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@article{DBLP:journals/jogd/Crane05, author = {Stephen Crane}, title = {Bringing Game Characters To Life}, journal = {J. Game Dev.}, volume = {1}, number = {3}, pages = {51}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/Crane05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/El-Nasr05, author = {Magy Seif El{-}Nasr}, title = {Intelligent Lighting for Game Environments}, journal = {J. Game Dev.}, volume = {1}, number = {2}, pages = {17--50}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/El-Nasr05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/GebbieB05, author = {Nick Gebbie and Mike Bailey}, title = {Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5}, journal = {J. Game Dev.}, volume = {1}, number = {4}, pages = {1--19}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/GebbieB05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/Grun05, author = {Holger Gr{\"{u}}n}, title = {Efficient Tessellation On The Gpu Through Instancing}, journal = {J. Game Dev.}, volume = {1}, number = {3}, pages = {1--22}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/Grun05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/Lengyel05, author = {Eric Lengyel}, title = {Oblique View Frustum Depth Projection and Clipping}, journal = {J. Game Dev.}, volume = {1}, number = {2}, pages = {1--16}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/Lengyel05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/PhelpsEB05, author = {Andrew M. Phelps and Christopher A. Egert and Kevin J. Bierre}, title = {Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45}, journal = {J. Game Dev.}, volume = {1}, number = {4}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/PhelpsEB05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/Sawyer05, author = {Ben Sawyer}, title = {Unifying the Visions of What Games Can Be}, journal = {J. Game Dev.}, volume = {1}, number = {2}, pages = {51}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/Sawyer05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/SumiyaMW05, author = {Mitsuhiro Sumiya and Robert A. Malaney and Xun Wei}, title = {Mobile Games, GPS, and Quality of Service in {J2ME} 29}, journal = {J. Game Dev.}, volume = {1}, number = {4}, pages = {20}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/SumiyaMW05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/YannakakisH05, author = {Georgios N. Yannakakis and John Hallam}, title = {A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games}, journal = {J. Game Dev.}, volume = {1}, number = {3}, pages = {23--50}, year = {2005}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/YannakakisH05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/Botea0S04, author = {Adi Botea and Martin M{\"{u}}ller and Jonathan Schaeffer}, title = {Near Optimal Hierarchical Path-Finding}, journal = {J. Game Dev.}, volume = {1}, number = {1}, pages = {1--30}, year = {2004}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/Botea0S04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/BoulicUT04, author = {Ronan Boulic and Branislav Ulicny and Daniel Thalmann}, title = {Versatile walk engine}, journal = {J. Game Dev.}, volume = {1}, number = {1}, pages = {1--29}, year = {2004}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/BoulicUT04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/X04, title = {Efficient Navigation Mesh Implementation}, journal = {J. Game Dev.}, volume = {1}, number = {1}, year = {2004}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/X04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jogd/YoungRBJMS04, author = {R. Michael Young and Mark O. Riedl and Mark Branly and Arnav Jhala and R. J. Martin and C. J. Saretto}, title = {An architecture for integrating plan-based behavior generation with interactive game environments}, journal = {J. Game Dev.}, volume = {1}, number = {1}, pages = {1--29}, year = {2004}, timestamp = {Tue, 12 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jogd/YoungRBJMS04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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