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@inproceedings{DBLP:conf/gameon/BadaCB08,
  author       = {Gustavo Aranda Bada and
                  Carlos Carrascosa and
                  Vicente J. Botti},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {{MMOG} based on {MAS:} {A} Game-Independent Ontology},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {141--146},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 08:37:05 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/BadaCB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/BakkesSH08,
  author       = {Sander Bakkes and
                  Pieter Spronck and
                  H. Jaap van den Herik},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Rapid Adaptation of Video Game {AI}},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {69--76},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/BakkesSH08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/BarellaCB08,
  author       = {Antonio Barella and
                  Carlos Carrascosa and
                  Vicente J. Botti},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Extending Game Technologies with Virtual Reality and Multi-Agent Systems},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {94--98},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/BarellaCB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/BaronaMLJ08,
  author       = {I{\~{n}}igo Barona and
                  Ram{\'{o}}n Moll{\'{a}} Vay{\'{a}} and
                  Francisco L{\'{o}}pez Luro and
                  M. Carmen Juan},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Use of LoD Techniques in Luminance Changes on Video Games},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {17--21},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Fri, 03 Feb 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/BaronaMLJ08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/BoerR08,
  author       = {Vincent de Boer and
                  L{\'{e}}on J. M. Rothkrantz},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Mshindi - an Awal{\'{e}} winner},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {107--116},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/BoerR08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/BoogaardR08,
  author       = {Jeroen Boogaard and
                  L{\'{e}}on J. M. Rothkrantz},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Da Vinci Code Game An Neural Network approach to an imperfect information
                  game},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {85--93},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/BoogaardR08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/CunninghamO08,
  author       = {Alan Cunningham and
                  Colm O'Riordan},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {An Analysis of Fitness Landscape in the Evolution Social Structures
                  for Computer Games},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {61--68},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/CunninghamO08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/DeebL08,
  author       = {Christopher Mitchell Deeb and
                  Xin Li},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {{HACCS:} {A} Hierarchical Approach to Continuum Crowd Simulation},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {8--16},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/DeebL08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/EliensHWB08,
  author       = {Anton Eli{\"{e}}ns and
                  Hugo C. Huurdeman and
                  Marek R. van de Watering and
                  Winoe Bhikharie},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {{XIMPEL} Interactive Video - between narrative(s) and game play},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {132--136},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/EliensHWB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Fabregat-PinillaC08,
  author       = {J. Fabregat{-}Pinilla and
                  Carlos Carrascosa},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Emerging Team Collaboration by Social Reinforcement},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {117--119},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/Fabregat-PinillaC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/FernandezCC08,
  author       = {Antonio J. Fern{\'{a}}ndez and
                  Carlos Cotta and
                  Rafael Campa{\~{n}}a Ceballos},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Generating Emergent Team Strategies in Football Simulation Videogames
                  via Genetic Algorithms},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {120--128},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Thu, 18 Oct 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/FernandezCC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/JuanFVVVG08,
  author       = {M. Carmen Juan and
                  David Furi{\'{o}} and
                  Ram{\'{o}}n Moll{\'{a}} Vay{\'{a}} and
                  M. Jos{\'{e}} Vicent and
                  Roberto Viv{\'{o}} and
                  Miguel{\'{o}}n Gim{\'{e}}nez},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Edutainment games included as activities in the Summer School of the
                  Technical University of Valencia},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {147--151},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/JuanFVVVG08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/KeaveneyO08,
  author       = {David Keaveney and
                  Colm O'Riordan},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Analysing the Fitness Landscape of an Abstract Real-Time Strategy
                  Game},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {51--55},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/KeaveneyO08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/LiLB08,
  author       = {Xin Li and
                  Cody Luitjens and
                  Michael Beach},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Transformation and Interpolation with {VQM} Structure},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {27--38},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/LiLB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/ManierS08,
  author       = {Samuel Manier and
                  Olivier Sigaud},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Compacting a Rule Base into an and/or Diagram for Game {AI}},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {77},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/ManierS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Newman08,
  author       = {Ken Newman},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Humming in Facebook: An overview of Social Network platform architectures},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {152},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/Newman08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Okada08,
  author       = {Yoshihiro Okada},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {IntelligentBox as Development System for SaaS Applications Including
                  Web-based 3D Games},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {22--26},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/Okada08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/RemondinoPS08,
  author       = {Marco Remondino and
                  Marco Pironti and
                  Roberto Schiesari},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Agent Based Serious Gaming; Simulating the Perception Bias on Innovation
                  Diffusion},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {99--106},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/RemondinoPS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/ReynoC08,
  author       = {Emanuel Montero Reyno and
                  Jos{\'{e}} {\'{A}}. Cars{\'{\i}} Cubel},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Model Driven Game Development: 2D Platform Game Prototyping},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {5--7},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/ReynoC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/SamaniegoAB08,
  author       = {Alberto Samaniego and
                  Alejandro Alliana and
                  Benjam{\'{\i}}n Bar{\'{a}}n},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {{MASTERGOAL:} An Interesting Testbed for {AI} Techniques},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {56--60},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/SamaniegoAB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Sanchis08,
  author       = {Juan Albero Sanchis},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {MyHeart},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {129--131},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/Sanchis08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/SaundersO08,
  author       = {Dave Saunders and
                  Colm O'Riordan},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Evolving believable behaviours for first person shooter games},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {44--50},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/SaundersO08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/TenceB08,
  author       = {Fabien Tenc{\'{e}} and
                  C{\'{e}}dric Buche},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Automatable Evaluation Method Oriented toward Behaviour Believability
                  for Video Games},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {39--43},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Fri, 01 Oct 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/TenceB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/WateringBHE08,
  author       = {Marek R. van de Watering and
                  Winoe Bhikharie and
                  Hugo C. Huurdeman and
                  Anton Eli{\"{e}}ns},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Online Gaming Communities: {A} Practical Shortlist},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {137--140},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/WateringBHE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/gameon/2008,
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  publisher    = {{EUROSIS}},
  year         = {2008},
  isbn         = {978-90-77381-45-8},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/2008.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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