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@article{DBLP:journals/ijigs/Al-DabassCC02, author = {David Al{-}Dabass and Richard J. Cant and Nathan Chia}, title = {{AI} Architectures for Games: {A} Review of 3D Accelerator Technology}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {18--24}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/30}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/Al-DabassCC02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/CharlesMC02, author = {Fred Charles and Steven J. Mead and Marc Cavazza}, title = {Generating Dynamic Storylines Through Characters' Interactions}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {5--11}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/28}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/CharlesMC02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SakomotoOIY02, author = {Hirotatsu Sakomoto and Yoshihiro Okada and Eisuke Itoh and Masafumi Yamashita}, title = {Component-Based Audio-Video Communication Tool for Network 3D Games}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {33--40}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/32}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SakomotoOIY02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/WaverenR02, author = {Jean{-}Paul van Waveren and L{\'{e}}on J. M. Rothkrantz}, title = {Artificial Player for Quake {III} Arena}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {25--32}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/31}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/WaverenR02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/WenMG02, author = {Zhigang Wen and Quasim H. Mehdi and Norman E. Gough}, title = {Animating Intelligent Games Characters Using Mesh Skinning}, journal = {Int. J. Intell. Games Simul.}, volume = {1}, number = {1}, pages = {12--17}, year = {2002}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/29}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/WenMG02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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