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@article{DBLP:journals/jogd/Crane05,
  author       = {Stephen Crane},
  title        = {Bringing Game Characters To Life},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {3},
  pages        = {51},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/Crane05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/El-Nasr05,
  author       = {Magy Seif El{-}Nasr},
  title        = {Intelligent Lighting for Game Environments},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {2},
  pages        = {17--50},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/El-Nasr05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/GebbieB05,
  author       = {Nick Gebbie and
                  Mike Bailey},
  title        = {Fast Realistic Rendering of Global Worlds Using Programmable Graphics
                  Hardware 5},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {4},
  pages        = {1--19},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/GebbieB05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Grun05,
  author       = {Holger Gr{\"{u}}n},
  title        = {Efficient Tessellation On The Gpu Through Instancing},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {3},
  pages        = {1--22},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/Grun05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Lengyel05,
  author       = {Eric Lengyel},
  title        = {Oblique View Frustum Depth Projection and Clipping},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {2},
  pages        = {1--16},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/Lengyel05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/PhelpsEB05,
  author       = {Andrew M. Phelps and
                  Christopher A. Egert and
                  Kevin J. Bierre},
  title        = {Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming
                  Education 45},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {4},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/PhelpsEB05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Sawyer05,
  author       = {Ben Sawyer},
  title        = {Unifying the Visions of What Games Can Be},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {2},
  pages        = {51},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/Sawyer05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/SumiyaMW05,
  author       = {Mitsuhiro Sumiya and
                  Robert A. Malaney and
                  Xun Wei},
  title        = {Mobile Games, GPS, and Quality of Service in {J2ME} 29},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {4},
  pages        = {20},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/SumiyaMW05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/YannakakisH05,
  author       = {Georgios N. Yannakakis and
                  John Hallam},
  title        = {A Generic Approach For Obtaining Higher Entertainment In Predator/Prey
                  Games},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {3},
  pages        = {23--50},
  year         = {2005},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/YannakakisH05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/Botea0S04,
  author       = {Adi Botea and
                  Martin M{\"{u}}ller and
                  Jonathan Schaeffer},
  title        = {Near Optimal Hierarchical Path-Finding},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {1},
  pages        = {1--30},
  year         = {2004},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/Botea0S04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/BoulicUT04,
  author       = {Ronan Boulic and
                  Branislav Ulicny and
                  Daniel Thalmann},
  title        = {Versatile walk engine},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {1},
  pages        = {1--29},
  year         = {2004},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/BoulicUT04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/X04,
  title        = {Efficient Navigation Mesh Implementation},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {1},
  year         = {2004},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/X04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jogd/YoungRBJMS04,
  author       = {R. Michael Young and
                  Mark O. Riedl and
                  Mark Branly and
                  Arnav Jhala and
                  R. J. Martin and
                  C. J. Saretto},
  title        = {An architecture for integrating plan-based behavior generation with
                  interactive game environments},
  journal      = {J. Game Dev.},
  volume       = {1},
  number       = {1},
  pages        = {1--29},
  year         = {2004},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jogd/YoungRBJMS04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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