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Publication search results
found 126 matches
- 2022
- Isabella Aura, Lobna Hassan, Juho Hamari:
Gameful civic education: A systematic literature review of empirical research. GamiFIN 2022: 1-10 - Agustin Ferrari Braun, Alex Gekker:
Playing (with) the markets: Gamification and playfulness in brokerage platforms. GamiFIN 2022: 115-123 - Georgina Guillen, Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, Jaco Quist:
Gamified apps for sustainable consumption: A systematic review. GamiFIN 2022: 135-145 - Antti Koskinen, Jake McMullen, Hilma Halme, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili:
The role of situational interest in game-based learning. GamiFIN 2022: 54-63 - Jeanine Krath, Adam Palmquist, Izabella Jedel, Isak Barbopoulos, Miralem Helmefalk, Robin Isfold Munkvold:
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. GamiFIN 2022: 105-114 - Samuli Laato, Sari Pynnönen, Annika Kangas:
Gamification of forest-going: Opportunities for players, landowners and the forest industry. GamiFIN 2022: 146-155 - Nikoletta Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari:
The impact of different gamification types in the context of data literacy: An online experiment. GamiFIN 2022: 22-32 - Anna-Leena Macey, Joseph Macey, Juho Hamari:
Virtual reality in emotion regulation: A scoping review. GamiFIN 2022: 64-74 - Lisa-Maria Putz, Viktoria Doppler, Verena Stockhammer:
Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector. GamiFIN 2022: 124-134 - Thomas Schemmer, Jenny Reinhard, Philipp Brauner, Martina Ziefle:
Advantages and challenges of extracting process knowledge through serious games. GamiFIN 2022: 11-21 - Annique Smith, Nikoletta Zampeta Legaki, Juho Hamari:
Games and gamification in flipped classrooms: A systematic review. GamiFIN 2022: 33-43 - Brita Somerkoski, Kimmo Tarkkanen, David Oliva, Anttoni Lehto, Mika Luimula:
Pedagogic solutions and results in designing a mobile game for fire safety teaching. GamiFIN 2022: 44-53 - Gabriel Vasconcelos, Wilk Oliveira, Ana Cláudia Guimarães Santos, Juho Hamari:
ReGammend: A method for personalized recommendation of gamification designs. GamiFIN 2022: 85-94 - Philip Weber, Laura Grönewald, Thomas Ludwig:
Reflection on the Octalysis framework as a design and evaluation tool. GamiFIN 2022: 75-84 - Maximilian Wittmann, Benedikt Morschheuser:
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters. GamiFIN 2022: 95-104 - Preface. GamiFIN 2022
- Mila Bujic, Jonna Koivisto, Juho Hamari:
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference). CEUR Workshop Proceedings 3147, CEUR-WS.org 2022 [contents] - 2021
- Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger:
Design guidelines to increase the persuasiveness of achievement goals for physical activity. GamiFIN 2021: 40-49 - Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Pascal Lessel:
A long-term investigation on the effects of (personalized) gamification on course participation in a gym. GamiFIN 2021: 60-69 - Isabella Aura, Lobna Hassan, Juho Hamari:
My school is Hogwarts: Students' social behavior in storified classes. GamiFIN 2021: 11-20 - Joaquin Cestino-Castilla, Joseph Macey, Brian McCauley:
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. GamiFIN 2021: 190-199 - Izabella Jedel, Adam Palmquist:
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education. GamiFIN 2021: 30-39 - Izabella Jedel, Adam Palmquist, Robin Munkvold, Ole Goethe, Hildur Jonasdottir, Erik Olsson:
An industry experiment of academic performance and drop-out in gamified distance education. GamiFIN 2021: 1-10 - Juho Kahila, Satu Piispa-Hakala, Sanni Kahila, Teemu Valtonen, Henriikka Vartiainen, Matti Tedre:
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage. GamiFIN 2021: 21-29 - Jeanine Krath, Harald von Korflesch:
Designing gamification and persuasive systems: A systematic literature review. GamiFIN 2021: 100-109 - Samuli Laato, Sampsa Rauti:
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds. GamiFIN 2021: 140-149 - Chien Lu, Lobna Hassan, Oguz Turan Buruk, Timo Nummenmaa, Jaakko Peltonen:
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. GamiFIN 2021: 70-79 - Joseph Macey, Juho Hamari, Max Sjöblom, Maria Törhönen:
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. GamiFIN 2021: 120-129 - Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. GamiFIN 2021: 110-119 - Solip Park:
Migrated/ing game work: A case study of Korean game expats in Finland. GamiFIN 2021: 170-179
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