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@article{DBLP:journals/ijigs/Al-DabassCC02,
  author       = {David Al{-}Dabass and
                  Richard J. Cant and
                  Nathan Chia},
  title        = {{AI} Architectures for Games: {A} Review of 3D Accelerator Technology},
  journal      = {Int. J. Intell. Games Simul.},
  volume       = {1},
  number       = {1},
  pages        = {18--24},
  year         = {2002},
  url          = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/30},
  timestamp    = {Thu, 30 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijigs/Al-DabassCC02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijigs/CharlesMC02,
  author       = {Fred Charles and
                  Steven J. Mead and
                  Marc Cavazza},
  title        = {Generating Dynamic Storylines Through Characters' Interactions},
  journal      = {Int. J. Intell. Games Simul.},
  volume       = {1},
  number       = {1},
  pages        = {5--11},
  year         = {2002},
  url          = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/28},
  timestamp    = {Thu, 30 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijigs/CharlesMC02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijigs/SakomotoOIY02,
  author       = {Hirotatsu Sakomoto and
                  Yoshihiro Okada and
                  Eisuke Itoh and
                  Masafumi Yamashita},
  title        = {Component-Based Audio-Video Communication Tool for Network 3D Games},
  journal      = {Int. J. Intell. Games Simul.},
  volume       = {1},
  number       = {1},
  pages        = {33--40},
  year         = {2002},
  url          = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/32},
  timestamp    = {Thu, 30 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijigs/SakomotoOIY02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijigs/WaverenR02,
  author       = {Jean{-}Paul van Waveren and
                  L{\'{e}}on J. M. Rothkrantz},
  title        = {Artificial Player for Quake {III} Arena},
  journal      = {Int. J. Intell. Games Simul.},
  volume       = {1},
  number       = {1},
  pages        = {25--32},
  year         = {2002},
  url          = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/31},
  timestamp    = {Thu, 30 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijigs/WaverenR02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijigs/WenMG02,
  author       = {Zhigang Wen and
                  Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Animating Intelligent Games Characters Using Mesh Skinning},
  journal      = {Int. J. Intell. Games Simul.},
  volume       = {1},
  number       = {1},
  pages        = {12--17},
  year         = {2002},
  url          = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/29},
  timestamp    = {Thu, 30 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijigs/WenMG02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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