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Publication search results
found 13 matches
- 2022
- Henrik Warpefelt, Christoph Salge, Mirjam Palosaari Eladhari, Magy Seif El-Nasr, Jichen Zhu:
Guest Editorial Special Issue on User Experience of AI in Games. IEEE Trans. Games 14(4): 539-542 (2022) - Henrik Warpefelt:
A Gap in Games Research: Reflecting on Two Camps and a Bridge. FDG 2022: 46:1-46:4 - Henrik Warpefelt:
Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative. FDG 2022: 74:1-74:5 - 2020
- Henrik Warpefelt:
Micro-level examination of games using Indicator Analysis. FDG 2020: 19:1-19:9 - 2019
- Henrik Warpefelt, Björn Strååt:
Towards a Narrative Driven Understanding of Games User Experience. HCI (34) 2019: 85-89 - 2017
- Björn Strååt, Harko Verhagen, Henrik Warpefelt:
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews. MindTrek 2017: 1-7 - 2016
- Henrik Warpefelt:
The Non-Player Character: Exploring the believability of NPC presentation and behavior. Stockholm University, Sweden, 2016 - 2015
- Björn Strååt, Henrik Warpefelt:
Applying the Two-Factor-Theory to the PLAY Heuristics. DiGRA Conference 2015 - Henrik Warpefelt:
Cues and insinuations: Indicating affordances of non-player character using visual indicators. DiGRA Conference 2015 - 2013
- Henrik Warpefelt, Magnus Johansson, Harko Verhagen:
Analyzing the believability of game character behavior using the Game Agent Matrix. DiGRA Conference 2013 - Henrik Warpefelt:
Decoding the social capability of NPCs. FDG 2013: 499-501 - Henrik Warpefelt, Björn Strååt:
Anti-heuristics for maintaining immersion through believable non-player characters. FDG 2013: 455-456 - Magnus Johansson, Björn Strååt, Henrik Warpefelt, Harko Verhagen:
Analyzing the Social Dynamics of Non-Player Characters. ISAGA 2013: 173-187
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