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Publication search results
found 51 matches
- 2024
- Ju-Ling Shih, Ming Ming Chiu, Chang-Hsin Lin:
Personality, strategies and game moves linked to prosocial behaviors: A statistical discourse analysis. Comput. Educ. 217: 105072 (2024) - 2023
- Tak-Wai Chan, Chee-Kit Looi, Su Luan Wong, Siu-Cheung Kong, Ju-Ling Shih:
Replies to commentaries on IDC Theory in practice. Res. Pract. Technol. Enhanc. Learn. 18: 25 (2023) - Chee-Kit Looi, Su Luan Wong, Siu-Cheung Kong, Tak-Wai Chan, Ju-Ling Shih, Ben Chang, Ying-Tien Wu, Chen-Chung Liu, Charles Y. C. Yeh, Zhi-Hong Chen, Tzu-Chao Chien, Chih-Yueh Chou, Hui-Chun Hung, Hercy N. H. Cheng, Calvin C. Y. Liao:
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan. Res. Pract. Technol. Enhanc. Learn. 18: 23 (2023) - Jin-Ting Lin, Shih-Hung Huang, Yu-Ting Chou, Yu-Fang Chang, Ju-Lin Pan, Feng-Wei Chen, Po-Yu Tsai, You-Ren Lin, Guo-Dung John Su:
Non-invasive SpO2 Monitoring Using Reflective PPG: A Low-Cost Calibration Method. ICCE-Taiwan 2023: 159-160 - 2022
- Ju-Ling Shih, Ming Ming Chiu, Chang-Hsin Lin:
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play. Comput. Hum. Behav. 133: 107271 (2022) - 2019
- Tak-Wai Chan, Chee-Kit Looi, Ben Chang, Wenli Chen, Lung-Hsiang Wong, Su Luan Wong, Fu-Yun Yu, Jon Mason, Chen-Chung Liu, Ju-Ling Shih, Ying-Tien Wu, Siu-Cheung Kong, Longkai Wu, Tzu-Chao Chien, Calvin C. Y. Liao, Hercy N. H. Cheng, Zhi-Hong Chen, Chih-Yueh Chou:
IDC theory: creation and the creation loop. Res. Pract. Technol. Enhanc. Learn. 14(1): 26 (2019) - 2018
- Chang-Hsin Lin, Ju-Ling Shih:
Analysing Group Dynamics of a Digital Game-based Adventure Education Course. J. Educ. Technol. Soc. 21(4): 51-63 (2018) - Alexandra Covaci, Gheorghita Ghinea, Chang-Hsin Lin, Shu-Hsien Huang, Ju-Ling Shih:
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game. Multim. Tools Appl. 77(16): 21245-21263 (2018) - Tosh Yamamoto, Anthony Liao, Wen-Chi Vivian Wu, Meilun Shih, Ju-Ling Shih, Hui-Chun Chu:
A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project. TAAI 2018: 90-95 - 2017
- Ju-Ling Shih, Shu-Hsien Huang, Chang-Hsin Lin, Chia-Chun Tseng:
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game. IxD&A 34: 61-87 (2017) - Ching Chang, Ju-Ling Shih, Chih-Kai Chang:
A mobile instructional pervasive game method for language learning. Univers. Access Inf. Soc. 16(3): 653-665 (2017) - Chang-Hsin Lin, Shu-Hsien Huang, Ju-Ling Shih, Alexandra Covaci, Gheorghita Ghinea:
Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes. ICALT 2017: 123-127 - 2016
- Ju-Ling Shih, Yu-Jen Hsu:
Advancing Adventure Education Using Digital Motion-Sensing Games. J. Educ. Technol. Soc. 19(4): 178-189 (2016) - Wen-Chun Hsu, Ju-Ling Shih:
Applying Augmented Reality to a Mobile-Assisted Learning System for Martial Arts using Kinect Motion Capture. Int. J. Distance Educ. Technol. 14(3): 91-106 (2016) - Gwo-Jen Hwang, Ju-Ling Shih:
Experiences of Using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course. Seamless Learning in the Age of Mobile Connectivity 2016: 319-333 - 2015
- Yen-Ru Shi, Ju-Ling Shih:
Game Factors and Game-Based Learning Design Model. Int. J. Comput. Games Technol. 2015: 549684:1-549684:11 (2015) - Ju-Ling Shih, Shun-Cian Jheng, Jia-Jiun Tseng:
A simulated learning environment of history games for enhancing players' cultural awareness. Interact. Learn. Environ. 23(2): 191-211 (2015) - Chang-Hsin Lin, Ju-Ling Shih:
A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning. IIAI-AAI 2015: 329-334 - 2014
- Cheng-Ping Chen, Ju-Ling Shih, Yi-Chun Ma:
Using Instructional Pervasive Game for School Children's Cultural Learning. J. Educ. Technol. Soc. 17(2): 169-182 (2014) - David Tawei Ku, Ju-Ling Shih, Su-Huan Hung:
The Integration of Concept Mapping in a Dynamic Assessment Model for Teaching and Learning Accounting. J. Educ. Technol. Soc. 17(1): 141-153 (2014) - 2013
- Ju-Ling Shih, Yu-Jen Hsu, Yen-Jen Wang:
Rational emotive path: 3D game as the emotion analysis tool for counselling purposes. Int. J. Arts Technol. 6(3): 255-271 (2013) - Yu-Jen Hsu, Ju-Ling Shih:
Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities. Int. J. Mob. Learn. Organisation 7(2): 81-98 (2013) - Cheng-Ping Chen, Juin-Feng Guo, Ju-Ling Shih:
The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game. ICALT 2013: 388-392 - Yu-Jen Hsu, Chang-Hsin Lin, Ju-Ling Shih:
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies. ICALT 2013: 207-209 - 2012
- Cheng-Ping Chen, Ju-Ling Shih:
A Prototype on a Meta-model for Designing Instructional Pervasive Games. DIGITEL 2012: 47-51 - Yu-Jen Hsu, Ju-Ling Shih:
The Transformation of Adventure Education into Digital Game-based Counseling. DIGITEL 2012: 89-93 - Yu-Jen Hsu, Ju-Ling Shih:
"Landscape Montage" Digital Game for Virtual Counseling Purposes. DIGITEL 2012: 197-201 - Yen-Ru Shi, Ju-Ling Shih:
Game-Based Career Guidance Systems Design Concept. DIGITEL 2012: 187-191 - Maria C. Yuang, Po-Lung Tien, Jyehong Chen, Julin Shih, Dar-Zu Hsu, Hsing-Yu Chen, Chia-Chien Wei:
A virtual-tree OFDMA PON system architecture. ICC 2012: 3116-3121 - Yu-Jen Hsu, Ju-Ling Shih, Chien-Huang Chen:
Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment. IIAI-AAI 2012: 153-158
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