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@inproceedings{DBLP:conf/gameon/BadaCB08, author = {Gustavo Aranda Bada and Carlos Carrascosa and Vicente J. Botti}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {{MMOG} based on {MAS:} {A} Game-Independent Ontology}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {141--146}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 08:37:05 +0200}, biburl = {https://dblp.org/rec/conf/gameon/BadaCB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/BakkesSH08, author = {Sander Bakkes and Pieter Spronck and H. Jaap van den Herik}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Rapid Adaptation of Video Game {AI}}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {69--76}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/BakkesSH08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/BarellaCB08, author = {Antonio Barella and Carlos Carrascosa and Vicente J. Botti}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Extending Game Technologies with Virtual Reality and Multi-Agent Systems}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {94--98}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/BarellaCB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/BaronaMLJ08, author = {I{\~{n}}igo Barona and Ram{\'{o}}n Moll{\'{a}} Vay{\'{a}} and Francisco L{\'{o}}pez Luro and M. Carmen Juan}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Use of LoD Techniques in Luminance Changes on Video Games}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {17--21}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Fri, 03 Feb 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/BaronaMLJ08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/BoerR08, author = {Vincent de Boer and L{\'{e}}on J. M. Rothkrantz}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Mshindi - an Awal{\'{e}} winner}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {107--116}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/BoerR08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/BoogaardR08, author = {Jeroen Boogaard and L{\'{e}}on J. M. Rothkrantz}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Da Vinci Code Game An Neural Network approach to an imperfect information game}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {85--93}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/BoogaardR08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/CunninghamO08, author = {Alan Cunningham and Colm O'Riordan}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {61--68}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/CunninghamO08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/DeebL08, author = {Christopher Mitchell Deeb and Xin Li}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {{HACCS:} {A} Hierarchical Approach to Continuum Crowd Simulation}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {8--16}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/DeebL08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/EliensHWB08, author = {Anton Eli{\"{e}}ns and Hugo C. Huurdeman and Marek R. van de Watering and Winoe Bhikharie}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {{XIMPEL} Interactive Video - between narrative(s) and game play}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {132--136}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/EliensHWB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Fabregat-PinillaC08, author = {J. Fabregat{-}Pinilla and Carlos Carrascosa}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Emerging Team Collaboration by Social Reinforcement}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {117--119}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/Fabregat-PinillaC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/FernandezCC08, author = {Antonio J. Fern{\'{a}}ndez and Carlos Cotta and Rafael Campa{\~{n}}a Ceballos}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {120--128}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Thu, 18 Oct 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/FernandezCC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/JuanFVVVG08, author = {M. Carmen Juan and David Furi{\'{o}} and Ram{\'{o}}n Moll{\'{a}} Vay{\'{a}} and M. Jos{\'{e}} Vicent and Roberto Viv{\'{o}} and Miguel{\'{o}}n Gim{\'{e}}nez}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Edutainment games included as activities in the Summer School of the Technical University of Valencia}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {147--151}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/JuanFVVVG08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/KeaveneyO08, author = {David Keaveney and Colm O'Riordan}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {51--55}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/KeaveneyO08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/LiLB08, author = {Xin Li and Cody Luitjens and Michael Beach}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Transformation and Interpolation with {VQM} Structure}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {27--38}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/LiLB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/ManierS08, author = {Samuel Manier and Olivier Sigaud}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Compacting a Rule Base into an and/or Diagram for Game {AI}}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {77}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/ManierS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Newman08, author = {Ken Newman}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Humming in Facebook: An overview of Social Network platform architectures}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {152}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/Newman08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Okada08, author = {Yoshihiro Okada}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {22--26}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/Okada08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/RemondinoPS08, author = {Marco Remondino and Marco Pironti and Roberto Schiesari}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {99--106}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/RemondinoPS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/ReynoC08, author = {Emanuel Montero Reyno and Jos{\'{e}} {\'{A}}. Cars{\'{\i}} Cubel}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Model Driven Game Development: 2D Platform Game Prototyping}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {5--7}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/ReynoC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/SamaniegoAB08, author = {Alberto Samaniego and Alejandro Alliana and Benjam{\'{\i}}n Bar{\'{a}}n}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {{MASTERGOAL:} An Interesting Testbed for {AI} Techniques}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {56--60}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/SamaniegoAB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Sanchis08, author = {Juan Albero Sanchis}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {MyHeart}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {129--131}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/Sanchis08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/SaundersO08, author = {Dave Saunders and Colm O'Riordan}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Evolving believable behaviours for first person shooter games}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {44--50}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/SaundersO08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/TenceB08, author = {Fabien Tenc{\'{e}} and C{\'{e}}dric Buche}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {39--43}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Fri, 01 Oct 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/TenceB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/WateringBHE08, author = {Marek R. van de Watering and Winoe Bhikharie and Hugo C. Huurdeman and Anton Eli{\"{e}}ns}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Online Gaming Communities: {A} Practical Shortlist}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {137--140}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/WateringBHE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/gameon/2008, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, publisher = {{EUROSIS}}, year = {2008}, isbn = {978-90-77381-45-8}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/2008.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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