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumM16,
  author    = {Jacob Schrum and
               Risto Miikkulainen},
  title     = {Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of
               Modular Neural Networks},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {67--81},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2390615},
  doi       = {10.1109/TCIAIG.2015.2390615},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchrumM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StanescuC16,
  author    = {Marius Stanescu and
               Michal Certick{\'{y}}},
  title     = {Predicting Opponent's Production in Real-Time Strategy Games With
               Answer Set Programming},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {89--94},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2365414},
  doi       = {10.1109/TCIAIG.2014.2365414},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/StanescuC16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SwiechowskiMO16,
  author    = {Maciej Swiechowski and
               Jacek Mandziuk and
               Yew{-}Soon Ong},
  title     = {Specialization of a UCT-Based General Game Playing Program to Single-Player
               Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {218--228},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2391232},
  doi       = {10.1109/TCIAIG.2015.2391232},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SwiechowskiMO16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SynnaeveB16,
  author    = {Gabriel Synnaeve and
               Pierre Bessi{\`{e}}re},
  title     = {Multiscale Bayesian Modeling for {RTS} Games: An Application to StarCraft
               {AI}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {338--350},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2487743},
  doi       = {10.1109/TCIAIG.2015.2487743},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SynnaeveB16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Togelius16,
  author    = {Julian Togelius},
  title     = {How to Run a Successful Game-Based {AI} Competition},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {1},
  pages     = {95--100},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2365470},
  doi       = {10.1109/TCIAIG.2014.2365470},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Togelius16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TraishTM16,
  author    = {Jason M. Traish and
               James R. Tulip and
               Wayne Moore},
  title     = {Optimization Using Boundary Lookup Jump Point Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {3},
  pages     = {268--277},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2421493},
  doi       = {10.1109/TCIAIG.2015.2421493},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TraishTM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TziortziotisPB16,
  author    = {Nikolaos Tziortziotis and
               Georgios Papagiannis and
               Konstantinos Blekas},
  title     = {A Bayesian Ensemble Regression Framework on the Angry Birds Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {104--115},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2494679},
  doi       = {10.1109/TCIAIG.2015.2494679},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TziortziotisPB16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WalegaZL16,
  author    = {Przemyslaw Andrzej Walega and
               Michal Zawidzki and
               Tomasz Lechowski},
  title     = {Qualitative Physics in Angry Birds},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {2},
  pages     = {152--165},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2016.2561080},
  doi       = {10.1109/TCIAIG.2016.2561080},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WalegaZL16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WareY16,
  author    = {Stephen G. Ware and
               Robert Michael Young},
  title     = {Intentionality and Conflict in The Best Laid Plans Interactive Narrative
               Virtual Environment},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {8},
  number    = {4},
  pages     = {402--411},
  year      = {2016},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2489159},
  doi       = {10.1109/TCIAIG.2015.2489159},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WareY16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AshlockBH15,
  author    = {Daniel A. Ashlock and
               Joseph Alexander Brown and
               Philip Hingston},
  title     = {Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {53--65},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2326012},
  doi       = {10.1109/TCIAIG.2014.2326012},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AshlockBH15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierBHH15,
  author    = {Jorge A. Baier and
               Adi Botea and
               Daniel Harabor and
               Carlos Hern{\'{a}}ndez},
  title     = {Fast Algorithm for Catching a Prey Quickly in Known and Partially
               Known Game Maps},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {193--199},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2337889},
  doi       = {10.1109/TCIAIG.2014.2337889},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BaierBHH15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierW15,
  author    = {Hendrik Baier and
               Mark H. M. Winands},
  title     = {MCTS-Minimax Hybrids},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {167--179},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2366555},
  doi       = {10.1109/TCIAIG.2014.2366555},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BaierW15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BauckhageDS15,
  author    = {Christian Bauckhage and
               Anders Drachen and
               Rafet Sifa},
  title     = {Clustering Game Behavior Data},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {266--278},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2376982},
  doi       = {10.1109/TCIAIG.2014.2376982},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BauckhageDS15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BauckhageDT15,
  author    = {Christian Bauckhage and
               Anders Drachen and
               Christian Thurau},
  title     = {The Age of Analytics},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {205--206},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2467166},
  doi       = {10.1109/TCIAIG.2015.2467166},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BauckhageDT15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CastroT15,
  author    = {Emiliano G. Castro and
               Marcos de Sales Guerra Tsuzuki},
  title     = {Churn Prediction in Online Games Using Players' Login Records: {A}
               Frequency Analysis Approach},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {255--265},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2401979},
  doi       = {10.1109/TCIAIG.2015.2401979},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CastroT15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave15,
  author    = {Tristan Cazenave},
  title     = {Sequential Halving Applied to Trees},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {102--105},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2317737},
  doi       = {10.1109/TCIAIG.2014.2317737},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Cazenave15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenLCH15,
  author    = {Jr{-}Chang Chen and
               Ting{-}Yu Lin and
               Bo{-}Nian Chen and
               Tsan{-}sheng Hsu},
  title     = {Equivalence Classes in Chinese Dark Chess Endgames},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {109--122},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2317832},
  doi       = {10.1109/TCIAIG.2014.2317832},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChenLCH15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenWTLC15,
  author    = {Jr{-}Chang Chen and
               I{-}Chen Wu and
               Wen{-}Jie Tseng and
               Bo{-}Han Lin and
               Chia{-}Hui Chang},
  title     = {Job-Level Alpha-Beta Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {28--38},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2316314},
  doi       = {10.1109/TCIAIG.2014.2316314},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChenWTLC15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CheongJGBT15,
  author    = {Yun{-}Gyung Cheong and
               Alaina K. Jensen and
               Elin Rut Gudnadottir and
               Byung{-}Chull Bae and
               Julian Togelius},
  title     = {Detecting Predatory Behavior in Game Chats},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {220--232},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2424932},
  doi       = {10.1109/TCIAIG.2015.2424932},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CheongJGBT15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CheongY15,
  author    = {Yun{-}Gyung Cheong and
               Robert Michael Young},
  title     = {Suspenser: {A} Story Generation System for Suspense},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {39--52},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2323894},
  doi       = {10.1109/TCIAIG.2014.2323894},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CheongY15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingDPWR15,
  author    = {Peter I. Cowling and
               Sam Devlin and
               Edward Jack Powley and
               Daniel Whitehouse and
               Jeff Rollason},
  title     = {Player Preference and Style in a Leading Mobile Card Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {233--242},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2357174},
  doi       = {10.1109/TCIAIG.2014.2357174},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CowlingDPWR15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ErsenS15,
  author    = {Mustafa Ersen and
               Sanem Sariel},
  title     = {Learning Behaviors of and Interactions Among Objects Through Spatio-Temporal
               Reasoning},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {75--87},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2329770},
  doi       = {10.1109/TCIAIG.2014.2329770},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ErsenS15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaoCL15,
  author    = {Yang Gao and
               Yan Chen and
               K. J. Ray Liu},
  title     = {On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {3--15},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2298361},
  doi       = {10.1109/TCIAIG.2014.2298361},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GaoCL15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GlavinM15,
  author    = {Frank G. Glavin and
               Michael G. Madden},
  title     = {Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement
               Learning},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {180--192},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2363042},
  doi       = {10.1109/TCIAIG.2014.2363042},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GlavinM15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Graham15,
  author    = {Graham Kendall},
  title     = {Editorial: {IEEE} Transactions on Computational Intelligence and {AI}
               in Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {1--2},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2409514},
  doi       = {10.1109/TCIAIG.2015.2409514},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Graham15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HarrisonR15,
  author    = {Brent E. Harrison and
               David L. Roberts},
  title     = {An Analytic and Psychometric Evaluation of Dynamic Game Adaption for
               Increasing Session-Level Retention in Casual Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {207--219},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2410757},
  doi       = {10.1109/TCIAIG.2015.2410757},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/HarrisonR15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiebanaMSL15,
  author    = {Diego Perez Liebana and
               Sanaz Mostaghim and
               Spyridon Samothrakis and
               Simon M. Lucas},
  title     = {Multiobjective Monte Carlo Tree Search for Real-Time Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {4},
  pages     = {347--360},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2345842},
  doi       = {10.1109/TCIAIG.2014.2345842},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiebanaMSL15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarczakSH15,
  author    = {Rapha{\"{e}}l Marczak and
               Gareth Schott and
               Pierre Hanna},
  title     = {Postprocessing Gameplay Metrics for Gameplay Performance Segmentation
               Based on Audiovisual Analysis},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {279--291},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2382718},
  doi       = {10.1109/TCIAIG.2014.2382718},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/MarczakSH15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Parberry15,
  author    = {Ian Parberry},
  title     = {Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {200--203},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2352255},
  doi       = {10.1109/TCIAIG.2014.2352255},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Parberry15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PawlewiczHHA15,
  author    = {Jakub Pawlewicz and
               Ryan B. Hayward and
               Philip Henderson and
               Broderick Arneson},
  title     = {Stronger Virtual Connections in Hex},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {156--166},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2345398},
  doi       = {10.1109/TCIAIG.2014.2345398},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PawlewiczHHA15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RaffeZLS15,
  author    = {William L. Raffe and
               Fabio Zambetta and
               Xiaodong Li and
               Kenneth O. Stanley},
  title     = {Integrated Approach to Personalized Procedural Map Generation Using
               Evolutionary Algorithms},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {139--155},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2341665},
  doi       = {10.1109/TCIAIG.2014.2341665},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RaffeZLS15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RamirezB15,
  author    = {Alejandro Jose Ramirez and
               Vadim Bulitko},
  title     = {Automated Planning and Player Modeling for Interactive Storytelling},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {4},
  pages     = {375--386},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2346690},
  doi       = {10.1109/TCIAIG.2014.2346690},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RamirezB15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RobertsC15,
  author    = {Jonathan Ralph Roberts and
               Ke Chen},
  title     = {Learning-Based Procedural Content Generation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {88--101},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2335273},
  doi       = {10.1109/TCIAIG.2014.2335273},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RobertsC15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchaefersP15,
  author    = {Lars Schaefers and
               Marco Platzner},
  title     = {Distributed Monte Carlo Tree Search: {A} Novel Technique and its Application
               to Computer Go},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {4},
  pages     = {361--374},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2346997},
  doi       = {10.1109/TCIAIG.2014.2346997},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchaefersP15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SongM15,
  author    = {Jiaxing Song and
               Martin M{\"{u}}ller},
  title     = {An Enhanced Solver for the Game of Amazons},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {16--27},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2309077},
  doi       = {10.1109/TCIAIG.2014.2309077},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SongM15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TekofskySGPH15,
  author    = {Shoshannah Tekofsky and
               Pieter Spronck and
               Martijn Goudbeek and
               Aske Plaat and
               H. Jaap van den Herik},
  title     = {Past Our Prime: {A} Study of Age and Play Style Development in Battlefield
               3},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {292--303},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2393433},
  doi       = {10.1109/TCIAIG.2015.2393433},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TekofskySGPH15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangT15,
  author    = {Di Wang and
               Ah{-}Hwee Tan},
  title     = {Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter
               Computer Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {2},
  pages     = {123--138},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2336702},
  doi       = {10.1109/TCIAIG.2014.2336702},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WangT15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangYS15,
  author    = {Hao Wang and
               Hao{-}Tsung Yang and
               Chuen{-}Tsai Sun},
  title     = {Thinking Style and Team Competition Game Performance and Enjoyment},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {243--254},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2015.2466240},
  doi       = {10.1109/TCIAIG.2015.2466240},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WangYS15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WirthF15,
  author    = {Christian Wirth and
               Johannes F{\"{u}}rnkranz},
  title     = {On Learning From Game Annotations},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {3},
  pages     = {304--316},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2332442},
  doi       = {10.1109/TCIAIG.2014.2332442},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WirthF15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YannakakisT15,
  author    = {Georgios N. Yannakakis and
               Julian Togelius},
  title     = {A Panorama of Artificial and Computational Intelligence in Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {4},
  pages     = {317--335},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2339221},
  doi       = {10.1109/TCIAIG.2014.2339221},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YannakakisT15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YenCCWK15,
  author    = {Shi{-}Jim Yen and
               Cheng{-}Wei Chou and
               Jr{-}Chang Chen and
               I{-}Chen Wu and
               Kuo{-}Yuan Kao},
  title     = {Design and Implementation of Chinese Dark Chess Programs},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {1},
  pages     = {66--74},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2329034},
  doi       = {10.1109/TCIAIG.2014.2329034},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YenCCWK15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZookR15,
  author    = {Alexander Zook and
               Mark O. Riedl},
  title     = {Temporal Game Challenge Tailoring},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {7},
  number    = {4},
  pages     = {336--346},
  year      = {2015},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2342934},
  doi       = {10.1109/TCIAIG.2014.2342934},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ZookR15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AnthonyPN14,
  author    = {Tom Anthony and
               Daniel Polani and
               Chrystopher L. Nehaniv},
  title     = {General Self-Motivation and Strategy Identification: Case Studies
               Based on Sokoban and Pac-Man},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {1},
  pages     = {1--17},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2295372},
  doi       = {10.1109/TCIAIG.2013.2295372},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AnthonyPN14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaeY14,
  author    = {Byung{-}Chull Bae and
               Robert Michael Young},
  title     = {A Computational Model of Narrative Generation for Surprise Arousal},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {131--143},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2290330},
  doi       = {10.1109/TCIAIG.2013.2290330},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BaeY14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BasalduaSMD14,
  author    = {Jacques Basaldua and
               Sam Stewart and
               J. Marcos Moreno{-}Vega and
               Peter D. Drake},
  title     = {Two Online Learning Playout Policies in Monte Carlo Go: An Application
               of Win/Loss States},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {1},
  pages     = {46--54},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2292565},
  doi       = {10.1109/TCIAIG.2013.2292565},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BasalduaSMD14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaughmanCDBB14,
  author    = {Aaron K. Baughman and
               Wesley Chuang and
               Kevin R. Dixon and
               Zachary Benz and
               Justin Basilico},
  title     = {DeepQA Jeopardy! Gamification: {A} Machine-Learning Perspective},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {1},
  pages     = {55--66},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2285651},
  doi       = {10.1109/TCIAIG.2013.2285651},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BaughmanCDBB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BenbassatS14,
  author    = {Amit Benbassat and
               Moshe Sipper},
  title     = {EvoMCTS: {A} Scalable Approach for General Game Learning},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {382--394},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2306914},
  doi       = {10.1109/TCIAIG.2014.2306914},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BenbassatS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneTS14,
  author    = {Cameron Browne and
               Julian Togelius and
               Nathan R. Sturtevant},
  title     = {Guest Editorial: General Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {317--319},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2369009},
  doi       = {10.1109/TCIAIG.2014.2369009},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BrowneTS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CenknerBSLAB14,
  author    = {Andrew Cenkner and
               Vadim Bulitko and
               Marcia Spetch and
               Eric Legge and
               Craig G. Anderson and
               Matthew R. Brown},
  title     = {Passing a Hide-and-Seek Third-Person Turing Test},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {1},
  pages     = {18--30},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2275162},
  doi       = {10.1109/TCIAIG.2013.2275162},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CenknerBSLAB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EndrassKMAR14,
  author    = {Birgit Endrass and
               Christoph Klimmt and
               Gregor Mehlmann and
               Elisabeth Andr{\'{e}} and
               Christian Roth},
  title     = {Designing User-Character Dialog in Interactive Narratives: An Exploratory
               Experiment},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {166--173},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2290509},
  doi       = {10.1109/TCIAIG.2013.2290509},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/EndrassKMAR14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EvansS14,
  author    = {Richard Evans and
               Emily Short},
  title     = {Versu - {A} Simulationist Storytelling System},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {113--130},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2287297},
  doi       = {10.1109/TCIAIG.2013.2287297},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/EvansS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HausknechtLMS14,
  author    = {Matthew J. Hausknecht and
               Joel Lehman and
               Risto Miikkulainen and
               Peter Stone},
  title     = {A Neuroevolution Approach to General Atari Game Playing},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {355--366},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2294713},
  doi       = {10.1109/TCIAIG.2013.2294713},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/HausknechtLMS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HorswillMY14,
  author    = {Ian Douglas Horswill and
               Nick Montfort and
               Robert Michael Young},
  title     = {Guest Editorial: Computational Narrative and Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {93--96},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2325879},
  doi       = {10.1109/TCIAIG.2014.2325879},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/HorswillMY14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KybartasV14,
  author    = {Ben A. Kybartas and
               Clark Verbrugge},
  title     = {Analysis of ReGEN as a Graph-Rewriting System for Quest Generation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {228--242},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2290088},
  doi       = {10.1109/TCIAIG.2013.2290088},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KybartasV14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeBL14,
  author    = {Greg Lee and
               Vadim Bulitko and
               Elliot A. Ludvig},
  title     = {Automated Story Selection for Color Commentary in Sports},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {144--155},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2275199},
  doi       = {10.1109/TCIAIG.2013.2275199},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeeBL14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeRML14,
  author    = {Seung Y. Lee and
               Jonathan P. Rowe and
               Bradford W. Mott and
               James C. Lester},
  title     = {A Supervised Learning Framework for Modeling Director Agent Strategies
               in Educational Interactive Narrative},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {203--215},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2292010},
  doi       = {10.1109/TCIAIG.2013.2292010},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeeRML14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LindenLB14,
  author    = {Roland van der Linden and
               Ricardo Lopes and
               Rafael Bidarra},
  title     = {Procedural Generation of Dungeons},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {1},
  pages     = {78--89},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2290371},
  doi       = {10.1109/TCIAIG.2013.2290371},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LindenLB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/McCoyTSRMW14,
  author    = {Joshua McCoy and
               Mike Treanor and
               Ben Samuel and
               Aaron A. Reed and
               Michael Mateas and
               Noah Wardrip{-}Fruin},
  title     = {Social Story Worlds With Comme il Faut},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {97--112},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2304692},
  doi       = {10.1109/TCIAIG.2014.2304692},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/McCoyTSRMW14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PepelsWL14,
  author    = {Tom Pepels and
               Mark H. M. Winands and
               Marc Lanctot},
  title     = {Real-Time Monte Carlo Tree Search in Ms Pac-Man},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {3},
  pages     = {245--257},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2291577},
  doi       = {10.1109/TCIAIG.2013.2291577},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PepelsWL14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PerezPWRSCL14,
  author    = {Diego Perez Liebana and
               Edward Jack Powley and
               Daniel Whitehouse and
               Philipp Rohlfshagen and
               Spyridon Samothrakis and
               Peter I. Cowling and
               Simon M. Lucas},
  title     = {Solving the Physical Traveling Salesman Problem: Tree Search and Macro
               Actions},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {1},
  pages     = {31--45},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2263884},
  doi       = {10.1109/TCIAIG.2013.2263884},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PerezPWRSCL14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RobertsI14,
  author    = {David L. Roberts and
               Charles L. Isbell Jr.},
  title     = {Lessons on Using Computationally Generated Influence for Shaping Narrative
               Experiences},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {188--202},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2287154},
  doi       = {10.1109/TCIAIG.2013.2287154},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RobertsI14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RogersS14,
  author    = {Keith D. Rogers and
               Andrew A. Skabar},
  title     = {A Micromanagement Task Allocation System for Real-Time Strategy Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {1},
  pages     = {67--77},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2297334},
  doi       = {10.1109/TCIAIG.2013.2297334},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RogersS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RunarssonL14,
  author    = {Thomas Philip Runarsson and
               Simon M. Lucas},
  title     = {Preference Learning for Move Prediction and Evaluation Function Approximation
               in Othello},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {3},
  pages     = {300--313},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2307272},
  doi       = {10.1109/TCIAIG.2014.2307272},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RunarssonL14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Saffidine14,
  author    = {Abdallah Saffidine},
  title     = {The Game Description Language Is Turing Complete},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {320--324},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2354417},
  doi       = {10.1109/TCIAIG.2014.2354417},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Saffidine14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Schaul14,
  author    = {Tom Schaul},
  title     = {An Extensible Description Language for Video Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {325--331},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2352795},
  doi       = {10.1109/TCIAIG.2014.2352795},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Schaul14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchiffelB14,
  author    = {Stephan Schiffel and
               Yngvi Bj{\"{o}}rnsson},
  title     = {Efficiency of {GDL} Reasoners},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {343--354},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2308362},
  doi       = {10.1109/TCIAIG.2014.2308362},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchiffelB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Schmidt14,
  author    = {Gregory Schmidt},
  title     = {The Axiom General Purpose Game Playing System},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {332--342},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2302303},
  doi       = {10.1109/TCIAIG.2014.2302303},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Schmidt14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SwiechowskiM14,
  author    = {Maciej Swiechowski and
               Jacek Mandziuk},
  title     = {Self-Adaptation of Playing Strategies in General Game Playing},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {367--381},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2275163},
  doi       = {10.1109/TCIAIG.2013.2275163},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SwiechowskiM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakWB14,
  author    = {Mandy J. W. Tak and
               Mark H. M. Winands and
               Yngvi Bj{\"{o}}rnsson},
  title     = {Decaying Simulation Strategies},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {4},
  pages     = {395--406},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2014.2310782},
  doi       = {10.1109/TCIAIG.2014.2310782},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TakWB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TearseMMW14,
  author    = {Brandon Robert Tearse and
               Peter A. Mawhorter and
               Michael Mateas and
               Noah Wardrip{-}Fruin},
  title     = {Skald: Minstrel Reconstructed},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {156--165},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2292313},
  doi       = {10.1109/TCIAIG.2013.2292313},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TearseMMW14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WaledzikM14,
  author    = {Karol Waledzik and
               Jacek Mandziuk},
  title     = {An Automatically Generated Evaluation Function in General Game Playing},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {3},
  pages     = {258--270},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2286825},
  doi       = {10.1109/TCIAIG.2013.2286825},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WaledzikM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WareYHR14,
  author    = {Stephen G. Ware and
               Robert Michael Young and
               Brent E. Harrison and
               David L. Roberts},
  title     = {A Computational Model of Plan-Based Narrative Conflict at the Fabula
               Level},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {3},
  pages     = {271--288},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2277051},
  doi       = {10.1109/TCIAIG.2013.2277051},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WareYHR14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WarwickS14,
  author    = {Kevin Warwick and
               Huma Shah},
  title     = {Good Machine Performance in Turing's Imitation Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {3},
  pages     = {289--299},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2283538},
  doi       = {10.1109/TCIAIG.2013.2283538},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WarwickS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YuR14,
  author    = {Hong Yu and
               Mark O. Riedl},
  title     = {Personalized Interactive Narratives via Sequential Recommendation
               of Plot Points},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {174--187},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2282771},
  doi       = {10.1109/TCIAIG.2013.2282771},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YuR14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhuO14,
  author    = {Jichen Zhu and
               Santiago Onta{\~{n}}{\'{o}}n},
  title     = {Shall {I} Compare Thee to Another Story? - An Empirical Study of Analogy-Based
               Story Generation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {6},
  number    = {2},
  pages     = {216--227},
  year      = {2014},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2275165},
  doi       = {10.1109/TCIAIG.2013.2275165},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ZhuO14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AntonioFC13,
  author    = {Nirvana S. Antonio and
               Cicero Ferreira Fernandes Costa Filho and
               Marly Guimar{\~{a}}es Fernandes Costa},
  title     = {Optimization of an Evaluation Function of the Four-Sided Dominos Game
               Using a Genetic Algorithm},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {1},
  pages     = {33--43},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2223213},
  doi       = {10.1109/TCIAIG.2012.2223213},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AntonioFC13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BertaBGPS13,
  author    = {Riccardo Berta and
               Francesco Bellotti and
               Alessandro De Gloria and
               Danu Pranantha and
               Carlotta Schatten},
  title     = {Electroencephalogram and Physiological Signal Analysis for Assessing
               Flow in Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {164--175},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2260340},
  doi       = {10.1109/TCIAIG.2013.2260340},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BertaBGPS13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BlewittUM13,
  author    = {William Blewitt and
               Gary Ushaw and
               Graham Morgan},
  title     = {Applicability of {GPGPU} Computing to Real-Time {AI} Solutions in
               Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {3},
  pages     = {265--275},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2258156},
  doi       = {10.1109/TCIAIG.2013.2258156},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BlewittUM13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BonnetLL13,
  author    = {Laurent Bonnet and
               Fabien Lotte and
               Anatole L{\'{e}}cuyer},
  title     = {Two Brains, One Game: Design and Evaluation of a Multiuser {BCI} Video
               Game Based on Motor Imagery},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {185--198},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2237173},
  doi       = {10.1109/TCIAIG.2012.2237173},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BonnetLL13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Browne13,
  author    = {Cameron Browne},
  title     = {A Problem Case for {UCT}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {1},
  pages     = {69--74},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2220138},
  doi       = {10.1109/TCIAIG.2012.2220138},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Browne13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChumerinMVRCH13,
  author    = {Nikolay Chumerin and
               Nikolay V. Manyakov and
               Marijn van Vliet and
               Arne Robben and
               Adrien Combaz and
               Marc M. Van Hulle},
  title     = {Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade
               {EEG} Device},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {100--110},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2225623},
  doi       = {10.1109/TCIAIG.2012.2225623},
  timestamp = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChumerinMVRCH13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CoylePLN13,
  author    = {Damien Coyle and
               Jos{\'{e}} C. Pr{\'{\i}}ncipe and
               Fabien Lotte and
               Anton Nijholt},
  title     = {Guest Editorial: Brain/neuronal - Computer game interfaces and interaction},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {77--81},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2264736},
  doi       = {10.1109/TCIAIG.2013.2264736},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CoylePLN13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DrorK13,
  author    = {Moshe Dror and
               Graham Kendall},
  title     = {Repeated Goofspiel: {A} Game of Pure Strategy},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {4},
  pages     = {312--324},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2257773},
  doi       = {10.1109/TCIAIG.2013.2257773},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DrorK13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GamezFF13,
  author    = {David Gamez and
               Zafeirios Fountas and
               Andreas Fidjeland},
  title     = {A Neurally Controlled Computer Game Avatar With Humanlike Behavior},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {1},
  pages     = {1--14},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2228483},
  doi       = {10.1109/TCIAIG.2012.2228483},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GamezFF13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JiangPLCG13,
  author    = {Richard M. Jiang and
               Matthew L. Parry and
               Philip A. Legg and
               David H. S. Chung and
               Iwan W. Griffiths},
  title     = {Automated 3-D Animation From Snooker Videos With Information-Theoretical
               Optimization},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {4},
  pages     = {337--345},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2275164},
  doi       = {10.1109/TCIAIG.2013.2275164},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/JiangPLCG13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaoWYS13,
  author    = {Kuo{-}Yuan Kao and
               I{-}Chen Wu and
               Shi{-}Jim Yen and
               Yi{-}Chang Shan},
  title     = {Incentive Learning in Monte Carlo Tree Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {4},
  pages     = {346--352},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2248086},
  doi       = {10.1109/TCIAIG.2013.2248086},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KaoWYS13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaplanSGBZ13,
  author    = {Alexander Kaplan and
               Sergei L. Shishkin and
               Ilya P. Ganin and
               Ivan A. Basyul and
               Alexander Y. Zhigalov},
  title     = {Adapting the P300-Based Brain-Computer Interface for Gaming: {A} Review},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {141--149},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2237517},
  doi       = {10.1109/TCIAIG.2012.2237517},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KaplanSGBZ13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KosmynaT13,
  author    = {Nataliya Kos'myna and
               Franck Tarpin{-}Bernard},
  title     = {Evaluation and Comparison of a Multimodal Combination of {BCI} Paradigms
               and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming
               Context},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {150--154},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2230003},
  doi       = {10.1109/TCIAIG.2012.2230003},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KosmynaT13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KruseBMLOK13,
  author    = {Sebastian Kruse and
               Alexandra Brintrup and
               Duncan C. McFarlane and
               Tom{\'{a}}s S{\'{a}}nchez L{\'{o}}pez and
               Kenneth Owens and
               William E. Krechel},
  title     = {Designing Automated Allocation Mechanisms for Service Procurement
               of Imperfectly Substitutable Services},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {1},
  pages     = {15--32},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2222406},
  doi       = {10.1109/TCIAIG.2012.2222406},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KruseBMLOK13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LaarGBPN13,
  author    = {Bram van de Laar and
               Hayrettin G{\"{u}}rk{\"{o}}k and
               Danny Plass{-}Oude Bos and
               Mannes Poel and
               Anton Nijholt},
  title     = {Experiencing {BCI} Control in a Popular Computer Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {176--184},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2253778},
  doi       = {10.1109/TCIAIG.2013.2253778},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LaarGBPN13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LandryDM13,
  author    = {Jean{-}Fran{\c{c}}ois Landry and
               Jean{-}Pierre Dussault and
               Philippe Mahey},
  title     = {A Heuristic-Based Planner and Improved Controller for a Two-Layered
               Approach for the Game of Billiards},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {4},
  pages     = {325--336},
  year      = {2013},
  url       = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2013.2284385},
  doi       = {10.1109/TCIAIG.2013.2284385},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LandryDM13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LawrenceB13,
  author    = {Ramon Lawrence and
               Vadim Bulitko},
  title     = {Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {3},
  pages     = {227--241},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2230632},
  doi       = {10.1109/TCIAIG.2012.2230632},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LawrenceB13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeebLKFP13,
  author    = {Robert Leeb and
               Marcel Lancelle and
               Vera Kaiser and
               Dieter W. Fellner and
               Gert Pfurtscheller},
  title     = {Thinking Penguin: Multimodal Brain-Computer Interface Control of a
               {VR} Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {117--128},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2242072},
  doi       = {10.1109/TCIAIG.2013.2242072},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeebLKFP13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LegenyAL13,
  author    = {Jozef Leg{\'{e}}ny and
               Raquel Viciana{-}Abad and
               Anatole L{\'{e}}cuyer},
  title     = {Toward Contextual SSVEP-Based {BCI} Controller: Smart Activation of
               Stimuli and Control Weighting},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {111--116},
  year      = {2013},
  url       = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2013.2252348},
  doi       = {10.1109/TCIAIG.2013.2252348},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LegenyAL13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiKV13,
  author    = {Jiawei Li and
               Graham Kendall and
               Athanasios V. Vasilakos},
  title     = {Backward Induction and Repeated Games With Strategy Constraints: An
               Inspiration From the Surprise Exam Paradox},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {3},
  pages     = {242--250},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2261894},
  doi       = {10.1109/TCIAIG.2013.2261894},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiKV13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MaesSE13,
  author    = {Francis Maes and
               David Lupien St{-}Pierre and
               Damien Ernst},
  title     = {Monte Carlo Search Algorithm Discovery for Single-Player Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {3},
  pages     = {201--213},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2239295},
  doi       = {10.1109/TCIAIG.2013.2239295},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/MaesSE13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MarshallCWC13,
  author    = {David Marshall and
               Damien Coyle and
               Shane Wilson and
               Michael J. Callaghan},
  title     = {Games, Gameplay, and {BCI:} The State of the Art},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {82--99},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2263555},
  doi       = {10.1109/TCIAIG.2013.2263555},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/MarshallCWC13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NguyenT13,
  author    = {Kien Quang Nguyen and
               Ruck Thawonmas},
  title     = {Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms.
               Pac-Man},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {1},
  pages     = {57--68},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2214776},
  doi       = {10.1109/TCIAIG.2012.2214776},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/NguyenT13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OntanonSURCP13,
  author    = {Santiago Onta{\~{n}}{\'{o}}n and
               Gabriel Synnaeve and
               Alberto Uriarte and
               Florian Richoux and
               David Churchill and
               Mike Preuss},
  title     = {A Survey of Real-Time Strategy Game {AI} Research and Competition
               in StarCraft},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {4},
  pages     = {293--311},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2286295},
  doi       = {10.1109/TCIAIG.2013.2286295},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/OntanonSURCP13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchererMDM13,
  author    = {Reinhold Scherer and
               Gunter Moitzi and
               Ian Daly and
               Gernot R. M{\"{u}}ller{-}Putz},
  title     = {On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {155--163},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2250287},
  doi       = {10.1109/TCIAIG.2013.2250287},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchererMDM13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShakerYT13,
  author    = {Noor Shaker and
               Georgios N. Yannakakis and
               Julian Togelius},
  title     = {Crowdsourcing the Aesthetics of Platform Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {3},
  pages     = {276--290},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2231413},
  doi       = {10.1109/TCIAIG.2012.2231413},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ShakerYT13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SzubertJK13,
  author    = {Marcin Grzegorz Szubert and
               Wojciech Jaskowski and
               Krzysztof Krawiec},
  title     = {On Scalability, Generalization, and Hybridization of Coevolutionary
               Learning: {A} Case Study for Othello},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {3},
  pages     = {214--226},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2258919},
  doi       = {10.1109/TCIAIG.2013.2258919},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SzubertJK13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ThurlingsEBW13,
  author    = {Marieke E. Thurlings and
               Jan B. F. van Erp and
               Anne{-}Marie Brouwer and
               Peter J. Werkhoven},
  title     = {Controlling a Tactile {ERP-BCI} in a Dual Task},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {2},
  pages     = {129--140},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2239294},
  doi       = {10.1109/TCIAIG.2013.2239294},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ThurlingsEBW13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuLSKLCC13,
  author    = {I{-}Chen Wu and
               Hung{-}Hsuan Lin and
               Der{-}Johng Sun and
               Kuo{-}Yuan Kao and
               Ping{-}Hung Lin and
               Yi{-}Chih Chan and
               Bo{-}Ting Chen},
  title     = {Job-Level Proof Number Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {1},
  pages     = {44--56},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2224659},
  doi       = {10.1109/TCIAIG.2012.2224659},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WuLSKLCC13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuSCCKKL13,
  author    = {I{-}Chen Wu and
               Der{-}Johng Sun and
               Lung{-}Ping Chen and
               Kan{-}Yueh Chen and
               Ching{-}Hua Kuo and
               Hao{-}Hua Kang and
               Hung{-}Hsuan Lin},
  title     = {An Efficient Approach to Solving Nonograms},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {5},
  number    = {3},
  pages     = {251--264},
  year      = {2013},
  url       = {https://doi.org/10.1109/TCIAIG.2013.2251884},
  doi       = {10.1109/TCIAIG.2013.2251884},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WuSCCKKL13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Al-KhateebK12,
  author    = {Belal Al{-}Khateeb and
               Graham Kendall},
  title     = {Introducing Individual and Social Learning Into Evolutionary Checkers},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {4},
  pages     = {258--269},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2209424},
  doi       = {10.1109/TCIAIG.2012.2209424},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Al-KhateebK12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Browne12,
  author    = {Cameron Browne},
  title     = {Elegance in Game Design},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {229--240},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2197621},
  doi       = {10.1109/TCIAIG.2012.2197621},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Browne12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrownePWLCRTPSC12,
  author    = {Cameron Browne and
               Edward Jack Powley and
               Daniel Whitehouse and
               Simon M. Lucas and
               Peter I. Cowling and
               Philipp Rohlfshagen and
               Stephen Tavener and
               Diego Perez Liebana and
               Spyridon Samothrakis and
               Simon Colton},
  title     = {A Survey of Monte Carlo Tree Search Methods},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {1},
  pages     = {1--43},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2186810},
  doi       = {10.1109/TCIAIG.2012.2186810},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BrownePWLCRTPSC12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneT12,
  author    = {Cameron Browne and
               Stephen Tavener},
  title     = {Bitwise-Parallel Reduction for Connection Tests},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {2},
  pages     = {112--119},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2195003},
  doi       = {10.1109/TCIAIG.2012.2195003},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BrowneT12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneYC12,
  author    = {Cameron Browne and
               Georgios N. Yannakakis and
               Simon Colton},
  title     = {Guest Editorial: Special Issue on Computational Aesthetics in Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {149--151},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2212900},
  doi       = {10.1109/TCIAIG.2012.2212900},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BrowneYC12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave12,
  author    = {Tristan Cazenave},
  title     = {Monte Carlo Beam Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {1},
  pages     = {68--72},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2180723},
  doi       = {10.1109/TCIAIG.2011.2180723},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Cazenave12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingPW12,
  author    = {Peter I. Cowling and
               Edward Jack Powley and
               Daniel Whitehouse},
  title     = {Information Set Monte Carlo Tree Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {2},
  pages     = {120--143},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2200894},
  doi       = {10.1109/TCIAIG.2012.2200894},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CowlingPW12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingWP12,
  author    = {Peter I. Cowling and
               Colin D. Ward and
               Edward Jack Powley},
  title     = {Ensemble Determinization in Monte Carlo Tree Search for the Imperfect
               Information Card Game Magic: The Gathering},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {4},
  pages     = {241--257},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2204883},
  doi       = {10.1109/TCIAIG.2012.2204883},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CowlingWP12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DelalleauCTFBZ12,
  author    = {Olivier Delalleau and
               Emile Contal and
               Eric Thibodeau{-}Laufer and
               Raul Chandias Ferrari and
               Yoshua Bengio and
               Frank Zhang},
  title     = {Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {167--177},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2188833},
  doi       = {10.1109/TCIAIG.2012.2188833},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DelalleauCTFBZ12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ElyasafHS12,
  author    = {Achiya Elyasaf and
               Ami Hauptman and
               Moshe Sipper},
  title     = {Evolutionary Design of FreeCell Solvers},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {4},
  pages     = {270--281},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2210423},
  doi       = {10.1109/TCIAIG.2012.2210423},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ElyasafHS12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FennerLL12,
  author    = {Trevor I. Fenner and
               Mark Levene and
               George Loizou},
  title     = {A Discrete Evolutionary Model for Chess Players' Ratings},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {2},
  pages     = {84--93},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2190603},
  doi       = {10.1109/TCIAIG.2012.2190603},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/FennerLL12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GowBCCM12,
  author    = {Jeremy Gow and
               Robin Baumgarten and
               Paul A. Cairns and
               Simon Colton and
               Paul Miller},
  title     = {Unsupervised Modeling of Player Style With {LDA}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {152--166},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2213600},
  doi       = {10.1109/TCIAIG.2012.2213600},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/GowBCCM12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IqbalHGM12,
  author    = {Azlan Iqbal and
               Harold M. J. F. van der Heijden and
               Matej Guid and
               Ali Makhmali},
  title     = {Evaluating the Aesthetics of Endgame Studies: {A} Computational Model
               of Human Aesthetic Perception},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {178--191},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2192933},
  doi       = {10.1109/TCIAIG.2012.2192933},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/IqbalHGM12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KarakovskiyT12,
  author    = {Sergey Karakovskiy and
               Julian Togelius},
  title     = {The Mario {AI} Benchmark and Competitions},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {1},
  pages     = {55--67},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2188528},
  doi       = {10.1109/TCIAIG.2012.2188528},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KarakovskiyT12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYT12,
  author    = {Antonios Liapis and
               Georgios N. Yannakakis and
               Julian Togelius},
  title     = {Adapting Models of Visual Aesthetics for Personalized Content Creation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {213--228},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2192438},
  doi       = {10.1109/TCIAIG.2012.2192438},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiapisYT12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NijssenW12,
  author    = {J. (Pim) A. M. Nijssen and
               Mark H. M. Winands},
  title     = {Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {4},
  pages     = {282--294},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2210424},
  doi       = {10.1109/TCIAIG.2012.2210424},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/NijssenW12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ParkerB12,
  author    = {Matt Parker and
               Bobby D. Bryant},
  title     = {Neurovisual Control in the Quake {II} Environment},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {1},
  pages     = {44--54},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2184109},
  doi       = {10.1109/TCIAIG.2012.2184109},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ParkerB12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PlansM12,
  author    = {David Plans and
               Davide Morelli},
  title     = {Experience-Driven Procedural Music Generation for Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {192--198},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2212899},
  doi       = {10.1109/TCIAIG.2012.2212899},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PlansM12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RecioMES12,
  author    = {Gustavo Recio and
               Emilio Mart{\'{\i}}n and
               C{\'{e}}sar Est{\'{e}}banez and
               Yago S{\'{a}}ez},
  title     = {AntBot: Ant Colonies for Video Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {4},
  pages     = {295--308},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2212194},
  doi       = {10.1109/TCIAIG.2012.2212194},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RecioMES12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SavvaSB12,
  author    = {Nikolaos Savva and
               Alfonsina Scarinzi and
               Nadia Bianchi{-}Berthouze},
  title     = {Continuous Recognition of Player's Affective Body Expression as Dynamic
               Quality of Aesthetic Experience},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {3},
  pages     = {199--212},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2202663},
  doi       = {10.1109/TCIAIG.2012.2202663},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SavvaSB12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumM12,
  author    = {Jacob Schrum and
               Risto Miikkulainen},
  title     = {Evolving Multimodal Networks for Multitask Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {2},
  pages     = {94--111},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2193399},
  doi       = {10.1109/TCIAIG.2012.2193399},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchrumM12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SharmaS12,
  author    = {Rajneesh Sharma and
               Matthijs T. J. Spaan},
  title     = {Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized
               POMDPs},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {4},
  pages     = {309--328},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2212279},
  doi       = {10.1109/TCIAIG.2012.2212279},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SharmaS12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Sturtevant12,
  author    = {Nathan R. Sturtevant},
  title     = {Benchmarks for Grid-Based Pathfinding},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {2},
  pages     = {144--148},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2197681},
  doi       = {10.1109/TCIAIG.2012.2197681},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Sturtevant12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakWB12,
  author    = {Mandy J. W. Tak and
               Mark H. M. Winands and
               Yngvi Bj{\"{o}}rnsson},
  title     = {N-Grams and the Last-Good-Reply Policy Applied in General Game Playing},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {4},
  number    = {2},
  pages     = {73--83},
  year      = {2012},
  url       = {https://doi.org/10.1109/TCIAIG.2012.2200252},
  doi       = {10.1109/TCIAIG.2012.2200252},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TakWB12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AshlockLM11,
  author    = {Daniel Ashlock and
               Colin Lee and
               Cameron McGuinness},
  title     = {Search-Based Procedural Generation of Maze-Like Levels},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {260--273},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2138707},
  doi       = {10.1109/TCIAIG.2011.2138707},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AshlockLM11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ButzLL11,
  author    = {Martin V. Butz and
               M. J. Linhardt and
               Thies D. L{\"{o}}nneker},
  title     = {Effective Racing on Partially Observable Tracks: Indirectly Coupling
               Anticipatory Egocentric Sensors With Motor Commands},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {1},
  pages     = {31--42},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2096426},
  doi       = {10.1109/TCIAIG.2010.2096426},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ButzLL11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DanakM11,
  author    = {Amir Danak and
               Shie Mannor},
  title     = {A Robust Learning Approach to Repeated Auctions With Monitoring and
               Entry Fees},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {4},
  pages     = {302--315},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2160994},
  doi       = {10.1109/TCIAIG.2011.2160994},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DanakM11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DormansB11,
  author    = {Joris Dormans and
               Sander Bakkes},
  title     = {Generating Missions and Spaces for Adaptable Play Experiences},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {216--228},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2149523},
  doi       = {10.1109/TCIAIG.2011.2149523},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DormansB11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hewlett11,
  author    = {William Hewlett},
  title     = {Partially Precomputed A\({}^{\mbox{*}}\)},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {2},
  pages     = {119--128},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2111250},
  doi       = {10.1109/TCIAIG.2011.2111250},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Hewlett11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IshibuchiON11,
  author    = {Hisao Ishibuchi and
               Hiroyuki Ohyanagi and
               Yusuke Nojima},
  title     = {Evolution of Strategies With Different Representation Schemes in a
               Spatial Iterated Prisoner's Dilemma Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {1},
  pages     = {67--82},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2109718},
  doi       = {10.1109/TCIAIG.2011.2109718},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/IshibuchiON11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KeaveneyO11,
  author    = {David Keaveney and
               Colm O'Riordan},
  title     = {Evolving Coordination for Real-Time Strategy Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {2},
  pages     = {155--167},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2146783},
  doi       = {10.1109/TCIAIG.2011.2146783},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KeaveneyO11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KhanGDL11,
  author    = {Zaheer Khan and
               Savo Glisic and
               Luiz A. DaSilva and
               Janne J. Lehtom{\"{a}}ki},
  title     = {Modeling the Dynamics of Coalition Formation Games for Cooperative
               Spectrum Sharing in an Interference Channel},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {1},
  pages     = {17--30},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2080358},
  doi       = {10.1109/TCIAIG.2010.2080358},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/KhanGDL11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiHK11,
  author    = {Jiawei Li and
               Philip Hingston and
               Graham Kendall},
  title     = {Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma
               Competitions},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {4},
  pages     = {348--360},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2166268},
  doi       = {10.1109/TCIAIG.2011.2166268},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiHK11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LoiaconoCL11,
  author    = {Daniele Loiacono and
               Luigi Cardamone and
               Pier Luca Lanzi},
  title     = {Automatic Track Generation for High-End Racing Games Using Evolutionary
               Computation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {245--259},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2163692},
  doi       = {10.1109/TCIAIG.2011.2163692},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LoiaconoCL11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopesB11,
  author    = {Ricardo Lopes and
               Rafael Bidarra},
  title     = {Adaptivity Challenges in Games and Simulations: {A} Survey},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {2},
  pages     = {85--99},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2152841},
  doi       = {10.1109/TCIAIG.2011.2152841},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LopesB11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/McPartlandG11,
  author    = {Michelle McPartland and
               Marcus Gallagher},
  title     = {Reinforcement Learning in First Person Shooter Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {1},
  pages     = {43--56},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2100395},
  doi       = {10.1109/TCIAIG.2010.2100395},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/McPartlandG11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamothrakisRL11,
  author    = {Spyridon Samothrakis and
               David Robles and
               Simon M. Lucas},
  title     = {Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {2},
  pages     = {142--154},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2144597},
  doi       = {10.1109/TCIAIG.2011.2144597},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SamothrakisRL11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchaddW11,
  author    = {Maarten P. D. Schadd and
               Mark H. M. Winands},
  title     = {Best Reply Search for Multiplayer Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {1},
  pages     = {57--66},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2107323},
  doi       = {10.1109/TCIAIG.2011.2107323},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SchaddW11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShakerTYWSHSPMTSB11,
  author    = {Noor Shaker and
               Julian Togelius and
               Georgios N. Yannakakis and
               Ben George Weber and
               Tomoyuki Shimizu and
               Tomonori Hashiyama and
               Nathan Sorenson and
               Philippe Pasquier and
               Peter A. Mawhorter and
               Glen Takahashi and
               Gillian Smith and
               Robin Baumgarten},
  title     = {The 2010 Mario {AI} Championship: Level Generation Track},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {4},
  pages     = {332--347},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2166267},
  doi       = {10.1109/TCIAIG.2011.2166267},
  timestamp = {Wed, 12 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ShakerTYWSHSPMTSB11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithM11,
  author    = {Adam M. Smith and
               Michael Mateas},
  title     = {Answer Set Programming for Procedural Content Generation: {A} Design
               Space Approach},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {187--200},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2158545},
  doi       = {10.1109/TCIAIG.2011.2158545},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SmithM11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithWM11,
  author    = {Gillian Smith and
               Jim Whitehead and
               Michael Mateas},
  title     = {Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative
               Level Design},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {201--215},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2159716},
  doi       = {10.1109/TCIAIG.2011.2159716},
  timestamp = {Wed, 12 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SmithWM11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithWMTMC11,
  author    = {Gillian Smith and
               Jim Whitehead and
               Michael Mateas and
               Mike Treanor and
               Jameka March and
               Mee Cha},
  title     = {Launchpad: {A} Rhythm-Based Level Generator for 2-D Platformers},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {1},
  pages     = {1--16},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2095855},
  doi       = {10.1109/TCIAIG.2010.2095855},
  timestamp = {Wed, 12 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SmithWMTMC11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SorensonPD11,
  author    = {Nathan Sorenson and
               Philippe Pasquier and
               Steve DiPaola},
  title     = {A Generic Approach to Challenge Modeling for the Procedural Creation
               of Video Game Levels},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {229--244},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2161310},
  doi       = {10.1109/TCIAIG.2011.2161310},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SorensonPD11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TanTT11,
  author    = {Chin Hiong Tan and
               Kay Chen Tan and
               Arthur Tay},
  title     = {Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based {AI}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {4},
  pages     = {289--301},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2158434},
  doi       = {10.1109/TCIAIG.2011.2158434},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TanTT11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TogeliusWB11,
  author    = {Julian Togelius and
               Jim Whitehead and
               Rafael Bidarra},
  title     = {Guest Editorial: Procedural Content Generation in Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {169--171},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2166554},
  doi       = {10.1109/TCIAIG.2011.2166554},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TogeliusWB11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TogeliusYSB11,
  author    = {Julian Togelius and
               Georgios N. Yannakakis and
               Kenneth O. Stanley and
               Cameron Browne},
  title     = {Search-Based Procedural Content Generation: {A} Taxonomy and Survey},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {172--186},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2148116},
  doi       = {10.1109/TCIAIG.2011.2148116},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TogeliusYSB11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TutenelSLKB11,
  author    = {Tim Tutenel and
               Ruben Micha{\"{e}}l Smelik and
               Ricardo Lopes and
               Klaas Jan de Kraker and
               Rafael Bidarra},
  title     = {Generating Consistent Buildings: {A} Semantic Approach for Integrating
               Procedural Techniques},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {3},
  pages     = {274--288},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2162842},
  doi       = {10.1109/TCIAIG.2011.2162842},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TutenelSLKB11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Wolf11,
  author    = {Thomas Wolf},
  title     = {A Dynamical Systems Approach for Static Evaluation in Go},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {2},
  pages     = {129--141},
  year      = {2011},
  url       = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2141669},
  doi       = {10.1109/TCIAIG.2011.2141669},
  timestamp = {Wed, 03 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Wolf11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YenY11,
  author    = {Shi{-}Jim Yen and
               Jung{-}Kuei Yang},
  title     = {Two-Stage Monte Carlo Tree Search for Connect6},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {2},
  pages     = {100--118},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2134097},
  doi       = {10.1109/TCIAIG.2011.2134097},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YenY11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZuckermanF11,
  author    = {Inon Zuckerman and
               Ariel Felner},
  title     = {The {MP-MIX} Algorithm: Dynamic Search Strategy Selection in Multiplayer
               Adversarial Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {3},
  number    = {4},
  pages     = {316--331},
  year      = {2011},
  url       = {https://doi.org/10.1109/TCIAIG.2011.2166266},
  doi       = {10.1109/TCIAIG.2011.2166266},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ZuckermanF11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ArnesonHH10,
  author    = {Broderick Arneson and
               Ryan B. Hayward and
               Philip Henderson},
  title     = {Monte Carlo Tree Search in Hex},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {251--258},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2067212},
  doi       = {10.1109/TCIAIG.2010.2067212},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ArnesonHH10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierD10,
  author    = {Hendrik Baier and
               P. D. Drake},
  title     = {The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte
               Carlo Go},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {303--309},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2100396},
  doi       = {10.1109/TCIAIG.2010.2100396},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BaierD10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BolognesiCF10,
  author    = {Andrea Bolognesi and
               Paolo Ciancarini and
               Gian Piero Favini},
  title     = {Progress Through Uncertainty in Some Kriegspiel Endings},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {2},
  pages     = {99--110},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2048711},
  doi       = {10.1109/TCIAIG.2010.2048711},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BolognesiCF10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneM10,
  author    = {Cameron Browne and
               Fr{\'{e}}d{\'{e}}ric Maire},
  title     = {Evolutionary Game Design},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {1},
  pages     = {1--16},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2041928},
  doi       = {10.1109/TCIAIG.2010.2041928},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BrowneM10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardamoneLL10,
  author    = {Luigi Cardamone and
               Daniele Loiacono and
               Pier Luca Lanzi},
  title     = {Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {3},
  pages     = {176--190},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2052102},
  doi       = {10.1109/TCIAIG.2010.2052102},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/CardamoneLL10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChenWZ10,
  author    = {Ling{-}Jyh Chen and
               Bo{-}Chun Wang and
               Wen{-}Yuan Zhu},
  title     = {The Design of Puzzle Selection Strategies for ESP-Like {GWAP} Systems},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {2},
  pages     = {120--130},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2049846},
  doi       = {10.1109/TCIAIG.2010.2049846},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChenWZ10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DoranP10,
  author    = {Jonathon Doran and
               Ian Parberry},
  title     = {Controlled Procedural Terrain Generation Using Software Agents},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {2},
  pages     = {111--119},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2049020},
  doi       = {10.1109/TCIAIG.2010.2049020},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DoranP10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EnzenbergerMAS10,
  author    = {Markus Enzenberger and
               Martin M{\"{u}}ller and
               Broderick Arneson and
               R. Segal},
  title     = {Fuego - An Open-Source Framework for Board Games and Go Engine Based
               on Monte Carlo Tree Search},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {259--270},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2083662},
  doi       = {10.1109/TCIAIG.2010.2083662},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/EnzenbergerMAS10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JhalaY10,
  author    = {Arnav Jhala and
               Robert Michael Young},
  title     = {Cinematic Visual Discourse: Representation, Generation, and Evaluation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {2},
  pages     = {69--81},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2046486},
  doi       = {10.1109/TCIAIG.2010.2046486},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/JhalaY10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeMT10,
  author    = {Chang{-}Shing Lee and
               Martin M{\"{u}}ller and
               Olivier Teytaud},
  title     = {Special Issue on Monte Carlo Techniques and Computer Go},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {225--228},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2099154},
  doi       = {10.1109/TCIAIG.2010.2099154},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeeMT10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LoiaconoLTOPBLCPSPQ10,
  author    = {Daniele Loiacono and
               Pier Luca Lanzi and
               Julian Togelius and
               Enrique Onieva and
               David A. Pelta and
               Martin V. Butz and
               Thies D. L{\"{o}}nneker and
               Luigi Cardamone and
               Diego Perez Liebana and
               Yago S{\'{a}}ez and
               Mike Preuss and
               Jan Quadflieg},
  title     = {The 2009 Simulated Car Racing Championship},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {2},
  pages     = {131--147},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2050590},
  doi       = {10.1109/TCIAIG.2010.2050590},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LoiaconoLTOPBLCPSPQ10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Manning10,
  author    = {Edward P. Manning},
  title     = {Using Resource-Limited Nash Memory to Improve an Othello Evaluation
               Function},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {1},
  pages     = {40--53},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2042598},
  doi       = {10.1109/TCIAIG.2010.2042598},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Manning10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MehatC10,
  author    = {Jean M{\'{e}}hat and
               Tristan Cazenave},
  title     = {Combining {UCT} and Nested Monte Carlo Search for Single-Player General
               Game Playing},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {271--277},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2088123},
  doi       = {10.1109/TCIAIG.2010.2088123},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/MehatC10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PaoCC10,
  author    = {Hsing{-}Kuo Pao and
               Kuan{-}Ta Chen and
               Hong{-}Chung Chang},
  title     = {Game Bot Detection via Avatar Trajectory Analysis},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {3},
  pages     = {162--175},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2072506},
  doi       = {10.1109/TCIAIG.2010.2072506},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PaoCC10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PedersenTY10,
  author    = {Christopher Pedersen and
               Julian Togelius and
               Georgios N. Yannakakis},
  title     = {Modeling Player Experience for Content Creation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {1},
  pages     = {54--67},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2043950},
  doi       = {10.1109/TCIAIG.2010.2043950},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PedersenTY10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PizziLWC10,
  author    = {David Pizzi and
               Jean{-}Luc Lugrin and
               Alex Whittaker and
               Marc Cavazza},
  title     = {Automatic Generation of Game Level Solutions as Storyboards},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {3},
  pages     = {149--161},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2070066},
  doi       = {10.1109/TCIAIG.2010.2070066},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PizziLWC10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PreussBDHNPSTW10,
  author    = {Mike Preuss and
               Nicola Beume and
               Holger Danielsiek and
               Tobias Hein and
               Boris Naujoks and
               Nico Piatkowski and
               Raphael St{\"{u}}r and
               Andreas Thom and
               Simon Wessing},
  title     = {Towards Intelligent Team Composition and Maneuvering in Real-Time
               Strategy Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {2},
  pages     = {82--98},
  year      = {2010},
  url       = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2010.2047645},
  doi       = {10.1109/TCIAIG.2010.2047645},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PreussBDHNPSTW10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RimmelTLYWT10,
  author    = {Arpad Rimmel and
               Olivier Teytaud and
               Chang{-}Shing Lee and
               Shi{-}Jim Yen and
               Mei{-}Hui Wang and
               Shang{-}Rong Tsai},
  title     = {Current Frontiers in Computer Go},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {229--238},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2098876},
  doi       = {10.1109/TCIAIG.2010.2098876},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/RimmelTLYWT10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SoejimaKW10,
  author    = {Yusuke Soejima and
               Akihiro Kishimoto and
               Osamu Watanabe},
  title     = {Evaluating Root Parallelization in Go},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {278--287},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2096427},
  doi       = {10.1109/TCIAIG.2010.2096427},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SoejimaKW10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakeuchiKY10,
  author    = {Shogo Takeuchi and
               Tomoyuki Kaneko and
               Kazunori Yamaguchi},
  title     = {Evaluation of Game Tree Search Methods by Game Records},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {288--302},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2102022},
  doi       = {10.1109/TCIAIG.2010.2102022},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/TakeuchiKY10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Tsang10,
  author    = {Jeffrey Tsang},
  title     = {The Parametrized Probabilistic Finite-State Transducer Probe Game
               Player Fingerprint Model},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {3},
  pages     = {208--224},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2062512},
  doi       = {10.1109/TCIAIG.2010.2062512},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Tsang10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangGC10,
  author    = {Hao Wang and
               Yang Gao and
               Xingguo Chen},
  title     = {{RL-DOT:} {A} Reinforcement Learning {NPC} Team for Playing Domination
               Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {1},
  pages     = {17--26},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2037972},
  doi       = {10.1109/TCIAIG.2009.2037972},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WangGC10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WinandsBS10,
  author    = {Mark H. M. Winands and
               Yngvi Bj{\"{o}}rnsson and
               Jahn{-}Takeshi Saito},
  title     = {Monte Carlo Tree Search in Lines of Action},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {4},
  pages     = {239--250},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2061050},
  doi       = {10.1109/TCIAIG.2010.2061050},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WinandsBS10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WuL10,
  author    = {I{-}Chen Wu and
               Ping{-}Hung Lin},
  title     = {Relevance-Zone-Oriented Proof Search for Connect6},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {3},
  pages     = {191--207},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2060262},
  doi       = {10.1109/TCIAIG.2010.2060262},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/WuL10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/XuPLYLR10,
  author    = {Mingliang Xu and
               Zhigeng Pan and
               Hongxing Lu and
               Yangdong Ye and
               Pei Lv and
               Abdennour El Rhalibi},
  title     = {Moving-Target Pursuit Algorithm Using Improved Tracking Strategy},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {2},
  number    = {1},
  pages     = {27--39},
  year      = {2010},
  url       = {https://doi.org/10.1109/TCIAIG.2010.2042449},
  doi       = {10.1109/TCIAIG.2010.2042449},
  timestamp = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/XuPLYLR10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/AshlockKA09,
  author    = {Daniel A. Ashlock and
               Eun{-}Youn Kim and
               Wendy Ashlock},
  title     = {Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State
               Representation},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {2},
  pages     = {154--167},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2018704},
  doi       = {10.1109/TCIAIG.2009.2018704},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/AshlockKA09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BakkesSH09,
  author    = {Sander Bakkes and
               Pieter Spronck and
               H. Jaap van den Herik},
  title     = {Rapid and Reliable Adaptation of Video Game {AI}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {2},
  pages     = {93--104},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2029084},
  doi       = {10.1109/TCIAIG.2009.2029084},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BakkesSH09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarberK09,
  author    = {Heather Barber and
               Daniel Kudenko},
  title     = {Generation of Adaptive Dilemma-Based Interactive Narratives},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {4},
  pages     = {309--326},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2037925},
  doi       = {10.1109/TCIAIG.2009.2037925},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BarberK09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BellottiBGP09,
  author    = {Francesco Bellotti and
               Riccardo Berta and
               Alessandro De Gloria and
               Ludovica Primavera},
  title     = {Adaptive Experience Engine for Serious Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {4},
  pages     = {264--280},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2035923},
  doi       = {10.1109/TCIAIG.2009.2035923},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BellottiBGP09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BjornssonF09,
  author    = {Yngvi Bj{\"{o}}rnsson and
               Hilmar Finnsson},
  title     = {CadiaPlayer: {A} Simulation-Based General Game Player},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {4--15},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2018702},
  doi       = {10.1109/TCIAIG.2009.2018702},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/BjornssonF09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChangS09,
  author    = {Hsueh{-}Min Chang and
               Von{-}Wun Soo},
  title     = {Planning-Based Narrative Generation in Simulated Game Universes},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {3},
  pages     = {200--213},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2034638},
  doi       = {10.1109/TCIAIG.2009.2034638},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChangS09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ChongTY09,
  author    = {Siang Yew Chong and
               Peter Ti{\~{n}}o and
               Xin Yao},
  title     = {Relationship Between Generalization and Diversity in Coevolutionary
               Learning},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {3},
  pages     = {214--232},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2034269},
  doi       = {10.1109/TCIAIG.2009.2034269},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/ChongTY09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DohertyO09,
  author    = {Darren Doherty and
               Colm O'Riordan},
  title     = {Effects of Shared Perception on the Evolution of Squad Behaviors},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {50--62},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2018701},
  doi       = {10.1109/TCIAIG.2009.2018701},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/DohertyO09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/El-NasrVRZ09,
  author    = {Magy Seif El{-}Nasr and
               Athanasios V. Vasilakos and
               Chinmay Rao and
               Joseph A. Zupko},
  title     = {Dynamic Intelligent Lighting for Directing Visual Attention in Interactive
               3-D Scenes},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {2},
  pages     = {145--153},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2024532},
  doi       = {10.1109/TCIAIG.2009.2024532},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/El-NasrVRZ09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Gillies09,
  author    = {Marco Gillies},
  title     = {Learning Finite-State Machine Controllers From Motion Capture Data},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {63--72},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2019630},
  doi       = {10.1109/TCIAIG.2009.2019630},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Gillies09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HarrisY09,
  author    = {Justin Harris and
               R. Michael Young},
  title     = {Proactive Mediation in Plan-Based Narrative Environments},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {3},
  pages     = {233--244},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2035610},
  doi       = {10.1109/TCIAIG.2009.2035610},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/HarrisY09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HastingsGS09,
  author    = {Erin J. Hastings and
               Ratan K. Guha and
               Kenneth O. Stanley},
  title     = {Automatic Content Generation in the Galactic Arms Race Video Game},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {4},
  pages     = {245--263},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2038365},
  doi       = {10.1109/TCIAIG.2009.2038365},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/HastingsGS09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hingston09,
  author    = {Philip Hingston},
  title     = {A Turing Test for Computer Game Bots},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {3},
  pages     = {169--186},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2032534},
  doi       = {10.1109/TCIAIG.2009.2032534},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Hingston09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Horswill09,
  author    = {Ian Douglas Horswill},
  title     = {Lightweight Procedural Animation With Believable Physical Interactions},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {39--49},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2019631},
  doi       = {10.1109/TCIAIG.2009.2019631},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Horswill09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LeeWCHRTTHH09,
  author    = {Chang{-}Shing Lee and
               Mei{-}Hui Wang and
               Guillaume Chaslot and
               Jean{-}Baptiste Hoock and
               Arpad Rimmel and
               Olivier Teytaud and
               Shang{-}Rong Tsai and
               Shun{-}Chin Hsu and
               Tzung{-}Pei Hong},
  title     = {The Computational Intelligence of MoGo Revealed in Taiwan's Computer
               Go Tournaments},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {73--89},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2018703},
  doi       = {10.1109/TCIAIG.2009.2018703},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LeeWCHRTTHH09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Lucas09,
  author    = {Simon M. Lucas},
  title     = {Computational Intelligence and {AI} in Games: {A} New {IEEE} Transactions},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {1--3},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2021433},
  doi       = {10.1109/TCIAIG.2009.2021433},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/Lucas09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MehtaR09,
  author    = {Manish Mehta and
               Ashwin Ram},
  title     = {Runtime Behavior Adaptation for Real-Time Interactive Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {3},
  pages     = {187--199},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2032416},
  doi       = {10.1109/TCIAIG.2009.2032416},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/MehtaR09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OchsSC09,
  author    = {Magalie Ochs and
               Nicolas Sabouret and
               Vincent Corruble},
  title     = {Simulation of the Dynamics of Nonplayer Characters' Emotions and Social
               Relations in Games},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {4},
  pages     = {281--297},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2036247},
  doi       = {10.1109/TCIAIG.2009.2036247},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/OchsSC09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PetrakiACC09,
  author    = {Dionysia K. Petraki and
               Markos P. Anastasopoulos and
               Hsiao{-}Hwa Chen and
               Panayotis G. Cottis},
  title     = {Distributed Resource Allocation for Delay-Sensitive Services in Satellite
               Networks Using Game Theory},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {2},
  pages     = {134--144},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2027693},
  doi       = {10.1109/TCIAIG.2009.2027693},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PetrakiACC09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PugaGGDG09,
  author    = {Gonzalo Fl{\'{o}}rez Puga and
               Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
               Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
               Bel{\'{e}}n D{\'{\i}}az{-}Agudo and
               Pedro A. Gonz{\'{a}}lez{-}Calero},
  title     = {Query-Enabled Behavior Trees},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {4},
  pages     = {298--308},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2036369},
  doi       = {10.1109/TCIAIG.2009.2036369},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/PugaGGDG09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/QuekTT09,
  author    = {Hanyang Quek and
               Kay Chen Tan and
               Arthur Tay},
  title     = {Public Goods Provision: An Evolutionary Game Theoretic Study Under
               Asymmetric Information},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {2},
  pages     = {105--120},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2018832},
  doi       = {10.1109/TCIAIG.2009.2018832},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/QuekTT09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamadiASA09,
  author    = {Mehdi Samadi and
               Fatemeh Torabi Asr and
               Jonathan Schaeffer and
               Zohreh Azimifar},
  title     = {Extending the Applicability of Pattern and Endgame Databases},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {28--38},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2019632},
  doi       = {10.1109/TCIAIG.2009.2019632},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SamadiASA09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SzitaPS09,
  author    = {Istvan Szita and
               Marc J. V. Ponsen and
               Pieter Spronck},
  title     = {Effective and Diverse Adaptive Game {AI}},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {1},
  pages     = {16--27},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2018706},
  doi       = {10.1109/TCIAIG.2009.2018706},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/SzitaPS09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YannakakisH09,
  author    = {Georgios N. Yannakakis and
               John Hallam},
  title     = {Real-Time Game Adaptation for Optimizing Player Satisfaction},
  journal   = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume    = {1},
  number    = {2},
  pages     = {121--133},
  year      = {2009},
  url       = {https://doi.org/10.1109/TCIAIG.2009.2024533},
  doi       = {10.1109/TCIAIG.2009.2024533},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/YannakakisH09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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