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@inproceedings{DBLP:conf/sbgames/MoraisLCSSGCC22, author = {Gustavo Morais and Ian Loron and Luiz F. S. Coletta and Anderson Anjos da Silva and Alexandre da Silva Sim{\~{o}}es and Ricardo R. Gudwin and Paula Dornhofer Paro Costa and Esther Colombini}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961082}, doi = {10.1109/SBGAMES56371.2022.9961082}, timestamp = {Thu, 15 Feb 2024 13:27:26 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MoraisLCSSGCC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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