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@inproceedings{DBLP:conf/si3d/BianZCZLY20,
  author    = {Yulong Bian and
               Chao Zhou and
               Yeqing Chen and
               Yanshuai Zhao and
               Juan Liu and
               Chenglei Yang},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {The Role of the Field Dependence-independence Construct on the Flow-performance
               Link in Virtual Reality},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {17:1--17:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384529},
  doi       = {10.1145/3384382.3384529},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/BianZCZLY20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/Etienne020,
  author    = {Jimmy Etienne and
               Sylvain Lefebvre},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Procedural band patterns},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {1:1--1:7},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384522},
  doi       = {10.1145/3384382.3384522},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/Etienne020.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/JinFD20,
  author    = {Aobo Jin and
               Qiang Fu and
               Zhigang Deng},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Contour-based 3D Modeling through Joint Embedding of Shapes and Contours},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {9:1--9:10},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384518},
  doi       = {10.1145/3384382.3384518},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/JinFD20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/KimCK20,
  author    = {Jungmin Kim and
               Min Gyu Choi and
               Young J. Kim},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Real-time Muscle-based Facial Animation using Shell Elements and Force
               Decomposition},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {8:1--8:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384531},
  doi       = {10.1145/3384382.3384531},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/KimCK20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/LiSK20,
  author    = {Tianxing Li and
               Rui Shi and
               Takashi Kanai},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {DenseGATs: {A} Graph-Attention-Based Network for Nonlinear Character
               Deformation},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {5:1--5:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384525},
  doi       = {10.1145/3384382.3384525},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/LiSK20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/MaD20,
  author    = {Luming Ma and
               Zhigang Deng},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Real-time Face Video Swapping From {A} Single Portrait},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {3:1--3:10},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384519},
  doi       = {10.1145/3384382.3384519},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/MaD20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/MarplesGC20,
  author    = {Daryl Marples and
               Duke Gledhill and
               Pelham Carter},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {The Effect of Lighting, Landmarks and Auditory Cues on Human Performance
               in Navigating a Virtual Maze},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {16:1--16:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384527},
  doi       = {10.1145/3384382.3384527},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/MarplesGC20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/MathewBA20,
  author    = {C. D. Tharindu Mathew and
               Bedrich Benes and
               Daniel G. Aliaga},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Interactive Inverse Spatio-Temporal Crowd Motion Design},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {7:1--7:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384528},
  doi       = {10.1145/3384382.3384528},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/MathewBA20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/MeisterBGB20,
  author    = {Daniel Meister and
               Jakub Boksansk{\'{y}} and
               Michael Guthe and
               Jir{\'{\i}} Bittner},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {On Ray Reordering Techniques for Faster {GPU} Ray Tracing},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {13:1--13:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384534},
  doi       = {10.1145/3384382.3384534},
  timestamp = {Thu, 14 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/MeisterBGB20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/NicoletPD20,
  author    = {Baptiste Nicolet and
               Julien Philip and
               George Drettakis},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Repurposing a Relighting Network for Realistic Compositions of Captured
               Scenes},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {4:1--4:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384523},
  doi       = {10.1145/3384382.3384523},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/NicoletPD20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/PratapaM20,
  author    = {Srihari Pratapa and
               Dinesh Manocha},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {{RANDM:} Random Access Depth Map Compression Using Range-Partitioning
               and Global Dictionary},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {15:1--15:11},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384524},
  doi       = {10.1145/3384382.3384524},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/PratapaM20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/RasmusonSA20,
  author    = {Sverker Rasmuson and
               Erik Sintorn and
               Ulf Assarsson},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {User-guided 3D reconstruction using multi-view stereo},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {10:1--10:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384530},
  doi       = {10.1145/3384382.3384530},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/RasmusonSA20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/SeilerLY20,
  author    = {Larry Seiler and
               Daqi Lin and
               Cem Yuksel},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Automatic {GPU} Data Compression and Address Swizzling for CPUs via
               Modified Virtual Address Translation},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {12:1--12:10},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384533},
  doi       = {10.1145/3384382.3384533},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/SeilerLY20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/TatzgernMKS20,
  author    = {Wolfgang Tatzgern and
               Benedikt Mayr and
               Bernhard Kerbl and
               Markus Steinberger},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Stochastic Substitute Trees for Real-Time Global Illumination},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {2:1--2:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384521},
  doi       = {10.1145/3384382.3384521},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/TatzgernMKS20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/TollGLAB0DJP20,
  author    = {Wouter van Toll and
               Fabien Grzeskowiak and
               Axel L{\'{o}}pez{-}Gand{\'{\i}}a and
               Javad Amirian and
               Florian Berton and
               Julien Bruneau and
               Beatriz Cabrero Daniel and
               Alberto Jovane and
               Julien Pettr{\'{e}}},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Generalized Microscropic Crowd Simulation using Costs in Velocity
               Space},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {6:1--6:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384532},
  doi       = {10.1145/3384382.3384532},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/TollGLAB0DJP20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/ZhangMNA20,
  author    = {Xiaowei Zhang and
               Christopher May and
               Gen Nishida and
               Daniel G. Aliaga},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Progressive Regularization of Satellite-Based 3D Buildings for Interactive
               Rendering},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {11:1--11:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384526},
  doi       = {10.1145/3384382.3384526},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/ZhangMNA20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/si3d/ZhengT20,
  author    = {Jiaqi Zheng and
               Tiow{-}Seng Tan},
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {Computing Centroidal Voronoi Tessellation Using the {GPU}},
  booktitle = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  pages     = {14:1--14:9},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382.3384520},
  doi       = {10.1145/3384382.3384520},
  timestamp = {Wed, 13 May 2020 10:27:34 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/ZhengT20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/si3d/2020,
  editor    = {Dan Casas and
               Eric Haines and
               Sheldon Andrews and
               Natalya Tatarchuk and
               Zdravko Velinov},
  title     = {{I3D} '20: Symposium on Interactive 3D Graphics and Games, San Francisco,
               CA, USA, September 15-17, 2020},
  publisher = {{ACM}},
  year      = {2020},
  url       = {https://doi.org/10.1145/3384382},
  doi       = {10.1145/3384382},
  isbn      = {978-1-4503-7589-4},
  timestamp = {Wed, 13 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/si3d/2020.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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