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@inproceedings{DBLP:conf/ccnc/PaolilloCTBP24,
  author       = {Davide Paolillo and
                  Bryan Corradino and
                  Gianni Tumedei and
                  Mariagrazia Benassi and
                  Catia Prandi},
  title        = {On developing a procedural level generator based on the Model Synthesis
                  algorithm in the context of serious games},
  booktitle    = {21st {IEEE} Consumer Communications {\&} Networking Conference,
                  {CCNC} 2024, Las Vegas, NV, USA, January 6-9, 2024},
  pages        = {284--289},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://doi.org/10.1109/CCNC51664.2024.10454803},
  doi          = {10.1109/CCNC51664.2024.10454803},
  timestamp    = {Tue, 26 Mar 2024 22:14:36 +0100},
  biburl       = {https://dblp.org/rec/conf/ccnc/PaolilloCTBP24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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